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I have an argument for beheeyem. It loses it's main competitor for trick room sweeper, Reuniclus by being uu. It can stand out over duosion for several reasons
1) access to nasty plot
2) ability to hold life orb instead of eviolite
beheeyem may not get magic guard but it gets access to analytic (via DW) which allows it to function outside of trick room if need be. With decent bulk it can abuse the ability in DW if trick room isn't to your liking. Synchronize can prove useful if you can switch in and out at the right time. ie: switching in on a wall's toxic. It can hit bulky waters that TR duosion may have problems with via tbolt. with some team support it can run a subcm or Mono attacker set (mono attacker would get walled by darks). but that would be performed better by duosion due to magic guard, what im saying is that beheeyem can differentiate itself from duosion just enough to deserve an analysis. If duosion wants to hit as hard as beheeyem it has to sacrifice it's bulk which is the reason why it can set up in the first place.
here is a list of UU trick roomers and what beheeyem has over them
duosion:explanied above
slowbro/king: slowbro has better things to do while beheeyem hits much harder than slowking with its 125 special attack
Musharna: beeheyem hits much harder, and musharna doesn't even have an analysis either.
Dusclops: beheeyem has an offensive presence nuff' said
exeggutor: typing and spdef has other things it could be doing (chlorophyll sweeping and harvest stalling)
beheeyem is tied with exeggutor and duosion for highest special attack of all uu trick roomers. I think that deserves a mention.
Sure, okay. Mew can carry Psyshock. But Mew is forced to use up two moveslots to beat Steels, Snorlax and Chansey, while Musharna can do relatively well against them with only Stored Power (Aura Sphere does like 20% unboosted against Snorlax, which kinda sucks).
We're talking about comparing bulky Calm Mind sets here, so Nasty Plot isn't really relevant. Mew only has 4 moveslots. It's basically forced to use Calm Mind and Roost / Solfboiled for the first two. As I noted previously, Mew needs the second two slots for Psyshock or Psychic and Aura Sphere, so it can't feasibly fit Taunt onto its moveset.
Actually, Musharna sets up on Registeel, and Empoleon can't do anything if it doesn't have Roar (though granted, that's pretty common). Unchoiced Escavalier can't KO with Megahorn immediately, and Musharna outspeeds and can Baton Pass to CM Cobalion or something.
Well it does not answer what I was saying, about Dark types being common in UU, Bisharp, Houndoom, Spiritomb, Murkrow etc are really common in UU and each can put a dead stop to the sweep, especially Murkrow who can Taunt to put all you effort to a waste. While Mew will eventually break Murkrow down with Aura Sphere since Murkrow is weak to it during Roost
Keep in mind that Mew can run a 252 HP/252 Spe Timid to outspeed, like Bulky Manaphy in Ubers, which does not compromise its Special Bulk, while Musharna would never have the possibility to do so.
Also, in a common scenario, Mew or Musharna should be at +1 or something while the Houndoom is at +0, since both Pokemon can Calm Mind as Houndoom switches in. At this point, Houndoom is really not too troublesome, so they can set up another Calm Mind. Assuming the Houndoom took the opportunity to Nasty Plot, Houndoom will 2HKO both Psychics. In Mew's case, it'll have to Aura Sphere, whereas Musharna can Baton Pass the boosts to something else. Both Pokemon have ways to deal with Houndoom; it's just that instead of killing it outright, Musharna can Baton Pass.
To add on if both are at +1, Mew outspeeds and can afford a misprediction against Houndoom in case it Dark Pulses while you CM, Musharna would die from the misprediction.
To add on about status, Musharna takes it worse than Mew since Mew has Synchronise and hence is less likely to get statused.
As a matter of fact, I think Beheeyem deserves the slot more than Musharna
If Musharna uses Barrier + Rest, it's basically forced to resort to only one coverage move: Stored Power. And if it does use another coverage move, you may as well consider Mew (or Mesprit / Sigilyph to some extent). Just keep that in mind.
I know I brushed off Musharna earlier, but I do know what to do with it. Whether or not Musharna's qualities are enough to warrant a UU analysis is up to QC, though.
Obviously. The point I was trying to make is that Mew isn't dangerous unboosted, just like Musharna (though Mew is more immediately dangerous than Musharna).
Various moveset alterations do not = an endless supply of moveslots. Mew is still limited to four moves, and Taunt causes it to outright lose to every Dark-type, and unlike Musharna, it has to switch out and waste those turns it used to set up whereas Musharna can Baton Pass.
Well it does not answer what I was saying, about Dark types being common in UU, Bisharp, Houndoom, Spiritomb, Murkrow etc are really common in UU and each can put a dead stop to the sweep, especially Murkrow who can Taunt to put all you effort to a waste. While Mew will eventually break Murkrow down with Aura Sphere since Murkrow is weak to it during Roost
Then Baton Pass to something that can sweep. Musharna is useful early game as a Baton Passer, as its bulky and . The whole ability to muscle through everything is really, really cool, but there are various things that impede Musharna's sweep.
