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Do you guys think Garchomp would be in a better position if it had access to Scale Shot, like it did in Gen 8? would an offensive garchomp with an ability to boost its speed be a threat in the meta?
what about DD? if chomp could remedy its mediocre speed buy boosting it like other dragons, would it be a lot more dominant? it’d lack the instant power of Baxcalibur, the bulk (multiscale) + priority which dragonite has, and the booster energy dragons (Roaring Moon + Walking Wake) could outspeed it in sun / at +1.
well obv, scale shot would make sd much harder to revenge kill, it would make smth such as a non scarf iron valiant, pult, roaring moon, walking wake, scarfers in general. It would also give it a much better dragon stab esp pairing it with loaded dice
Garchomp with dd would prob be broken, doing that in one turn and freeing up ur 4th slot, yeah its prob broken esp since dd cant be blocked and u can just get a dd most of the time and u can have ur 4th slot be smth like aqua tail
He meant scale shot can be blocked by hard switching a fairy into it while with dd cannot be blocked by anything other than taunt, which not many mons might have and they might not always run it
Slowking on paper sounds like a good complement for a defensive core, Ches checks physical stuff and King the special side, while both cover the most common weakness of the other. Bax also sounds great as a partner for those two because of spikes and pivot move + snow giving it a defense boost.
Well, Chesnaught seems like it fits on more balanced team styles as a hazard stacker that isn't scared of Cinderace because it blocks Pyro Ball and can deal big damage with Body Press as it Liberos Normal to Court Change, so teammates typical for hazard stack like Ghold and abusers like DD Bax would be good partners. Dragonite stands out here because Ceruledge sits on Chesnaught and it was Ceruledge. Alternatively, Garg could be a good partner for the type synergy as well as Rocks and Salt Cure for insane chip damage potential. A regenerating water could form a good core as well.
Well dondozo doesnt prevent dragon dance boost once it switches out.... scale shot for ex. if you tera fairy or have a scream tail you can block the scale shot and deny the boost. That is ultimately the thing I was talking about not "dondozo ignores the boost"
I'd like to know if the council (or someone close to them) knows the way they are going to handle the HOME update ? Specifically, will they suspect and possibly ban borderline broken Pokemon that could be fine without Tera and then suspect Tera or would the council be ok with testing Tera first ?
Suspect? Unsure, and too early to tell. But there will be a slate of initial potentially problematic things that get voted on to be quickbanned, then we will go from there. That’s really all we can commit to for the time.
Regarding any Tera action, we are keeping an open mind to ideas and timelines. The direction of the metagame will help guide us forward from there once HOME is out.
Suspect? Unsure, and too early to tell. But there will be a slate of initial potentially problematic things that get voted on to be quickbanned, then we will go from there. That’s really all we can commit to for the time.
Regarding any Tera action, we are keeping an open mind to ideas and timelines. The direction of the metagame will help guide us forward from there once HOME is out.
Time to update the chesnaught theorymon I made a long time ago
Abilitys
Overgrowth: At 1/3 or less of its max HP, this Pokémon's offensive stat is 1.5x with Grass attacks. Bulletproof (HA): This Pokémon is immune to bullet moves.
