Creative (and good) Movesets (READ THE OP FIRST)

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For the teammates section, wouldn't Latios be better, as he has a stronger Draco Meteor? The only thing Hydreigon has over Latios is U-Turn (and Fire Blast/Dark Pulse), so you might as well use it.
Not quite right, as while Latios has a higher Special Attack stat, in practice Hydreigon's is almost always more powerful due to people's common nature choice; Latios is almost required to run Timid, while most Hydreigon settle into their awkward Speed tier and go with Modest. This leads to Latios having 359 SpA (with a perfect IV, but most run HP Fire which reduces it to 358), and Hydreigon having 383 SpA, thus making Hydreigon's stronger.

Hydreigon also has the far-stronger Fire Blast over Hidden Power Fire, and Dark Pulse to murder Reuniclus and FerroCent cores, both of which you mentioned. It also has Focus Blast to knock out Tyranitars and Heatrans, an awesome Dark (aka Pursuit) resistance Latios would kill for, no base stat under 90 to take physical hits better, slight surprise value in being far harder to predict the exact set it's running (unlike Latios which is almost always one of Specs or 3 Attacks + Recover LO), and extreme coolness factor. Last was opinion of course.

Hydreigon also has far better type synergy with Victini than Latios does. That Psychic-typing, while a little better this generation than previous ones, still has some very nasty side-effects.
 
Plus, double U-Turning between Hydreigon and Victini can be tactically advantageous in certain situations.
 
Ok, so the general consensus is that Unaware Clefable is largely inferior to Magic Guard Clefable for 2 reasons:

A) Its Magic Guard, therefore it’s awesome.
B) Unaware is incompatible with most of Clefables useful moves like Wish, Softboiled, etc.

However, I realised that Unaware may be useful in a certain set that isn’t outclassed by Magic Guard. I tinkered with it and the more I played with it the more I realised it was an excellent strategy and wondered how in the hell it hasn’t become more popular, or even recognised. It does have its limitations (every single moveset under the sun does as well) but I honestly think that it has extreme viability in the metagame.

Clefable @Leftovers

Bold
252HP|240Def|16SpD
-Swagger
-Protect
-Thunder Wave
-Cosmic Power

Swagger + Unaware is BEASTLY, boosting the opponents attack and causing confusion so they do massive amounts of damage to themselves, but only strike Clefable with whatever their base attack is. Thunder Wave adds to the madness and allows Clefable to get a Swagger in first so the opponent has less of a chance of attacking. Protect is to rack up Leftovers recovery and Cosmic Power is to boost Clefables defences to huge levels after a few turns.​

I have logs of how effective this thing is, and I didn’t cherry pick the best ones either. There were many, many battles after which I had forgot to save the logs that I could have kicked myself. These are simply some of the logs I remembered to save.

Note: This was before I added in Cosmic Power + Changed the EV's to make it more physically bulky. I was running Toxic instead of Twave as well but then I realised it struggled against Steels so I switched shortly after.
The foe's Jirachi restored a little HP using its Leftovers!
abq sent out Clefable!

Start of turn 5
Clefable used Swagger!
The foe's Jirachi's Attack sharply rose!
The foe's Jirachi became confused!

The foe's Jirachi is confused!
It hurt itself in its confusion!
The foe's Jirachi lost 15% of its health!

The foe's Jirachi restored a little HP using its Leftovers!

Start of turn 6
Clefable used Cosmic Power!
Clefable's Defense rose!
Clefable's Sp. Def. rose!

The foe's Jirachi is confused!
The foe's Jirachi is paralyzed! It can't move!

The foe's Jirachi restored a little HP using its Leftovers!

Start of turn 7
Clefable used Swagger!
The foe's Jirachi's Attack sharply rose!
The foe's Jirachi is already confused.

The foe's Jirachi is confused!
It hurt itself in its confusion!
The foe's Jirachi lost 23% of its health!

The foe's Jirachi restored a little HP using its Leftovers!

Start of turn 8
Clefable used Protect!
Clefable protected itself!

The foe's Jirachi snapped out its confusion!
The foe's Jirachi used Stealth Rock!
Pointed stones float in the air around abq's team!

The foe's Jirachi restored a little HP using its Leftovers!

Start of turn 9
Clefable used Swagger!
The foe's Jirachi's Attack sharply rose!
The foe's Jirachi became confused!

The foe's Jirachi is confused!
It hurt itself in its confusion!
The foe's Jirachi lost 32% of its health!

