Pet Mod Generation X - The Third Chapter [Desvega] (Coded!)

Should we have a Generational Gimmick akin to Mega Evolution, Z-Moves, Dynamax and Terastalizaiton?


  • Total voters
    31
  • Poll closed .

Samtendo09

Ability: Light Power
is a Pre-Contributor
Pikachu, but it’s actually a small cat
Original Species: Pichu (convergant)
Name: Pichat (Pichu + chat [French for cat])
Typing:

Abilities: Rattled | Dry Skin
Base Stats: 20 HP / 45 Atk / 20 Def / 30 SpA / 30 SpD / 60 Spe (205 BST)
Notable Moves: Flamethrower, Earth Power, Dig, Nasty Plot, Agility, Crunch, Bounce, Drift
Height + Weight: 0.3 m / 5 kg
Flavour/Design: This Pokémon isn’t initially native to Desvega; several of these species were brought in zoos from a faraway region. Despite their resemblance to Pichu, their black feet, fiery orange body, rounder ears and especially incapable of using most Electric-type moves had immediately give away that it is, in fact, a completely different Pokémon.
Evolution: Pikachat (Level 15 or higher)

Original Species: Pikachu (convergant)
Name: Pikachat (Pikachu + chat [French for cat])
Typing:

Abilities: Defiant | Dry Skin
Base Stats: 35 HP / 75 Atk / 40 Def / 40 SpA / 40 SpD / 90 Spe (320 BST)
Notable Moves: Flamethrower, Flare Blitz, Fire Punch, Earth Power, Dig, Nasty Plot, Agility, Crunch, Bounce, Will-o-Wisp, Drift
Height + Weight: 0.4 m / 16 kg
Flavour/Design: Despite their small size, they are brave and hardy predators, capable of hunting anything smaller than it. It also have a tendency to take most of their prey’s moisture, as well as drinking plenty of water, due to being used to living in dry deserts. Their orange fur help it circulate heat, and their red cheeks allows them to unleash powerful flames.
Evolution: Raichat (Fire Stone)

Original Species: Raichu (convergant)
Name: Raichat (Raichu + chat [French for cat])
Typing:

Abilities: Defiant | Dry Skin
Base Stats: 65 HP / 100 Atk / 55 Def / 80 SpA / 55 SpD / 130 Spe (485 BST)
Notable Moves: Flamethrower, Earth Power, Flare Blitz, Fire Punch, Swords Dance, Earthquake, Dig, Nasty Plot, Agility, Crunch, Bounce, Jump Kick, Will-o-Wisp, Drift*
Height + Weight: 0.7 m / 50 kg
Flavour/Design: Having the highest success among feline predators, Raichat is feared by their prey due to it’s agility and powerful strikes. With it’s fire red fur, powerful legs, and deceively cute appearance, Raichat is mistaken for an innocuous cat-like Pokémon until provoked or on the hunt. Anything that moves, is it’s potential meal.
Custom Element: Drift
Name: Drift
Type:

Category:

Base Points: 70
Power Points: 20
Accuracy: 100%
Miscellaneous: None (not even contact)
Effect: If this move hits, the user automatically switches out, and the player can select the replacing Pokémon to switch-in.
Distribution: Pichat line, Flareon, Tepig line, Pansear line, Heatmor, Litleo line, Turtonator, Sizzlipede line, Caspalid line
Reasoning: I intend to give Pichat line just U-Turn but then Dislac suggested me to go for a Fire U-Turn since anything that is immune to Fire Moves do not want to get hit by Earthquake, so here we go. Other Pokémon, particularly the decently fast Simisear and Pyroar, can use it as a pivoting move as well.

In-Game Theory: Unlike the Pikachu line, the Pikachat line is more specialized in comparison, sacrifying Special Attack for more balanced (but still poor) bulk, better Attack and, in Raichat’s case, larger speed. Pichat’s evolution requirement also means it will evolve into Pikachat pretty soon, making it immediately more useful and introduces the concept of evolution for the newcomers… and even introduces them how Stone-based Evolutions works as it evolve further into something much more useful in the form of Raichat once they get their hands on a Fire Stone.
Competitive Potentials: Frail but very fast setup or Choice Band sweeper, with potent Fire / Ground STAB. Defiant is more for Intimidate / Defog bait, while Dry Skin eliminate the crippling Water-type weakness, though it’s frailty remains a problem.
Jumpin’ Jerboa!
Name: Jumpoa (Jump + jerboa)
Typing:

Abilities: Unresting (!) / Sap Sipper | Sand Rush
Base Stats: 32 HP / 55 Atk / 31 Def / 32 SpA / 31 SpD / 73 Spe (254 BST)
Notable Moves: Rock Slide, Quick Attack, Crunch, Seed Bomb, Swords Dance, Zen Headbutt, Dig, Bounce
Height + Weight: 0.3 m / 3 kg
Flavour/Design: A brown jerboa Pokémon with long ears and a longer tail, with the tuff of the tail being very fluffy. Oftentimes restless and carefree, Jumpoa moves quickly by hopping in quick succession, and can survive a 100 meters fall thanks to their rocky hide and durable feet.
Evolution: Jerboing (Level 18 or higher)
Custom Element:
Ability Name: Unresting
Effect: The Pokémon skips the charging or recharging phase of the moves. (I.e. Solar Beam, Bounce, Dig, Giga Impact, Rock Wrecker) Focus Punch and similar moves aren’t affected.
Distribution: Jumpoa line, Nincada + Ninjask (new other Ability), Lickitung line (over Own Tempo), Skiddo line (new other Ability)

Name: Jerboing (Jerboa + boing)
Typing:

Abilities: Unresting (!) / Sap Sipper | Sand Rush
Base Stats: 62 HP / 95 Atk / 61 Def / 52 SpA / 61 SpD / 113 Spe (444 BST)
Notable Moves: Giga Impact, Bounce, Quick Attack, Crunch, Seed Bomb, Swords Dance, Earthquake, Dig (in Doubles formats), Helping Hand, Sandstorm, Zen Headbutt, High Jump Kick, U-Turn, Rock Slide, Stone Edge
Height + Weight: 0.6 m / 11 kg
Flavour/Design: Much longer tail and more developped feet. Worrisome and constantly on the move, it searches for plants with high moisture before returning to their drier territory. Despite their small strature, their feet are powerful, and can break a large boulder in a single kick. Wild Jerboing will only fight if cornered.
In-Game Theory: Although unassuming at first due to poor defensive typing and low BST, the Jumpoa line can do it’s job deceptively well if having access to Unresting and given the right moves. Bounce in particular give it access to a semi-consistent Flying coverage that also have a decent chance of Paralyzing their opponent. Although it’s low stats except Attack and Speed would let it down in later part of the game, it can be given Giga Impact for a devastating Normal STAB.
Competitive Potentials: As it wasn’t intended for anything higher than NU, it does hold a niche of a very powerful near-drawback-free STAB, namely Giga Impact, via Unresting. This allows Jerboing to dismantle anything that don’t resist Normal STAB or immune to it, and it’s coverage like Crunch and Earthquake allows it to hit Ghost, Steel and Rock anyways. It’s defensive typing and poor bulk in general hold it back.
Painting Bunting
Name: Paintweet (Paint + tweet)
Typing:

Abilities: Sap Sipper / Trace | Early Bird
Base Stats: 42 HP / 43 Atk / 35 Def / 60 SpA / 35 SpD / 55 Spe (270 BST)
Notable Moves: U-Turn, Hurricane, Air Slash, Dazzling Gleam, Focus Blast, Calm Mind, Defog, Tailwind, Surf, Doodle, Vacuum Wave
Height + Weight: 0.6 m / 7 kg
Flavour/Design: A green bird Pokémon with a blue head, with patterns shaping like paint strokes on their plumage. They use their paint-like liquid to mark a pattern on their nest, and the pattern differs from flock to flock of Paintweet.
Evolution: Buntist (Level 18 or higher)

Name: Buntaint (Bunting + taint)
Typing:

Abilities: Sap Sipper / Trace | No Guard
Base Stats: 72 HP / 53 Atk / 57 Def / 105 SpA / 75 SpD / 103 Spe (465 BST)
Notable Moves: U-Turn, Hurricane, Air Slash, Dazzling Gleam, Focus Blast, Calm Mind, Defog, Tailwind, Surf, Doodle, Vacuum Wave, Hydro Pump
Height + Weight: 1.2 m / 17 kg
Flavour/Design: Making a pun out of “paint fight”, which involve a friendly war by slinging paint at each others. Male Buntist have more colorful plumage with red, green and blue, while female‘s body and head remained green and blue respectively. Buntist‘s paint is easily removed by water, which is convenient as it allows them to participate on “paint war” to see which flock is allowed to stay in their territory; the first flock who got paint on their plumage must leave.
In-Game Theory: Possessing a rare niche of special attacking Fighting-type upon fully evolving, Paintweet also provide an early route special attacker, especially if the player haven’t picked a special-oriented starter. Both Sap Sipper and Trace have their uses in-game; Sap Sipper to deal with Grass moves and avoid Spore, while Trace can be useful to scout for wild Pokémon’s Ability or to mess with the NPC opponent’s strategy, such as copying Intimidate. If the player managed to get their hand on an Ability Patch, then No Guard Buntaint will be a powerhouse in it’s own right thanks to Focus Blast and Hurricane.
Competitive Potentials: With No Guard Focus Blast + Hurricane, Buntaint serves as a rare special wallbreaker of a Fighting-type, with Hydro Pump or Dazzling Gleam serving as coverage. Vacuum Wave can be used as a revenge killer tool regardless of Buntaint’s Ability. Trace is situational, but Buntaint’s average speed allows it to scout ahead and even exploit their opponent’s own Ability if played right, such as Sand Rush / Slush Rush against a weather team, or making counter-Intimidate.
 
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Name: Quillent (Quill + Rodent)
Typing:

Ability: Anticipation/Weak Armor
Base Stats: 50/50/65/30/50/40 (BST 285)
Notable Moves: Bulk Up, Facade, Headbutt, Iron Defense, Metal Claw, Play Rough, Quick Attack, Rapid Spin, Spikes, Toxic, U-Turn
Height + Weight: 0.3m, 2.1 kg
Flavour/Design: Porcupine, though quills have not fully formed for use yet.
Potential Competitive Role: Hazard Setter, Spinner, Pivot

Name: Orecupine (Ore + Porcupine)
Typing:

Ability: Iron Barbs/Shell Armor
Base Stats: 75/85/95/45/60/55 (BST 415)
Notable Moves: Bulk Up, Ceaseless Edge, Facade, Headbutt, Iron Defense, Iron Head, Play Rough, Quick Attack, Rapid Spin, Spikes, U-Turn
Height + Weight: 0.7m, 10 kg
Flavour/Design: Porcupine, quills are metallic.
Potential Competitive Role: Hazard Setter, Spinner, Pivot, being annoying with Ceaseless Edge for the sake of flavor ig.

Name: Humwing (Hummingbird + Wing)
Typing:

Ability: Run Away/Quick Feet/Dazzling
Base Stats: 40/45/40/65/60/70 (BST 320)
Notable Moves: Air Slash, Calm Mind, Confusion, Dazzling Gleam, Draining Kiss, Hurricane, Hyper Voice, Leech Life, Moonlight, Quick Attack, Roost
Height + Weight: 0.2m, 0.2 kg
Flavour/Design: hummingbird
Potential Competitive Role: Priority Avoidance, good speed, has healing.


Name: Flutterbyrd ('Flutter By' + Bird)
Typing:

Ability: Run Away/Quick Feet/Dazzling
Base Stats: 50/55/50/100/90/115 (BST 460)
Notable Moves: Air Slash, Calm Mind, Hurricane, Hyper Voice, Leech Life, Moonblast, Moonlight, Quick Attack, Psychic, Roost
Height + Weight: 0.4m, 0.5 kg
Flavour/Design: Hummingbird mixed with the Yellow-chevroned parakeet, a species of bird that was introduced to many areas, including Los Angeles and San Francisco
Potential Competitive Role: Priority Avoidance, being fast, having healing.


get stick bugged lol

Original Species: Bonsly (Convergent)
Name: Bugsly (Bug + Bonsly)
Typing:

Ability: Swarm/Rattled/Mimicry
Base Stats: 60/60/40/35/45/50 (BST 290)
Notable Moves: Grassy Glide, Grassy Terrain, Leech Life, Lunge, Pounce, Skitter Smack, Trailblaze, U-Turn
Height + Weight: 0.4m, 4 kg
Flavour/Design: Bonsly mixed with stickbugs/other insect mimics.
Potential Competitive Role: Possibly on Terrain teams?