STATS
88 HP
107 Atk
122 Def
74 SpA
75 SpD
64 Spe
Moves of interest
Body Press
Bulk Up
Close Combat
Curse
Drain Punch
Earthquake
Iron Defense
Leech Seed
Spikes
Spiky Shield
Super Fang
Synthesis
Taunt
Tera Blast
Wood Hammer
Pros:
1) its access to spikes + a grass type lets it keep them up against the pretty common Great Tusk, the rare iron treads and the even rarer Quaquaval, this by its grass stab moves like Wood Hammer to keep him at bay, and even Leech Seed to sap its health
0 Atk Chesnaught Wood Hammer vs. 252 HP / 252+ Def Great Tusk: 164-194 (37.7 - 44.7%) -- guaranteed 3HKO after Leftovers recovery
0 Atk Chesnaught Seed Bomb vs. 252 HP / 252+ Def Great Tusk: 110-132 (25.3 - 30.4%) -- 0.3% chance to 4HKO after Leftovers recovery
2) while statistically outclassed by Dondozo as a pure physical wall thanks to Unaware, its typing, ability and move pool allows it to fulfill the niche different enough, Dondozo for example cannot check Breloom, while Chesnaught walls anything except a tera fire tera blast, Chesnaught also packs reliable recovery in moves like Leech Seed, Drain Punch and Synthesis, while Dondozo is forced to use rest, Chesnaught also does stuff like naturally forcing Kingambit to tera to not die to Drain punch, and not only decently walls Dragonite, but keeps it from tera normal
3) Bulletproof allows chesnaught to pivot in specific attacks, like Shadow Balls, Focus Blasts, Aura Spheres, Sludge Bombs, Pyro ball etc. giving the team certain defensive utility
4) Grass/Fighting gives it valuable resistances to Water, Electric, Grass, Ground, Rock and Dark
5) At the time of writing, the pool of flying types is incredibly low, which means that Chesnaught doesn't have too much immediate danger to handle
Cons:
1) Chesnaught is a much more specific mon for bulky teams, offensive teams would rather use Meowscarada as a Spikes user with grass typing, that has similar utility to chesnaught, but It's much faster (It's important to note that any Meowscarada not packing Play Rough gets walled badly by Chesnaught). Dondozo, is a general blank check to most physical set up sweepers in case you want a more gereral physical wall
252 Atk Choice Band Protean Meowscarada U-turn vs. 252 HP / 228+ Def Chesnaught: 97-115 (25.5 - 30.2%) -- guaranteed 4HKO
252 Atk Choice Band Meowscarada Flower Trick vs. 252 HP / 228+ Def Chesnaught on a critical hit: 72-86 (18.9 - 22.6%) -- possible 5HKO
252 Atk Choice Band Meowscarada Flower Trick vs. 252 HP / 252+ Def Dondozo on a critical hit: 300-354 (59.5 - 70.2%) -- guaranteed 2HKO
252 Atk Choice Band Protean Meowscarada U-turn vs. 252 HP / 252+ Def Dondozo: 100-118 (19.8 - 23.4%) -- possible 5HKO
252 Atk Choice Band Baxcalibur Glaive Rush vs. 252 HP / 228+ Def Chesnaught: 204-240 (53.6 - 63.1%) -- guaranteed 2HKO
252 Atk Choice Band Baxcalibur Earthquake vs. 252 HP / 228+ Def Chesnaught: 56-67 (14.7 - 17.6%) -- possible 6HKO
252 Atk Choice Band Baxcalibur Glaive Rush vs. 252 HP / 252+ Def Dondozo: 208-246 (41.2 - 48.8%) -- guaranteed 3HKO
252 Atk Choice Band Baxcalibur Earthquake vs. 252 HP / 252+ Def Dondozo: 116-137 (23 - 27.1%) -- 54.5% chance to 4HKO
252+ Atk Choice Band Dragapult Dragon Darts (2 hits) vs. 252 HP / 228+ Def Chesnaught: 164-194 (43.1 - 51%) -- approx. 2% chance to 2HKO
252+ Atk Choice Band Dragapult Phantom Force vs. 252 HP / 228+ Def Chesnaught: 147-174 (38.6 - 45.7%) -- guaranteed 3HKO
252+ Atk Choice Band Dragapult Dragon Darts (2 hits) vs. 252 HP / 252+ Def Dondozo: 168-198 (33.3 - 39.2%) -- approx. 3HKO
252+ Atk Choice Band Dragapult Phantom Force vs. 252 HP / 252+ Def Dondozo: 150-177 (29.7 - 35.1%) -- 15.3% chance to 3HKO
Breloom Bullet Seed vs. Bulletproof Chesnaught: 0-0 (0 - 0%) -- possibly the worst move ever
252+ Atk Choice Band Technician Breloom Bullet Seed (5 hits) vs. 252 HP / 252+ Def Dondozo: 660-780 (130.9 - 154.7%) -- guaranteed OHKO
252+ Atk Choice Band Roaring Moon Dragon Claw vs. 252 HP / 228+ Def Chesnaught: 144-171 (37.8 - 45%) -- guaranteed 3HKO
252+ Atk Choice Band Roaring Moon Crunch vs. 252 HP / 252+ Def Dondozo: 148-175 (29.3 - 34.7%) -- 8.3% chance to 3HKO
252 Atk Great Tusk Headlong Rush vs. 252 HP / 252+ Def Dondozo: 129-153 (25.5 - 30.3%) -- guaranteed 4HKO
252 Atk Great Tusk Close Combat vs. 252 HP / 228+ Def Chesnaught: 127-150 (33.4 - 39.4%) -- guaranteed 3HKO