You're still taking those hits with Mew, and you still have to Roost off the damage. It's basically only a change in timing (though I guess if you run you're prized Max Speed Calm Minder, you can outspeed some stuff before they can kill Mew, though he's taking more damage physically overall anyway.) Also, what does that have to do with Moonlight's effectiveness? Wouldn't that be an issue with Musharna's poor Speed?
Keep in mind that Mew can run a 252 HP/252 Spe Timid to outspeed, like Bulky Manaphy in Ubers, which does not compromise its Special Bulk, while Musharna would never have the possibility to do so.
Okay, so let's just assume that Mew runs Timid 252 HP / 252 Spe. You lose a huge amount of physical bulk, ie you die to those Choice Scarfed Megahorns which you could once survive, and you're still fairly weak after one boost. Mew isn't killing much with only one boost to its uninvested Special Attack. For example, Mew still can't KO Houndoom with Aura Sphere without Stealth Rock.
To add on if both are at +1, Mew outspeeds and can afford a misprediction against Houndoom in case it Dark Pulses while you CM, Musharna would die from the misprediction.
Not really. Houndoom isn't doing anything to a +1 Musharna without a Nasty Plot, and if they both boost on the next turn, it'll be as if they're at +0. At that point, it's more logical to Baton Pass with Musharna since both Psychic-types would be fighting a losing battle at that point as Houndoom boosts it's Special Attack faster than the Psychic-types would boost their Special Defense.
Hey, listen! Musharna gets Synchronize too. And, to be completely honest, they're both very likely to get statused because no one cares about Synchronize in most battles if it means that you can prevent a Poke from sweeping.
Beheeyem is a very cool Poke, but nah. Trick Room is very meh at the moment, and it's extremely outclassed at most other things, unlike Musharna who can have a bit of a niche as a Calm Minder.
Anyway, at this point, I'll just leave it up to QC. I've stated all my points regarding why Musharna should get an analysis, and I'll just be reiterating those points if I continue to argue for it. Here's this log though, and I'll add more as I play a few more matches tonight:
Battle between Edward Chris vn Muir and bosh702 started!
Tier: Standard UU
Variation: +17, -15
Rule: Rated
Rule: Sleep Clause
Rule: Species Clause
Rule: Wifi Battle
bosh702 sent out Victini!
Edward Chris vn Muir sent out Roserade!
Start of turn 1
Edward Chris vn Muir called Roserade back!
Edward Chris vn Muir sent out Kingdra!
bosh702 called Victini back!
bosh702 sent out Roserade!
Start of turn 2
Kingdra used Draco Meteor!
The foe's Roserade lost 56% of its health!
Kingdra's Sp. Att. sharply fell!
The foe's Roserade used Sleep Powder!
Kingdra fell asleep!
The foe's Roserade restored a little HP using its Leftovers!
Start of turn 3
Edward Chris vn Muir called Kingdra back!
Edward Chris vn Muir sent out Musharna!
The foe's Roserade used Toxic Spikes!
Poison spikes were scattered all around the feet of Edward Chris vn Muir's team!
The foe's Roserade restored a little HP using its Leftovers!
Start of turn 4
bosh702 called Roserade back!
bosh702 sent out Chansey!
Start of turn 6
The foe's Rhyperior used Substitute!
The foe's Rhyperior made a substitute!
Musharna used Stored Power!
The foe's Rhyperior's substitute faded!
The foe's Rhyperior restored a little HP using its Leftovers!
Start of turn 7
The foe's Rhyperior used Substitute!
The foe's Rhyperior made a substitute!
Musharna used Stored Power!
The foe's Rhyperior's substitute faded!
The foe's Rhyperior restored a little HP using its Leftovers!
Start of turn 8
The foe's Rhyperior used Earthquake!
Musharna lost 153 HP! (35% of its health)
Musharna used Stored Power!
The foe's Rhyperior lost 62% of its health!
The foe's Rhyperior fainted!
Musharna restored a little HP using its Leftovers!
bosh702 sent out Victini!
Start of turn 9
The foe's Victini used V-create!
Musharna lost 309 HP! (70% of its health)
The foe's Victini's Speed fell!
The foe's Victini's Defense fell!
The foe's Victini's Sp. Def. fell!
The foe's Victini is hurt by its Life Orb!
Musharna used Moonlight!
Musharna regained health!
Musharna restored a little HP using its Leftovers!
Start of turn 10
Edward Chris vn Muir called Musharna back!
Edward Chris vn Muir sent out Kingdra!
The foe's Victini used V-create!
It's not very effective...
A critical hit!
Kingdra lost 213 HP! (73% of its health)
The foe's Victini's Speed fell!
The foe's Victini's Defense fell!
The foe's Victini's Sp. Def. fell!
The foe's Victini is hurt by its Life Orb!
