1. Imposter Ditto is not releasedditto choice scarf
hidden power fire.
this ditto is made to kill venosure in the sun. and we all know how hard that is
2. Setting a HP for Ditto is hardly creative, just sayin
1. Imposter Ditto is not releasedditto choice scarf
hidden power fire.
this ditto is made to kill venosure in the sun. and we all know how hard that is
Not that Dragonite can do much to you either. It can't break your Sub with Dragon Tail and Sub blocks Dragonite's Twave. Eventually you'll get a crit.Would V-Create 2HKO dragon-types like Dragonite? I can't see it doing much to the SubShuffle set.
Not quite right, as while Latios has a higher Special Attack stat, in practice Hydreigon's is almost always more powerful due to people's common nature choice; Latios is almost required to run Timid, while most Hydreigon settle into their awkward Speed tier and go with Modest. This leads to Latios having 359 SpA (with a perfect IV, but most run HP Fire which reduces it to 358), and Hydreigon having 383 SpA, thus making Hydreigon's stronger.For the teammates section, wouldn't Latios be better, as he has a stronger Draco Meteor? The only thing Hydreigon has over Latios is U-Turn (and Fire Blast/Dark Pulse), so you might as well use it.
Finally, a way to use Swagger! But yeah passive damage will be the end of you and you're gonna get hurt on the switch. Looks like it would function better if it were behind a sub. Also, you pretty much have to use T-Wave first so they don't outspeed. Ground types will also be laughing at you.Ok, so the general consensus is that Unaware Clefable is largely inferior to Magic Guard Clefable for 2 reasons:
A) Its Magic Guard, therefore it’s awesome.
B) Unaware is incompatible with most of Clefables useful moves like Wish, Softboiled, etc.
However, I realised that Unaware may be useful in a certain set that isn’t outclassed by Magic Guard. I tinkered with it and the more I played with it the more I realised it was an excellent strategy and wondered how in the hell it hasn’t become more popular, or even recognised. It does have its limitations (every single moveset under the sun does as well) but I honestly think that it has extreme viability in the metagame.
Clefable @Leftovers
Bold
252HP|240Def|16SpD
-Swagger
-Protect
-Thunder Wave
-Cosmic Power
Swagger + Unaware is BEASTLY, boosting the opponents attack and causing confusion so they do massive amounts of damage to themselves, but only strike Clefable with whatever their base attack is. Thunder Wave adds to the madness and allows Clefable to get a Swagger in first so the opponent has less of a chance of attacking. Protect is to rack up Leftovers recovery and Cosmic Power is to boost Clefables defences to huge levels after a few turns.
I have logs of how effective this thing is, and I didn’t cherry pick the best ones either. There were many, many battles after which I had forgot to save the logs that I could have kicked myself. These are simply some of the logs I remembered to save.
Note: This was before I added in Cosmic Power + Changed the EV's to make it more physically bulky. I was running Toxic instead of Twave as well but then I realised it struggled against Steels so I switched shortly after.
The foe's Jirachi restored a little HP using its Leftovers!
abq sent out Clefable!
Start of turn 5
Clefable used Swagger!
The foe's Jirachi's Attack sharply rose!
The foe's Jirachi became confused!
The foe's Jirachi is confused!
It hurt itself in its confusion!
The foe's Jirachi lost 15% of its health!
The foe's Jirachi restored a little HP using its Leftovers!
Start of turn 6
Clefable used Cosmic Power!
Clefable's Defense rose!
Clefable's Sp. Def. rose!
The foe's Jirachi is confused!
The foe's Jirachi is paralyzed! It can't move!
The foe's Jirachi restored a little HP using its Leftovers!
Start of turn 7
Clefable used Swagger!
The foe's Jirachi's Attack sharply rose!
The foe's Jirachi is already confused.
The foe's Jirachi is confused!
It hurt itself in its confusion!
The foe's Jirachi lost 23% of its health!
The foe's Jirachi restored a little HP using its Leftovers!
Start of turn 8
Clefable used Protect!
Clefable protected itself!
The foe's Jirachi snapped out its confusion!
The foe's Jirachi used Stealth Rock!
Pointed stones float in the air around abq's team!
The foe's Jirachi restored a little HP using its Leftovers!
Start of turn 9
Clefable used Swagger!
The foe's Jirachi's Attack sharply rose!
The foe's Jirachi became confused!
The foe's Jirachi is confused!
It hurt itself in its confusion!
The foe's Jirachi lost 32% of its health!
