Scovillain
Type:
Base Stats: 65/108/65/108/65/75
Abilities: Chlorophyll / Insomnia / Moody
Notable Moves
- Growth
- Fire Blast
- Flamethrower
- Overheat
- Fire Fang
- Giga Drain
- Energy Ball
- Leaf Storm
- Seed Bomb
- Stomping Tantrum
- Crunch
- Zen Headbutt
- Will-o-Wisp
- Substitute
- Leech Seed
- Level Up
- Spicy Extract @ Evolution
- Flamethrower @ Evolution
- Leer @ Lv. 1
- Fire Fang @ Lv. 1
- Leafage @ Lv. 1
- Bite @ Lv. 4
- Growth @ Lv. 10
- Razor Leaf @ Lv. 13
- Sunny Day @ Lv. 17
- Bullet Seed @ Lv. 21
- Headbutt @ Lv. 24
- Zen Headbutt @ Lv. 28
- Worry Seed @ Lv. 33
- Crunch @ Lv. 38
- Seed Bomb @ Lv. 44
- Solar Beam @ Lv. 48
- Overheat @ Lv. 48
- TM Moves:
- Take Down, Flamethrower, Hyper Beam, Solar Beam, Fire Blast, Rest, Substitute, Thief, Protect, Scary Face, Sandstorm, Giga Drain, Endure, Sleep Talk, Sunny Day, Crunch, Will-O-Wisp, Facade, Helping Hand, Overheat, Bullet Seed, Magical Leaf, Seed Bomb, Energy Ball, Giga Impact, Fire Fang, Zen Headbutt, Leaf Storm, Grass Knot, Grassy Terrain, Stomping Tantrum, Tera Blast, Trailblaze
- Egg Moves
- Leech Seed, Rollout, Ingrain, Worry Seed, Rage Powder
Pros
- Unique Fire/Grass typing allows it to abuse strong STAB moves such as Fire Blast and Leaf Storm
- One of the few Pokemon currently in the game with access to Chlorophyll as well as Growth
- 108/108 Attacking stats are decently strong and allow it go mixed
- Base 75 Speed, while not the fastest, is usable enough in sun and is only outsped by a handful of threats once Chlorophyll is activated
- Non attacking options such as Will-o-Wisp and Substitute can catch opponents off guard
Cons
- 65/65/65 Defences are very poor and strong priority moves have a good chance to OHKO
- 75 speed outside of sun simply isn't enough to keep up with the fast paced OU tier
- Its physical movepool is a lot weaker than its special movepool base power wise making fully physical sets suboptimal
- Has to rely on the rather weak Stomping Tantrum to hit opposing Fire types and it lacks any strong options to hit Dragons
- Using this on Sun teams comes with the risk of giving your opponent an extra boost to their stats if they bring any Ancient Paradox forms to the battle and some will outspeed with a boost
Terastylizing Potential
Terastylizing into a Fire Type with the Sun up will make your Fire Blasts and Flamethrowers even more devastating and is probably its best option overall. If anyone has other ideas for what types could be useful to turn into let me know and I'll add them here. :]
Example Set
Scovillain @ Life Orb
Ability: Chlorophyll
Tera Type: Fire
EVs: 4 Atk / 252 SpA / 252 Spe
Timid/Naive Nature
- Growth
- Fire Blast / Flamethrower
- Giga Drain / Energy Ball
- Stomping Tantrum
Very reminiscent of Venusaur, Growth in the Sun is +2 to both attacking stats which is beneficial for Scovillain as it powers up the otherwise weak Stomping Tantrum to the point where it can OHKO the majority of Fire types in the tier. Grass/Fire/Ground hits most of the tier for at least neutral damage outside of certain Dragons and flying/levitating Fire types like Rotom-H.
Overall I think Scovillian may struggle early on but will likely be better once some of the strongest Paradox forms are banned. Right now it has very little competition as a Chlorophyll sweeper and if sun is going to be one of the strongest playstyles this gen then Scovillain will always be a solid option.
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