Start of turn 11
bosh702 called Victini back!
bosh702 sent out Roserade!
Kingdra is fast asleep!
The foe's Roserade restored a little HP using its Leftovers!
Start of turn 12
Edward Chris vn Muir called Kingdra back!
Edward Chris vn Muir sent out Roserade!
The poison spikes disappeared around Roserade's feet!
The foe's Roserade used Sludge Bomb!
Roserade lost 124 HP! (47% of its health)
The foe's Roserade restored a little HP using its Leftovers!
Start of turn 13
bosh702 called Roserade back!
bosh702 sent out Chansey!
Roserade used Sleep Powder!
The attack of Roserade missed!
Start of turn 14
Roserade used Sleep Powder!
The attack of Roserade missed!
The foe's Chansey used Thunder Wave!
Roserade is paralyzed! It may be unable to move!
Start of turn 15
Edward Chris vn Muir called Roserade back!
Edward Chris vn Muir sent out Musharna!
The foe's Chansey used Seismic Toss!
Musharna lost 100 HP! (22% of its health)
Musharna restored a little HP using its Leftovers!
Start of turn 16
bosh702 called Chansey back!
bosh702 sent out Victini!
Musharna used Moonlight!
Musharna regained health!
Musharna restored a little HP using its Leftovers!
Start of turn 17
The foe's Victini used U-turn!
It's super effective!
Musharna lost 158 HP! (36% of its health)
The foe's Victini is hurt by its Life Orb!
bosh702 called Victini back!
bosh702 sent out Donphan!
Musharna used Moonlight!
Musharna regained health!
Start of turn 18
Musharna used Calm Mind!
Musharna's Sp. Att. rose!
Musharna's Sp. Def. rose!
The foe's Donphan used Roar!
Cobalion was dragged out!
Start of turn 19
Cobalion used Focus Blast!
The foe's Donphan lost 86% of its health!
Cobalion is hurt by its Life Orb!
The foe's Donphan used Earthquake!
It's super effective!
Cobalion lost 222 HP! (68% of its health)
The foe's Donphan restored a little HP using its Leftovers!
Start of turn 20
Cobalion used Flash Cannon!
The foe's Donphan lost 19% of its health!
The foe's Donphan fainted!
Cobalion is hurt by its Life Orb!
bosh702 sent out Azelf!
Start of turn 21
The foe's Azelf used Psyshock!
Cobalion lost 37 HP! (11% of its health)
Cobalion fainted!
The foe's Azelf is hurt by its Life Orb!
Edward Chris vn Muir sent out Jolteon!
Start of turn 22
bosh702 called Azelf back!
bosh702 sent out Chansey!
Jolteon used Shadow Ball!
It had no effect!
Start of turn 23
Jolteon used Volt Switch!
The foe's Chansey lost 13% of its health!
Jolteon is hurt by its Life Orb!
Edward Chris vn Muir called Jolteon back!
Edward Chris vn Muir sent out Musharna!
The foe's Chansey used Thunder Wave!
Musharna is paralyzed! It may be unable to move!
Musharna's Synchronize changes the status of the foe's Chansey!
The foe's Chansey is paralyzed! It may be unable to move!
Start of turn 24
bosh702 called Chansey back!
bosh702 sent out Victini!
Start of turn 25
The foe's Victini used V-create!
Musharna lost 301 HP! (69% of its health)
The foe's Victini's Speed fell!
The foe's Victini's Defense fell!
The foe's Victini's Sp. Def. fell!
The foe's Victini is hurt by its Life Orb!
Musharna is paralyzed! It can't move!
Musharna restored a little HP using its Leftovers!
Start of turn 26
Edward Chris vn Muir called Musharna back!
Edward Chris vn Muir sent out Donphan!
The foe's Victini used V-create!
Donphan lost 256 HP! (66% of its health)
The foe's Victini's Speed fell!
The foe's Victini's Defense fell!
The foe's Victini's Sp. Def. fell!
The foe's Victini is hurt by its Life Orb!
Donphan restored a little HP using its Leftovers!
Start of turn 27
bosh702 called Victini back!
bosh702 sent out Azelf!
Donphan used Earthquake!
It had no effect!
Donphan restored a little HP using its Leftovers!
Start of turn 28
The foe's Azelf used Fire Blast!
Donphan lost 176 HP! (45% of its health)
Donphan fainted!
The foe's Azelf is hurt by its Life Orb!
Edward Chris vn Muir sent out Jolteon!
Start of turn 29
bosh702 called Azelf back!
bosh702 sent out Roserade!
Jolteon used Volt Switch!
It's not very effective...
The foe's Roserade lost 19% of its health!
Jolteon is hurt by its Life Orb!
Edward Chris vn Muir called Jolteon back!
Edward Chris vn Muir sent out Roserade!
The foe's Roserade restored a little HP using its Leftovers!
Start of turn 30
bosh702 called Roserade back!
bosh702 sent out Chansey!
