Will Garchomp's monstrous usage I see no reason to rank banded Talonflame. You're burdening yourself and giving it free SRs up 28% of the time, never mind all of its other checks. Stallbreaker/SD is just... a lot better
I disagree with you here to an extent. Most of the sets you're talking about are sort of "innovations" that popped up in a major tour game or two and then started to see more widespread use. They may not be the most effective sets, but they fulfill effective roles nonetheless, and just because they're not as common as they once were doesn't mean they're significantly less effective. The fact that their roles are broader than the roles of lower ranked mons in terms of splashability and effectiveness is reason for their higher rankings. Also keep in mind that oftentimes when you use a lower ranked mon, you build the entire team around that mon, whereas you might throw a RestTalk Keld on any team that has a significant weakness to Weavile/Sharp/Ttar.I think you guys need to get a little more liberal with ranking certain sets way lower in general. Just a quick glance through A+ and you see RestTalk Keldeo at B+, Choice Scarf Bisharp at B+, and CM Diancie at B+. I look at this kind of ranking system as "if x was theoretically y mons only set, where would it be ranked?" and the answer from all three of those is probably B- or C+. Expert Belt Jirachi? Does that even exist in OU? Does it exist to the point where it is B+? The answer is no in my opinion.
So yes I do think stratifying (is that even a word?) these rankings would make them more realistic. Like I'd probably use any Mega Ampharos before using Choice Scarf Bisharp or EBelt Jirachi and I think the rankings should reflect that.
These rankings are not aimed at the tour scene. These rankings are supposed to help newer player learn what is good and what is not good. Telling them that EBelt Jirachi and RestTalk Keldeo are on the same level as Diggersby, Suicune, and Terrakion is nuts. Most sets that are used in "tour games" and then see "widespread use" are often not as consistent because the tour scene is more about counter styling in a lot of situations. Additionally tour players can make a lot of things appear consistent due to talent level and in game skill, but again that's not the goal of these rankings.I disagree with you here to an extent. Most of the sets you're talking about are sort of "innovations" that popped up in a major tour game or two and then started to see more widespread use.
The reason that something has a higher ranking is almost always based on its best set. Anything to the contrary is just not true as stated in the VR thread by AM many times. You are also giving the illusion of versatility to otherwise linear mons. Additionally, most of those sets sacrifice something huge from the macro functioning of a mon. For example, Scarf Bisharp loses its priority, a Keldeo loses its ability to pivot in and out against its common checks and thus cannot carry out the process of weakening its checks reliably, EBelt Jirachi can't switch into Gard as well, etc. Those are often huge tradeoffs.They may not be the most effective sets, but they fulfill effective roles nonetheless, and just because they're not as common as they once were doesn't mean they're significantly less effective. The fact that their roles are broader than the roles of lower ranked mons in terms of splashability and effectiveness is reason for their higher rankings.
This is clearly a fluff point when Keldeo checks the prior three things just fine. I never think in my teambuilding process "hey, I'm weak to Bisharp and Tyranitar, let me slap a RestTalk Keldeo on there" when Specs or SubCM offers a similar level of defensive check while also presenting more consistency in roles. The thought that you have to build around a lower rank mon to make it effective is entirely incorrect.Also keep in mind that oftentimes when you use a lower ranked mon, you build the entire team around that mon, whereas you might throw a RestTalk Keld on any team that has a significant weakness to Weavile/Sharp/Ttar.
In regards to this I made a post regarding something similar on the page before. I think if a pokemon is A+ rank then a C+ rank set has no real place being listed because it's obviously shit. Personally would be fine with removing CM Diancie, it's terrible. I was never fond of the other two sets but I find it hard to believe that RestTalk Keldeo as set overall isn't better than most of the pokemon ranked in B- just based on its attributes as a pokemon in good typing bulk and speed. That said anything's ranking at any time is up for discussion and you do bring up a valid point.I think you guys need to get a little more liberal with ranking certain sets way lower in general. Just a quick glance through A+ and you see RestTalk Keldeo at B+, Choice Scarf Bisharp at B+, and CM Diancie at B+. I look at this kind of ranking system as "if x was theoretically y mons only set, where would it be ranked?" and the answer from all three of those is probably B- or C+. Expert Belt Jirachi? Does that even exist in OU? Does it exist to the point where it is B+? The answer is no in my opinion.
So yes I do think stratifying (is that even a word?) these rankings would make them more realistic. Like I'd probably use any Mega Ampharos before using Choice Scarf Bisharp or EBelt Jirachi and I think the rankings should reflect that.
Responding here because I'm strongly seconding this post.These rankings are not aimed at the tour scene. These rankings are supposed to help newer player learn what is good and what is not good. Telling them that EBelt Jirachi and RestTalk Keldeo are on the same level as Diggersby, Suicune, and Terrakion is nuts. Most sets that are used in "tour games" and then see "widespread use" are often not as consistent because the tour scene is more about counter styling in a lot of situations. Additionally tour players can make a lot of things appear consistent due to talent level and in game skill, but again that's not the goal of these rankings.
Do realize we're pretty aware of this and consolidating / considering removing general redundancies and or stupidity.Responding here because I'm strongly seconding this post.
