Ok sounds good.If you want mention it in the [SET COMMENTS]. I don't really see the merit of either having a moveslot (they're just useful options alongside the set) and have their niche uses.
I'll look into that. I was just copy+pasting from the original analysis, but I think it is still important to go over in some depth, espically for newer players. For example, check out Slaking's ADV analysis. The whole why not to use Brick Break or Rock Slide on Slaking section might seem like "wow what a rant" to experienced ADV players, but it is still is extremely important for a newer player just trying out Slaking. So in summation, I think it should stay, but I agree that it should be modified.The whole Stone Edge vs. Rock Slide bit in the first paragraph just seems awkward to me. Maybe just slash it in, but say something brief about how it has better accuracy, but since you're slow, it usually won't help you.
If the only reason I was using Leftovers was because of Scizor, then the Steel resist berry would probably be a good option. But, Tyranitar can take all kinds of hits and Leftovers capitializes on this ability, even though it is not investing in in Def or anything. I suppose there's no harm in mentioning it, but I would rather make myself a little bit bulkier in order to survive a CB hit than give up my Leftovers (as the difference between LO and CB is 10% or so).Could Babiri Berry (steel resist berry, I think), be an option for the Dragon Dancer? Its sacrificing a load of power if it opts to use Leftovers > Life Orb, and the recovery isn't significant in my opinion unless Tyranitar is going up against Scizor, in the situation you specified in the comments. I think that Babiri is a better option for the sole purpose of beating Scizor, it allows Tyranitar to get past both CB and LO Scizor as a normal Tyranitar wouldn't survive a CB Bullet Punch without significant Def / HP investment.
[SET]
name: TyraniBoah
move 1: Substitute
move 2: Focus Punch
move 3: Crunch / Dark Pulse
move 4: Ice Beam / Fire Blast / Thunderbolt
item: Leftovers
nature: Quiet / Brave
evs: 252 HP / 60 Atk / 168 SpA / 28 Spe
[SET COMMENTS]
<p>Boah is still a solid threat to many teams. Bringing Tyranitar out will often force switches, which gives you the opportunity to set up a Substitute and ease prediction. From there, fire off Focus Punches or your Dark STAB move from behind your Substitute. The choice for a 4th move is dependent on your team. Ice Beam is a great choice; with the given EVs it will 2HKO a 252 HP/ 0 SpD Hippowdon, and deal massive damage to Gliscor, Donphan, Salamence, Shaymin-S, and Breloom. With the new rising threats this generation, Fire Blast is a good option in order to nail those Scizor, Skarmory, and Forretress switch-ins, as well as Grass types. Thunderbolt hits the aformentioned Skarmory, and also has the benefit of hitting Suicune and Milotic.</p>
<p>Since your fourth move will hit from the special end of the spectrum, you may find Crunch a superior choice to Dark Pulse. You have more Attack than Special Attack with this spread, anyway. Crunch should also be your STAB attack of choice if you use this version of Tyranitar in Uber battles thanks to most of your foes having much higher Special Defense than Defense.</p>
<p>The Speed makes you just faster than Blissey. If you want, you can put a few more EVs in it in case the enemy Blissey also invests in Speed EVs. It can be important to be faster than Blissey so you can Substitute before they Thunder Wave or Toxic. Max HP gives you 404 HP, which creates Substitutes that are 101 HP. This means that Blissey's Seismic Toss cannot break your Substitute in one hit, letting you Focus Punch for free on the next turn. The Special Attack lets you 2HKO a 252 HP / 0 Special Defense Hippowdon with Ice Beam assuming you have a Quiet nature. If you use Crunch, consider Brave over Quiet (and possibly raise Attack at the expense of Special Attack). If you use Dark Pulse, consider dropping Attack and raising Special Attack / Speed in exchange. Basically, adjust the spread to fit your specific team needs, or check the EV section for more ideas on an EV spread.</p>
Don't know if it is meant to say 401, but the set EVs give 404 HP, not 401.401 HP and 310 Special Defense + Sandstorm allow Tyranitar to survive a 359 Special Attack Life Orb Gengar's Focus Blast over 97% of the time.
I think you meant destroy and not destory right? Just a little nitpick.<p>Aqua Tail is a new addition to Tyranitar's movepool in Platinum, and it solves one of the major problems Tyranitar had in the past: getting past Bulky Grounds. With Aqua Tail and a Choice Band, Hippowdon is 2HKOed, and thus the original 100% counter to the CB set can be easily dealt with. Gliscor is 2HKOed as well, but it can stall Tyranitar for a miss with Roost. Earthquake is still listed as an option to hit Steels such as Metagross and Jirachi, but Crunch already does a pretty good job at denting them. Still, Earthquake is a great option to destroy Lucario, and the aftermentioned steels.</p>
This is from the on-site analysis, Ice Punch > Ice Fang, Tyranitar got Ice Punch in DPP.Thunder Wave isn't too helpful on Tyranitar as many of its common switch-ins are Ground-types. Stealth Rock is useful for support but is best left to more defensive Pokémon. Avalanche or Ice Fang can be used on the Choice Band set to potentially OHKO an incoming Garchomp or Gliscor (Gliscor will never faint if it has 252 HP / 252 Def Impish), although Ice Beam is usually a superior option as it does far more to the likes of Gliscor and Hippowdon. Aerial Ace destroys Breloom and Heracross in one hit, but is of little use outside of those two. Rock Slide is still a good option if Stone Edge's accuracy bothers you—it's particularly good on the Dragon Dance or Scarf sets where you can utilize the 30% flinch rate.