Roserade used Sleep Powder!
The foe's Chansey fell asleep!
Start of turn 31
bosh702 called Chansey back!
bosh702 sent out Azelf!
Roserade used Synthesis!
Roserade regained health!
Start of turn 32
Edward Chris vn Muir called Roserade back!
Edward Chris vn Muir sent out Musharna!
The foe's Azelf used Psyshock!
It's not very effective...
Musharna lost 71 HP! (16% of its health)
The foe's Azelf is hurt by its Life Orb!
Musharna restored a little HP using its Leftovers!
Start of turn 33
Edward Chris vn Muir called Musharna back!
Edward Chris vn Muir sent out Kingdra!
The foe's Azelf used Thunderbolt!
Kingdra lost 78 HP! (26% of its health)
Kingdra fainted!
The foe's Azelf is hurt by its Life Orb!
Edward Chris vn Muir sent out Jolteon!
Start of turn 34
bosh702 called Azelf back!
bosh702 sent out Chansey!
Jolteon used Volt Switch!
The foe's Chansey lost 12% of its health!
Jolteon is hurt by its Life Orb!
Edward Chris vn Muir called Jolteon back!
Edward Chris vn Muir sent out Roserade!
Start of turn 35
Roserade used Sleep Powder!
The foe's Chansey fell asleep!
The foe's Chansey is fast asleep!
Start of turn 36
bosh702 called Chansey back!
bosh702 sent out Roserade!
Roserade used Sludge Bomb!
The foe's Roserade lost 54% of its health!
The foe's Roserade fainted!
Roserade is hurt by its Life Orb!
bosh702 sent out Azelf!
Start of turn 37
Edward Chris vn Muir called Roserade back!
Edward Chris vn Muir sent out Musharna!
The foe's Azelf used Psyshock!
It's not very effective...
Musharna lost 75 HP! (17% of its health)
The foe's Azelf is hurt by its Life Orb!
Musharna restored a little HP using its Leftovers!
Start of turn 38
The foe's Azelf used Psyshock!
It's not very effective...
A critical hit!
Musharna lost 70 HP! (16% of its health)
Musharna fainted!
The foe's Azelf is hurt by its Life Orb!
Edward Chris vn Muir sent out Jolteon!
Start of turn 39
bosh702 called Azelf back!
bosh702 sent out Chansey!
Jolteon used Volt Switch!
The foe's Chansey lost 12% of its health!
Jolteon is hurt by its Life Orb!
Edward Chris vn Muir called Jolteon back!
Edward Chris vn Muir sent out Roserade!
Start of turn 40
Roserade used Sleep Powder!
The foe's Chansey fell asleep!
The foe's Chansey is fast asleep!
Start of turn 41
Roserade used Sludge Bomb!
The foe's Chansey lost 19% of its health!
Roserade is hurt by its Life Orb!
The foe's Chansey is fast asleep!
Start of turn 42
Roserade used Sludge Bomb!
A critical hit!
The foe's Chansey lost 38% of its health!
Roserade is hurt by its Life Orb!
The foe's Chansey woke up!
The foe's Chansey used Wish!
Start of turn 43
The foe's Chansey used Protect!
The foe's Chansey protected itself!
Roserade used Sludge Bomb!
The foe's Chansey protected itself!
Chansey's wish came true!
Start of turn 44
Roserade used Sleep Powder!
The foe's Chansey fell asleep!
The foe's Chansey is fast asleep!
Start of turn 45
Roserade used Sludge Bomb!
The foe's Chansey lost 19% of its health!
Roserade is hurt by its Life Orb!
The foe's Chansey woke up!
The foe's Chansey used Wish!
Start of turn 46
Roserade used Synthesis!
Roserade regained health!
The foe's Chansey used Seismic Toss!
Roserade lost 100 HP! (38% of its health)
Chansey's wish came true!
Start of turn 47
Roserade used Sleep Powder!
The foe's Chansey fell asleep!
The foe's Chansey is fast asleep!
Start of turn 48
Roserade used Sludge Bomb!
The foe's Chansey lost 19% of its health!
Roserade is hurt by its Life Orb!
The foe's Chansey is fast asleep!
Start of turn 49
Roserade used Sludge Bomb!
The foe's Chansey lost 19% of its health!
Roserade is hurt by its Life Orb!
The foe's Chansey is fast asleep!
Start of turn 50
Roserade used Sludge Bomb!
The foe's Chansey lost 19% of its health!
Roserade is hurt by its Life Orb!
The foe's Chansey woke up!
The foe's Chansey used Wish!
Start of turn 51
Roserade used Synthesis!
Roserade regained health!
The foe's Chansey used Seismic Toss!
Roserade lost 100 HP! (38% of its health)
Chansey's wish came true!
Start of turn 52
Roserade used Sleep Powder!
The attack of Roserade missed!
The foe's Chansey used Thunder Wave!
