Just a heads up, you missed a couple of spaces throughout the analysis and a </p> after a paragraph.
[Additional Comments]
<p>If you feel that physical attackers aren't much of a problem, then Toxic Orb can be used over Flame Orb. The Toxic status doesn't decrease the opponent's Attack stat, but thepassive damage increases each turn. Leftovers and Hidden Power Fighting can also be used instead of Flame Orb and Psycho Shift in case your team already employs another status condition and you don't want them clashing.<p>
[Other Options]
<p> Sigilyph has a lot of tricks up his sleeve. He can use moves like Toxic and Thunder Wave to cripple opponents, but Psycho Shift is still preferable. Shadow Ball is an option to counter Ghost-types such as Jellicent. If you aren't using Magic Guard, then Safeguard is a useful move to protect Sigilyph from status. Other useful moves that this Pokemon can learn and utilize include Calm Mind, Trick Room,and Gravity. Whirlwind can cause alot of trouble for Pokemon who rely on set up moves, and can be used in conjunction with Psycho Shift. </p>
[Checks and Counters]
<p> Because of Sigilyph's low initial offensive prowess and the poor coverage of Psychic attacks, almost any strong user of Dark, Ghost, Rock, or Electric attacks can potentially switch in and defeat him. Tyranitar is likely the most notable example, being immune to Psychic moves and having powerful STAB Stone Edge, Crunch, and Pursuit; it is also known to carry Ice Beam frequently, and sets focused on special attacking do not fear burn. Jirachi is a major threat, it's 4x resistant to Psychic and frequently carries Thunder due to the popularity of rain. Starmie resists Psychic and is almost completely unafraid of burn or poison thanks to Natural Cure, it also carriesThunderbolt / Thunder and Ice Beam. Heatran is immune to burn and also resists Psychic; its powerful Fire attacks are a real threat even when it's a neutral hit.Be careful about using physical attackers against Sigilyph, as an untimely burn can leave that Pokemon useless for the remainder of the match. Overall, the trick is to hit hard and hit fast, as you definitely do not want to let Sigilyph set up. <p>