The foe's Jirachi restored a little HP using its Leftovers!

Start of turn 10
Clefable used Protect!
Clefable protected itself!

The foe's Jirachi is confused!
The foe's Jirachi used Wish!

The foe's Jirachi restored a little HP using its Leftovers!

Start of turn 11
Jesuschristi called Jirachi back!
Jesuschristi sent out Terrakion! (Terakion)

Clefable used Swagger!
The foe's Terrakion's Attack sharply rose!
The foe's Terrakion became confused!

Jirachi's wish came true!

Start of turn 12
Clefable used Protect!
Clefable protected itself!

The foe's Terrakion is confused!
It hurt itself in its confusion!
The foe's Terrakion lost 35% of its health!

Start of turn 13
The foe's Terrakion is confused!
It hurt itself in its confusion!
The foe's Terrakion lost 36% of its health!

Clefable used Swagger!
The foe's Terrakion's Attack sharply rose!
The foe's Terrakion is already confused.

Start of turn 14
Clefable used Protect!
Clefable protected itself!

The foe's Terrakion snapped out its confusion!
The foe's Terrakion used Close Combat!
Clefable protected itself!

Start of turn 15
The foe's Terrakion used Close Combat!
It's super effective!
Clefable lost 332 HP! (84% of its health)
The foe's Terrakion's Defense fell!
The foe's Terrakion's Sp. Def. fell!

Clefable used Swagger!
The foe's Terrakion's Attack sharply rose!
The foe's Terrakion became confused!

Clefable restored a little HP using its Leftovers!

Start of turn 16
Clefable used Protect!
Clefable protected itself!

The foe's Terrakion is confused!
The foe's Terrakion used Close Combat!
Clefable protected itself!

Clefable restored a little HP using its Leftovers!

Start of turn 17
Clefable used Protect!
Clefable protected itself!

The foe's Terrakion is confused!
It hurt itself in its confusion!
The foe's Terrakion lost 28% of its health!
The foe's Terrakion fainted!

Clefable restored a little HP using its Leftovers!
Jesuschristi sent out Heatran!

The foe's Heatran is floating on a balloon!

Start of turn 18
The foe's Heatran used Fire Blast!
Clefable lost 130 HP! (32% of its health)

Clefable used Swagger!
The foe's Heatran's Attack sharply rose!
The foe's Heatran became confused!

Clefable restored a little HP using its Leftovers!
Jesuschristi: nooooooooooooo
abq: It's good isn't it?

Start of turn 19
Jesuschristi called Heatran back!
Jesuschristi sent out Genesect! (Genosekuto)

The foe's Genesect's Download activates!
The foe's Genesect's Attack rose!
Clefable used Protect!
But it failed!

Clefable restored a little HP using its Leftovers!

Start of turn 20
Clefable used Protect!
Clefable protected itself!

The foe's Genesect used U-turn!
Clefable protected itself!

Clefable restored a little HP using its Leftovers!
Jesuschristi: i want to kill it

Start of turn 21
abq called Clefable back!
abq sent out Rotom-H!
Pointed stones dug into Rotom-H!


Note: Current spread and set. It takes on a Landorus and Cobalion.
abq sent out Clefable!

The foe's Lanturn used Surf!
Clefable lost 111 HP! (28% of its health)

Clefable restored a little HP using its Leftovers!

Start of turn 5
The foe's Lanturn used Volt Change!
Clefable lost 87 HP! (22% of its health)
æœ€æ„›ä½ çš„äººæ˜¯æˆ‘ called Lanturn back!
æœ€æ„›ä½ çš„äººæ˜¯æˆ‘ sent out Cobalion! (Kobaruon)

Clefable used Swagger!
The foe's Cobalion's Attack sharply rose!
The foe's Cobalion became confused!

Clefable restored a little HP using its Leftovers!

Start of turn 6
The foe's Cobalion is confused!
It hurt itself in its confusion!
The foe's Cobalion lost 18% of its health!

Clefable used Thunder Wave!
The foe's Cobalion is paralyzed! It may be unable to move!

Clefable restored a little HP using its Leftovers!
The foe's Cobalion restored a little HP using its Leftovers!

Start of turn 7
Clefable used Cosmic Power!
Clefable's Defense rose!
Clefable's Sp. Def. rose!

The foe's Cobalion snapped out its confusion!
The foe's Cobalion is paralyzed! It can't move!