Original Species: Sudowoodo (Convergent)
Name: Stickowoodo (Stick + Sudowoodo)
Typing:

Ability: Swarm/Rattled/Mimicry
Base Stats: 75/105/60/45/65/60 (BST 410)
Notable Moves: First Impression, Grassy Glide, Grassy Terrain, U-Turn
Height + Weight: 1m, 11 kg
Flavour/Design: Sudowoodo mixed with stickbugs/other insect mimics.
Potential Competitive Role: Terrain teams? Extremely niche



Original Species: Nickit (Desvegan Variant)
Name: Nickit-Desvega
Typing:

Ability: Sand Rush/Sand Veil/Sand Stream
Base Stats: 35/50/35/40/33/52 (BST 245)
Notable Moves: -Dark moves besides Sucker Punch and Thief, + Earthquake, Bulldoze, Stealth Rock, Earth Power, Rock Slide, Power Gem
Height + Weight: 0.4m, 2.7kg
Flavour/Design: Nickit but kit foxes
Potential Competitive Role: Sand Abuser, Hazards



Original Species: Thievul (Desvegan Variant)
Name: Thievul-Desvega
Typing:

Ability: Sand Rush/Sand Veil/Sand Stream
Base Stats: 65/100/75/55/65/95 (BST 455)
Notable Moves: -Dark moves besides Sucker Punch, Snarl, Thief, + Earthquake, Stealth Rock, Earth Power, Rock Slide, Stone Edge, Power Gem
Height + Weight: 1m, 11 kg
Flavour/Design: Thievul but kit foxes, less Zorro
Potential Competitive Role: Sand Abuser, Hazards
 
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My unfinished bug line from last gen actually works even better for this region thematically speaking, hope you guys agree
:sv/grubbin:
Name: Bittybyte (Bit + Bitty + Beddybye)
Evolution: Lullabyte (Level 9), Dreadbug (Level 20)
Type: Bug
Abilities: Swarm, Strong Jaw, Comatose (HA)
Base Stats: 50 HP / 60 Atk / 50 Def / 45 SpA / 50 SpD / 50 Spe (305 BST)
Height: 0.2 meters (8 inches)
Weight: 1.2 kg (2.6 lbs)
Notable Moves: Bug Bite, Bite, Poison Fang, U-Turn
Flavor/Design: Proportions of a large bedbug, perhaps with its front legs folded on the floor for a sprite and notable closed eyes of Komala. Light reddish brown with wide dark brown stripes, kinda like an actual bedbug in light. Of course, this fucker got mandibles half the size of its face.
Potential Competitive Role: Guys it’s an LC bug, not much to do there

Name: Lullabyte (Lullaby + Bite)
Evolution: Dreadbug (Level 20)
Typing: Bug
Abilities: Swarm, Strong Jaw, Comatose (HA)
Base Stats: 65 HP / 90 Atk / 80 Def / 60 SpA / 70 SpD / 40 Spe (405 BST)
Height: later
Weight: later
Notable Moves: Bug Bite, Bite, Poison Fang, U-Turn
Flavor/Design: Bigger and darker body, sharper mandibles that grow at a more significant rate than the rest of the body. All legs fully relaxed, deeper sleeping state.
Potential Competitive Role:

Name:
Dreadbug (Dread + Bedbug)
Typing: Bug/Dark
Abilities: Swarm, Strong Jaw, Comatose (HA)
Base Stats: 75 HP / 110 Atk / 90 Def / 60 SpA / 85 SpD / 85 Spe (505 BST)
Height: later
Weight: later
Notable Moves: Bug Bite, First Impression, Lunge, Crunch, Poison Fang, U-Turn
Flavor/Design: Glow in the dark eyes (different neon colors like Vivillon), even bigger and even darker body, maybe glowing eye bags under the eyes for contrasts from the body (angry but still sleepy). Mandibles are fuckin huge too. Legs are all upright.
Potential Competitive Role:
 
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:lechonk:
Name: Globlett
Typing: Ground
Ability: Run Away / Technician / Thick Fat
Base Stats: 55 / 55 / 40 / 40 / 40 / 35 (265)
Notable Moves: Earthquake, Body Slam, Endeavor, Magnitude, Sandstorm, Mud Bomb, Mud Slap, Rock Smash, other non viable LC stuff
Height + Weight: .56 m, 11 kg
Flavour/Design: Smol quadruped hog covered in mud. Has a funny mario lookin hat made of mud cause why not.
Young trainers often use this Pokémon due to its friendly and helpful nature. What they lack in battle prowess they make up for in heart.
Potential Competitive Role: LC dude

Name: Stenchog
Typing: Ground/Poison
Ability: Corrosion / Technician / Thick Fat
Base Stats: 115 / 100 / 75 / 45 / 85 / 45 (465)
Notable Moves: Earthquake, Body Slam, Spikes, Stealth Rock, Headlong Rush, Gunk Shot, Poison Jab, Poison Fang, Toxic Spikes, Toxic, Body Press, U-Turn, Swords Dance, Bulk Up, Memento, other widespread coverage stuff
Height + Weight: 1.5 m, 150 kg
Flavour/Design: Big bipedal hog with mud covering it. Has large tusks dripping with venom.
This Pokémon has attracted a bad reputation due to its poisonous characteristics, however it is as loyal and compassionate as it is odorous.
Potential Competitive Role: Hazard Setter, Physical Wallbreaker

Name: Spitehog
Typing: Ground/Dark
Ability: Intimidate / Technician / Thick Fat
Base Stats: 85 / 100 / 75 / 45 / 45 / 115 (465)
Notable Moves: Earthquake, Body Slam, Spikes, Stealth Rock, Headlong Rush, Ceaseless Edge, Crunch, Taunt, Sucker Punch, Spite, Body Press, U-Turn, Swords Dance, Bulk Up, Memento, other widespread coverage stuff
Height + Weight: 1.3 m, 90 kg
Flavour/Design: Big quadruped hog with feet covered in mud, a spikey mustache, and mohawk.
This Pokémon is often used by shady types, but not for it having a villainous nature. It’s resilience and determination make it both an excellent partner, and a great henchman.
Potential Competitive Role: Hazard Setter, Physical Wallbreaker

Sorry to give you another pig mon directly after Lechonk, but I designed these before Gen 9 was announced, and saw this as an opportunity to share them ( I’ve got lots of other mons like this ). Spitehog and Stenchog are split evolutions if that wasn’t clear, I think they fit the criteria.


:machop:
Name: Tarchop
Typing: Bug
Ability: Guts / No Guard / Tinted Lens
Base Stats: 35 / 80 / 50 / 35 / 35 / 70
(305)
Notable Moves: U-Turn, X-Scissor, Fury Cutter, Pounce, Trailblaze, Tackle, Quick Guard, Arm Thrust, other non viable LC stuff
Height + Weight: 1 m, 17 kg
Flavour/Design: Machop, but fury, with a tail, big ears, hands covered in honey, and much lankier. (Spider Monkey)
Young trainers love this Pokémon’s energy and enthusiasm, but they can be hard to maintain for those same reasons.
Potential Competitive Role: LC dude

Name: Tarchoke
Typing: Bug
Ability: Guts / No Guard / Tinted Lens
Base Stats: 45 / 100 / 70 / 50 / 60 / 80 (405)
Notable Moves: U-Turn, X-Scissor, Leech Life, Trailblaze, Brick Break, Bulk Up, Steamroller ( why is this a bug move? ), other slightly more viable NFE stuff
Height + Weight: 1.8 m, 67 kg
Flavour/Design: Same idea as before, but taller and furrier. Has a fuzzy hair spike on its head with little hairs that look like antennae.
These Pokémon are often used by construction workers and moving companies due to their reliably and strength.
Potential Competitive Role: NFE dude

Name: Tarchamp
Typing: Bug/Electric
Ability: Guts / Galvanize / Tinted Lens
Base Stats: 65 / 130 / 80 / 90 / 85 / 55 (505)
Notable Moves: U-Turn, X-Scissor, First Impression, Thunder Punch, Wild Charge, Fire Punch, Ice Punch, Earthquake, Steamroller, Zap Cannon, Discharge, Thunderbolt, Thunder, Quiver Dance, Sticky Web, Toxic Spikes, widespread coverage stuff
Height + Weight: 2 m, 150 kg
Flavour/Design: Giant 4 armed spider monkey gorilla with big static anime hair with honey covering its arms and antennae hair crackling with lightning. This is a weird one.
These Pokémon are rarely seen, and stay far away from human society as much as possible. The few times people have seen them in the wild, they are swinging through the jungle at breakneck speeds with a troop of Tarchop and Tarchoke behind.
Potential Competitive Role: Hazard Setter, Physical Wallbreaker, Physical Sweeper, Mixed?


:politoed:
Name: Toadally
Typing: Normal/Ice
Ability: Refrigerate / Pick Up / Swift Swim
Base Stats: 45 / 40 / 50 / 65 / 35 / 65 (300)
Notable Moves: Frost Feint, Ice Shard, Water Pulse, Tackle, Take Down, Surf, Lick, Dive, Mud Slap, Aurora Beam
Height + Weight: 1 m, 17 kg
Flavour/Design: Smol cold frog.
Young trainers often make friends with these Pokémon due to their playful personalities. Children often have their partner Toadally freeze their snacks for a summer treat.
Potential Competitive Role: LC dude

Name: Frogsickle
Typing: Normal/Ice
Ability: Refrigerate / Snow Warning / Swift Swim
Base Stats: 60 / 60 / 70 / 100 / 65 / 90 (445)
Notable Moves: Hyper Voice, Boomburst, Ice Beam, Hydro Pump, Ice Shard, Aurora Veil, Chilly Reception, Surf, Shadow Ball, Noble Roar, Light Screen, Reflect
Height + Weight: 1.8 m, 67 kg
Flavour/Design: Ice cube shaped frog
These Pokémon are not native to the cities they live in, instead migrating from icy mountains in the north. They are seen as pests to city inhabitants who often slip on the patches of ice these Pokémon create.
Potential Competitive Role: Snow setter, speed control, screen setter, Special Sweeper, pivot
Frost Feint
70 bp | 100 acc | 15 pp | Special | Ice | Contact | Switches user out after dealing damage.

more to come(?)
 
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Desvegan Weedle
Type
:

Abilities: Swarm, Shield Dust, Shed Skin
Stats: 40 | 30 | 30 | 15 | 30 | 50 [BST = 195]
Height / Weight: 0.3 m / 3.0 kg
Competitive Role:
Flavor: Paler Weedle with a shorter head spike, and they are very sad about it :(
Competitive Role: Look at those stats and tell me this is lc viable, I dare you

Desvegan Kakuna
Type
:

Abilities: Swarm, Shield Dust, Shed Skin
Stats: 50 | 30 | 60 | 20 | 45 | 15 [BST = 220]
Height / Weight: 0.7 m / 11.3 kg
Flavor: Much more orange Kakuna, eyes have no pupils
Competitive Role: Stats are pretty minmaxed to be a wall, they're still trash for an nfe tho

Desvegan Beedrill
Type
:

Abilities: Swarm, Flame Body, Sharpness
Stats: 65 | 90 | 65 | 50 | 75 | 100 [BST= 445]
Notable Moves: Acrobatics, Bitter Blade, Knock Off, Poison Jab, Smart Strike, U-Turn, Victory Dance, X-Scissor
Signature Move: Hot Rods 35 BP
(Slicing Move) | 10/16 PP | 95 Acc | Hits twice. Each hit has a 10% chance to burn.​
Height / Weight: 1.5 m / 47.2 kg
Flavor: Beedrill variant based on the tarantula hawk wasp. It uses the red-hot stingers on its hands to hunt other Bug-type Pokemon.
Competitive Role: Physical Volcarona! Click Victory Dance at the right time and go to town, boots are a must. Note that most of its great moves like Bitter Blade and the aforementioned Victory Dance would be egg moves, so it's not completely busted in a theorhetical singleplayer campaign.