Roserade is paralyzed! It may be unable to move!
Start of turn 53
Edward Chris vn Muir called Roserade back!
Edward Chris vn Muir sent out Jolteon!
The foe's Chansey used Wish!
Start of turn 54
Edward Chris vn Muir called Jolteon back!
Edward Chris vn Muir sent out Roserade!
The foe's Chansey used Seismic Toss!
Roserade lost 100 HP! (38% of its health)
Chansey's wish came true!
Start of turn 55
Roserade used Synthesis!
Roserade regained health!
The foe's Chansey used Seismic Toss!
Roserade lost 100 HP! (38% of its health)
Start of turn 56
Roserade used Synthesis!
Roserade regained health!
The foe's Chansey used Seismic Toss!
Roserade lost 100 HP! (38% of its health)
Start of turn 57
Roserade used Synthesis!
Roserade regained health!
The foe's Chansey used Thunder Wave!
Roserade is paralyzed! It may be unable to move!
Start of turn 58
The foe's Chansey used Seismic Toss!
Roserade lost 100 HP! (38% of its health)
Roserade used Sleep Powder!
The foe's Chansey fell asleep!
Start of turn 59
The foe's Chansey is fast asleep!
Roserade used Synthesis!
Roserade regained health!
Start of turn 60
The foe's Chansey woke up!
The foe's Chansey used Seismic Toss!
Roserade lost 100 HP! (38% of its health)
Roserade is paralyzed! It can't move!
Start of turn 61
The foe's Chansey used Seismic Toss!
Roserade lost 100 HP! (38% of its health)
Roserade used Leaf Storm!
The attack of Roserade missed!
Start of turn 62
The foe's Chansey used Seismic Toss!
Roserade lost 38 HP! (14% of its health)
Roserade fainted!
Edward Chris vn Muir: gg
Edward Chris vn Muir sent out Jolteon!
Start of turn 63
Jolteon used Thunderbolt!
The foe's Chansey lost 16% of its health!
Jolteon is hurt by its Life Orb!
The foe's Chansey used Seismic Toss!
Jolteon lost 100 HP! (36% of its health)
bosh702: gg
bosh702: chansey>uu unfortunatly :(
Start of turn 64
Jolteon used Thunderbolt!
The foe's Chansey lost 19% of its health!
Jolteon is hurt by its Life Orb!
The foe's Chansey used Seismic Toss!
Jolteon lost 9 HP! (3% of its health)
Jolteon fainted!
bosh702 won the battle!
bosh702: gg
Edward Chris vn Muir: gg
Musharna does a bunch this match, knocking out Rhyperior early in the match. It later serves as a pivot and sponge, and he would've been able to Baton Pass a Calm Mind boost to Roserade if it weren't for that bit of parahax.
Battle between noob. and Edward Chris vn Muir started!
Tier: Standard UU
Variation: +22, -10
Rule: Rated
Rule: Sleep Clause
Rule: Species Clause
Rule: Wifi Battle
Edward Chris vn Muir sent out Jolteon!
noob. sent out Scolipede!
Start of turn 1
Jolteon used Volt Switch!
The foe's Scolipede lost 79% of its health!
Jolteon is hurt by its Life Orb!
Edward Chris vn Muir called Jolteon back!
Edward Chris vn Muir sent out Kingdra!
The foe's Scolipede used Toxic Spikes!
Poison spikes were scattered all around the feet of Edward Chris vn Muir's team!
Start of turn 2
Kingdra used Dragon Pulse!
The foe's Scolipede lost 20% of its health!
The foe's Scolipede fainted!
noob. sent out Celebi!
Start of turn 3
Edward Chris vn Muir called Kingdra back!
Edward Chris vn Muir sent out Roserade!
The poison spikes disappeared around Roserade's feet!
The foe's Celebi used Stealth Rock!
Pointed stones float in the air around Edward Chris vn Muir's team!
Start of turn 4
The foe's Celebi used Psychic!
It's super effective!
Roserade lost 261 HP! (100% of its health)
Roserade fainted!
The foe's Celebi is hurt by its Life Orb!
Edward Chris vn Muir sent out Musharna!
Pointed stones dug into Musharna!
Start of turn 5
The foe's Celebi used Nasty Plot!
The foe's Celebi's Sp. Att. sharply rose!
Musharna restored a little HP using its Leftovers!
Start of turn 7
The foe's Celebi used Earth Power!
Musharna lost 193 HP! (44% of its health)
The foe's Celebi is hurt by its Life Orb!
Musharna used Baton Pass!
Edward Chris vn Muir called Musharna back!
Edward Chris vn Muir sent out Jolteon!
Pointed stones dug into Jolteon!
Start of turn 8
Jolteon used Shadow Ball!
It's super effective!
The foe's Celebi lost 80% of its health!
The foe's Celebi fainted!
Jolteon is hurt by its Life Orb!
noob. sent out Mismagius!