The foe's Jirachi restored a little HP using its Leftovers!
Start of turn 10
Clefable used Protect!
Clefable protected itself!
The foe's Jirachi is confused!
The foe's Jirachi used Wish!
The foe's Jirachi restored a little HP using its Leftovers!
Start of turn 11
Jesuschristi called Jirachi back!
Jesuschristi sent out Terrakion! (Terakion)
Clefable used Swagger!
The foe's Terrakion's Attack sharply rose!
The foe's Terrakion became confused!
Jirachi's wish came true!
Start of turn 12
Clefable used Protect!
Clefable protected itself!
The foe's Terrakion is confused!
It hurt itself in its confusion!
The foe's Terrakion lost 35% of its health!
Start of turn 13
The foe's Terrakion is confused!
It hurt itself in its confusion!
The foe's Terrakion lost 36% of its health!
Clefable used Swagger!
The foe's Terrakion's Attack sharply rose!
The foe's Terrakion is already confused.
Start of turn 14
Clefable used Protect!
Clefable protected itself!
The foe's Terrakion snapped out its confusion!
The foe's Terrakion used Close Combat!
Clefable protected itself!
Start of turn 15
The foe's Terrakion used Close Combat!
It's super effective!
Clefable lost 332 HP! (84% of its health)
The foe's Terrakion's Defense fell!
The foe's Terrakion's Sp. Def. fell!
Clefable used Swagger!
The foe's Terrakion's Attack sharply rose!
The foe's Terrakion became confused!
Clefable restored a little HP using its Leftovers!
Start of turn 16
Clefable used Protect!
Clefable protected itself!
The foe's Terrakion is confused!
The foe's Terrakion used Close Combat!
Clefable protected itself!
Clefable restored a little HP using its Leftovers!
Start of turn 17
Clefable used Protect!
Clefable protected itself!
The foe's Terrakion is confused!
It hurt itself in its confusion!
The foe's Terrakion lost 28% of its health!
The foe's Terrakion fainted!
Clefable restored a little HP using its Leftovers!
Jesuschristi sent out Heatran!
The foe's Heatran is floating on a balloon!
Start of turn 18
The foe's Heatran used Fire Blast!
Clefable lost 130 HP! (32% of its health)
Clefable used Swagger!
The foe's Heatran's Attack sharply rose!
The foe's Heatran became confused!
Clefable restored a little HP using its Leftovers!
Jesuschristi: nooooooooooooo
abq: It's good isn't it?
Start of turn 19
Jesuschristi called Heatran back!
Jesuschristi sent out Genesect! (Genosekuto)
The foe's Genesect's Download activates!
The foe's Genesect's Attack rose!
Clefable used Protect!
But it failed!
Clefable restored a little HP using its Leftovers!
Start of turn 20
Clefable used Protect!
Clefable protected itself!
The foe's Genesect used U-turn!
Clefable protected itself!
Clefable restored a little HP using its Leftovers!
Jesuschristi: i want to kill it
Start of turn 21
abq called Clefable back!
abq sent out Rotom-H!
Pointed stones dug into Rotom-H!
Note: Current spread and set. It takes on a Landorus and Cobalion.
abq sent out Clefable!
The foe's Lanturn used Surf!
Clefable lost 111 HP! (28% of its health)
Clefable restored a little HP using its Leftovers!
Start of turn 5
The foe's Lanturn used Volt Change!
Clefable lost 87 HP! (22% of its health)
æœ€æ„›ä½ çš„äººæ˜¯æˆ‘ called Lanturn back!
æœ€æ„›ä½ çš„äººæ˜¯æˆ‘ sent out Cobalion! (Kobaruon)
Clefable used Swagger!
The foe's Cobalion's Attack sharply rose!
The foe's Cobalion became confused!
Clefable restored a little HP using its Leftovers!
Start of turn 6
The foe's Cobalion is confused!
It hurt itself in its confusion!
The foe's Cobalion lost 18% of its health!
Clefable used Thunder Wave!
The foe's Cobalion is paralyzed! It may be unable to move!
Clefable restored a little HP using its Leftovers!
The foe's Cobalion restored a little HP using its Leftovers!
Start of turn 7
Clefable used Cosmic Power!
Clefable's Defense rose!
Clefable's Sp. Def. rose!
The foe's Cobalion snapped out its confusion!
The foe's Cobalion is paralyzed! It can't move!
Clefable restored a little HP using its Leftovers!