Evolution Tree: Weedle -(Level 7)> Kakuna -(Level 17)> Beedrill


others tbd
 

G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
Let me throw my hat into this

Name: Gopharm (Gopher + Farm)
Typing:

Ability: Cheek Pouch / Run Away | Harvest
Base Stats: 60 / 35 / 50 / 50 / 40 / 35 | 240
Notable Moves: Trailblaze, Body Slam, Quick Attack, Double Edge, Bullet Seed, Seed Bomb, Recycle, Hyper Voice, Energy Ball, Magical Leaf, Dig, Bulldoze, Leech Seed, Worry Seed, Earth Power, Wood Hammer, Play Rough, Giga Drain, Grass Knot, Synthesis, Stuff Cheeks, Stockpile, Spit Up, Swallow, Vine Whip, universal Gen 9 TMs
Height + Weight: 0.77m, 22 kg
Flavour/Design: It's a Gopher that instead of ruining the harvest of Californian farmers everywhere, took to learning agriculture to grow it's own crops.
Potential Competitive Role: LC

Name: Gophragar (Gopher and corruption of Fragaria; scientific genus for strawberries)
Typing:

Ability: Cheek Pouch / Ripen | HA: Harvest
Base Stats: 100 / 50 / 80 / 90 / 65 / 55 | 440
Notable Moves: Gopharm's Movepool + Earthquake, Body Press, Sweet Scent, Power Whip, Leaf Storm, Hyper Beam, Rototiller, Grassy Terrain, Aromatherapy, Spiky Shield
Height + Weight: 1.4m, 89 kg
Flavour/Design: Gophragar loves to farm, and plants responds to it's presence by accelerating their growth rates. Their effects on Berries, their favorite food, are remarkable though. They often double in size. Usually get their hurculian strength from eating very good berries. Wears a vest of strawberry thorns around it's skin
Potential Competitive Role: Not much. It's a meh Raticate clone. But it's perfectly fine that way

/Hide]
 
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:xy/watchog:
Based on the folk tale of how the chipmunk got its stripes.

Evolution: Quipmunk -Lv. 22-> Scardilla

Name: Quipmunk (Quip + Chipmunk)
Typing:

Ability: Rattled (Hidden: Infiltrator)
Base Stats: 40 / 25 / 35 / 50 / 45 / 45 (Total: 240)
Notable Moves: Typical Normal-type rodent moves
Height + Weight: 1'4", 6.2 lbs.
Flavor/Design: A chipmunk with white and dark purple stripes across the length of its body. Old legends suggest Quipmunk gained its purple stripes after one angered a Pangoro centuries ago. Its ancestors still wear those stripes to this day.

Name: Scardilla (Scar + Ardilla listada (Spanish for "chipmunk"))
Typing:
/

Ability: Rattled (Hidden: Infiltrator)
Base Stats: 65 / 40 / 50 / 95 / 80 / 80 (Total: 410)
Notable Moves: Guffaw, Shadow Ball, Hyper Voice, Spite, Curse, Mean Look
Height + Weight: 3'3", 21.4 lbs.
Flavor/Design: A larger chipmunk with smoke emerging from its purple stripes. Scardilla's purple stripes are actually scars through which a spirit took control of it. It's not malicious, but many people find it annoying nonetheless.
Potential Competitive Role: In Doubles, can use its signature Guffaw to simultaneously bolster itself and its teammates while weakening its opponents.

New Features:
Type: Ghost/Status
BP: -
Accuracy: 100
PP: 20
Effect: Raises all allies' Sp. Atk stats, and lowers all opponents' Sp. Atk stats. Has no effect on Pokemon with Soundproof.
Additional distribution: None

:xy/heatmor:
Based on an armadillo.

Evolution: Ohmadillo -Lv. 28-> Faradillo

Name: Ohmadillo (Ohm + Armadillo)
Typing:

Abilities: Static (Hidden: Radar Jam)
Base Stats: 61 / 60 / 40 / 35 / 70 / 49 (Total: 315)
Notable Moves: Wild Charge, Thunder Wave, Spark, Bounce
Height + Weight: 2'5", 25.9 lbs.
Flavor/Design: A small yellow armadillo. Ohmadillo generates electricity in the plates across its body by eating its favorite food - Grubbin. It is usually pretty docile, but can jump surprisingly high when frightened.

Name: Faradillo (Farad + Armadillo)
Typing:
/

Abilities: Static (Hidden: Radar Jam)
Base Stats: 96 / 95 / 55 / 40 / 110 / 89 (Total: 485)
Notable Moves: Thunder Slam, Wild Charge, Thunder Wave, Bounce, Sucker Punch, Payback, Volt Switch
Height + Weight: 4'6", 118.4 lbs.
Flavor/Design: A larger armadillo with alternating yellow and black plates. When frightened, Faradillo can launch its body more than 50 feet in the air. When it crashes back down, it can electrocute nearby people and cause severe damage to property.
Potential Competitive Role: Can use its Hidden Ability to block pivot moves.

New Features:
Effect: Attacks that cause the user to switch out have no effect on this Pokemon.
(Blocks pivot moves like U-Turn, Volt Switch, Parting Shot, etc.)
Additional distribution: None
Type: Electric/Physical
BP: 90
Accuracy: 100
PP: 10
Effect: 30% chance to inflict Paralysis, and also grounds the target if it is Flying-type or has Levitate.

More coming soon.
 
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WIP
Name
Name: Thrushook (Thrush + hook)
Typing: Flying
Ability: Cloud Nine / Gale Wings
Base Stats: 45 / 60 / 60 / 40 / 75 / 70 (350)
Height + Weight: 1'00'', 3.6 lbs
Flavor/Design: Based on the state bird of Nevada, the mountain bluebird.

Name: Folitaire (Foliage + Solitaire)
Typing: Flying/Grass
Ability: Sap Sipper / Gale Wings
Base Stats:
Height + Weight:
Flavor/Design: Based on the American Solitaire.
Name: Sylphart (Sylph + heart)
Typing: Bug/Flying
Ability: Compound Eyes / Cute Charm / Swarm (HA)
Base Stats: 60 / 70 / 45 / 70 / 45 / 100 (390)
Height + Weight: 2'11", 41.9lbs.
Flavor/Design: Based on a sylph with prominent heart shapes; given that damselflies resemble dragonflies, stats are modified from Yanma's.

Name: Dancelfly (Dance + Damselfly)
Typing: Bug/Fairy
Ability: Tinted Lens / Dancer / Swarm (HA)
Base Stats: 86 / 96 / 86 / 96 / 56 / 105 (Total: 505)
Notable Moves: Bug Buzz, Dazzling Gleam, Quiver Dance, Leech Life, Hurricane, Psychic Acrobatics, Giga Drain, Defog, Agility, Baton Pass
Height + Weight: 4'11", 63.8 lbs.
Flavor/Design: Based on the vivid dancer, a damselfly that's the state insect of Nevada.
 
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Name: Peptini(Pepsini + Teeny)
Typing:
1687861959837.png

Ability: Swarm / Compound Eyes / Poison Touch
Base Stats: 50 / 80 / 60 / 40 / 60 / 85 | 375
Height + Weight: 0.5m, 0.5 kg
Flavour/Design: a tarantula hawk larva with some elements of the adult form.

Name: Cazadire (Cazador + Dire)
Typing:
1687861959837.png

Ability: Swarm / Venomous / Poison Touch
Base Stats: 60 / 105 / 80 / 55 / 70 / 125 | 495
Notable Moves: U-Turn, Leech Life, Poison Jab, Gunk Shot, Fell Stinger, Superpower, Drill Run, Acrobatics, Dual Wingbeat, Roost, Defog
Height + Weight: 1.7m, 26kg
Flavour/Design:
1687862532213.png

For the uninitiated the cazador is an enemy from fallout new vegas that is simply the worst. It will kill you, you cannot win, just give up. They are mutated tarantula hawks that are best known for having POISON WORSE THAN A GIANT MUTANT SCORPION. Also IRL Tarantula Hawks are fucking terrifying, not to humans, but as the name implies they hunt tarantulas, but wait it gets worse. Not only do they hunt Tarantulas they lay their goddamn eggs in them and the larvae pops out of the LIVING TARANTULA like a goddamn chest burster. Yeah perfect bug type mon right here.
New Things: Venomous is an ability that makes it changes any poison effects on this pokemon's moves to bad poison/toxic poison. For example Poison Jab would now have a 30% chance to inflict bad poison/toxic poison instead of regular poison.
Potential Competitive Role: A fast physical sweeper that makes loves poisoning things.

Name: Fuzzifoul (Fuzzy + Foul)
Typing:

Ability: Fluffy / Big Pecks
Base Stats: 50 / 40 / 55 / 70 / 55 / 45 | 315
Height + Weight: 0.5m, 15 kg
Flavour/Design: An ugly fluffy chick.

Name: Eyesoar (Eyesore + Soar)
Typing:

Ability: Keen Eye / Big Pecks
Base Stats: 65 / 55 / 70 / 85 / 70 / 55 | 400
Height + Weight: 0.7m, 35 kg
Flavour/Design: A fairly ugly chicken-like brown bird.

Name: Phoeutiful (Phoenix + Beautiful)
Typing:

Ability: Flash Fire / Regenerator
Base Stats: 75 / 75 / 65 / 109 / 65 / 111 | 500
Notable Moves: Fire Blast, Heat Wave, Flamethrower, Hurricane, Air Slash, Roost, Defog, Scorching Sands, U-Turn, Revival Blessing, Recover, Will-O-Wisp
Height + Weight: 1m, 70 kg
Flavour/Design: Alright kiddos time for you to learn about the sins of US Vexillology. A lot of the flags for cities, and heck even most states, in the US are bad. They're bad but some of the worst ones have seen improvement like Provo and Pocatello, but there are certain exceptions.
1687905856349.png

The flag of, take a wild fucking guess here, features a bird that despite looking like some sort of suffering chicken or hawk is a phoenix rising from the flames. By flag standards it blows not just because of the bird but because it uses text. If you're flag uses text it fails the test, outside of like Japan and they stylize it so well that no one bitches about it. For further context the phoenix actually symbolizes how the city recovered after the 1906 earthquake, which while not factoring into the ugly bird mons at all is why it's even there in the first place.
Now knowing the context behind Fuzzifoul and Eyesoar there's still the flavor for Phoeutiful.
1687906332601.png

Above is the SF fog and gold flag which looks ten times better to the existing one and captures a phoenix rising from the flames a lot better. This is what Phoeutiful is based on as well as the idea that the flag can be replaced, and hopefully will be replaced, with something that is appealing to look at.
Potential Competitive Role: A special fire/flying sweeper that also acts as a regen pivot.
 
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Note: I am really bad at naming things so feel free to suggest some other names if you want. Also, if any knows what title the regional forms are supposed to have (Alolan, Galarian, Paldean, etc.) that would also be helpful.