Clefable restored a little HP using its Leftovers!
The foe's Cobalion restored a little HP using its Leftovers!

Start of turn 8
Clefable used Swagger!
The foe's Cobalion's Attack sharply rose!
The foe's Cobalion became confused!

The foe's Cobalion is confused!
It hurt itself in its confusion!
The foe's Cobalion lost 22% of its health!

Clefable restored a little HP using its Leftovers!
The foe's Cobalion restored a little HP using its Leftovers!

Start of turn 9
Clefable used Cosmic Power!
Clefable's Defense rose!
Clefable's Sp. Def. rose!

The foe's Cobalion snapped out its confusion!
The foe's Cobalion is paralyzed! It can't move!

Clefable restored a little HP using its Leftovers!
The foe's Cobalion restored a little HP using its Leftovers!

Start of turn 10
Clefable used Swagger!
The attack of Clefable missed!

The foe's Cobalion used Close Combat!
It's super effective!
Clefable lost 152 HP! (38% of its health)
The foe's Cobalion's Defense fell!
The foe's Cobalion's Sp. Def. fell!

Clefable restored a little HP using its Leftovers!
The foe's Cobalion restored a little HP using its Leftovers!

Start of turn 11
Clefable used Protect!
Clefable protected itself!

The foe's Cobalion is paralyzed! It can't move!

Clefable restored a little HP using its Leftovers!
The foe's Cobalion restored a little HP using its Leftovers!

Start of turn 12
Clefable used Swagger!
The foe's Cobalion's Attack sharply rose!
The foe's Cobalion became confused!

The foe's Cobalion is confused!
It hurt itself in its confusion!
The foe's Cobalion lost 47% of its health!

Clefable restored a little HP using its Leftovers!
The foe's Cobalion restored a little HP using its Leftovers!

Start of turn 13
Clefable used Cosmic Power!
Clefable's Defense rose!
Clefable's Sp. Def. rose!

The foe's Cobalion is confused!
It hurt itself in its confusion!
The foe's Cobalion lost 50% of its health!

Clefable restored a little HP using its Leftovers!
The foe's Cobalion restored a little HP using its Leftovers!

Start of turn 14
Clefable used Cosmic Power!
Clefable's Defense rose!
Clefable's Sp. Def. rose!

The foe's Cobalion is confused!
The foe's Cobalion used Close Combat!
It's super effective!
Clefable lost 104 HP! (26% of its health)
The foe's Cobalion's Defense fell!
The foe's Cobalion's Sp. Def. fell!

Clefable restored a little HP using its Leftovers!
The foe's Cobalion restored a little HP using its Leftovers!

Start of turn 15
Clefable used Protect!
Clefable protected itself!

The foe's Cobalion is confused!
The foe's Cobalion is paralyzed! It can't move!

Clefable restored a little HP using its Leftovers!
The foe's Cobalion restored a little HP using its Leftovers!

Start of turn 16
Clefable used Protect!
Clefable protected itself!

The foe's Cobalion snapped out its confusion!
The foe's Cobalion used Close Combat!
Clefable protected itself!

Clefable restored a little HP using its Leftovers!
The foe's Cobalion restored a little HP using its Leftovers!

Start of turn 17
Clefable used Swagger!
The foe's Cobalion became confused!

The foe's Cobalion is confused!
It hurt itself in its confusion!
The foe's Cobalion lost 28% of its health!
The foe's Cobalion fainted!

Clefable restored a little HP using its Leftovers!
æœ€æ„›ä½ çš„äººæ˜¯æˆ‘ sent out Genesect! (Genosekuto)

The foe's Genesect's Download activates!
The foe's Genesect's Sp. Att. rose!

Start of turn 18
The foe's Genesect used U-turn!
Clefable lost 30 HP! (7% of its health)
æœ€æ„›ä½ çš„äººæ˜¯æˆ‘ called Genesect back!
æœ€æ„›ä½ çš„äººæ˜¯æˆ‘ sent out Landorus! (Randorosu)

Clefable used Swagger!
The foe's Landorus's Attack sharply rose!
The foe's Landorus became confused!

Clefable restored a little HP using its Leftovers!

Start of turn 19
æœ€æ„›ä½ çš„äººæ˜¯æˆ‘ called Landorus back!
æœ€æ„›ä½ çš„äººæ˜¯æˆ‘ sent out Infernape!

Clefable used Protect!
But it failed!

Clefable restored a little HP using its Leftovers!