The foe's Cobalion restored a little HP using its Leftovers!
Start of turn 8
Clefable used Swagger!
The foe's Cobalion's Attack sharply rose!
The foe's Cobalion became confused!
The foe's Cobalion is confused!
It hurt itself in its confusion!
The foe's Cobalion lost 22% of its health!
Clefable restored a little HP using its Leftovers!
The foe's Cobalion restored a little HP using its Leftovers!
Start of turn 9
Clefable used Cosmic Power!
Clefable's Defense rose!
Clefable's Sp. Def. rose!
The foe's Cobalion snapped out its confusion!
The foe's Cobalion is paralyzed! It can't move!
Clefable restored a little HP using its Leftovers!
The foe's Cobalion restored a little HP using its Leftovers!
Start of turn 10
Clefable used Swagger!
The attack of Clefable missed!
The foe's Cobalion used Close Combat!
It's super effective!
Clefable lost 152 HP! (38% of its health)
The foe's Cobalion's Defense fell!
The foe's Cobalion's Sp. Def. fell!
Clefable restored a little HP using its Leftovers!
The foe's Cobalion restored a little HP using its Leftovers!
Start of turn 11
Clefable used Protect!
Clefable protected itself!
The foe's Cobalion is paralyzed! It can't move!
Clefable restored a little HP using its Leftovers!
The foe's Cobalion restored a little HP using its Leftovers!
Start of turn 12
Clefable used Swagger!
The foe's Cobalion's Attack sharply rose!
The foe's Cobalion became confused!
The foe's Cobalion is confused!
It hurt itself in its confusion!
The foe's Cobalion lost 47% of its health!
Clefable restored a little HP using its Leftovers!
The foe's Cobalion restored a little HP using its Leftovers!
Start of turn 13
Clefable used Cosmic Power!
Clefable's Defense rose!
Clefable's Sp. Def. rose!
The foe's Cobalion is confused!
It hurt itself in its confusion!
The foe's Cobalion lost 50% of its health!
Clefable restored a little HP using its Leftovers!
The foe's Cobalion restored a little HP using its Leftovers!
Start of turn 14
Clefable used Cosmic Power!
Clefable's Defense rose!
Clefable's Sp. Def. rose!
The foe's Cobalion is confused!
The foe's Cobalion used Close Combat!
It's super effective!
Clefable lost 104 HP! (26% of its health)
The foe's Cobalion's Defense fell!
The foe's Cobalion's Sp. Def. fell!
Clefable restored a little HP using its Leftovers!
The foe's Cobalion restored a little HP using its Leftovers!
Start of turn 15
Clefable used Protect!
Clefable protected itself!
The foe's Cobalion is confused!
The foe's Cobalion is paralyzed! It can't move!
Clefable restored a little HP using its Leftovers!
The foe's Cobalion restored a little HP using its Leftovers!
Start of turn 16
Clefable used Protect!
Clefable protected itself!
The foe's Cobalion snapped out its confusion!
The foe's Cobalion used Close Combat!
Clefable protected itself!
Clefable restored a little HP using its Leftovers!
The foe's Cobalion restored a little HP using its Leftovers!
Start of turn 17
Clefable used Swagger!
The foe's Cobalion became confused!
The foe's Cobalion is confused!
It hurt itself in its confusion!
The foe's Cobalion lost 28% of its health!
The foe's Cobalion fainted!
Clefable restored a little HP using its Leftovers!
æœ€æ„›ä½ çš„äººæ˜¯æˆ‘ sent out Genesect! (Genosekuto)
The foe's Genesect's Download activates!
The foe's Genesect's Sp. Att. rose!
Start of turn 18
The foe's Genesect used U-turn!
Clefable lost 30 HP! (7% of its health)
æœ€æ„›ä½ çš„äººæ˜¯æˆ‘ called Genesect back!
æœ€æ„›ä½ çš„äººæ˜¯æˆ‘ sent out Landorus! (Randorosu)
Clefable used Swagger!
The foe's Landorus's Attack sharply rose!
The foe's Landorus became confused!
Clefable restored a little HP using its Leftovers!
Start of turn 19
æœ€æ„›ä½ çš„äººæ˜¯æˆ‘ called Landorus back!
æœ€æ„›ä½ çš„äººæ˜¯æˆ‘ sent out Infernape!
Clefable used Protect!
But it failed!
Clefable restored a little HP using its Leftovers!
Start of turn 20
The foe's Infernape used Close Combat!
It's super effective!