:sv/Sentret: :sv/Furret:
Original Species: Sentret
Typing: Normal/Fairy
Evolution(s): Regional Furret (Lv 15)
Ability: Run Away / Cute Charm (HA)
Base Stats: 45 / 25 / 34 / 46 / 35 / 30 (215 BST)
Notable Moves: Cotton Guard, Cotton Spore, Dazzling Gleam, Extreme Speed, Moonlight
Height: 2'2"
Weight: 11.9 lbs
Flavour/Design: It is a pink, fluffy Sentret. Not much to say.
Potential Competitive Role: LC Physical Wall with Cotton Guard

Original Species: Furret
Typing: Normal/Fairy
Ability: Fluffy / Gooey (HA)
Base Stats: 90 / 35 / 55 / 90 / 55 / 90 (415 BST)
Notable Moves: Calm Mind, Cotton Blast, Cotton Guard, Cotton Spore, Dazzling Gleam, Extreme Speed, Hyper Voice, Moonblast, Moonlight
Height: 5'11"
Weight: 35.8 lbs
Flavour/Design: It is a pink Furret (Furret's Shiny coloration) made of cotton candy. I imagine it is a favorite pet among people of the regional because it is just so cute.
Potential Competitive Role: Low Tier Special Sweeper with Calm Mind
Name: Cotton Blast
Type: Fairy
Category: Special
BP: 75
PP: 15 (24)
Accuracy: 100%
Effect: Lowers foe(s) speed by 2 Stages
Distribution: Regional Furret, Eldegoss, Dubwool, and other Pokémon that learn Cotton Guard

:sv/Altaria:
Name: Breezling (Breeze + Hatchling)
Evolution(s): Wyrmnado (Level up Breezling while a Dragon-Type Pokémon is in the party)
Typing: Flying
Ability: Wind Stream / Wind Power / Cloud Nine (HA)
Base Stats: 40 / 55 / 35 / 55 / 35 / 60 (280 BST)
Notable Moves: Air Slash, Roost
Height: 1'1"
Weight: 3.6 lbs
Flavour/Design: I have no idea for how this thing would look by for inlore of why it becomes a Dragon-Type is because like Bagon it truly desires to become one.
Potential Competitive Role: IDK

Name: Wyrmnado (Wyrm + Tornado)
Typing: Flying/Dragon
Ability: Wind Stream / Wind Power / Cloud Nine (HA)
Base Stats: 60 / 115 / 60 / 115 / 60 / 90 (500 BST)
Notable Moves: Air Slash, Defog, Draco Meteor, Dragon Dance, Dragon Pulse, Dragon Tail, Hurricane, Nasty Plot, Outrage, Roost, Scald, Surf, Tornado, Waterfall
Height: 8'10"
Weight: 53.6 lbs
Flavour/Design: I imagine it being shaped as a long dragon (Slifer comes to mind) that curls up to look like a tornado.
Potential Competitive Role: Low or Mid Tier Physical/Special Sweeper with Dragon Dance/Nasty Plot
Name: Wind Stream
Effect: The user's Speed is boosted by 1 Stage whenever a Wind move is used
Distribution: Windnado, other Pokémon with Wind Power, and other Pokémon that involve the wind
Name: Tornado
Type: Flying
Category: Special
BP: 120
PP: 5 (8)
Accuracy: 80%
Miscellaneous: Wind
Effect: 30% to flinch the target.
Distribution: Windnado, Legendary Genies, and other Pokémon that deal with very strong winds or storms

:sv/Starly: :sv/Staravia: :sv/Staraptor:
Original Species: Starly
Evolution(s): Regional Staravia (Lv 14), Regional Staraptor (Lv 34)
Typing: Flying/Fighting
Ability: Keen Eye / Guts / Reckless (HA)
Base Stats: 40 / 55 / 30 / 20 / 30 / 70 (245) BST)
Notable Moves: Defog, Drill Peck, Rock Slide, Sucker Punch, Swords Dance
Height: 1'3"
Weight: 12.9 lbs
Flavour/Design: I just imagine a more tough looking Starly, maybe some orange to replace some of the white.
Potential Competitive Role: LC Physical Sweeper with Swords Dance

Original Species: Staravia
Evolution(s): Regional Staraptor (Lv 34)
Typing: Flying/Fighting
Ability: Intimidate / Guts / Reckless (HA)
Base Stats: 55 / 75 / 50 / 25 / 40 / 95 (340 BST)
Notable Moves: Brave Bird, Close Combat, Defog, Drill Peck, Rock Slide, Sucker Punch, Swords Dance
Height: 3'3"
Weight: 42.9 lbs
Flavour/Design: I just imagine a more tough looking Staravia, maybe some orange to replace some of the white.
Potential Competitive Role: NFE Physical Wallbreaker, NFE Physical Sweeper with Swords Dance

Original Species: Staraptor
Typing: Flying/Fighting
Ability: Intimidate / Gale Wings / Reckless (HA)
Base Stats: 75 / 125 / 70 / 35 / 70 / 110 (485 BST)
Notable Moves: Brave Bird, Close Combat, Defog, Drill Peck, Head Smash, Reckless Charge, Rock Slide, Stone Edge, Sucker Punch, Swords Dance
Height: 4'3"
Weight: 62.9 lbs
Flavour/Design: I just imagine a more tough looking Staraptor, maybe some orange to replace some of the white.
Potential Competitive Role: Mid or High Tier Physical Wallbreaker with Choice Band, Mid or High Tier Physical Sweeper with Swords Dance, Choice Band, Life Orb, or Choice Scarf
Name: Reckless Charge
Type: Fighting
Category: Physical
BP: 120
PP: 5 (8)
Accuracy: 100%
Miscellaneous: Recoil, Contact
Effect: The user takes 33.33% of damage dealt to the target as recoil
Distribution: You can make a case for almost any Fighting-Type Pokémon

:sv/Shuckle:
Name: Beetell (Beetle + Shell) (Also just very punny)
Counterpart: Regional Shinx
Typing: Bug
Ability: Shell Armor / Swarm / Weak Armor (HA)
Base Stats: 55 / 35 / 60 / 20 / 20 / 20 (210 BST)
Notable Moves: Leech Life, Lunge, X-Scissor
Height: 2'11"
Weight: 128.5 lbs
Flavour/Design: A small beetle
Potential Competitive Role: IDK

Name: Stontle (Stone + Beetle)
Counterpart: Regional Luxio
Typing: Bug/Rock
Ability: Shell Armor / Rocky Payload / Rock Head (HA)
Base Stats: 75 / 70 / 80 / 20 / 40 / 20 (305 BST)
Notable Moves: Head Smash, Leech Life, Lunge, Rock Polish, Rock Slide, Stealth Rock, X-Scissor
Height: 2'11"
Weight: 128.5 lbs
Flavour/Design: A smaller, less sharp Grapincer.
Potential Competitive Role: NFE Rock Setter

Name: Grapincer (Granite + Pincer)
Counterpart: Regional Luxray
Typing: Bug/Rock
Ability: Shell Armor / Rocky Payload / Rock Head (HA)
Base Stats: 105 / 100 / 120 / 50 / 80 / 50 (505 BST)
Notable Moves: Head Smash, Leech Life, Lunge, Rock Polish, Rock Slide, Rocky Snap, Stealth Rock, Stone Edge, Swords Dance, X-Scissor
Height: 2'11"
Weight: 128.5 lbs
Flavour/Design: I am thinking it is designed like the Hardshell Beetle from Link's Awakening's Color Dungeon but with more edges and sharp points. This Pokémon is the rival of Regional Luxray, both trying to get the edge on the other.
Potential Competitive Role: Mid Tier Rock Setter, Mid Tier Physical Sweeper with Double Dance
Name: Rocky Snap
Type: Rock
Category: Physical
BP: 80
PP: 25 (48)
Accuracy: 100%
Effect: 30% to flinch the target
Miscellaneous: Bite, Contact
Distribution: Other Pokémon with rocky jaws like Tyranitar and Tyrantrum.

:sv/Butterfree:
Name: Cocight (Cocoon + Light)
Typing: Bug
Ability: Tinted Lens/ Swarm (HA)
Base Stats: 50 / 20 / 70 / 20 / 70 / 20 (250 BST)
Notable Moves: Bug Buzz, Sleep Powder
Height: 0'5"
Weight: 0.8 lbs
Flavour/Design: A little cocoon Pokémon that rolls around like a ball.
Potential Competitive Role: LC Sleep Spreader

Name: Shimmightfly (Shimmer + Light + Butterfly)
Typing: Bug/Fairy
Ability: Shining Shield / Dazzling (HA)
Base Stats: 70 / 40 / 60 / 130 / 80 / 110 (490 BST)
Notable Moves: Bug Buzz, Dazzling Gleam, Hurricane, Moonblast, Quiver Dance, Roost, Sleep Powder
Height: 1'11"
Weight: 4.8 lbs
Flavour/Design: A butterfly whose wings are made of stained glass. Lorewise, it is believed that some legendary Pokémon blessed Shimmightfly, giving it the Fairy typing and Shining Shield.
Potential Competitive Role: Low Tier Special Sweeper with Quiver Dance
Name: Shining Shield
Effect: The user is immune to Dark-Type attacks and moves that are increased by Prankster.
Distribution: Pokémon dealing with light

:sv/Bunnelby:
Name: Bunnust (Bunny + Dust)
Evolution(s): Dusunny (Lv 20)
Typing: Ground/Fairy
Ability: Fluffy / Earth Eater / Pure Power (HA)
Base Stats: 55 / 30 / 35 / 40 / 35 / 35 (230 BST)
Notable Moves: Dust Spout, Earthquake, Play Rough, Rock Slide, Shore Up, Stomping Tantrum
Height: 0'2"
Weight: 0.2 lbs
Flavour/Design: It is a cute little bunny that is made out of dust. (Dust Bunny cuteness turned up to 10)
Potential Competitive Role: LC Physical Wall, LC Physical Wallbreaker

Name: Dusunny (Dust + Bunny)
Typing: Ground/Fairy
Ability: Fluffy / Earth Eater / Pure Power (HA)
Base Stats: 105 / 55 / 85 / 60 / 75 / 60 (440 BST)
Notable Moves: Double-Edge, Dust Spout, Earthquake, Play Rough, Rock Slide, Shore Up, Stomping Tantrum, Stone Edge
Height: 0'6"
Weight: 0.8 lbs
Flavour/Design: It is a cute little bunny that is made out of dust. (Dust Bunny cuteness turned up to 10)
Potential Competitive Role: Low or Mid Tier Physical Sweeper and Wallbreaker, Low Tier Wall
Name: Dust Spout
Type: Ground
Category: Staus
BP: --
PP: 25 (48)
Accuracy: 101%
Effect: The user readies themselves at the start of the turn. If the user would be hit by an attack this turn, a burst of dust shoots out, lowering all adjacent Pokémon's Accuracy by 2 Stages.
Distribution: Pokémon dealing with dust or sand

:sv/Shinx: :sv/Luxio: :sv/Luxray:
Original Species: Shinx
Counterpart: Beetell
Evolution(s): Regional Luxio (Level Up Regional Shinx while holding a Metal Coat), Regional Luxray (Use a Fire Stone on Regional Luxio)
Typing: Fire
Ability: Flash Fire / Intimidate (HA)
Base Stats: 45 / 65 / 34 / 30 / 34 / 55 (263 BST)
Notable Moves: Flare Blitz, Swords Dance, Wild Charge
Height: 1'1"
Weight: 28.9 lbs
Flavour/Design: It is Shinx but is has fire powers instead of electric powers.
Potential Competitive Role: LC Physical Wallbreaker

Original Species: Luxio
Counterpart: Stontle
Evolution(s): Regional Luxray (Use a Fire Stone on Regional Luxio)
Typing: Fire/Steel
Ability: Flash Fire / Intimidate (HA)
Base Stats: 60 / 85 / 69 / 50 / 49 / 50 (363 BST)
Notable Moves: Flare Blitz, Iron Head, Swords Dance, Wild Charge
Height: 3'1"
Weight: 57.9 lbs
Flavour/Design: This Luxio is firey like is Shinx but has just started to get metal plating.
Potential Competitive Role: NFE Physical Wallbreaker

Original Species: Luxray
Counterpart: Grapincer
Typing: Fire/Steel
Ability: Anger Peak / Intimidate (HA)
Base Stats: 70 / 125 / 109 / 75 / 89 / 45 (523 BST)
Notable Moves: Close Combat, Flare Blitz, Iron Head, Rock Polish, Swords Dance, Titan Smash, Wild Charge
Height: 4'8"
Weight: 231.5 lbs
Flavour/Design: I imagine this looking like a fiery, heavily armored Luxray. The in lore explanation for this is that Luxray moving to this new region caused it to have to find new prey which is the first-evo of Grapincer, Beetell, which in turn evolved to resist Luxray's attacks so Luxray became metallic to crush the rocky shells of the Grapincer.
Potential Competitive Role: Mid Tier Wallbreaker with Choice Band or Assault Vest, Mid or High Tier Sweeper with Double Dance or just 1 of Swords Dance or Rock Polish
Name: Anger Peak
Effect: The user's moves gain +10 BP each time the user has been hit this battle. Max 3 hits.
Distribution: Pokémon that are known for being angry
Name: Titan Smash
Type: Steel
Category: Physical
BP: 90
PP: 10 (16)
Accuracy: 100%
Miscellaneous: Contact
Effect: This attack deals 1.2x damage on a super effective hit.
Distribution: Region Luxray, Legendary Titans, and other large Steel-Type Pokémon
 
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Rodent
Name: Kangla
Typing:
1687998053651.png

Ability: Frisk/Pickpocket H: Run Away
Base Stats: HP 67/ Atk 86/ Def 44/ SpA 37/ SpD 44/ Spe 100 (278 BST)
Notable Moves: U-Turn, Tail Slap, Snatch (Those are the only moves it can learn)
Height + Weight:
Height: 1'04"
Weight: 4.0 lb
Flavour/Design:
Kangla
The Skittish Pokemon
This small rodent uses it's long tail to stealthily grab any objects it comes across as it hides from predators. It is surprisingly opportunistic.