I check this thread as an indicator of metagame trends and direct newer players from the ct room, as well as often see other people direct newer players, towards this thread. Everyone posting in this topic is aware of what Ebelt Jirachi/Scarf Sharp do, but given that the sets do not link to the analysis and/or give an overview of what the set does in any more detail then a simple grading (and given the fact that the VR thread recently removed definitions behind the gradings these can seem somewhat arbitrary) I think we should lean towards generalization (aka ladder hero) rather then specifics (aka tour scene) for the purposes of this thread. Yes, Scarf Sharp can fill a niche on certain teams, but saying that it is on the level of effectiveness and splashability as everything in B+ is not only downright insulting to everything in B+, but so can everything in the lower ranks.
While this is a horrible example as mentioning it tends to lead to shitstorms, it's also the most pertinent: Mega Latios. The ranking set on the first page of this discussion even says "Use Life Orb Latios IMO". However, it's still kept in C, becauseit's terribleon paper it's actually not a bad mon, but it uses up your mega slot and doesn't hit as hard compared to regular Latios, but that doesn't actually make it a shitmon. The same can be said about niche sets - They have their uses, but standard sets are standard for a reason - outside of specific cting or fufilling specific niches you generally want to use x mon for x job.
Dropping niche sets doesn't really reflect badly on the mon or the niche set itself. It accurately portrays the set as niche and means that people don't have to spend half an hour explaining to new players why these sets arn't on the same level as mons that are actually in that level of viability. I guess the question you would ask yourself would be "Would this set be this ranking if I was to build with it to play all playstyles on the ladder (or a large quantity of unknown opponents around your skill level if you really just want to say "well, ladder's shit")?" In the case of these specific sets - probably not.
What I said is kind of being blown out of proportion and misinterpreted. At no point did I say these sets were only viable in the tour scene. I said they rose to fame in a tour or two and then saw more widespread usage, followed by a decline in usage. But what's more important is that any time a thread like this comes up, it will form a weird amalgamation of rankings based on both the tour and ladder scenes, and that fact is inevitable. As such, I don't think we should remove sets just because they may see more usage in tours than on the ladder, because the metagame is actually blend of the ladder and tour metas. I get that this is a resource for beginners, but that doesn't change the metagame, nor does it change rankings in the main VR thread.Responding here because I'm strongly seconding this post.
I check this thread as an indicator of metagame trends and direct newer players from the ct room, as well as often see other people direct newer players, towards this thread. Everyone posting in this topic is aware of what Ebelt Jirachi/Scarf Sharp do, but given that the sets do not link to the analysis and/or give an overview of what the set does in any more detail then a simple grading (and given the fact that the VR thread recently removed definitions behind the gradings these can seem somewhat arbitrary) I think we should lean towards generalization (aka ladder hero) rather then specifics (aka tour scene) for the purposes of this thread. Yes, Scarf Sharp can fill a niche on certain teams, but saying that it is on the level of effectiveness and splashability as everything in B+ is not only downright insulting to everything in B+, but so can everything in the lower ranks.
While this is a horrible example as mentioning it tends to lead to shitstorms, it's also the most pertinent: Mega Latios. The ranking set on the first page of this discussion even says "Use Life Orb Latios IMO". However, it's still kept in C, becauseit's terribleon paper it's actually not a bad mon, but it uses up your mega slot and doesn't hit as hard compared to regular Latios, but that doesn't actually make it a shitmon. The same can be said about niche sets - They have their uses, but standard sets are standard for a reason - outside of specific cting or fufilling specific niches you generally want to use x mon for x job.
Dropping niche sets doesn't really reflect badly on the mon or the niche set itself. It accurately portrays the set as niche and means that people don't have to spend half an hour explaining to new players why these sets arn't on the same level as mons that are actually in that level of viability. I guess the question you would ask yourself would be "Would this set be this ranking if I was to build with it to play all playstyles on the ladder (or a large quantity of unknown opponents around your skill level if you really just want to say "well, ladder's shit")?" In the case of these specific sets - probably not.
I mean i've been referencing this thread for a longer period of time then i've been even registered, and Celtic's post was just the push that I needed to respond because I wanted to make sure that the points it contained weren't glossed over as they were kinda important to me. I don't really mean any disrespect to you or was calling you out or anything, and i'm sorry if it seemed like it came across that way.What I said is kind of being blown out of proportion and misinterpreted. At no point did I say these sets were only viable in the tour scene. I said they rose to fame in a tour or two and then saw more widespread usage, followed by a decline in usage. But what's more important is that any time a thread like this comes up, it will form a weird amalgamation of rankings based on both the tour and ladder scenes, and that fact is inevitable. As such, I don't think we should remove sets just because they may see more usage in tours than on the ladder, because the metagame is actually blend of the ladder and tour metas. I get that this is a resource for beginners, but that doesn't change the metagame, nor does it change rankings in the main VR thread.
As I said, we're all aware of what Scarf Sharp does and I agree it is indeed a totally valid and useful set. A set doesn't need to be included in the analysis for it included here, or indeed, for it to be useful at all. However, when slapping together teams, the first thing that comes to my mind when dealing with xyz role is not "scarf sharp". I'm not really sure what you're saying here because it is more niche then other Bisharp sets and doesn't really deserve B+ and I fundamentally agree with the other points you're making here, but rankings will always have some level of subjectivity.Also, you're over-dramatizing how niche something like Scarf Bisharp is when it is a totally valid and useful set for balance and offense. It has its advantages over more traditional sets, and just because it is not included in the analysis does not mean it shouldn't be included here. In fact, the ranking team pays very little attention to analyses when deciding what sets should be ranked because the sets in the analyses are static whereas the metagame is fluid and always changing.