Cinderace Pyro Ball vs. Bulletproof Chesnaught: 0-0 (0 - 0%) -- possibly the worst move ever
252 Atk Cinderace Pyro Ball vs. 252 HP / 252+ Def Dondozo: 59-70 (11.7 - 13.8%) -- possible 8HKO
2) While a good physical defensive mon, its typing leaves it vulnerable to Flying types, allowing mons like Corviknight and Talonflame to easily counter him and defogging his hazards away
3) its special defense is bad, plain and simple, and while grass/fighting gives it common resistances, its weaknesses to fire, ice, psychic, poison and fairy cannot be ignored
4) Its the only current mon with access to Bulletproff, which block stuff like
Acid Spray from Pex
Aura Sphere from Valiant
Energy Ball from Iron moth and Glimmora
Focus Blast from Valiant and Gholdengo
Pyro Ball from Cinderace
Rock Blast from Tyranitar
Seed Bomb and Bullet Seed from Breloom
Shadow Ball from the Ghost Types and Valiant
Sludge Bomb from Pex and Amoonguss
tera potential:
Steel: Steel allows it to flip the scrip on most typings, it not only resists flying, ice, poison, psychic and fairy, but it keeps the Grass and Rock resistances and gains much more
Water: Tera water Chesnaught helps with a neutrality to most stuff, and it helps particularly with the fire weakness it would maintain with steel
Fairy (Shoutouts to AndViet for selling me on this one) it suddenly walls specs dragapult and helps a lot with the dragon types
252 SpA Choice Specs Dragapult Flamethrower vs. 252 HP / 0 SpD Tera Fairy Chesnaught: 156-184 (41 - 48.4%) -- guaranteed 3HKO
28 Spe to out speed 0 spe Corviknight and Skeledirge, the rest of the eves are to maximize bulk. As for its moves, Spikes are always a valuable niche in any meta, Drain Punch allows it to keep itself healthy while brawling with mons that resist grass like Roaring Moon, Kingambit and meowscaradas that lack Play Rough. Grass moves like Wood Hammer and Seed Bomb are a good stab option to hit great tusk, water types, both options hit Garganacl for SE damage. Its last move can be varied, Taunt allows it to have interesting utility alongside Spikes, Leech Seed allows it to ruin attackers thanks to the health drain, Spiky Shield allows for chesnaught to have a protect that also punishes physical attackers, Synthesis is weather dependent but overall decent recovery option, especially with sun being a staple of the meta. Rocky Helmet allows chesnaught to punish attempts at attacking him, this is recommended when running Synthesis or Taunt, Leftovers are always a good recovery option, especially combined with Leech Seed or Spiky Shield
2) Garganacl type sweeper?
Chesnaught @ Leftovers
Ability: Bulletproof
Tera Type: Steel / Ghost
EVs: 252 HP / 228 SpD / 28 Spe
Careful Nature
- Bulk Up / Curse / Iron Defense
- Body Press / Drain Punch
- Synthesis
- Earthquake / Wood Hammer
This set takes a more offensive approach, like garganacl does it right now, thanks to the new Body press on his arsenal, alongside Bulk Up/Curse/Iron Defense, Synthesis, while overall worse than Recover, It's still a good way to stay on the fight, Drain Punch is more damage dependent but can work with the attack boosts if running Bulk up or Curse, making it a decent side grade of Body Press, Drain Punch is also something that Garganacl lacks. The last move goes to either Earthquake or Wood Hammer, as ways to hit Ghost types, and both have different targets. The eves are for maximum survivability overall. tera steel is a good option for defense, BUT, tera Ghost allows chesnaught to do a good amount of trolling with tera ghost curse, but this is a more risky version of the set
Closing thoughts:
While not a flashy mon at all and filled with flaws that cannot be denied, its combination of tools lets him have a potential interesting niche in the meta that no other mon can replicate, so give the spiky boy a try. Thank you for reading
(Also, I just wanna know If I can basically reserve this mon with like 3 years in advance thank you lmao)
Chesnaught will form a great defensive core with Ting-Lu upon its release. Chesnaught’s access to Spikes enables Ting-Lu to use Stealth Rock and Leech Seed on forced switches is useful for keeping Ting-Lu healthy. Chesnaught beats Great Tusk, Kingambit, Meowscarada, and Breloom, while Ting-Lu beats Gholdengo, Dragapult, Skeledirge, and Iron Moth.