Based off Kangaroo Rats, Lassos, and Pick pocketers, it's tail resembles a lockpick

Name: Bandirat
Typing:
1687998053651.png
/
1687998541730.png

Ability: Frisk/Pickpocket H: Skill Link
Base Stats: HP 70/ Atk 112/ Def 54/ SpA 40/ SpD 64/ Spe 110 (450 BST)
Notable Moves: Tail Slap, Body Slam, Double Edge, Rapid Spin, Six Bullets, Bullet Punch, Iron Head, Iron Tail, Pin Missile, Bullet Seed, Scale Shot, Icicle Spear, Rock Blast, Rock Slide, Pluck, Acrobatics, Submission, Wild Charge, Aqua Tail, U-Turn, Recycle, Sucker Punch, Mach Punch, Agility, Super Fang, Hone Claws, Work Up, Roar, Spikes, Stealth Rock
Name: Six Bullets
Type:
1687999373721.png

Category: Physical
Base Points: 20
Power Points: 24
Accuracy: 100%
Miscellaneous: Non-contact move, can't hit Pokemon with Bulletproof.
Effect: Hits 2-6 times
Distribution: Signature move of Bandirat
Height + Weight:
Height: 2'07"
Weight: 6.0 lb
Flavour/Design:
Bandirat
The Thief Rat Pokemon
This rodent's tail has a special pouch that lets it store several small items, ranging from seeds to eat for later, to rocks to launch at the opponent.

Based off Kangaroo Rats, Pistols, and Bandits, it's tail resembles a western era pistol.
Potential Competitive Role: My idea for making the regional rodent competitively viable with such a low maximum BST total is to make it a hit a run styled Pokemon. Taking inspiration from sharpshooters, this Pokemon is designed to use Skill Link as it gives it amazing coverage with the likes of Icicle Spear and Rock Blast in particular, with U-Turn and great speed allowing for it to pivot easily around bad matchups. It's half Steel-typing makes up for it's terrible bulk by giving it many useful resistances plus immunity to two different sources of passive damage: poison and sandstorm.

Bug
Name: Whythr
Typing:
1688000281542.png
/
1688000290290.png

Ability: Shield Dust H: Run Away
Base Stats: HP 20/ Atk 30/ Def 20/ SpA 60/ SpD 60/ Spe 60 (230 BST)
Notable Moves: Leech Life, Astonish, Teleport, String Shot (Those are it's only moves)
Height + Weight:
Height: 1'04"
Weight: 5.0 lb
Flavour/Design:
Whythr
The Cave Grub Pokemon
It lives in dens created by it's parents, scavenging for nutrients and helplessly waiting for them to bring back food.

Based on the grubs of the Sexton, or burying beetle, which lives in a nest made out of animal carcasses.

Name: Reapebeat
Typing:
1688000281542.png
/
1688000290290.png

Ability: Swarm/Cursed Body H: Reaper
Name: Reaper
Effect: It's soul taking abilities allow it to snatch away any Ghost-type moves directed at it, making it immune to Ghost-type attacks.
Distribution: Reapebeat

Base Stats: HP 70/ Atk 50/ Def 75/ SpA 115/ SpD 105/ Spe 90 (505 BST)
Notable Moves: Bug Buzz, Shadow Ball, Hex, U-Turn, Air Slash, Hurricane, Aura Sphere, Dark Pulse, Extrasensory, Stored Power, Giga Drain, Grass Knot, Sludge Bomb, Will-o-Wisp, Agility, Nasty Plot, Calm Mind, Cosmic Power, Agility Destiny Bond, Grudge, Spite, Roost, Toxic, Toxic Spikes, Teleport

Height + Weight:
Height: 9'11"
Weight: 39.0 lb
Flavour/Design:
Reapebeat
The Reaper Beatle Pokemon
It is said to use it's hooked claws to capture lost spirits to feed its children underground.

Based on the Sexton, or the Burying Beetle, and the Grim Reaper, it has hooked front claws and it's black wings resemble a cloak.
Potential Competitive Role: Comparable to Volcarona, though it trades speed and Quiver Dance for Ghost STAB and only a normal Stealth Rock weakness. It acts as a solid set-up sweeper, using it's Bug STAB to hit the Dark types used to counter Ghosts and it's Ghost immunity thanks to Reaper let it become one of the best counters to fellow Ghost types. It is also surprisingly bulky, with some investment allowing it to safely set up even in the face of powerful special attacks.

Bird
Name: Kardibird
Typing:
1688014564362.png
/
1688014593329.png

Ability: Big Pecks H: Magic Guard
Base Stats: HP 45/ Atk 15/ Def 60/ SpA 60/ SpD 60/ Spe 20 (260 BST)
Notable Moves: Air Slash, Hurricane, Extrasensory, Signal Beam, Thunderbolt, Volt Switch, Foul Play, Roost, Teleport
Height + Weight:
Height: 1'04"
Weight: 3.4 lb
Flavour/Design:
Kardibird
The Marked Down Pokemon
This Pokemon comes in four different patterns, and tends to flock with members of a similar pattern.

Based on Cardinals and suites of cards, they have either diamond, club, spade,or heart markings.

Name: Kardisquire
Typing:
1688014564362.png
/
1688014593329.png

Ability: Big Pecks/Natural Cure H: Magic Guard
Base Stats: HP 70/ Atk 30/ Def 80/ SpA 80/ SpD 80/ Spe 40 (380 BST)
Notable Moves: Air Slash, Hurricane, Extrasensory, Psychic, Signal Beam, Flash Cannon, Power Gem, Thunderbolt, Volt Switch, Foul Play, Roost, Nasty Plot, Teleport
Height + Weight:
Height: 5'03"
Weight: 6.0 lb
Flavour/Design:
Kardisquire
The Marked Down Pokemon
This Pokemon is proud of it's marking and looks down upon it's fellow species if they don't have the same marking.

Based on Cardinals and suites of cards, they can have either diamond, club, spade, or heart markings.

Name: Kardinal
Typing:
1688014564362.png
/
1688014593329.png

Ability: Big Pecks/Natural Cure H: Magic Gaurd
Base Stats: HP 90/ Atk 60/ De 90/ SpA 120/ SpD 90/ Spe 50 (500 BST)
Notable Moves: Air Slash, Hurricane, Tempest Suite, Extrasensory, Psychic, Future Sight, Psyshock, Stored Power Signal Beam, Shadow Ball, Flash Cannon, Power Gem, Thunderbolt, Body Press, Energy Ball. Volt Switch, Thunder, Foul Play, Night Shade, Roost, Defog, Safeguard, Confuse Ray, Glare, Miracle Eye, Cosmic Power, Calm Mind, Nasty Plot, Teleport
Name: Tempest Suite
Type:
1688015923687.png

Category: Special
Base Points: 80
Power Points: 16
Accuracy: 100%
Miscellaneous: Is a Wind-based move
Effect: The user has four different forms based off the four card suites (Hearts, Clubs, Diamonds, Spades), depending on the form the secondary effect of the move will be different

Hearts: Heals for 50% of the damage dealt.
Clubs: Hits through Protect and other similiar moves like Spiky Shield
Diamonds: Will work even when the target switches out, similiar to Pursuit.
Spades: Ignores the accuracy checks and the opponent's stat changes.
Distribution: Signature move of Kardinal
Height + Weight:
Height: 5'09"
Weight: 7.9 lb
Flavour/Design:
Kardinal
The Card Bird Pokemon
Said to be a symbol of luck, it is said that holding on to one of it's feathers will give the holder good luck.

Based on Cardinals and suites of cards, they have either diamond, club, spade, or heart markings.

Potential Competitive Role: A magic guard user with some customizability. It's ability to be one of 4 forms, each changing an aspect of it's signature move, lends itself to slightly different playstyles, Body Press would likely be more viable on the Hearts form, while the Diamonds form may benefit a Calm Mind user.
 

Attachments

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Name: Condrip (Condor+Drip)
Typing: Flying/Poison
Ability: Motor Drive/Corrosive (Hidden: Guts)
Base Stats: 85/55/80/25/77/43 (385)
Notable Moves: Drill Peck, Dual Wingbeat, Gunk Blast, Sword Dance, Cross Poison, Toxic, Quick Attack, Roost, Toxic Spikes, Corrosive Gas, Brave Bird, Defog, Tailwind, U-Turn
Breeding: Amorphous/Flying
New Features:


Flavor/Design: An Andean condor with a gas guzzling motor engine on its body. To move, it uses its talons to grab the a feather which revvs up its engine.


Name: Revulture (Revolting + Vulture)
Typing: Flying/Poison
Ability: Motor Drive/Corrosive (Hidden: Guts)
Base Stats: 105/95/100/40/102/63 (505)
Notable Moves: Same as above, + Headlong Rush, Scald, Liquidation


Flavor/Design: A bigger motorized vulture, it uses smog to create its own 'scavenges'.

Potential Competitive Role: There's a lot of potential in here. Corrosion Toxic spread means no steel type walls you.

Name: Hampstring
Typing:Normal/Fight
Ability: Scrappy/Hamstring (Making Contact with enemy lowers its Speed 1 stage) (Fluffy)
Base Stats: 40/ 100 / 35 / 20 / 55 / 70 (325)
Notable Moves: Double-Edge, Close Combat, Body Slam, Bulk Up, Body Press, Low Kick, Double Hit, Crunch
Flavour/Design: Scrappy Hamster
Potential Competitive Role: Either Ghost ignore or Speed control

Name: Hampstring
Typing:Normal/Fight
Ability: Scrappy/Hamstring (Making Contact with enemy lowers its Speed 1 stage) (Fluffy)
Base Stats: 50/ 120 / 55 / 30 / 65 / 115 (460)
Notable Moves: Double-Edge, Close Combat, Body Slam, Bulk Up, Body Press, Low Kick, Double Hit, Crunch
Flavour/Design: Scrappy Hamster
Potential Competitive Role: Either Ghost ignore or Speed control but evolved

Name: Ensembin
Typing: Normal/Bug
Ability: Oh Tangled Web (When taking damage in any way puts a layer of webs up)/Costar (Dry Skin)
Base Stats: 40/20/50/40/80/25 (255)
Breeding: Bug/Humanlike
Notable Moves: Spikes, Bug Buzz, U-Turn, Roost, Defog, Hypnosis, Toxic, Toxic Spikes, Whirlwind, Iron Defense, Defend Order, Boom Burst, Calm Mind, Earth Power
Flavour/Design: A bug waiting to make it in theater/movies.
Potential Competitive Role: Webs! WEBWEBWEB! WEB. That's your job!

Name: Pestpian
Typing: Normal/Bug
Ability: Oh Tangled Web (When taking damage in any way puts a layer of webs up)/Costar (Dry Skin)
Base Stats: 55/25/70/55/100/45 (340)
Notable Moves: Spikes, Bug Buzz, U-Turn, Roost, Defog, Hypnosis, Toxic, Toxic Spikes, Whirlwind, Iron Defense, Defend Order, Boom Burst, Calm Mind, Earth Power
Flavour/Design: More of a performer now. REVEL.
Potential Competitive Role: Webs! WEBWEBWEB! WEB. That's STILL your job!

