Since I'm the one that requested this thread be bumped, I ought to post. I was pondering the same basic concept, only with Types shifted the other direction. But I digress...
Someone pointed this out on the first page, but Rock/Fighting Gengar sounds wonderful. Its STABs are arguably even better than before (the "arguably" part comes from losing Ghost). It also gets an Ice-Type Giga Drain and Electric Focus Blast, giving it better coverage if you want to go with an all-out attacking set. It resists Stealth Bug, too.
Maybe this is just me, but I really like the idea of a Fire/Ground Mantine with Water Absorb. This only leaves it with a weakness to Ground (Flying) moves. It resists Fire, Poison, Bug, Steel, and Fairy, and is immune to Water and Electric. Unfortunately, it still doesn't have a great movepool.
Steel/Flying Gardevoir seems interesting. It loses its offensive type (and Mega Gardevoir can't use Pixilate at all), but gains what is probably the best defensive typing in the game.
A few Pokémon lose niches. Gliscor, as a Poison-Type, can no longer use Poison Heal. Scizor's been noted already, but what hasn't been noted is that it's 4x weak to Stealth Bug (That's sure to put a damper on U-turn spamming). In fact, the former Bug/Steel Types are the only things that are 4x weak to it. Grass/Psychic and Grass/Dark don't exist (they would have to come from Ice/Bug and Ice/Steel).
A few questions for The Eevee General:
-Are Ghost Types (Dragons) immune to Toxic and Will-o-wisp, as they're Fighting and Normal moves respectively now?
-Does Hidden Power change after being assigned, or does it function like normal? If it shifts, then Fairy and Steel are unavailable as HP Types.
-Similar questions go for most variable-typed moves: does Judgment change after the Plate changes its Type? On that note, how does Multitype work? Does it alter Arceus's Type like normal (so it corresponds to the held Plate) or is its Type shifted further after the Plate changes it?
All things considered I think this is a really fun concept.
Someone pointed this out on the first page, but Rock/Fighting Gengar sounds wonderful. Its STABs are arguably even better than before (the "arguably" part comes from losing Ghost). It also gets an Ice-Type Giga Drain and Electric Focus Blast, giving it better coverage if you want to go with an all-out attacking set. It resists Stealth Bug, too.
Maybe this is just me, but I really like the idea of a Fire/Ground Mantine with Water Absorb. This only leaves it with a weakness to Ground (Flying) moves. It resists Fire, Poison, Bug, Steel, and Fairy, and is immune to Water and Electric. Unfortunately, it still doesn't have a great movepool.
Steel/Flying Gardevoir seems interesting. It loses its offensive type (and Mega Gardevoir can't use Pixilate at all), but gains what is probably the best defensive typing in the game.
A few Pokémon lose niches. Gliscor, as a Poison-Type, can no longer use Poison Heal. Scizor's been noted already, but what hasn't been noted is that it's 4x weak to Stealth Bug (That's sure to put a damper on U-turn spamming). In fact, the former Bug/Steel Types are the only things that are 4x weak to it. Grass/Psychic and Grass/Dark don't exist (they would have to come from Ice/Bug and Ice/Steel).
A few questions for The Eevee General:
-Are Ghost Types (Dragons) immune to Toxic and Will-o-wisp, as they're Fighting and Normal moves respectively now?
-Does Hidden Power change after being assigned, or does it function like normal? If it shifts, then Fairy and Steel are unavailable as HP Types.
-Similar questions go for most variable-typed moves: does Judgment change after the Plate changes its Type? On that note, how does Multitype work? Does it alter Arceus's Type like normal (so it corresponds to the held Plate) or is its Type shifted further after the Plate changes it?
All things considered I think this is a really fun concept.