Start of turn 20
The foe's Infernape used Close Combat!
It's super effective!
Clefable lost 120 HP! (30% of its health)
The foe's Infernape's Defense fell!
The foe's Infernape's Sp. Def. fell!

Clefable used Swagger!
The foe's Infernape's Attack sharply rose!
The foe's Infernape became confused!

Clefable restored a little HP using its Leftovers!

Start of turn 21
Clefable used Protect!
Clefable protected itself!

The foe's Infernape is confused!
The foe's Infernape used Close Combat!
Clefable protected itself!

Clefable restored a little HP using its Leftovers!

Start of turn 22
Clefable used Protect!
But it failed!

The foe's Infernape is confused!
It hurt itself in its confusion!
The foe's Infernape lost 53% of its health!

Clefable restored a little HP using its Leftovers!

Start of turn 23
The foe's Infernape is confused!
It hurt itself in its confusion!
The foe's Infernape lost 46% of its health!
The foe's Infernape fainted!

Clefable used Cosmic Power!
Clefable's Defense rose!
Clefable's Sp. Def. rose!

Clefable restored a little HP using its Leftovers!
æœ€æ„›ä½ çš„äººæ˜¯æˆ‘ sent out Landorus! (Randorosu)

Start of turn 24
The foe's Landorus used Focus Blast!
It's super effective!
Clefable lost 146 HP! (37% of its health)

Clefable used Swagger!
The foe's Landorus's Attack sharply rose!
The foe's Landorus became confused!

Clefable restored a little HP using its Leftovers!

Start of turn 25
Clefable used Protect!
Clefable protected itself!

The foe's Landorus is confused!
It hurt itself in its confusion!
The foe's Landorus lost 31% of its health!

Clefable restored a little HP using its Leftovers!

Start of turn 26
Clefable used Protect!
Clefable protected itself!

The foe's Landorus snapped out its confusion!
The foe's Landorus used Focus Blast!
The attack of the foe's Landorus missed!

Clefable restored a little HP using its Leftovers!

Start of turn 27
The foe's Landorus used Focus Blast!
It's super effective!
Clefable lost 154 HP! (39% of its health)

Clefable used Swagger!
The foe's Landorus's Attack sharply rose!
The foe's Landorus became confused!

Clefable restored a little HP using its Leftovers!

Start of turn 28
Clefable used Protect!
Clefable protected itself!

The foe's Landorus is confused!
The foe's Landorus used Focus Blast!
Clefable protected itself!

Clefable restored a little HP using its Leftovers!

Start of turn 29
Clefable used Protect!
Clefable protected itself!

The foe's Landorus is confused!
The foe's Landorus used Focus Blast!
Clefable protected itself!

Clefable restored a little HP using its Leftovers!

Start of turn 30
The foe's Landorus is confused!
The foe's Landorus used Focus Blast!
It's super effective!
Clefable lost 114 HP! (28% of its health)
Clefable fainted!


It does have its drawbacks. For a start it has no recovery beyond Leftovers, and yes, it is hurt by passive damage. Also, taunt shuts it down. But having used it quite extensively I can say that I found these to be minor inconveniences. Quagsire can also do this but Cosmic Power is far better than Stockpile, and Clefable has paralysis support. Plus, its Clefable. Use it.

I do plan to test it some more so if anyone wants specifics on how it fairs against certain pokemon I will be happy to provide as longs as I have encountered them.
 
Ok, so the general consensus is that Unaware Clefable is largely inferior to Magic Guard Clefable for 2 reasons:

A) Its Magic Guard, therefore it’s awesome.
B) Unaware is incompatible with most of Clefables useful moves like Wish, Softboiled, etc.

However, I realised that Unaware may be useful in a certain set that isn’t outclassed by Magic Guard. I tinkered with it and the more I played with it the more I realised it was an excellent strategy and wondered how in the hell it hasn’t become more popular, or even recognised. It does have its limitations (every single moveset under the sun does as well) but I honestly think that it has extreme viability in the metagame.

Clefable @Leftovers

Bold
252HP|240Def|16SpD
-Swagger
-Protect
-Thunder Wave
-Cosmic Power

Swagger + Unaware is BEASTLY, boosting the opponents attack and causing confusion so they do massive amounts of damage to themselves, but only strike Clefable with whatever their base attack is. Thunder Wave adds to the madness and allows Clefable to get a Swagger in first so the opponent has less of a chance of attacking. Protect is to rack up Leftovers recovery and Cosmic Power is to boost Clefables defences to huge levels after a few turns.​

I have logs of how effective this thing is, and I didn’t cherry pick the best ones either. There were many, many battles after which I had forgot to save the logs that I could have kicked myself. These are simply some of the logs I remembered to save.