This core struggles against Fairy types so good partners include Corviknight, Toxapex, and Skeledirge. Corviknight can Defog and pivot with U-Turn, Toxapex removes Toxic Spikes and beats all of OU’s Fire types, and Skeledirge provides more offensive pressure than the former two while handling set-up attackers. I would personally use Gholdengo too if it’s a hazard stack team.
Skeledirge @ Heavy-Duty Boots
Ability: Unaware
Tera Type: Fairy / Flying / Water
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Will-O-Wisp
- Slack Off
- Torch Song
- Hex
I don’t think the following set is viable but it looks funny.
Chesnaught @ Leftovers
Ability: Bulletproof
Tera Type: Steel / Water / Fairy
EVs: 28 HP / 252 Atk / 228 Spe
Jolly Nature
- Bulk Up
- Trailblaze
- Body Press
- Synthesis
After a Trailblaze, with Sticky Web support, it outruns Scarf Iron Valiant… and does 32% max with unboosted Trailblaze. But you set up on it for free if you Tera Steel on Moonblast.
Time to update the chesnaught theorymon I made a long time ago
Abilitys
Overgrowth: At 1/3 or less of its max HP, this Pokémon's offensive stat is 1.5x with Grass attacks. Bulletproof (HA): This Pokémon is immune to bullet moves.
STATS
88 HP
107 Atk
122 Def
74 SpA
75 SpD
64 Spe
Moves of interest
Body Press
Bulk Up
Close Combat
Curse
Drain Punch
Earthquake
Iron Defense
Leech Seed
Spikes
Spiky Shield
Super Fang
Synthesis
Taunt
Tera Blast
Wood Hammer
Pros:
1) its access to spikes + a grass type lets it keep them up against the pretty common Great Tusk, the rare iron treads and the even rarer Quaquaval, this by its grass stab moves like Wood Hammer to keep him at bay, and even Leech Seed to sap its health
0 Atk Chesnaught Wood Hammer vs. 252 HP / 252+ Def Great Tusk: 164-194 (37.7 - 44.7%) -- guaranteed 3HKO after Leftovers recovery
0 Atk Chesnaught Seed Bomb vs. 252 HP / 252+ Def Great Tusk: 110-132 (25.3 - 30.4%) -- 0.3% chance to 4HKO after Leftovers recovery
2) while statistically outclassed by Dondozo as a pure physical wall thanks to Unaware, its typing, ability and move pool allows it to fulfill the niche different enough, Dondozo for example cannot check Breloom, while Chesnaught walls anything except a tera fire tera blast, Chesnaught also packs reliable recovery in moves like Leech Seed, Drain Punch and Synthesis, while Dondozo is forced to use rest, Chesnaught also does stuff like naturally forcing Kingambit to tera to not die to Drain punch, and not only decently walls Dragonite, but keeps it from tera normal
3) Bulletproof allows chesnaught to pivot in specific attacks, like Shadow Balls, Focus Blasts, Aura Spheres, Sludge Bombs, Pyro ball etc. giving the team certain defensive utility
4) Grass/Fighting gives it valuable resistances to Water, Electric, Grass, Ground, Rock and Dark
5) At the time of writing, the pool of flying types is incredibly low, which means that Chesnaught doesn't have too much immediate danger to handle
Cons:
1) Chesnaught is a much more specific mon for bulky teams, offensive teams would rather use Meowscarada as a Spikes user with grass typing, that has similar utility to chesnaught, but It's much faster (It's important to note that any Meowscarada not packing Play Rough gets walled badly by Chesnaught). Dondozo, is a general blank check to most physical set up sweepers in case you want a more gereral physical wall
252 Atk Choice Band Protean Meowscarada U-turn vs. 252 HP / 228+ Def Chesnaught: 97-115 (25.5 - 30.2%) -- guaranteed 4HKO
252 Atk Choice Band Meowscarada Flower Trick vs. 252 HP / 228+ Def Chesnaught on a critical hit: 72-86 (18.9 - 22.6%) -- possible 5HKO
252 Atk Choice Band Meowscarada Flower Trick vs. 252 HP / 252+ Def Dondozo on a critical hit: 300-354 (59.5 - 70.2%) -- guaranteed 2HKO
252 Atk Choice Band Protean Meowscarada U-turn vs. 252 HP / 252+ Def Dondozo: 100-118 (19.8 - 23.4%) -- possible 5HKO
252 Atk Choice Band Baxcalibur Glaive Rush vs. 252 HP / 228+ Def Chesnaught: 204-240 (53.6 - 63.1%) -- guaranteed 2HKO
252 Atk Choice Band Baxcalibur Earthquake vs. 252 HP / 228+ Def Chesnaught: 56-67 (14.7 - 17.6%) -- possible 6HKO