Name: Shakespest
Typing: Normal/Bug
Ability: Oh Tangled Web (When taking damage in any way puts a layer of webs up)/Costar (Dry Skin)
Base Stats: 75/55/90/75/120/65 (480)
Notable Moves: Spikes, Bug Buzz, U-Turn, Roost, Defog, Hypnosis, Toxic, Toxic Spikes, Whirlwind, Iron Defense, Defend Order, Body Press, Iron Defense, Boom Burst, Calm Mind, Earth Power
Flavour/Design: More of a performer now. REVEL.
Potential Competitive Role: Webs! WEBWEBWEB! WEB. That's REALLY STILL your job! Okay 75/90/120 defenses aren't THAT bad but your cover. Keep in mind, you cant switch in on a magic bouncer who has say spikes/sand up because if you take that damage, the spikes go down, you will start webbing as you wax poetic and suddenly you webbed YOUR OWN FIELD! And lets face it, most Bouncers dont want to face a bug type otherwise.
 
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Name: Nymphee
Typing:

Ability: Run Away / Immunity (HA)
Base Stats: 35 HP / 20 Atk / 30 Def / 45 SpA / 35 SpD / 35 Spe (200 BST)
Notable Moves: Tackle, String Shot, Bug Bite, Fairy Wind, Struggle Bug
Height + Weight: 0.3 m / 2.7 kg
Flavour/Design: Nymphee are young royal Bug Pokemon that are often found playing around Armoree and Monarchee. They learn how to be royal by watching Monarchee, imitating them and pretending to order around Armoree and other Pokemon. When frightened, they run and hide behind the Armoree that protect them. Nymphee are based on monarch butterfly caterpillars, looking kind of like Caterpie but actually cute, with little fuzzy gowns like royal children wear. They are mostly orange with black and white stripes. Their antennae form a small crown over their heads. Nymphee have a gender ratio of 75% male to 25% female, where the males have more black on their bodies while the females have more orange. Nymphee evolves into Chrysalee at level 12.
Potential Competitive Role: too weak

Name: Chrysalee
Typing:

Ability: Shed Skin / Immunity (HA)
Base Stats: 45 HP / 25 Atk / 50 Def / 50 SpA / 65 SpD / 35 Spe (270 BST)
Notable Moves: above plus Harden, Iron Defense
Height + Weight: 0.6 m / 10 kg
Flavour/Design: Chrysalee are typically seen among Armoree who protect them vigorously against attacking bird Pokemon. They mostly sit still while gathering energy to evolve. Chrysalee are chrysalises, mostly light blue-green with a single stripe across their midsections that is either black if male or orange if female. Like Nymphee, Chrysalee have a gender ratio of 75% male to 25% female. Their eyes aren't covered, so they can still see clearly, and they still have crowns formed from their antennae. Chrysalee evolve into Armoree if male or Monarchee if female, at level 20.
Potential Competitive Role: still too weak

Name: Armoree
Counterpart: Monarchee
Typing:

Ability: Battle Armor / Sharpness (HA)
Base Stats: 70 HP / 100 Atk / 100 Def / 45 SpA / 70 SpD / 65 Spe (450 BST)
Notable Moves: Lunge, Megahorn, X-Scissor, Iron Head, Iron Defense, Body Press, Leaf Blade, Night Slash, Sacred Sword, U-turn, Spikes, Toxic Spikes, Cross Poison, Gunk Shot, Toxic, Swords Dance
Height + Weight: 1.3 m / 60 kg
Flavour/Design: Armoree are the royal knights of Bug Pokemon, zealously defending their Nymphee, Chrysalee, and Monarchee with their bladed arms. They have a proud and resolute nature, and they can sometimes be seen challenging Escavalier in duels. Armoree are covered with spiky black and white armor and with two arms that have orange sword-like edges. Even their antennae crowns are armored, but due to their heavy armor, they are unable to fly. Armoree are always male.
Potential Competitive Role: Tanky Bug/Steel with Iron Defense + Body Press, can set Spikes/Toxic Spikes, Swords Dance, has Sharpness-boosted moves like X-Scissor, Sacred Sword, etc.

Name: Monarchee
Counterpart: Armoree
Typing:

Ability: Queenly Majesty / Competitive (HA)
Base Stats: 70 HP / 45 Atk / 60 Def / 100 SpA / 100 SpD / 75 Spe (450 BST)
Notable Moves: Bug Buzz, Moonblast, Moonlight, Quiver Dance, Sludge Bomb, Toxic, Hurricane, Energy Ball, Psychic, U-turn
Height + Weight: 1.2 m / 30 kg
Flavour/Design: Monarchee is the true queen of Bug Pokemon, flying over flower fields with its graceful wings. They are known for making a long yearly migration to where they were born, with thousands joining in the flight with Armoree in tow. It's unknown why they do this, as Monarchee don't allow people to follow and observe them, though it has been noted that many Nymphee can be found near their gathering places. Monarchee often fight with Vespiquen, commanding squads of Armoree to guard and battle for them. Monarchee are based on monarch butterflies, with bright orange and black wings, and they have thick body fur that looks like a royal robe. Their antennae form a crown-like shape above their heads. Monarchee are always female.
Potential Competitive Role: Quiver Dance sweeper, Queenly Majesty can prevent priority moves from taking it down while Competitive discourages Defog, Intimidate, and other status-dropping effects.

Name: Mystichick
Typing:

Ability: Frisk / Thick Fat / Own Tempo (HA)
Base Stats: 40 HP / 35 Atk / 35 Def / 60 SpA / 50 SpD / 60 Spe (280 BST)
Notable Moves: Psychic, Psyshock, Teleport, Air Slash, Hurricane, Thunder Wave, Trick, U-turn, Shadow Ball, Calm Mind, Recover
Height + Weight: 0.2 m / 3 kg
Flavour/Design: Mystichick follow Mystiquail for protection, as their wings are too small to carry them far and their psychic abilities are not yet fully developed. When hiding among dry bushes and rocks, they camouflage well with their light brown feathers. Mystichick are quail chicks, small and round and mostly running around rather than flying. They have small feather plumes on their heads, and they're all light brown with darker stripes. Mystichick evolve into Mystiquail at level 24.
Potential Competitive Role: too weak

Name: Mystiquail
Typing:

Ability: Frisk / Thick Fat / Analytic (HA)
Base Stats: 70 HP / 60 Atk / 60 Def / 105 SpA / 90 SpD / 95 Spe (480 BST)
Notable Moves: Psychic, Psyshock, Teleport, Future Sight, Reflect, Light Screen, Trick, Calm Mind, Recover, Defog, U-turn, Thunder Wave, Hurricane, Air Slash, Focus Blast, Shadow Ball, Dazzling Gleam, Mystical Fire, Thunderbolt, Power Gem
Height + Weight: 0.8 m / 18 kg
Flavour/Design: Mystiquail are more often heard than seen, hiding among the Desvegan desert brush while communicating to one another with loud calls. They use the feather plumes on their heads to focus their psychic abilities, mostly for grabbing berries off low branches to eat from safety as well as detecting danger. Their plump, round bodies and pale brown back feathers allow them to camouflage against piles of stones, using their psychic to disguise themselves further. Based on California quails, which are California's state bird, Mystiquail are mostly light brown on their backs with light blue bellies. They have black feather plumes on their heads. Females have less blue on their bellies and smaller plumes.
Potential Competitive Role: Calm Mind sweeper, Choice Specs user with Trick, Defogger, has Recover for sustain and wide coverage. Thick Fat can be used to neutralize its Ice weakness and grant it a Fire resistance, while Analytic allows it to hit faster opponents or switch ins harder.
 
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Name: Voil (Vole + Soil)
Typing:
1688020455534.png

Abilities:
Run Away / Immunity / Fur Coat (HA)
Base Stats: 65 / 35 / 35 / 25 / 55 / 45 | 260
Notable Moves: Double-Edge, Body Slam, Facade, Quick Attack, Super Fang, Sucker Punch, U-Turn, Hyper Voice, Slack Off, Work Up
Height + Weight: 0.23 m, 3.9 kg
Flavor/Design: It's a cute little vole, based primarily on the California vole. It's just an ordinary rodent so there's no much extra detail then that.
Potential Competitive Role: Yeah this isn't cutting it in LC. Bad typing, low offenses, and a shallow movepool even by the standards of the meta. Bulk is somewhat decent with Fur Coat tho.

Name: Coypuke (Coypu + Puke)
Typing:
1688022081792.png
1688022091962.png

Abilities:
Poison Touch / Pickup / Fur Coat (HA)
Base Stats: 95 / 75 / 75 / 45 / 85 / 75 | 450
Notable Moves: Voil's Movepool + Gunk Shot, Poison Jab, Poison Fang, Knock Off, Crunch, Fire Fang, Thunder Fang, Toxic
Height + Weight: 0.79 m, 37.5 kg
Flavor/Design: It's a Coypu, otherwise known as a Nutria. These rodents are known to carry very dangerous diseases like the life-threatening sepsis, which reflects in its Poison typing. Its a ravenous creature, with toxic saliva and foam coming out of its mouth, with even its teeth dipped in its own poisonous substance. Its body is quite large, yet fluffy. Its size and ability to stand on two legs makes it harder for humans to avoid these rodents then the typical squirrel or mouse.
Potential Competitive Role: Don't expect anything special, as it is an early rodent. However, I tried to give it at least some viability for the lowest tiers. As a sort of counterpart to Diggersby, I gave it Fur Coat to make up for its bad stats. Its movepool surprisingly isn't terrible on the defensive side, with options such as U-Turn, Knock Off, and Toxic. While Normal/Poison isn't the greatest defensive typing in the world, it could be a lot worse for a Normal type. It helps that it actually has reliable recovery. However, its bad Attack still sticks out, especially with an awful offensive typing. Despite access to Knock Off, Super Fang, and Toxic, its a very passive Pokemon, and thus has little to over as opposed to other defensive Pokemon of a higher power level. As such, it shouldn't be very viable for anything above NU, but I could easily see it having a niche in at least ZU.

Name: Chickairdo (Chick + Hairdo)
Typing:
1688083386788.png

Abilities:
Oblivious / Big Pecks / Unaware (HA)
Base Stats: 45 / 48 / 50 / 33 / 50 / 49 | 275
Notable Moves: Brave Bird, Dual Wingbeat, Double-Edge, Facade, Steel Wing, Air Slash, Hyper Voice, Roost, Defog
Height + Weight: 0.28 m, 1.3 kg
Flavor/Design: It's a tiny little chick with small wings and a big fluffy hairdo on top of its head! It's brown in color, yet unique enough to not be Normal type for once.
Potential Competitive Role: Stats aren't particularly high even in terms of LC, so it's probably not very good. Still Unaware and being pure Flying could give it a unique niche.

Name: Quool (Quail + Cool)
Typing:
1688083386788.png

Abilities:
Defiant / Big Pecks / Moxie (HA)
Base Stats: 64 / 76 / 64 / 56 / 64 / 60 | 384
Notable Moves: Ckickairdo’s Movepool + Knock Off, Sucker Punch, Hurricane, Swords Dance
Height + Weight: 0.62 m, 8.4 kg
Flavor/Design: A california quail with gray feathers that resemble a leather jacket. Its hair is just feathers, but appears combed and neat, but with a plume sticking out that resembles a cowlick, and black colors around the eyes that resemble sunglasses.
Potential Competitive Role: Could serve as a sweeper in NFE with Swords Dance and Moxie, but there's nothng special about it and other Pokemon can probably do its role better.

Name: Gobbald (Gobble + Bald)
Typing:
1688083386788.png

Abilities:
Oblivious / Thick Fat / Unaware (HA)
Base Stats: 117 / 98 / 75 / 65 / 75 / 65 | 495
Notable Moves: Quool’s Movepool + Body Slam, Body Press, Earthquake, Slack Off, Yawn
Height + Weight: 1.37 m, 61.3 kg
Flavor/Design: A very fat turkey with berry stains all over its face, as it has become a glutton. Its "hair" is almost entirely gone, with only a few feathers left, showing it hasn't been taken care of. It has an oblivious attitude to the world around it, only caring about its next dish and fighting those who attempt to take it away, as shown by its derpy expression and eyes.
Potential Competitive Role: Bulky Unaware wall that can provide some utility through Defog and Knock Off. Pure Flying is an extremely rare typing, so it could form a viable niche with its solid bulk. However, its movepool is quite shallow, so this Pokemon might not be worth it in OU compared to other Unaware walls, but it should be viable in at least RU or UU.