Note: This was before I added in Cosmic Power + Changed the EV's to make it more physically bulky. I was running Toxic instead of Twave as well but then I realised it struggled against Steels so I switched shortly after.
The foe's Jirachi restored a little HP using its Leftovers!
abq sent out Clefable!

Start of turn 5
Clefable used Swagger!
The foe's Jirachi's Attack sharply rose!
The foe's Jirachi became confused!

The foe's Jirachi is confused!
It hurt itself in its confusion!
The foe's Jirachi lost 15% of its health!

The foe's Jirachi restored a little HP using its Leftovers!

Start of turn 6
Clefable used Cosmic Power!
Clefable's Defense rose!
Clefable's Sp. Def. rose!

The foe's Jirachi is confused!
The foe's Jirachi is paralyzed! It can't move!

The foe's Jirachi restored a little HP using its Leftovers!

Start of turn 7
Clefable used Swagger!
The foe's Jirachi's Attack sharply rose!
The foe's Jirachi is already confused.

The foe's Jirachi is confused!
It hurt itself in its confusion!
The foe's Jirachi lost 23% of its health!

The foe's Jirachi restored a little HP using its Leftovers!

Start of turn 8
Clefable used Protect!
Clefable protected itself!

The foe's Jirachi snapped out its confusion!
The foe's Jirachi used Stealth Rock!
Pointed stones float in the air around abq's team!

The foe's Jirachi restored a little HP using its Leftovers!

Start of turn 9
Clefable used Swagger!
The foe's Jirachi's Attack sharply rose!
The foe's Jirachi became confused!

The foe's Jirachi is confused!
It hurt itself in its confusion!
The foe's Jirachi lost 32% of its health!

The foe's Jirachi restored a little HP using its Leftovers!

Start of turn 10
Clefable used Protect!
Clefable protected itself!

The foe's Jirachi is confused!
The foe's Jirachi used Wish!

The foe's Jirachi restored a little HP using its Leftovers!

Start of turn 11
Jesuschristi called Jirachi back!
Jesuschristi sent out Terrakion! (Terakion)

Clefable used Swagger!
The foe's Terrakion's Attack sharply rose!
The foe's Terrakion became confused!

Jirachi's wish came true!

Start of turn 12
Clefable used Protect!
Clefable protected itself!

The foe's Terrakion is confused!
It hurt itself in its confusion!
The foe's Terrakion lost 35% of its health!

Start of turn 13
The foe's Terrakion is confused!
It hurt itself in its confusion!
The foe's Terrakion lost 36% of its health!

Clefable used Swagger!
The foe's Terrakion's Attack sharply rose!
The foe's Terrakion is already confused.

Start of turn 14
Clefable used Protect!
Clefable protected itself!

The foe's Terrakion snapped out its confusion!
The foe's Terrakion used Close Combat!
Clefable protected itself!

Start of turn 15
The foe's Terrakion used Close Combat!
It's super effective!
Clefable lost 332 HP! (84% of its health)
The foe's Terrakion's Defense fell!
The foe's Terrakion's Sp. Def. fell!

Clefable used Swagger!
The foe's Terrakion's Attack sharply rose!
The foe's Terrakion became confused!

Clefable restored a little HP using its Leftovers!

Start of turn 16
Clefable used Protect!
Clefable protected itself!

The foe's Terrakion is confused!
The foe's Terrakion used Close Combat!
Clefable protected itself!

Clefable restored a little HP using its Leftovers!

Start of turn 17
Clefable used Protect!
Clefable protected itself!

The foe's Terrakion is confused!
It hurt itself in its confusion!
The foe's Terrakion lost 28% of its health!
The foe's Terrakion fainted!

Clefable restored a little HP using its Leftovers!
Jesuschristi sent out Heatran!

The foe's Heatran is floating on a balloon!

Start of turn 18
The foe's Heatran used Fire Blast!
Clefable lost 130 HP! (32% of its health)

Clefable used Swagger!
The foe's Heatran's Attack sharply rose!
The foe's Heatran became confused!

Clefable restored a little HP using its Leftovers!
Jesuschristi: nooooooooooooo
abq: It's good isn't it?