Start of turn 9
The foe's Mismagius used Shadow Ball!
Jolteon lost 64 HP! (23% of its health)
Jolteon used Shadow Ball!
It's super effective!
The foe's Mismagius lost 100% of its health!
The foe's Mismagius fainted!
Jolteon is hurt by its Life Orb!
noob. sent out Feraligatr!
Start of turn 10
The foe's Feraligatr used Aqua Jet!
Jolteon lost 93 HP! (34% of its health)
Jolteon fainted!
Edward Chris vn Muir sent out Kingdra!
Pointed stones dug into Kingdra!
Start of turn 11
Kingdra used Draco Meteor!
The attack of Kingdra missed!
The foe's Feraligatr used Swords Dance!
The foe's Feraligatr's Attack sharply rose!
Start of turn 12
Kingdra used Draco Meteor!
The foe's Feraligatr lost 78% of its health!
Kingdra's Sp. Att. sharply fell!
The foe's Feraligatr used Return!
Kingdra lost 236 HP! (81% of its health)
Start of turn 13
The foe's Feraligatr used Aqua Jet!
It's not very effective...
Kingdra lost 19 HP! (6% of its health)
Kingdra fainted!
Edward Chris vn Muir sent out Cobalion!
Pointed stones dug into Cobalion!
Start of turn 14
The foe's Feraligatr used Aqua Jet!
Cobalion lost 157 HP! (48% of its health)
Cobalion used Flash Cannon!
It's not very effective...
The foe's Feraligatr lost 21% of its health!
The foe's Feraligatr fainted!
Cobalion is hurt by its Life Orb!
noob. sent out Mew!
Start of turn 15
Cobalion used Flash Cannon!
The foe's Mew lost 26% of its health!
Cobalion is hurt by its Life Orb!
The foe's Mew used Bulk Up!
The foe's Mew's Attack rose!
The foe's Mew's Defense rose!
The foe's Mew restored a little HP using its Leftovers!
Start of turn 16
Cobalion used Taunt!
The foe's Mew fell for the taunt!
The foe's Mew used Flame Charge!
It's super effective!
Cobalion lost 92 HP! (28% of its health)
Cobalion fainted!
The foe's Mew's Speed rose!
The foe's Mew restored a little HP using its Leftovers! Edward Chris vn Muir sent out Musharna!
Pointed stones dug into Musharna!
Start of turn 17
The foe's Mew used Zen Headbutt!
It's not very effective...
Musharna lost 52 HP! (11% of its health)
Musharna used Moonlight!
Musharna regained health!
The foe's Mew restored a little HP using its Leftovers!
Musharna restored a little HP using its Leftovers!
Start of turn 18
The foe's Mew used Zen Headbutt!
It's not very effective...
Musharna lost 54 HP! (12% of its health)
Musharna restored a little HP using its Leftovers!
Start of turn 21
The foe's Mew used Zen Headbutt!
It's not very effective...
Musharna lost 100 HP! (22% of its health)
Musharna used Stored Power!
It's not very effective...
The foe's Mew lost 36% of its health!
The foe's Mew restored a little HP using its Leftovers!
Musharna restored a little HP using its Leftovers!
Start of turn 22
noob. called Mew back!
noob. sent out Weavile!
The foe's Weavile is exerting its Pressure!
Musharna used Calm Mind!
Musharna's Sp. Att. rose!
Musharna's Sp. Def. rose!
Musharna restored a little HP using its Leftovers!
Start of turn 23
The foe's Weavile used Punishment!
It's super effective!
Musharna lost 363 HP! (83% of its health)
Musharna fainted!
The foe's Weavile is hurt by its Life Orb!
Edward Chris vn Muir sent out Donphan!
Pointed stones dug into Donphan!
Start of turn 24
The foe's Weavile used Ice Punch!
It's super effective!
Donphan lost 210 HP! (54% of its health)
The foe's Weavile is hurt by its Life Orb!
Donphan used Earthquake!
The foe's Weavile lost 67% of its health!
Donphan restored a little HP using its Leftovers!
Start of turn 25
The foe's Weavile used Ice Punch!
It's super effective!
Donphan lost 174 HP! (45% of its health)
Donphan fainted!
The foe's Weavile is hurt by its Life Orb!
Musharna's Baton Passing skills are shown, as it quickly passes +2 boosts to Jolteon, allowing it to rip through the opposing team. It also would've led to my win had I not sacked Cobalion earlier (though I guess it didn't really matter since his Weavile had Punishment >.<.
Even though in these two logs, the end result is a loss, Musharna pulls its weight for both of them.
Various moveset alterations do not = an endless supply of moveslots. Mew is still limited to four moves, and Taunt causes it to outright lose to every Dark-type, and unlike Musharna, it has to switch out and waste those turns it used to set up whereas Musharna can Baton Pass.