Name: Slitherfish (Slither + Silverfish)
Typing:
1688110006527.png

Abilities:
Technician / Shell Armor / Swarm (HA)
Base Stats: 36 / 52 / 48 / 30 / 42 / 28 | 236
Notable Moves: Bug Bite
Height + Weight: 0.06 m, 0.2 kg
Flavor/Design: A tiny little white silverfish with a much smaller body that is typical for them. The antennas are also much smaller. It has small icy blue eyes.
Potential Competitive Role: lol

Name: Frostfish (Frost + Fish)
Typing:
1688111069610.png
1688111080872.png

Abilities: Technician / Ice Body / Ice Scales (HA)
Base Stats: 54 / 66 / 78 / 50 / 68 / 34 | 350
Notable Moves: Slitherfish’s Movepool + Lunge, Pin Missile, Ice Shard, Icicle Crash, Spikes, I
Height + Weight: 0.32 m, 9.4 kg
Flavor/Design: The silverfish is now covered in a big icy egg, appearing as a larva that’s still growing, with its body more resembling a regular silverfish. The egg is covered in spikes!
Potential Competitive Role: NFE. Really bulky with Eviolite and Ice Scales but also it’s Bug/Ice so yeah. Doesn’t have much utility outside of Spikes either. It could run Technician with Ice Shard and Pin Missile, but it’s pretty slow for that.

Name: Spikicle (Spike + Icicle)
Typing:
1688111069610.png
1688111080872.png

Abilities:
Technician / Shell Armor / Skill Link (HA)
Base Stats: 76 / 104 / 96 / 55 / 94 / 80 | 505
Notable Moves: Frostfish’s Movepool + Megahorn, X-Scissor, Triple Axel, Icicle Crash, Knock Off, Drain Punch, Thunder Punch, Swords Dance, Bulk Up
Height + Weight: 1.64 m, 102.4 kg
Flavor/Design: A giant silverfish standing on two legs with icicle-like spikes all over its body. All of its limbs are icicle shaped. It’s overall very intimidating and scary looking, and is the result of a silverfish coming out of a spiked ice egg.
Potential Competitive Role: Yeah this is actually pretty insane for an early bug. Technician and Skill Link are both incredible abilities on a Pokémon with Pin Missile, Icicle Spear, Ice Shard, and Triple Axel. Its Attack stat by itself is not too shabby but it can boost itself with Swords Dance. It even has nice coverage in Thunder Punch or Drain Punch, However, it is still a Bug/Ice at the end of the day, so boots are mandatory, preventing it from running something like Loaded Dice or Choice Band instead, cutting into its power. Its average bulk doesn’t help its terrible defensive typing at all. Not to mention, 80 speed is very middling, making it reliant on Ice Shard. It should be balanced, perhaps a UU menace.
 
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Samtendo09

Ability: Light Power
is a Pre-Contributor
24 Hours left, so I will go on and make reviews for specific subs that got my attention, and not in a good way.

get stick bugged lol

Original Species: Bonsly (Convergent)
Name: Bugsly (Bug + Bonsly)
Typing:

Ability: Swarm/Rattled/Mimicry
Base Stats: 60/60/40/35/45/50 (BST 290)
Notable Moves: Grassy Glide, Grassy Terrain, Leech Life, Lunge, Pounce, Skitter Smack, Strength Sap, Trailblaze, U-Turn
Height + Weight: 0.4m, 4 kg
Flavour/Design: Bonsly mixed with stickbugs/other insect mimics.
Potential Competitive Role: Possibly on Terrain teams?



Original Species: Sudowoodo (Convergent)
Name: Stickowoodo (Stick + Sudowoodo)
Typing:

Ability: Swarm/Rattled/Mimicry
Base Stats: 75/105/60/45/65/60 (BST 410)
Notable Moves: First Impression, Grassy Glide, Grassy Terrain, Strength Sap, U-Turn, Wood Hammer
Height + Weight: 1m, 11 kg
Flavour/Design: Sudowoodo mixed with stickbugs/other insect mimics.
Potential Competitive Role: Terrain teams?
As much as I love the concept, we already have a stickbug Pokémon called the Stickler + Woodensect line from the Brazdo region, which are also Bug / Grass. You may want to replace Grass by something else, like how the original Sudowoodo line looks like a tree but really aren’t trees, hence no Grass-type for them.

Name: Peptini(Pepsini + Teeny)
Typing:
1687861959837.png

Ability: Swarm / Compound Eyes / Poison Touch
Base Stats: 50 / 80 / 60 / 40 / 60 / 85 | 375
Height + Weight: 0.5m, 0.5 kg
Flavour/Design: a tarantula hawk larva with some elements of the adult form.

Name: Cazadire (Cazador + Dire)
Typing:
1687861959837.png

Ability: Swarm / Venomous / Poison Touch
Base Stats: 60 / 105 / 80 / 55 / 70 / 125 | 495
Notable Moves: U-Turn, Leech Life, Poison Jab, Gunk Shot, Fell Stinger, Superpower, Drill Run, Acrobatics, Dual Wingbeat, Roost, Defog
Height + Weight: 1.7m, 26kg
Flavour/Design:
1687862532213.png
For the uninitiated the cazador is an enemy from fallout new vegas that is simply the worst. It will kill you, you cannot win, just give up. They are mutated tarantula hawks that are best known for having POISON WORSE THAN A GIANT MUTANT SCORPION. Also IRL Tarantula Hawks are fucking terrifying, not to humans, but as the name implies they hunt tarantulas, but wait it gets worse. Not only do they hunt Tarantulas they lay their goddamn eggs in them and the larvae pops out of the LIVING TARANTULA like a goddamn chest burster. Yeah perfect bug type mon right here.
New Things: Venomous is an ability that makes it changes any poison effects on this pokemon's moves to bad poison/toxic poison.
Potential Competitive Role: A fast physical sweeper that makes loves poisoning things.
Nothing wrong with the submission, just pointing out that you should indicate what Venomous do. Never mind I didn’t double-checked the New Things, my bad!

Phazing moves with neutral priorty will be both uncompetitive and massively annoying to deal against, since not a lot of Pokémon weigth over 150 lbs. Either make it a negative priority move (and increase Accuracy to compensate) or rework it.

Your Regional Staraptor’s Fighting / Flying and Guts alongside high Attack and Speed makes it almost impossible to wall and makes revenge kill a risky business like no tomorrow. You would want to replace Guts by another Ability if you want to be allowed.

Dusunny being bulkier than Azumarill and having better offensive typing in Ground / Fairy would make it absurd to deal with. While easy to revenge kill due to low Speed, no defensive Pokémon except Fairy-resisting Flying ones would be able to deal with it.

Just in case, you want to specify where the Beetell comes from (either Brazado or Loria), otherwise I will have a hard time to find it.

Anger Peak as an Ability could run into similar issue to Rage Fist as a move, but since it’s only 10 BP and up to five, maybe limiting to two or three would make it more reasonable to deal with.

Titan Smash’s bonus is both situational yet overkill, making a death throes for any Rock-type Pokémon, including those that just take neutral damage to Steel moves. Making it so it simply deals 1.2x more damage on Super Effective hit and perhaps reducing it’s BP would make it more bearable.

You’d want to ask for feedback in the Discord server, available via a link in the original post at page 1. You tend to underestimate your submissions’ potential impacts from the look of it.

Name: Kardinal
Typing:
1688014564362.png
/
1688014593329.png

Ability: Big Pecks/Natural Cure H: Magic Gaurd
Base Stats: HP 90/ Atk 60/ De 90/ SpA 120/ SpD 90/ Spe 50 (500 BST)
Notable Moves: Air Slash, Hurricane, Tempest Suite, Extrasensory, Psychic, Future Sight, Psyshock, Stored Power Signal Beam, Shadow Ball, Flash Cannon, Power Gem, Thunderbolt, Body Press, Energy Ball. Volt Switch, Thunder, Foul Play, Night Shade, Roost, Defog, Safeguard, Confuse Ray, Glare, Miracle Eye, Cosmic Power, Calm Mind, Nasty Plot, Teleport
Name: Tempest Suite
Type:
1688015923687.png

Category: Special
Base Points: 90
Power Points: 16
Accuracy: 100%
Miscellaneous: Is a Wind-based move
Effect: The user has four different forms based off the four card suites (Hearts, Clubs, Diamonds, Spades), depending on the form the secondary effect of the move will be different

Hearts: Increases the user's Defense by 1 stage after use.
Clubs: Hits through Protect
Diamonds: They raise the user's Sp Defense by 1 stage after use.
Spades: Ignores the accuracy checks and the opponent's stat changes.
Distribution: Signature move of Kardinal
Height + Weight:
Height: 5'09"
Weight: 7.9 lb
Flavour/Design:
Kardinal
The Card Bird Pokemon
Said to be a symbol of luck, it is said that holding on to one of it's feathers will give the holder good luck.

Based on Cardinals and suites of cards, they have either diamond, club, spade, or heart markings.

Potential Competitive Role: A magic guard user with some customizability. It's ability to be one of 4 forms, each changing an aspect of it's signature move, lends itself to slightly different playstyles, Body Press would likely be more viable on the Hearts form, while the Diamonds form may benefit a Calm Mind user.
The combination of Magic Guard + Cosmic Power + Calm Mind + Stored Power alongside the boost from either Hearts or Diamonds via Tempest Suite alongside high Special Attack doesn’t tell good faith on me, as only phazing could stop it from going rampant if it manages to keep the pressure. I’d advice to remove Cosmic Power and rework the Hearts and Diamonds Tempest Suite effects so that it’s easier to revenge kill.

Everything else are fine for submission. If you’d think something else could be too powerful for OU, let me know ASAP.
 
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24 Hours left, so I will go on and make reviews for specific subs that got my attention, and not in a good way.


As much as I love the concept, we already have a stickbug Pokémon called the Stickler + Woodensect line from the Brazdo region, which are also Bug / Grass. You may want to replace Grass by something else, like how the original Sudowoodo line looks like a tree but really aren’t trees, hence no Grass-type for them.


Nothing wrong with the submission, just pointing out that you should indicate what Venomous do.


Phazing moves with neutral priorty will be both uncompetitive and massively annoying to deal against, since not a lot of Pokémon weigth over 150 lbs. Either make it a negative priority move (and increase Accuracy to compensate) or rework it.

Your Regional Staraptor’s Fighting / Flying and Guts alongside high Attack and Speed makes it almost impossible to wall and makes revenge kill a risky business like no tomorrow. You would want to replace Guts by another Ability if you want to be allowed.

Dusunny being bulkier than Azumarill and having better offensive typing in Ground / Fairy would make it absurd to deal with. While easy to revenge kill due to low Speed, no defensive Pokémon except Fairy-resisting Flying ones would be able to deal with it.

Just in case, you want to specify where the Beetell comes from (either Brazado or Loria), otherwise I will have a hard time to find it.

Anger Peak as an Ability could run into similar issue to Rage Fist as a move, but since it’s only 10 BP and up to five, maybe limiting to two or three would make it more reasonable to deal with.

Titan Smash’s bonus is both situational yet overkill, making a death throes for any Rock-type Pokémon, including those that just take neutral damage to Steel moves. Making it so it simply deals 1.2x more damage on Super Effective hit and perhaps reducing it’s BP would make it more bearable.

You’d want to ask for feedback in the Discord server, available via a link in the original post at page 1. You tend to underestimate your submissions’ potential impacts from the look of it.


The combination of Magic Guard + Cosmic Power + Calm Mind + Stored Power alongside the boost from either Hearts or Diamonds via Tempest Suite alongside high Special Attack doesn’t tell good faith on me, as only phazing could stop it from going rampant if it manages to keep the pressure. I’d advice to remove Cosmic Power and rework the Hearts and Diamonds Tempest Suite effects so that it’s easier to revenge kill.