Start of turn 19
Jesuschristi called Heatran back!
Jesuschristi sent out Genesect! (Genosekuto)

The foe's Genesect's Download activates!
The foe's Genesect's Attack rose!
Clefable used Protect!
But it failed!

Clefable restored a little HP using its Leftovers!

Start of turn 20
Clefable used Protect!
Clefable protected itself!

The foe's Genesect used U-turn!
Clefable protected itself!

Clefable restored a little HP using its Leftovers!
Jesuschristi: i want to kill it

Start of turn 21
abq called Clefable back!
abq sent out Rotom-H!
Pointed stones dug into Rotom-H!


Note: Current spread and set. It takes on a Landorus and Cobalion.
abq sent out Clefable!

The foe's Lanturn used Surf!
Clefable lost 111 HP! (28% of its health)

Clefable restored a little HP using its Leftovers!

Start of turn 5
The foe's Lanturn used Volt Change!
Clefable lost 87 HP! (22% of its health)
æœ€æ„›ä½ çš„äººæ˜¯æˆ‘ called Lanturn back!
æœ€æ„›ä½ çš„äººæ˜¯æˆ‘ sent out Cobalion! (Kobaruon)

Clefable used Swagger!
The foe's Cobalion's Attack sharply rose!
The foe's Cobalion became confused!

Clefable restored a little HP using its Leftovers!

Start of turn 6
The foe's Cobalion is confused!
It hurt itself in its confusion!
The foe's Cobalion lost 18% of its health!

Clefable used Thunder Wave!
The foe's Cobalion is paralyzed! It may be unable to move!

Clefable restored a little HP using its Leftovers!
The foe's Cobalion restored a little HP using its Leftovers!

Start of turn 7
Clefable used Cosmic Power!
Clefable's Defense rose!
Clefable's Sp. Def. rose!

The foe's Cobalion snapped out its confusion!
The foe's Cobalion is paralyzed! It can't move!

Clefable restored a little HP using its Leftovers!
The foe's Cobalion restored a little HP using its Leftovers!

Start of turn 8
Clefable used Swagger!
The foe's Cobalion's Attack sharply rose!
The foe's Cobalion became confused!

The foe's Cobalion is confused!
It hurt itself in its confusion!
The foe's Cobalion lost 22% of its health!

Clefable restored a little HP using its Leftovers!
The foe's Cobalion restored a little HP using its Leftovers!

Start of turn 9
Clefable used Cosmic Power!
Clefable's Defense rose!
Clefable's Sp. Def. rose!

The foe's Cobalion snapped out its confusion!
The foe's Cobalion is paralyzed! It can't move!

Clefable restored a little HP using its Leftovers!
The foe's Cobalion restored a little HP using its Leftovers!

Start of turn 10
Clefable used Swagger!
The attack of Clefable missed!

The foe's Cobalion used Close Combat!
It's super effective!
Clefable lost 152 HP! (38% of its health)
The foe's Cobalion's Defense fell!
The foe's Cobalion's Sp. Def. fell!

Clefable restored a little HP using its Leftovers!
The foe's Cobalion restored a little HP using its Leftovers!

Start of turn 11
Clefable used Protect!
Clefable protected itself!

The foe's Cobalion is paralyzed! It can't move!

Clefable restored a little HP using its Leftovers!
The foe's Cobalion restored a little HP using its Leftovers!

Start of turn 12
Clefable used Swagger!
The foe's Cobalion's Attack sharply rose!
The foe's Cobalion became confused!

The foe's Cobalion is confused!
It hurt itself in its confusion!
The foe's Cobalion lost 47% of its health!

Clefable restored a little HP using its Leftovers!
The foe's Cobalion restored a little HP using its Leftovers!

Start of turn 13
Clefable used Cosmic Power!
Clefable's Defense rose!
Clefable's Sp. Def. rose!

The foe's Cobalion is confused!
It hurt itself in its confusion!
The foe's Cobalion lost 50% of its health!

Clefable restored a little HP using its Leftovers!
The foe's Cobalion restored a little HP using its Leftovers!

Start of turn 14
Clefable used Cosmic Power!
Clefable's Defense rose!
Clefable's Sp. Def. rose!

The foe's Cobalion is confused!
The foe's Cobalion used Close Combat!
It's super effective!
Clefable lost 104 HP! (26% of its health)
The foe's Cobalion's Defense fell!
The foe's Cobalion's Sp. Def. fell!

Clefable restored a little HP using its Leftovers!
The foe's Cobalion restored a little HP using its Leftovers!