Clefable lost 120 HP! (30% of its health)
The foe's Infernape's Defense fell!
The foe's Infernape's Sp. Def. fell!
Clefable used Swagger!
The foe's Infernape's Attack sharply rose!
The foe's Infernape became confused!
Clefable restored a little HP using its Leftovers!
Start of turn 21
Clefable used Protect!
Clefable protected itself!
The foe's Infernape is confused!
The foe's Infernape used Close Combat!
Clefable protected itself!
Clefable restored a little HP using its Leftovers!
Start of turn 22
Clefable used Protect!
But it failed!
The foe's Infernape is confused!
It hurt itself in its confusion!
The foe's Infernape lost 53% of its health!
Clefable restored a little HP using its Leftovers!
Start of turn 23
The foe's Infernape is confused!
It hurt itself in its confusion!
The foe's Infernape lost 46% of its health!
The foe's Infernape fainted!
Clefable used Cosmic Power!
Clefable's Defense rose!
Clefable's Sp. Def. rose!
Clefable restored a little HP using its Leftovers!
æœ€æ„›ä½ çš„äººæ˜¯æˆ‘ sent out Landorus! (Randorosu)
Start of turn 24
The foe's Landorus used Focus Blast!
It's super effective!
Clefable lost 146 HP! (37% of its health)
Clefable used Swagger!
The foe's Landorus's Attack sharply rose!
The foe's Landorus became confused!
Clefable restored a little HP using its Leftovers!
Start of turn 25
Clefable used Protect!
Clefable protected itself!
The foe's Landorus is confused!
It hurt itself in its confusion!
The foe's Landorus lost 31% of its health!
Clefable restored a little HP using its Leftovers!
Start of turn 26
Clefable used Protect!
Clefable protected itself!
The foe's Landorus snapped out its confusion!
The foe's Landorus used Focus Blast!
The attack of the foe's Landorus missed!
Clefable restored a little HP using its Leftovers!
Start of turn 27
The foe's Landorus used Focus Blast!
It's super effective!
Clefable lost 154 HP! (39% of its health)
Clefable used Swagger!
The foe's Landorus's Attack sharply rose!
The foe's Landorus became confused!
Clefable restored a little HP using its Leftovers!
Start of turn 28
Clefable used Protect!
Clefable protected itself!
The foe's Landorus is confused!
The foe's Landorus used Focus Blast!
Clefable protected itself!
Clefable restored a little HP using its Leftovers!
Start of turn 29
Clefable used Protect!
Clefable protected itself!
The foe's Landorus is confused!
The foe's Landorus used Focus Blast!
Clefable protected itself!
Clefable restored a little HP using its Leftovers!
Start of turn 30
The foe's Landorus is confused!
The foe's Landorus used Focus Blast!
It's super effective!
Clefable lost 114 HP! (28% of its health)
Clefable fainted!
It does have its drawbacks. For a start it has no recovery beyond Leftovers, and yes, it is hurt by passive damage. Also, taunt shuts it down. But having used it quite extensively I can say that I found these to be minor inconveniences. Quagsire can also do this but Cosmic Power is far better than Stockpile, and Clefable has paralysis support. Plus, its Clefable. Use it.
I do plan to test it some more so if anyone wants specifics on how it fairs against certain pokemon I will be happy to provide as longs as I have encountered them.
Interesting set but... Why not just run Swords Dance Lucario? It's faster, has more longevity, hits harder...Finally, a way to use Swagger! But yeah passive damage will be the end of you and you're gonna get hurt on the switch. Looks like it would function better if it were behind a sub. Also, you pretty much have to use T-Wave first so they don't outspeed. Ground types will also be laughing at you.
Wallbreaking Zangoose anyone?
Zangoose @Toxic Orb
Toxic Boost, Rash Natur
4 Atk, 252 SpA, 252 Spe
-Work Up
-HP Fire/HP Electric
-Close Combat
-Night slash
this is a GREAT set for kangaskhan to use, I actually posted the exact same set down to the evs on the kangaskhan thread a few weeks ago.Interesting set but... Why not just run Swords Dance Lucario? It's faster, has more longevity, hits harder...
I do agree that HP Ice is probably the way to go on that set.
Anyways, I was looking through the list of pokemon with Focus Punch, and guess what -- Kangaskhan gets over 100 Base HP and Scrappy.
