I love Shell Smash and really wanted to build a team around it. I also included Breloom in here as he is my favorite pokemon and he actually works wonders on this team as a lategame sweeper and sleep inducer. That said, enjoy...
Espeon @ Light Clay
Ability: Magic Bouce
EVs: 252HP/4SpA/252SPE
Nature: Timid
- Reflect
- Light Screen
- Psychic
- Shadowball
*My usual "Lead" and status absorber. Dual Screens for Gorebyss to set up and pass Shell Smash. The Evs in HP are to take a hit (hopefully) and the EVs in SPE are to make sure she gets reflect up quickly. Psychic and Shadowball to attack, just in case. Light Clay extends the Screens. Idealy she sets up reflect and light screen and is traded out for goebyss or sweeper since they can all boost themselves also.*
Thundurus @ Life Orb
Ability: Prankster
EVs: 4HP/252SpA/252SPE
Nature: Timid
- Thunderbolt
- Focus Blast
- Taunt
- Nasty Plot
*My Special Sweeper is none other than this guy. After a Shell Pass he becomes a BEAST! If he can get even one Nasty Plot he can rip apart an opposing team like he's a muscley...genie...demon in a paper bag. Thunderbolt for STAB and Focus Blast for coverage. Nasty Plot is obvious. Taunt may seem odd on a sweeper but he can also lead with his it's increased priority.*
Gorebyss @ White Herb
Ability: Swift Swim
EVs: 116HP/160SpA/234SPE
Nature: Timid
- Baton Pass
- Shell Smash
- Ice Beam
- Surf
*The terror that is GOREBYSS! Smash and then pass it. Pretty straight forward. She needs espys screens up to effectivly smash and pass. Ice Beam and Surf for attacking if she can't pass and the EVs are for survivability and speed. White Herb is here because she needs it. I've thought about pokemon with momento but I don't know how they'd fit on the team. Latios is one option but I can't use him on wifi.*
Breloom @ Toxic Orb
Ability: Poison Herb
EVs: 4HP/252ATK/252SPE
Nature: Adamant
- Spore
- Substitute
- Focus Punch
- Seed Bomb
*Breloom is my favorite pokemon and I cannot build a team without him. Standard 'Loom. Seed Bomb for coverage. He's here to sweep late game. Spore is also an incredible help on a Baton Passing team as it creates a very good Passing situation.*
Metagross @ Lum Berry
Ability: Clear Body
EVs: 4HP/252ATK/252SPE
Nature: Adamant
- Bullet Punch
- Meteor Mash
- Zen Headbutt
- Hammer Arm
*Metapod...i mean gross. This guy is my main physical attacker and for good reason. Standard Sweeper EV spread. Bullet Punch for priority and STAB. Meteor Mash and Zen Headbutt for STAB also and Hammer Arm for coverage. Air Balloon to prevent oncoming ErfQuacks. Simple strategy here. Get the shell and proceed to wreck house.*
Vaporeon @ Leftovers
Ability: Water Absorb
EVs: 248HP/252DEF/8SpD
Nature: Bold
- Wish
- Scald
- Roar
- Protect
*My Cleric. Vaporeon has save my butt many a time. With wish support my team can last much longer and Thundurus can boost itself through Nasty Plot. Scald's handy 30% Burn is a major blessing. Protect acts as ascouting move and can ensure that Vaporeon receives her own wish. Roar is to phase out Vaporeons counters.*
Past Members:
Haxorus
Volcarona
Garchomp
Espeon @ Light Clay
Ability: Magic Bouce
EVs: 252HP/4SpA/252SPE
Nature: Timid
- Reflect
- Light Screen
- Psychic
- Shadowball
*My usual "Lead" and status absorber. Dual Screens for Gorebyss to set up and pass Shell Smash. The Evs in HP are to take a hit (hopefully) and the EVs in SPE are to make sure she gets reflect up quickly. Psychic and Shadowball to attack, just in case. Light Clay extends the Screens. Idealy she sets up reflect and light screen and is traded out for goebyss or sweeper since they can all boost themselves also.*
Thundurus @ Life Orb
Ability: Prankster
EVs: 4HP/252SpA/252SPE
Nature: Timid
- Thunderbolt
- Focus Blast
- Taunt
- Nasty Plot
*My Special Sweeper is none other than this guy. After a Shell Pass he becomes a BEAST! If he can get even one Nasty Plot he can rip apart an opposing team like he's a muscley...genie...demon in a paper bag. Thunderbolt for STAB and Focus Blast for coverage. Nasty Plot is obvious. Taunt may seem odd on a sweeper but he can also lead with his it's increased priority.*
Gorebyss @ White Herb
Ability: Swift Swim
EVs: 116HP/160SpA/234SPE
Nature: Timid
- Baton Pass
- Shell Smash
- Ice Beam
- Surf
*The terror that is GOREBYSS! Smash and then pass it. Pretty straight forward. She needs espys screens up to effectivly smash and pass. Ice Beam and Surf for attacking if she can't pass and the EVs are for survivability and speed. White Herb is here because she needs it. I've thought about pokemon with momento but I don't know how they'd fit on the team. Latios is one option but I can't use him on wifi.*
Breloom @ Toxic Orb
Ability: Poison Herb
EVs: 4HP/252ATK/252SPE
Nature: Adamant
- Spore
- Substitute
- Focus Punch
- Seed Bomb
*Breloom is my favorite pokemon and I cannot build a team without him. Standard 'Loom. Seed Bomb for coverage. He's here to sweep late game. Spore is also an incredible help on a Baton Passing team as it creates a very good Passing situation.*
Metagross @ Lum Berry
Ability: Clear Body
EVs: 4HP/252ATK/252SPE
Nature: Adamant
- Bullet Punch
- Meteor Mash
- Zen Headbutt
- Hammer Arm
*Metapod...i mean gross. This guy is my main physical attacker and for good reason. Standard Sweeper EV spread. Bullet Punch for priority and STAB. Meteor Mash and Zen Headbutt for STAB also and Hammer Arm for coverage. Air Balloon to prevent oncoming ErfQuacks. Simple strategy here. Get the shell and proceed to wreck house.*
Vaporeon @ Leftovers
Ability: Water Absorb
EVs: 248HP/252DEF/8SpD
Nature: Bold
- Wish
- Scald
- Roar
- Protect
*My Cleric. Vaporeon has save my butt many a time. With wish support my team can last much longer and Thundurus can boost itself through Nasty Plot. Scald's handy 30% Burn is a major blessing. Protect acts as ascouting move and can ensure that Vaporeon receives her own wish. Roar is to phase out Vaporeons counters.*
Past Members:
Haxorus
Volcarona
Garchomp