You're still taking those hits with Mew, and you still have to Roost off the damage. It's basically only a change in timing (though I guess if you run you're prized Max Speed Calm Minder, you can outspeed some stuff before they can kill Mew, though he's taking more damage physically overall anyway.) Also, what does that have to do with Moonlight's effectiveness? Wouldn't that be an issue with Musharna's poor Speed?
The whole point is that Musharna's poor speed would make it having to use Moonlight more often, and with 8 PP, I wonder how long it would last. and by the way I don't run that Mew, I run that Celebi, but whatever...
Okay, so let's just assume that Mew runs Timid 252 HP / 252 Spe. You lose a huge amount of physical bulk, ie you die to those Choice Scarfed Megahorns which you could once survive, and you're still fairly weak after one boost. Mew isn't killing much with only one boost to its uninvested Special Attack. For example, Mew still can't KO Houndoom with Aura Sphere without Stealth Rock.
Not really. Houndoom isn't doing anything to a +1 Musharna without a Nasty Plot, and if they both boost on the next turn, it'll be as if they're at +0. At that point, it's more logical to Baton Pass with Musharna since both Psychic-types would be fighting a losing battle at that point as Houndoom boosts it's Special Attack faster than the Psychic-types would boost their Special Defense.
According to your own calculations, Houndoom does upwards to 8x% on +1 Musharna, so you CM, and he KO you next turn, while Mew/Celebi can just use 2 Aura Sphere/Earth power to rid of Houndoom before it does anything.
Mistake on my part, your calculations is with +2. Now I see something of Musharna
Hey, listen! Musharna gets Synchronize too. And, to be completely honest, they're both very likely to get statused because no one cares about Synchronize in most battles if it means that you can prevent a Poke from sweeping.
Beheeyem is a very cool Poke, but nah. Trick Room is very meh at the moment, and it's extremely outclassed at most other things, unlike Musharna who can have a bit of a niche as a Calm Minder.
Anyway, at this point, I'll just leave it up to QC. I've stated all my points regarding why Musharna should get an analysis, and I'll just be reiterating those points if I continue to argue for it.
tbh I'll let SilentVerse post the thread and if QC deems it not good enough we can deny it there, endlessly arguing about it here isn't going to accomplish much especially with all of the broken up quote posts >.>
I actually like SilentVerse's arguments for Musharna so yeah
Beheeyem would be a no. Having a sole analysis just for Trick Room is kinda pushing it. I'd save it for RU and NU. Nasty Plot is very nice though.
And a big note. When I ask for logs, I mean like 10 logs minimum. No cherry-picking please
kɪt,-ˌkeɪt/ Show Spelled [v. in-tok-si-keyt; adj. in-tok-suh-kit, -keyt] Show IPAverb, -cat·ed, -cat·ing, adjective verb (used with object) 1. to affect temporarily with diminished physical and mental controlby means of alcoholic liquor, a drug, or another substance, especially to excite or stupefy with liquor.
2. to make enthusiastic; elate strongly, as by intoxicants; exhilarate: The prospect of success intoxicated him.
I'm wondering, has anyone had any success with Eviolite Rhydon? 105/180/67 Defenses seem pretty beefy, especially in a Sandstorm. Or is he just too easily dealt with, even with boosted defenses?
rhydon is bulky, but not very good in a hail-infested metagame. it is no longer needed to check staraptor better than perior, so it's outclassesd. its typing is awful defensively but great offensively - and offense is what perior does best.
I don't get why sawk is getting a analysis.The only thing it has over heracross is sturdy.The thing is heracross can absord status and is not totally usless after it is paralysis.It can do nothing to bulkie psychic,bulkie ghost bulkie poison you name it.I just don't see why sawk should get one.And with sturdy you have to keep hail,sandstorm and hazerds off the field to take a hit with sawk while heracross only really needs rapin spin support (hell toxic spikes help heracross).
I don't see why sawk is getting a analysis.The only thing it has over heracross is sturdy.The thing is heracross can absord status and is not totally usless after it is paralysis.It can do nothing to bulkie psychic,bulkie ghost bulkie poison you name it.I just don't see why sawk should get one.And with sturdy you have to keep hail,sandstorm and hazerds off the field to take a hit with sawk while heracross only really needs rapin spin support (hell toxic spikes help heracross).
I would like to argue for Armaldo. Armaldo is a great offesnsive and Defensive Pokemon and has really good typing, I run:
move 1: Swords Dance
move 2: Rock Polish
move 3: Stone Edge
move 4: X-Scissor
EVs: 104 HP / 184 Atk / 220 Spe
nature: Jolly
item: Life Orb
ability: Battle Armor
If you look at the calcs below, Armaldo can take hits and dish em out with this set, It can also run a support set. Im too tired too write a better argument so just please consider it and if you aren't sure I'll try again tomorrow.
I think Gardevoir should get an analysis. Yes it was rejected once, but the sets listed hardly play to Gardevoir's strengths. It may not be an outstanding UU Pokemon, but it's still better than Pokemon like Jumpluff.