Start of turn 15
Clefable used Protect!
Clefable protected itself!

The foe's Cobalion is confused!
The foe's Cobalion is paralyzed! It can't move!

Clefable restored a little HP using its Leftovers!
The foe's Cobalion restored a little HP using its Leftovers!

Start of turn 16
Clefable used Protect!
Clefable protected itself!

The foe's Cobalion snapped out its confusion!
The foe's Cobalion used Close Combat!
Clefable protected itself!

Clefable restored a little HP using its Leftovers!
The foe's Cobalion restored a little HP using its Leftovers!

Start of turn 17
Clefable used Swagger!
The foe's Cobalion became confused!

The foe's Cobalion is confused!
It hurt itself in its confusion!
The foe's Cobalion lost 28% of its health!
The foe's Cobalion fainted!

Clefable restored a little HP using its Leftovers!
æœ€æ„›ä½ çš„äººæ˜¯æˆ‘ sent out Genesect! (Genosekuto)

The foe's Genesect's Download activates!
The foe's Genesect's Sp. Att. rose!

Start of turn 18
The foe's Genesect used U-turn!
Clefable lost 30 HP! (7% of its health)
æœ€æ„›ä½ çš„äººæ˜¯æˆ‘ called Genesect back!
æœ€æ„›ä½ çš„äººæ˜¯æˆ‘ sent out Landorus! (Randorosu)

Clefable used Swagger!
The foe's Landorus's Attack sharply rose!
The foe's Landorus became confused!

Clefable restored a little HP using its Leftovers!

Start of turn 19
æœ€æ„›ä½ çš„äººæ˜¯æˆ‘ called Landorus back!
æœ€æ„›ä½ çš„äººæ˜¯æˆ‘ sent out Infernape!

Clefable used Protect!
But it failed!

Clefable restored a little HP using its Leftovers!

Start of turn 20
The foe's Infernape used Close Combat!
It's super effective!
Clefable lost 120 HP! (30% of its health)
The foe's Infernape's Defense fell!
The foe's Infernape's Sp. Def. fell!

Clefable used Swagger!
The foe's Infernape's Attack sharply rose!
The foe's Infernape became confused!

Clefable restored a little HP using its Leftovers!

Start of turn 21
Clefable used Protect!
Clefable protected itself!

The foe's Infernape is confused!
The foe's Infernape used Close Combat!
Clefable protected itself!

Clefable restored a little HP using its Leftovers!

Start of turn 22
Clefable used Protect!
But it failed!

The foe's Infernape is confused!
It hurt itself in its confusion!
The foe's Infernape lost 53% of its health!

Clefable restored a little HP using its Leftovers!

Start of turn 23
The foe's Infernape is confused!
It hurt itself in its confusion!
The foe's Infernape lost 46% of its health!
The foe's Infernape fainted!

Clefable used Cosmic Power!
Clefable's Defense rose!
Clefable's Sp. Def. rose!

Clefable restored a little HP using its Leftovers!
æœ€æ„›ä½ çš„äººæ˜¯æˆ‘ sent out Landorus! (Randorosu)

Start of turn 24
The foe's Landorus used Focus Blast!
It's super effective!
Clefable lost 146 HP! (37% of its health)

Clefable used Swagger!
The foe's Landorus's Attack sharply rose!
The foe's Landorus became confused!

Clefable restored a little HP using its Leftovers!

Start of turn 25
Clefable used Protect!
Clefable protected itself!

The foe's Landorus is confused!
It hurt itself in its confusion!
The foe's Landorus lost 31% of its health!

Clefable restored a little HP using its Leftovers!

Start of turn 26
Clefable used Protect!
Clefable protected itself!

The foe's Landorus snapped out its confusion!
The foe's Landorus used Focus Blast!
The attack of the foe's Landorus missed!

Clefable restored a little HP using its Leftovers!

Start of turn 27
The foe's Landorus used Focus Blast!
It's super effective!
Clefable lost 154 HP! (39% of its health)

Clefable used Swagger!
The foe's Landorus's Attack sharply rose!
The foe's Landorus became confused!

Clefable restored a little HP using its Leftovers!

Start of turn 28
Clefable used Protect!
Clefable protected itself!

The foe's Landorus is confused!
The foe's Landorus used Focus Blast!
Clefable protected itself!

Clefable restored a little HP using its Leftovers!

Start of turn 29
Clefable used Protect!
Clefable protected itself!