Everything else are fine for submission. If you’d think something else could be too powerful for OU, let me know ASAP.
Ok I made Tempest Suit Hearts effect basically Flying-type Giga Drain, and the Diamonds effect now works like Flying-type Pursuit as it can hit Pokemon when they switch out. I also nerfed its base power to 80 to make it more balanced to compesate.
 
As much as I love the concept, we already have a stickbug Pokémon called the Stickler + Woodensect line from the Brazdo region, which are also Bug / Grass. You may want to replace Grass by something else, like how the original Sudowoodo line looks like a tree but really aren’t trees, hence no Grass-type for them.
Trimmed the Grass typing and deleted some of its movepool (though kept some grass moves to keep the flavor).
 
Phasing moves with neutral priorty will be both uncompetitive and massively annoying to deal against, since not a lot of Pokémon weigth over 150 lbs. Either make it a negative priority move (and increase Accuracy to compensate) or rework it.
Tornado's effect has been changed to flinch instead of phase.

Your Regional Staraptor’s Fighting / Flying and Guts alongside high Attack and Speed makes it almost impossible to wall and makes revenge kill a risky business like no tomorrow. You would want to replace Guts by another Ability if you want to be allowed.
Guts on Staraptor has been replaced with Gale Wings. With Staraptor either needing to not run offensive items (Needing Boots to avoid rocks), high base power attacks (As all but CC, which isn't boosted by Gale Wings, cause recoil), and having to either come in after one of your mons is K.O.ed or a slow pivot, I believe Staraptor probably can't abuse this ability to as great of heights as Guts.

Dusunny being bulkier than Azumarill and having better offensive typing in Ground / Fairy would make it absurd to deal with. While easy to revenge kill due to low Speed, no defensive Pokémon except Fairy-resisting Flying ones would be able to deal with it.
Stats have been nerfed so weaken Dusunny's destructive potential verves Walls.

Anger Peak as an Ability could run into similar issue to Rage Fist as a move, but since it’s only 10 BP and up to five, maybe limiting to two or three would make it more reasonable to deal with.
Limited to a max of 3

Titan Smash’s bonus is both situational yet overkill, making a death throes for any Rock-type Pokémon, including those that just take neutral damage to Steel moves. Making it so it simply deals 1.2x more damage on Super Effective hit and perhaps reducing it’s BP would make it more bearable.
90 BP and 1.2x on super effective now
 

Bloopyghost

guging
is a Pre-Contributor

Pokémon: Crickax
Typing:

Stats: 45 HP / 45 Atk / 45 Def / 25 SpA / 25 SpD / 25 Spe / 210 BST
Abilities: Compound Eyes / Tough Claws | Sand Rush
Movepool: Bug Bite, Bug Buzz, Bulldoze, Dig, Earth Power, Earthquake, Endure, Facade, False Swipe, First Impression, Fury Cutter, Fury Swipes, Hone Claws, Leech Life, Metal Claw, Mud Slap, Night Slash, Pounce, Protect, Rest, Rock Slide, Rock Tomb, Sand Attack, Sandstorm, Scratch, Screech, Skitter Smack, Sleep Talk, Smack Down, Stealth Rock, Struggle Bug, Substitute, Sunny Day, Take Down, Trailblaze, U-Turn, X-Scissor
Weight: 1.0 kg
Flavor: Mole cricket. Crickax is seen as a pest in Desvega since its burrowing habits can damage crops and property. Name is a portmanteau of "cricket" and "pickaxe."
Height: 0.2 m

Pokémon: Prospecket
Typing:

Stats: 80 HP / 120 Atk / 120 Def / 40 SpA / 50 SpD / 40 Spe / 450 BST
Abilities: Compound Eyes / Tough Claws | Sand Rush
Movepool: Body Press, Brick Break, Bug Bite, Bug Buzz, Bulldoze, Close Combat, Dig, Earth Power, Earthquake, Endure, Facade, False Swipe, First Impression, Fissure, Fury Cutter, Fury Swipes, Giga Impact, Headlong Rush, Heavy Slam, High Horsepower, Hone Claws, Hyper Beam, Iron Head, Leech Life, Lunge, Metal Claw, Mud Slap, Night Slash, Pounce, Protect, Power Gem, Rest, Rock Slide, Rock Tomb, Sand Attack, Sandstorm, Scratch, Screech, Skitter Smack, Slash, Sleep Talk, Smack Down, Smart Strike, Stealth Rock, Stomping Tantrum, Stone Edge, Struggle Bug, Substitute, Sunny Day, Take Down, Trailblaze, U-Turn, X-Scissor
Weight: 84.8 kg
Flavor: Bigger mole cricket. Prospecket paves elaborate tunnels deep underground to search for veins of ore to eat. Maybe it's orange and black to evoke a construction vehicle. Name is a portmanteau of "prospector" and "cricket."
Role: Straightforward physical tank with funky typing. Does numbers with Tough Claws Headlong Rush. Deal and heal with Leech Life or smack stuff with FImp.
Height: 1.1 m

Pokémon: Flumi
Typing:

Stats: 45 HP / 65 Atk / 40 Def / 35 SpA / 35 SpD / 70 Spe / 290 BST
Abilities: Illuminate / Lightning Rod | Analytic
Movepool: Agility, Aqua Tail, Baby-Doll Eyes, Baton Pass, Bite, Body Slam, Charge Beam, Copycat, Covet, Crunch, Dazzling Gleam, Dig, Endure, Facade, Fire Fang, Fury Swipes, Growl, Helping Hand, Ice Fang, Iron Tail, Knock Off, Last Resort, Misty Terrain, Moonblast, Mud Slap, Play Rough, Protect, Psychic Fangs, Rain Dance, Rest, Shock Wave, Sleep Talk, Stomping Tantrum, Substitute, Sunny Day, Tackle, Tail Slap, Tail Whip, Take Down, Thunder Fang, Thunder Wave, Tickle, Trailblaze, U-Turn, Will-O-Wisp, Work Up
Weight: 0.7 kg
Flavor: A ringtail, which is a nocturnal mammal in the same family as the raccoon. The ringtail was once tamed by gold miners so that they could catch rats and other vermin in the miners' quarters, which is why ringtails are sometimes known as miner's cats. The idea with Flumi is that it does help miners in Desvega, and not just with rogue Rattata. Flumi's eyes shine brightly in the dark, which is an adaptation for hunting prey at night. Desvegan miners however, found Flumi's glowing eyes to be helpful for exploring caves, so Flumi are now often found in mining towns. Flumi sometimes even hang upside down by their tails to rest, acting as natural lanterns. Name is a portmanteau of "fluff" and "luminous."
Height: 0.3 m

Pokémon: Luminifur
Typing:

Stats: 75 HP / 95 Atk / 75 Def / 60 SpA / 60 SpD / 120 Spe / 485 BST
Abilities: Illuminate / Lightning Rod | Analytic
Movepool: Agility, Aqua Tail, Baby-Doll Eyes, Baton Pass, Bite, Body Slam, Charge Beam, Copycat, Covet, Crunch, Dazzling Gleam, Dig, Endure, Facade, Fire Fang, Fury Swipes, Giga Impact, Growl, Helping Hand, Hyper Beam, Ice Fang, Iron Tail, Knock Off, Last Resort, Misty Terrain, Moonblast, Mud Slap, Play Rough, Pounce, Power Gem, Power Whip, Protect, Psychic Fangs, Rain Dance, Rest, Shock Wave, Sleep Talk, Stomping Tantrum, Substitute, Sunny Day, Tackle, Tail Slap, Tail Whip, Take Down, Thunder Fang, Thunder Wave, Tickle, Trailblaze, U-Turn, Will-O-Wisp, Work Up
Weight: 35.5 kg
Flavor: Bigger ringtail, now with a huge tail twice its length. Luminifur's tail glows in a variety of colors, with the end being especially bright. Groups of Luminifur use their tails like flashlights, and will signal to each other by waving and flashing different patterns. Luminifur will gladly help out miners in their excavations, as long as they get food or shiny objects for their troubles. Name is a portmanteau of "luminiferous" and "fur."
Role: Fast physical Fairy. Despite its average Atk, Play Rough + Knock + Stomping is a tough combo to find consistent switch-ins for which is further bolstered by Analytic.
Height: 1.9 m
 
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Samtendo09

Ability: Light Power
is a Pre-Contributor
Considering that activities are low right now, I will immediately open the voting slate.

For each category, you can vote up to five submissions as usual, and the order matter.

You will only be able to self-vote one of your submissions if you vote for at least another user’s submission. Such self-vote cannot be put in first.

In the unlikely case of a tie of two submissions of the same category and one of them aren’t counterparts, both will be winners of that category. That said, if there are three or more, or one of the submissions is a pair of counterparts, a tie-breaker vote take place during the next submission slate for 24 hours, with the top one or tied top two being winner once 24 hours passed. This is to avoid putting in too many winners of specific “in-game niche”, in this game, early route mons.

EDIT! Your dum-dum host realized that the previous “order don’t matter” would end up too many winners due to the number of submissions per category. See post #149 for the quick update.
 
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Rodent/Normal:

Quipmunk Line (PokePoindexter)
Quillent Line (SV)
Kangarat Line (Totally_Odette)
Kangla Line (Glubbfubb)
Toadally Line (Sigilyph Bro)

Flying:

Kardibird Line (Glubbfubb)
Veloxity Line (anaconja)
Condrip Line (Dilasc)
Breezling Line (Sunsteel Smash)
Fuzzifoul Line (Revenge of Depressed Gay)



Bug:

Slitherfish Line (Loginator)
Largio Line (anaconja)
Desvegan Weedle Line (Beebos)
Whythr Line (Glubbfubb)
Tarchop Line (Sigilyph Bro)




Mammal:

Ohmadillo (PokePoindexter)
Pichat (Samtendo09)
Flumi (Bloopyghost)
Ovisset Line (anaconja)
Bunnust Line (Sunsteel Smash)
 
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EDIT: Now in order

Normal/Rodent:
Samtendo09
Sunsteel Smash
G-Luke
Sigilyph Bro
anaconja

Flying:
anaconja
Revenge of Depressed Gay
Emergence (SV)
Loginator
Dilasc

Bug:
RedwoodRogue
Emergence (SV)
Loginator
Bloopyghost
flareth13

Mammal:
Samtendo09
PokePoindexter
Bloopyghost
 
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Samtendo09

Ability: Light Power
is a Pre-Contributor
Ooookay, since yours truly realized that the way the voting phase work here wouldn’t work after having some second thought…

Voting order will now matters. Same rules as the slates prior, but for each category instead of throughout obviously. SV cannot be put in first place obviously.

If you really want a specific submission per category to win, now is the time to put them on top just in case.

Rodent/Normal:
Quipmunk Line (PokePoindexter)
Kangarat Line (Totally_Odette)
Quillent Line (flareth13)
Kangla Line (Glubbfubb)
Toadally Line (Sigilyph Bro)

Flying:
Kardibird Line (Glubbfub)
Condrip Line (Dilasc)
Veloxity Line (anaconja)
Breezling Line (Sunsteel Smash)
Fuzzifoul Line (Revenge of Depressed Gay)

Bug:
Desvegan Weedle Line (Beebos)
Largio Line (anaconja)
Whythr Line (Glubbfubb)
Slitherfish Line (Loginator)
Tarchop Line (Sigilyph Bro)

Mammal:
Flumi (Bloopyghost)
Pichat (SV)
Ovisset Line (anaconja)
Ohmadillo (PokePoindexter)
Bunnust Line (Sunsteel Smash)
 
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Rodent/Normal:
G-Luke
Loginator (sv)
Sigilyph Bro
flareth13
Totally_Odette

Flying:
flareth13
Loginator (sv)
Samtendo09
anaconja
Emergence

Bug:
Emergence
Loginator (sv)
Totally_Odette
anaconja
Glubbfubb

Mammal:
Bloopyghost
Samtendo09
Sigilyph Bro
PokePoindexter
anaconja
 

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