phantom
Banned deucer.
I thought I'd debut this team whenever Sneasel got banned considering how much more powerful it is now. Anyways, this is just a generic sun team for the most part and I've designed it to cover most threats as best as it could. It's pretty simple to use - get Vulpix to set up sun and then start smashing away with either Oddish or Tangela. The premise behind pairing these two together is because they share the same checks and by the time one of them is taken out, the other will have free reign to sweep (most of the time). Use Meditite whenever you run into sticky situations b/c that priority Bullet Punch + Fake Out is such a life save. Meditite is also useful for stopping those Sturdy Juice smashers in their tracks and slaughters annoying Munchlax. Tyrunt is the defensive backbone of this team; it counters Murkow, checks Yanma, sets up rocks, and keeps a boosted Fletchling from 6-0ing everything. Bunnelby is the late-game cleaner and the go-to lead when I'm not sure what to start off with. It's probably the most replaceable member of this team, but it's saved my butt more times than I can count, so it's kinda hard to articulate how well it performs. It just does what it does pretty darn well, lol. This team is pretty customizable for the most part, feel free to take it for a spin and tweak it around however you like. Just play a little more prudently when you're up against Gligar or Yanma and you should be fine.
Vulpix (F) @ Heat Rock
Ability: Drought
Level: 5
EVs: 196 SAtk / 236 Spd / 52 HP
Modest Nature
IVs: 0 Atk
- Overheat
- Energy Ball
- Will-O-Wisp
- Protect
Oddish (F) @ Life Orb
Ability: Chlorophyll
Level: 5
EVs: 200 Spd / 240 SAtk
Modest Nature
- SolarBeam
- Sludge Bomb
- Hidden Power [Fire]
- Giga Drain
Tangela (F) @ Eviolite
Ability: Chlorophyll
Level: 5
EVs: 200 Spd / 200 SAtk / 76 HP
Modest Nature
- Leaf Storm
- Sleep Powder
- Ancient Power
- Hidden Power [Fire]
Bunnelby (M) @ Choice Scarf
Ability: Huge Power
Level: 5
EVs: 224 Spd / 228 Atk / 56 Def
Jolly Nature
- Return
- Earthquake
- U-turn
- Thief
Meditite (M) @ Eviolite
Ability: Pure Power
Level: 5
EVs: 196 Atk / 196 Spd / 116 HP
Adamant Nature
- Drain Punch
- Bullet Punch
- Ice Punch
- Fake Out
Tyrunt (M) @ Eviolite
Ability: Strong Jaw
Level: 5
EVs: 156 SDef / 132 HP / 220 Def
Impish Nature
- Rock Slide
- Dragon Tail
- Stealth Rock
- Ice Fang
Ability: Drought
Level: 5
EVs: 196 SAtk / 236 Spd / 52 HP
Modest Nature
IVs: 0 Atk
- Overheat
- Energy Ball
- Will-O-Wisp
- Protect
Oddish (F) @ Life Orb
Ability: Chlorophyll
Level: 5
EVs: 200 Spd / 240 SAtk
Modest Nature
- SolarBeam
- Sludge Bomb
- Hidden Power [Fire]
- Giga Drain
Tangela (F) @ Eviolite
Ability: Chlorophyll
Level: 5
EVs: 200 Spd / 200 SAtk / 76 HP
Modest Nature
- Leaf Storm
- Sleep Powder
- Ancient Power
- Hidden Power [Fire]
Bunnelby (M) @ Choice Scarf
Ability: Huge Power
Level: 5
EVs: 224 Spd / 228 Atk / 56 Def
Jolly Nature
- Return
- Earthquake
- U-turn
- Thief
Meditite (M) @ Eviolite
Ability: Pure Power
Level: 5
EVs: 196 Atk / 196 Spd / 116 HP
Adamant Nature
- Drain Punch
- Bullet Punch
- Ice Punch
- Fake Out
Tyrunt (M) @ Eviolite
Ability: Strong Jaw
Level: 5
EVs: 156 SDef / 132 HP / 220 Def
Impish Nature
- Rock Slide
- Dragon Tail
- Stealth Rock
- Ice Fang
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