Kangaboa @ Leftovers
Ability: Scrappy
212 HP / 252 Atk / 44 Spe
Substitute
Focus Punch
Frustration
Avalanche / Sucker Punch
nature: adamant
212 HP gives you 101 HP subs, maxed out attack, pour the rest into speed to outspeed some walls. Avalanche looks weird but OHKOes Gliscor if it attacks you. Sucker Punch gives you priority. Normal/Fighting coverage hits everything neutrally with Scrappy.
You can alternatively run a spread of 212 HP / 180 Atk / 118 SpA Quiet that 2hkoes Physically Defensive Skarmory with Fire Blast and 2HKOes even Protect Gliscor with Ice beam.
This would probably work better in the lower tiers but w/e
Porygon Z is just a little too fast to use Trick Room effectively, though your set is great for killing threats that rely on their speed.
Here's one I recently developed which doesn't win by itself, but causes a lot of ragequits.
Drapion @ Scope Lens
Trait: Sniper
Nature: Adamant
EVs: 252 Atk/6 Def/252 Spe
>Night Slash
>Cross Poison
>Whirlwind/Earthquake/Fire Fang
>Toxic Spikes
This set's main quality is its surprise value and all-around utility. In the early game, you can trick your opponent into thinking this is a standard physical wall/support Drapion; in mid game, you can use Whirlwind to shuffle and reinforce the illusion. Once you've eliminated pesky physical walls like Ferrothorn, this set can really get to work. It's not especially powerful or fast (306 Atk and 289 Spe with the EVs given), but it can still tear holes in teams thanks to Scope Lens (increases critical hit rate), Sniper (increases critical hit damage increase from 2x to 3x), and Cross Poison+Night Slash, which both have increased critical hit rates. When you start attacking, the remainder of the battle becomes an endless stream of crit OHKOs, which breaks the ability of many former counters to still counter it. A counter must be able to switch in, but the crits change many 3 or 4HKOs into 1 and 2HKOs, making it impossible for some counters to switch in. Drapion also has a trolly 110 base defense which gives it enough physical bulk to klll at least one or two mons.
If you want to not be walled by Skarmory, go with Rash + Hydro Pump over Aqua Tail.
Salamence @ Life Orb / Leftovers
Trait: Intimidate
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature (+Atk, -SAtk) / Jolly Nature (+Spd, -SAtk)
- Dragon Dance
- Outrage
- Earthquake
- Aqua Tail
RainDDMence, under rain he can OHKO Gliscor with a physical move for gods sake, something Garchomp would only do if he was Adamant (lol), and he also gets amazing coverage, with another good move so against pokemon like Gengar so he doesn't have to resort to Outrage. He can use Jolly and Leftovers to make a good Sun counter and a bit of defence against Sandstorm. I run it on my rain team as a fighting resist and I know it works if you play it properly. It even gets rid of Scizor after switching into Spikes. It's walled by Ferrothorn and Skarmory, but they're easily taken out by Magnezone.
Hazards. Status. This really isn't that good. It's more of a gimmick. Also, you can't switch it in, meaning you get one less pokemon for typing synergy. Sorry, but this isn't that good =/I have an anti lead/setup helper zoroark set.
Zoroark w/focus sash
hasty nature
0def ivs
4hp 252atck 252spe
taunt
counter
sucker punch
memento
in a situation like that i taunt stealth rock and memento to set up my scrafty or something and sweep memento FTW!hes using it in the lead position.
however, it does kinda get hurt from weather tho.
the most common lead has got to be tynanitar, but this happens.
tyranitar used stealth rock!
zoroark used counter! it failed!
zoroark is hurt by sandstorm!
tyranitar used superpower/stone edge!
zoroark fainted!
you just wasted your poke!
Anti-Lead. It says it on the set.Hazards. Status. This really isn't that good. It's more of a gimmick. Also, you can't switch it in, meaning you get one less pokemon for typing synergy. Sorry, but this isn't that good =/
It has taunt ,says it on the set how is the opponent going to set up it also has sucker punch and counter to take advantage of being attacked zoroark has masqueraded as:Anti-Lead. It says it on the set.
All the same, it's difficult to find a good thing for it to Illusion since most things would rather set up on it or attack it, though I think a common antilead pokemon like Machamp would work decently.
CB Hydreigon is not unheard of here... but Head Smash?[/sarcasm]Hydreigon@Choice Band
Ability: Levitate
-Outrage
-Crunch
-Earthquake
-Head Smash Or U Turn
Nature: Jolly
IV's: All 31
EV's: 252 Atk,252 Spd,4 Hp