252 Atk Choice Band Baxcalibur Glaive Rush vs. 252 HP / 252+ Def Dondozo: 208-246 (41.2 - 48.8%) -- guaranteed 3HKO
252 Atk Choice Band Baxcalibur Earthquake vs. 252 HP / 252+ Def Dondozo: 116-137 (23 - 27.1%) -- 54.5% chance to 4HKO
252+ Atk Choice Band Dragapult Dragon Darts (2 hits) vs. 252 HP / 228+ Def Chesnaught: 164-194 (43.1 - 51%) -- approx. 2% chance to 2HKO
252+ Atk Choice Band Dragapult Phantom Force vs. 252 HP / 228+ Def Chesnaught: 147-174 (38.6 - 45.7%) -- guaranteed 3HKO
252+ Atk Choice Band Dragapult Dragon Darts (2 hits) vs. 252 HP / 252+ Def Dondozo: 168-198 (33.3 - 39.2%) -- approx. 3HKO
252+ Atk Choice Band Dragapult Phantom Force vs. 252 HP / 252+ Def Dondozo: 150-177 (29.7 - 35.1%) -- 15.3% chance to 3HKO
Breloom Bullet Seed vs. Bulletproof Chesnaught: 0-0 (0 - 0%) -- possibly the worst move ever
252+ Atk Choice Band Technician Breloom Bullet Seed (5 hits) vs. 252 HP / 252+ Def Dondozo: 660-780 (130.9 - 154.7%) -- guaranteed OHKO
252+ Atk Choice Band Roaring Moon Dragon Claw vs. 252 HP / 228+ Def Chesnaught: 144-171 (37.8 - 45%) -- guaranteed 3HKO
252+ Atk Choice Band Roaring Moon Crunch vs. 252 HP / 252+ Def Dondozo: 148-175 (29.3 - 34.7%) -- 8.3% chance to 3HKO
252 Atk Great Tusk Headlong Rush vs. 252 HP / 252+ Def Dondozo: 129-153 (25.5 - 30.3%) -- guaranteed 4HKO
252 Atk Great Tusk Close Combat vs. 252 HP / 228+ Def Chesnaught: 127-150 (33.4 - 39.4%) -- guaranteed 3HKO
Cinderace Pyro Ball vs. Bulletproof Chesnaught: 0-0 (0 - 0%) -- possibly the worst move ever
252 Atk Cinderace Pyro Ball vs. 252 HP / 252+ Def Dondozo: 59-70 (11.7 - 13.8%) -- possible 8HKO
2) While a good physical defensive mon, its typing leaves it vulnerable to Flying types, allowing mons like Corviknight and Talonflame to easily counter him and defogging his hazards away
3) its special defense is bad, plain and simple, and while grass/fighting gives it common resistances, its weaknesses to fire, ice, psychic, poison and fairy cannot be ignored
4) Its the only current mon with access to Bulletproff, which block stuff like
Acid Spray from Pex
Aura Sphere from Valiant
Energy Ball from Iron moth and Glimmora
Focus Blast from Valiant and Gholdengo
Pyro Ball from Cinderace
Rock Blast from Tyranitar
Seed Bomb and Bullet Seed from Breloom
Shadow Ball from the Ghost Types and Valiant
Sludge Bomb from Pex and Amoonguss
tera potential:
Steel: Steel allows it to flip the scrip on most typings, it not only resists flying, ice, poison, psychic and fairy, but it keeps the Grass and Rock resistances and gains much more
Water: Tera water Chesnaught helps with a neutrality to most stuff, and it helps particularly with the fire weakness it would maintain with steel
Fairy (Shoutouts to AndViet for selling me on this one) it suddenly walls specs dragapult and helps a lot with the dragon types
252 SpA Choice Specs Dragapult Flamethrower vs. 252 HP / 0 SpD Tera Fairy Chesnaught: 156-184 (41 - 48.4%) -- guaranteed 3HKO
28 Spe to out speed 0 spe Corviknight and Skeledirge, the rest of the eves are to maximize bulk. As for its moves, Spikes are always a valuable niche in any meta, Drain Punch allows it to keep itself healthy while brawling with mons that resist grass like Roaring Moon, Kingambit and meowscaradas that lack Play Rough. Grass moves like Wood Hammer and Seed Bomb are a good stab option to hit great tusk, water types, both options hit Garganacl for SE damage. Its last move can be varied, Taunt allows it to have interesting utility alongside Spikes, Leech Seed allows it to ruin attackers thanks to the health drain, Spiky Shield allows for chesnaught to have a protect that also punishes physical attackers, Synthesis is weather dependent but overall decent recovery option, especially with sun being a staple of the meta. Rocky Helmet allows chesnaught to punish attempts at attacking him, this is recommended when running Synthesis or Taunt, Leftovers are always a good recovery option, especially combined with Leech Seed or Spiky Shield
2) Garganacl type sweeper?