Gardevoir has a support movepool of a Goddess. Just look at it. In addition to standard fare like Thunder Wave and Trick, Gardevoir gets Will-O-Wisp, Encore, Taunt, Heal Bell, Wish, dual screens, Healing Wish, Memento, and Torment / Disable. Aside from Recover and Stealth Rock, just about every move you could possibly want is there. As a supporting Psychic type its main competitors are Mew and Uxie, and it has movepool advantages over both of them. Mew can't Encore, and it doesn't get Healing Wish / Memento either. Uxie can't act as a cleric, doesn't have reliable recovery and doesn't get WoW. Gardevoir's SpA is really good, so even uninvested its Psychic hurts. Its HP and defense are terrible, but SpD makes up for it.
Also one big thing about Gardevoir is that it gets Trace. SDS rejected Gardevoir the last time partly because Porygon2 is a better Trace user, except Porygon2 is OU -_-
Most promising is probably the rather exclusive moves Memento / Helaing Wish. Probable first sets:
Get in safely, put up Light Screen, burn any physical attackers and then Healing Wish / Memento / switch out to a set up sweeper, especially those that can boost their own SpD (Venomoth, Raikou, etc). Because burn is essentially permanent, this Gardevoir can safely run Leftovers.
Wish support
Wish
Protect
Will-O-Wisp
Psychic
No other Pokemon can use WoW and Wish.
Status platform
Thunder Wave
Will-O-Wisp
Psychic
Healing Wish / Heal Bell / Wish etc
Spam them status effects! The Ground types that are immune to TWave are largely crippled by WoW. RestTalk LO Heracross can risk switching into WoW, but dies to Psychic. Last slot fully up to player choice, but I favour Healing Wish simply because it's exclusive. When Gardevoir's condition'ed the entire enemy team, revitalize the best late-game sweeper you have to sweep.
And so on. I've not actually used Gardevoir (and for the moment I don't need her qualities), but theoretically it should be viable. Give me the word and I'll try building teams around her; should it prove not viable then I'll reject it myself.
Mr. Mime just got Technician, has Nasty Plot, Charge Beam, Thunderbolt, Icy Wind, Magical Leaf and Technician HP Fire/Ground, a decent 100 SpA and 90 Spe so I think it deserves a set
It is not outclassed due to Charge Beam having a usable BP of 75, Icy Wind 82.5 while slowing down potential threats, HP of 88.5 aka Flamethrower/Earth Power, and a Grass type move with 90 BP(which is really rare), great move combinations.
Uh... but Mew has 100 sp.A, 100 Speed, Thunderbolt, Ice Beam, Flamethrower (Fire Blast), Earth Power, and Energy Ball/Giga Drain, not to mention Nasty Plot, Calm Mind and reliable recovery, not to mention Synchronize. Mew doesn't succeed with any of that, and I can't really see Mr. Mime doing so either, just because his Ice Attack slows some foes down and his still weak charge beam has a chance to raise his sp.A.
edit: btw, I'm going to go ahead and take Volbeat and Sableye off the list...
Uh... but Mew has 100 sp.A, 100 Speed, Thunderbolt, Ice Beam, Flamethrower (Fire Blast), Earth Power, and Energy Ball/Giga Drain, not to mention Nasty Plot, Calm Mind and reliable recovery, not to mention Synchronize. Mew doesn't succeed with any of that, and I can't really see Mr. Mime doing so either, just because his Ice Attack slows some foes down and his still weak charge beam has a chance to raise his sp.A.
edit: btw, I'm going to go ahead and take Volbeat and Sableye off the list...
Mr. Mime is harder to revenge kill since if the counter switches in to Icy Wind, then GG. and Charge Beam is now essentially Flame Dance, with 5 less BP.
Also, it is once of the few Pokemon that can actually status Xatu (Teeter Dance) and can run a Parafusion Annoyer Set.
I swear to God if anybody brings up a Parafusion Annoyer set again as a reason to give a Pokemon an analysis I'm gonna slap a ho
Seriously, who have you played that lets you win by using a set like that? About the only Pokemon that can do it effectively are Togekiss and Jirachi. That's it, end of discussion (I'll probably add this disclaimer to the OP).
Mr. Mime holds nothing over Mew's (or Azelf's or Celebi's) head except for its ability to not get phazed out by Roar in Baton Pass chains, and I don't see that reason enough to give it an analysis. Technician really didn't do all that much for it tbh.
PS: @above, you don't "revenge kill" by switching a Pokemon into the target, you revenge kill by letting a Pokemon die and bringing in something faster to get the kill. It would take a brave prediction to risk switching into Icy Wind, although to be fair I think most players aren't aware that Mr. Mime can use Icy Wind so there's always the surprise factor. Just pointing that out, no opinion on the rest of the set.
I said before that I'd let Gardevoir get an analysis. Just be sure to list some sets that aren't utterly outclassed by the main Psychics already in the tier.