Bug?
Format: Random Battle
Rule: Sleep Clause
ILLEGAL ABILITY: ally-Mankey[L95] has an ability it can't have.
Format: Random Battle
Rule: Sleep Clause
ILLEGAL ABILITY: ally-Mankey[L95] has an ability it can't have.
http://www.smogon.com/forums/showthread.php?t=79340Then that bug report isn't for Aeo, it's for the web sites that say torment works on the same turn in Gen V.
Known; I haven't worked on EOT timing much. Weather happens first; everything else happens randomly in order of speed.I also have to reiterate with a bunch of people in this thread though that end of turn is messed up.
No, I don't want buggy replays floating around.Also is there a way to load battles from this into your replay viewer?
Uh, what's the glitch? That's right, isn't it? Fake Out causes flinching.No, it was standard OU.
Anyway, new glitch to report:
"[DEBUG] Hacking detected, switchtrapped not allowed; forcing FocusPunch.[DEBUG] before turn callback: FocusPunch.
Overdose is tightening its focus!
The foe's Weavile used Fake Out!
Overdose lost 20% of its health!
Overdose flinched!"
if you need any context, this happened twice in the match, once with my Hydreigon and the other time here with Breloom. Weavile was brought in when I KO'd Salamence.
upokecenter and Veekun both say 1/8. You're going to have to post some proof if you want me to believe you.Dry Skin should only heal 1/16 HP in rain, not 1/8
Turn 4
Powdinet: Encore, Agility, Roost and Swords Dance... wut
The foe's Ledian used Encore!
Swampert received an encore!
Swampert used Earthquake!
[DEBUG] natural immunity.
It had no effect!
Turn 1
The foe's Ninjask used X-Scissor!
Smeargle lost 62% of its health!
Smeargle used Ingrain!
The foe's Ninjask's Speed Boost raised its Speed!
Turn 2
Karpman called Smeargle back!
Karpman sent out Linoone!
The foe's Ninjask used X-Scissor!
Linoone lost 41% of its health!
The foe's Ninjask's Speed Boost raised its Speed!
The user plants roots in the ground, allowing it to restore 1/16th of the user's max HP between turns. This roots it firmly in place, preventing the user from escaping or switching out
Speed boost does not activate on the switch in.The foe's Honchkrow used Sucker Punch!
Kyogre used Thunder Wave!
The foe's Honchkrow was paralyzed!
Rain continues to fall!
Turn 11
Call_Me_Charlie called Kyogre back!
Call_Me_Charlie sent out Yanmega!
The foe's Honchkrow used Sucker Punch!
Rain continues to fall!
Turn 12
Yanmega used Air Slash!
The foe's Honchkrow lost 26% of its health!
The foe's Honchkrow fainted!
Rain continues to fall!
Yanmega's Speed Boost raised its Speed!
breludicolo: nooo
breludicolo: my beautiful moxiekrow...
Yanemga should've activated its Speed Boost the turn it came out.
I don't think that's a bug; I'm pretty sure that's just the mechanics of the game. This is the case on PO as well.Speed boost does not activate on the switch in.
Speed Boost is the one of the few exceptions: Unlike most abilities and items, it explicitly does not take effect on the turn of the switch-in.I am confident that Speed Boost should activate on the switch-in - it's similar to Gliscor, who would have its Toxic Orb activate on the switch.
The only time Speed Boost wont activate at the end of the turn is when Yanmega comes in after a kill.
She did.meloetta after it used relic song didn't become from normal/psychic to normal/fighting