Chesnaught @ Leftovers
Ability: Bulletproof
Tera Type: Steel / Ghost
EVs: 252 HP / 228 SpD / 28 Spe
Careful Nature
- Bulk Up / Curse / Iron Defense
- Body Press / Drain Punch
- Synthesis
- Earthquake / Wood Hammer
This set takes a more offensive approach, like garganacl does it right now, thanks to the new Body press on his arsenal, alongside Bulk Up/Curse/Iron Defense, Synthesis, while overall worse than Recover, It's still a good way to stay on the fight, Drain Punch is more damage dependent but can work with the attack boosts if running Bulk up or Curse, making it a decent side grade of Body Press, Drain Punch is also something that Garganacl lacks. The last move goes to either Earthquake or Wood Hammer, as ways to hit Ghost types, and both have different targets. The eves are for maximum survivability overall. tera steel is a good option for defense, BUT, tera Ghost allows chesnaught to do a good amount of trolling with tera ghost curse, but this is a more risky version of the set
Closing thoughts:
While not a flashy mon at all and filled with flaws that cannot be denied, its combination of tools lets him have a potential interesting niche in the meta that no other mon can replicate, so give the spiky boy a try. Thank you for reading
(Also, I just wanna know If I can basically reserve this mon with like 3 years in advance thank you lmao)
Now I am actually excited to build a team around Chestnaught hazard stack balance, the ability to set-up on Great Tusk is something these kind of teams struggled with. Also Tera Fairy is fire because it now completely flips the match-up on LO DD Baxcalibur.
One thing to consider is that, while flying types are scarce, the team would also need an answer for BE Tera Flying Roaring Moon though.
random battle mayhem moment
(for those that have never played the coin flip simulator gamemode, stats are rounded up to be 600 bst and it shares volt absorb with the whole team, as well as type matchups being flipped so the only thing immune to nuzzle is electric types which are hit super effectively by it and aren't able to do anything back thanks to volt absorb. Also it has like 800 SpDef because assault vest)
This metagame feels really tough to keep up with, where I've found some success (up to about mid 1800s ladder) is momentum drain teams. What can be really frustrating to fight against is the pivoting to a setup sweeper that only needs 1 turn to end the game, sometimes it feels like you know exactly what the next 3 turns will look like and yet theres no way to stop it. for example *scenario* you know cinderace is going to uturn to roaring moon, you can always double to scarf valiant but then it takes 10% and they just pivot to something else, only so many times you can do that before its too low in health, especially with hazards.
Anyway point is ive been relying hard on regen pokemon to make that pivoting possible and i gotta say AV slowbro is mint. Your defense is 394/256/295 which is pretty obscene mixed bulk and max special attack deals big damage off high powered coverage. Dark types are very common so those games youre better off playing carefully with coverage moves but if there are none left or youre up against someone with no dark types just spam future sight as often as possible, this gives you a lot of flexibility in teambuilding where you dont necessarily need to 2hko threats with your sweepers if a future sight can deal out the KO.
just got Iron hands to B- rank slowbro is next target gotta make it happen, no way this mon is C tier
Garchomp with dd would prob be broken, doing that in one turn and freeing up ur 4th slot, yeah its prob broken esp since dd cant be blocked and u can just get a dd most of the time and u can have ur 4th slot be smth like aqua tail
I've had this conversation plenty of times in Gen 8, and I can confidently say that Garchomp would *not* be broken with DD, and in-fact would be worse off than using Scale Shot + SD. +1 Garchomp hits noticeably weaker than +2, and at least in Gen 8, missed out on some crucial KOs when not boosted to +2. Scale Shot is also so much better of a Dragon STAB than everything else that Chomp has access to IMO.
