Isn't this the old "how can you prove a negative?" Outrage is saying teams don't exist that can fulfill all those parameters, and idk how he can provide replays or 'evidence' of something not existing. If you don't think what he's saying is true, can't you post an example of a solid HO team that can beat Marshadow + stall w/o gimmicks? 'Cause I'm not sure what kind of evidence can be posted when he's saying a certain type of team doesn't exist.
This is ultimately his responsibility - the burden of proof falls on those who think there is a problem to prove there is a problem. I'm not going to tell him how to do this, since he will learn more if he figures it out for himself.
I for one agree with Hack that the problems are overblown. We are barely a month into the Marshadow metagame and there's still plenty of room for creativity in the tier that remains unexplored. It is extremely premature to be making sweeping conclusions about the metagame when its so young. I want to be clear that Hack and I are perfectly willing to listen to grievances about the metagame, but in return we expect you to come to us with a well-reasoned argument and not just the unsubstantiated generalizations we've seen to this point. And I would encourage you to make an honest effort to adapt to metagame changes before you do. To risk sounding like a grade school teacher, I think you'll be surprised what you can accomplish if you apply yourself and think outside the box. The "complain first" mentality will only hurt your progress as a player.
We even have new games coming out in less than four months that we know almost nothing about. To quote the honorable Nayrz:
So this post isn't all doom and gloom I'm gonna share some sets that I think work nicely in the Marshadow meta (which I enjoy):
Arceus-Fairy @ Pixie Plate
Ability: Multitype
EVs: 252 HP / 64 Def / 192 Spe
Timid Nature
IVs: 0 Atk
- Stealth Rock
- Judgment
- Toxic
- Recover
This set owns in the current meta and is a great utility Pokemon for offensive teams. Checks Marshadow, checks Dragons, checks Yveltal, gets SR up consistently, and wears down the enemy PDon quickly through early Toxic. Not much not to like about this. It's perfectly possible to build a good offensive team with this mon that isn't PsySpam or Webs because it combines impressive defensive utility with incredibly consistent SR - the rocks aren't going anywhere while this mon is around, whereas PDon may have issues keeping up SR longterm vs Groundceus or Giratina/Sab. One of the big advantages of using this set is that it frees up Primal Groudon to go fully on the offensive, which is great at PDon tends to be much more effective against stall in general than Arceus formes. Great starting point for an offensive team with a Spikes lead and PDon, or it can work on a bulky offense approach. Xerneas isn't the only Fairy that can work on offense!
Kyogre-Primal @ Blue Orb
Ability: Primordial Sea
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Calm Mind
- Origin Pulse
- Ice Beam
- Substitute
One of the advantages of a slower metagame where stall and support Groundceus are common is that Primal Kyogre gets more chances to shine, especially in a metagame where the standard stall team leaves Ferrothorn at home. Just in case they have one though, Substitute allows Primal Kyogre to set up on Gyro-only sets and gives it a status shield against things like Zygarde and Chansey. +1 Origin Pulse does 69-81 to Toxapex so Thunder isn't required. Get a little damage onto Chansey and this will very likely beat a stall team (mostly) by itself.
Lunala @ Ghostium Z
Ability: Shadow Shield
EVs: 252 SpA / 4 SpD / 252 Spe
Timid / Modest Nature
IVs: 0 Atk
- Moongeist Beam
- Psyshock
- Calm Mind
- Focus Blast
Oldie but goodie. Due to its poor synergy with the Toxapex mode of stall, Alolan Muk tends to be left at home in lieu of Tyranitar for Pursuiting needs. Marshadow has made bulky Dark usage go down in general sans Yveltal. Although Marshadow has more or less replaced Scarf Lunala, it can still fall back on its wallbreaking sets, which it does beautifully against teams that forgo Muk. Force out Toxapex to get a CM and start kicking butt. Not even Lugia is stalling this one out. Has good synergy with Celesteela/Zygarde based cores that tend to be effective against offense so Lunala can focus on beating down stall.
Rayquaza @ Flyinium Z
Ability: Air Lock
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Dragon Ascent
- Earthquake / Aqua Tail
- V-create / Extreme Speed
More Z-move goodness, except this one is a recent development. +1 SSSS from Rayquaza cleanly OHKOes Lugia after Stealth Rock and all support Arceus that aren't Rock from full, making this set a nice sweeper and wallbreaker in one. The tricky part is setting up - your best bets are to force a switch, come in on a defensive Steel or blob, or employ Wobbuffet support (Wobb itself is a pretty fun and underrated mon, notably being extremely good vs Psyspam and creating setup opportunities + Safeguard buffers vs bulky teams), but with 1 DD this is terrifying. Coverage moves can be chosen based on team needs, just be sure to have one move that can kill rocks.