That being said, Gen 9 doesn't (as of right now) have two specific targets that +2 KOs that +1 doesn't: Ferrothorn and PhyDef Clefable. Even +2 isn't KO'ing offensive Great Tusk. I could see merit in DD being able to give you a speed boost without being blocked by iValiant. My boy just needs something because Chomp's current usage rank has me sweating.
I've had this conversation plenty of times in Gen 8, and I can confidently say that Garchomp would *not* be broken with DD, and in-fact would be worse off than using Scale Shot + SD. +1 Garchomp hits noticeably weaker than +2, and at least in Gen 8, missed out on some crucial KOs when not boosted to +2. Scale Shot is also so much better of a Dragon STAB than everything else that Chomp has access to IMO.
That being said, Gen 9 doesn't (as of right now) have two specific targets that +2 KOs that +1 doesn't: Ferrothorn and PhyDef Clefable. Even +2 isn't KO'ing offensive Great Tusk. I could see merit in DD being able to give you a speed boost without being blocked by iValiant. My boy just needs something because Chomp's current usage rank has me sweating.
Not only that but scale shot would be more effective this generation because of loaded dice. There's still the issue of that dumbass accuracy but now, Garchomp won't have to deal with that equally dumbass inconsistency in damage anymore
But this also truly highlights the problem that all dragons and not just Garchomp faces, their lack of stab. Dragon claw is just too weak, dragon rush never hits and outrage is often a death sentence. I personally think this is part of the reason why Baxcalibur is so strong because it practically has a dragon type close combat in addition to its raw power. I don't think it's just Garchomp that needs something new. Dragon types really need a stronger, more reliable physical stab move
I've had this conversation plenty of times in Gen 8, and I can confidently say that Garchomp would *not* be broken with DD, and in-fact would be worse off than using Scale Shot + SD. +1 Garchomp hits noticeably weaker than +2, and at least in Gen 8, missed out on some crucial KOs when not boosted to +2. Scale Shot is also so much better of a Dragon STAB than everything else that Chomp has access to IMO.
That being said, Gen 9 doesn't (as of right now) have two specific targets that +2 KOs that +1 doesn't: Ferrothorn and PhyDef Clefable. Even +2 isn't KO'ing offensive Great Tusk. I could see merit in DD being able to give you a speed boost without being blocked by iValiant. My boy just needs something because Chomp's current usage rank has me sweating.
in Stabmons garchomp used DD last gen https://www.smogon.com/forums/threads/stabmons.3710577/post-9488752 and this gen https://www.smogon.com/forums/threads/stabmons.3710577/post-9512967 you can easily use dragon claw still as it hits the targets you want to hit. Sure garchomp is weaker than while using swords dance but the extra speed makes smth like pult, iron valiant, meowscarada, and scarfers being unable to revenge kill it. Getting a scale shot + swords dance can sometimes not happen esp if they switch their fairy in, and this gen it lacks scale shot to. DD allows it to boost esp when it cant get scale shot boost sometimes, and dragon claw is strong enough this gen to hit grasses and flying targets that should be hit
People are always talking about power creep, but I think this is the perfect example. Garchomp is mediocre enough that DD wouldn’t immediately break it is wild, and very emblematic of the insane power creep that has been rising since BW.
Unless mega chomp came back, the. DD/Scale shot would be completely broken lmao
Garchomp with dd would prob be broken, doing that in one turn and freeing up ur 4th slot, yeah its prob broken esp since dd cant be blocked and u can just get a dd most of the time and u can have ur 4th slot be smth like aqua tail
I kinda like power creep, at least with restraint. I wouldn't like the same Pokemon to keep dominating forever and ever. Tyranitar being a UU Pokemon is unironically cool with me, and I don't want a buff to Tyranitar. I just see it as a natural thing with the game.
What I don't like is things like Protean being nerfed, pushing Greninja down. I think it's more interesting for a Pokemon to fall off because new Pokemon and elements simply one-upped it slightly, rather than being actively nerfed.
If in 3 years Lando T, Heatran and Zapdos remain in the top 10 of OU, I will not dislike it per se, but it would be less interesting to me. So far SV OU has been a bit of fresh air to me, though it's nowhere near perfect.
Greninja is outclassed in most ways by Meowscarada and Cinderace. However, it can reliably revenge kill Volcarona with Rock Slide unlike those two. 116 Attack EVs and a neutral nature guarantee the OHKO against the standard defensive Volcarona set. It also outruns and smashes Iron Valiant with Hydro Pump, whereas Meowscarada cannot secure the OHKO if Iron Valiant has Terastallized. Switcheroo kills fat teams, U-Turn harasses offense.
252 SpA Greninja Hydro Pump vs. 0 HP / 0- SpD Iron Valiant: 258-304 (89.2 - 105.1%) -- 68.8% chance to OHKO after Stealth Rock
Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Earthquake
- Dragon Tail
- Spikes
- Stealth Rock
There’s nothing innovative about this set, I’m only posting it as a reminder. Garchomp faces too much competition as a breaker or fast attacker but its access to Spikes along with Rough Skin + Rocky Helmet enable it to serve as a very annoying means of racking up chip damage. It should be paired with Gholdengo, which blocks Defog and forces Corviknight to U-Turn and take huge damage from Rough Skin + Rocky Helmet. The set on the damage calc shows max speed Jolly but the speed isn’t necessary imo.
Quaquaval @ Choice Band
Ability: Moxie
Tera Type: Water / Fighting
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Aqua Step
- Close Combat
- Ice Spinner
- U-Turn
This Quaquaval set is to be used as an offensive pivot for most of the game with the potential of cleaning with Aqua Step. Its moveset is resisted by only Azumarill and it’s strong enough to 2HKO physdef Corviknight with Close Combat after rocks. Not a safe switch in lol. And having a late game threat that naturally walls Kingambit is very underrated.
+2 252+ Atk Supreme Overlord 5 allies fainted Kingambit Sucker Punch vs. 0 HP / 0 Def Quaquaval: 233-274 (74.9 - 88.1%) -- guaranteed 2HKO after Stealth Rock)
People are always talking about power creep, but I think this is the perfect example. Garchomp is mediocre enough that DD wouldn’t immediately break it is wild, and very emblematic of the insane power creep that has been rising since BW.
Unless mega chomp came back, the. DD/Scale shot would be completely broken lmao
What's crazier is that Garchomp could realistically drop to UU this Gen. I mean, pretty much every role Garchomp can fill is typically done better by multiple Pokemon for that role. It can be a fair middleground (ie It's a Sword Dancer that both is faster than Kingambit and has natural STAB for Gholdengo unlike IV, or it's a Stealth Rocker that isn't suicidal like Glimmora while also hitting harder than Ting-lu and also somewhat punishes Rapid Spin with Rocky Helmet+Rough Skin), but otherwise it's pretty niche and honestly is used as much today because of legacy appeal.
Also things are only going to get worse for Chomp when home arrives too. Having to compete with attacking Stealth Rock/Spikes, Enamorus-T walling it out, and more set up attacker competition.
I think Chomp is going to have mixed reception when Home comes out due to (presumably) transfer moves returning, giving it Scale Shot again. Enamorus-T actually doesn't wall it, as it can simply slot on Stone Edge and:
+2 252 Atk Garchomp Stone Edge vs. 252 HP / 252+ Def Enamorus-Therian: 294-348 (83.5 - 98.8%) -- guaranteed 2HKO
+2 252 Atk Garchomp Stone Edge vs. 252 HP / 0 Def Enamorus-Therian: 402-474 (114.2 - 134.6%) -- guaranteed OHKO
Assuming it SDs on the switch. However, the advent of other bulky fairies like Clefable, the Tapus, and Ninetales-Alola (which could be more viable in OU thanks to better snow abusers + defense boost) will definitally give it grief by blocking Scale Shot and either walling it or revenge killing it. Not to mention that all these great dragons we have already won't stop existing, so it will still have some competition as a dragon-type. Ultimately with the power creep I think it'll drop to UU where it will be a solid A+ or S- pokemon with either Hazard Vomit or Swords Dance/Scale Shot sets.