The foe's Landorus is confused!
The foe's Landorus used Focus Blast!
Clefable protected itself!

Clefable restored a little HP using its Leftovers!

Start of turn 30
The foe's Landorus is confused!
The foe's Landorus used Focus Blast!
It's super effective!
Clefable lost 114 HP! (28% of its health)
Clefable fainted!


It does have its drawbacks. For a start it has no recovery beyond Leftovers, and yes, it is hurt by passive damage. Also, taunt shuts it down. But having used it quite extensively I can say that I found these to be minor inconveniences. Quagsire can also do this but Cosmic Power is far better than Stockpile, and Clefable has paralysis support. Plus, its Clefable. Use it.

I do plan to test it some more so if anyone wants specifics on how it fairs against certain pokemon I will be happy to provide as longs as I have encountered them.
Finally, a way to use Swagger! But yeah passive damage will be the end of you and you're gonna get hurt on the switch. Looks like it would function better if it were behind a sub. Also, you pretty much have to use T-Wave first so they don't outspeed. Ground types will also be laughing at you.



Wallbreaking Zangoose anyone?
Zangoose @Toxic Orb
Toxic Boost, Rash Natur
4 Atk, 252 SpA, 252 Spe
-Work Up
-HP Fire/HP Electric
-Close Combat
-Night slash
 

Woodchuck

actual cannibal
is a Battle Simulator Admin Alumnusis a Forum Moderator Alumnus
Finally, a way to use Swagger! But yeah passive damage will be the end of you and you're gonna get hurt on the switch. Looks like it would function better if it were behind a sub. Also, you pretty much have to use T-Wave first so they don't outspeed. Ground types will also be laughing at you.



Wallbreaking Zangoose anyone?
Zangoose @Toxic Orb
Toxic Boost, Rash Natur
4 Atk, 252 SpA, 252 Spe
-Work Up
-HP Fire/HP Electric
-Close Combat
-Night slash
Interesting set but... Why not just run Swords Dance Lucario? It's faster, has more longevity, hits harder...
I do agree that HP Ice is probably the way to go on that set.

Anyways, I was looking through the list of pokemon with Focus Punch, and guess what -- Kangaskhan gets over 100 Base HP and Scrappy.

Kangaboa @ Leftovers
Ability: Scrappy
212 HP / 252 Atk / 44 Spe
Substitute
Focus Punch
Frustration
Avalanche / Sucker Punch
nature: adamant

212 HP gives you 101 HP subs, maxed out attack, pour the rest into speed to outspeed some walls. Avalanche looks weird but OHKOes Gliscor if it attacks you. Sucker Punch gives you priority. Normal/Fighting coverage hits everything neutrally with Scrappy.

You can alternatively run a spread of 212 HP / 180 Atk / 118 SpA Quiet that 2hkoes Physically Defensive Skarmory with Fire Blast and 2HKOes even Protect Gliscor with Ice beam.

This would probably work better in the lower tiers but w/e
 

Molk

Godlike Usmash
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Interesting set but... Why not just run Swords Dance Lucario? It's faster, has more longevity, hits harder...
I do agree that HP Ice is probably the way to go on that set.

Anyways, I was looking through the list of pokemon with Focus Punch, and guess what -- Kangaskhan gets over 100 Base HP and Scrappy.

Kangaboa @ Leftovers
Ability: Scrappy
212 HP / 252 Atk / 44 Spe
Substitute
Focus Punch
Frustration
Avalanche / Sucker Punch
nature: adamant

212 HP gives you 101 HP subs, maxed out attack, pour the rest into speed to outspeed some walls. Avalanche looks weird but OHKOes Gliscor if it attacks you. Sucker Punch gives you priority. Normal/Fighting coverage hits everything neutrally with Scrappy.

You can alternatively run a spread of 212 HP / 180 Atk / 118 SpA Quiet that 2hkoes Physically Defensive Skarmory with Fire Blast and 2HKOes even Protect Gliscor with Ice beam.

This would probably work better in the lower tiers but w/e
this is a GREAT set for kangaskhan to use, I actually posted the exact same set down to the evs on the kangaskhan thread a few weeks ago.
I never thought about fire blast along with the alternate ev spread though, but other than 2HKOing skarm and gliscor with the appropriate attack i dont see the utility in those moves on kangaskhan.

by the way, Heres a set for you guys, Trick room Porygon-z!
set name:GIR IS AT IT AGAIN!!!
Porygon-z W/life orb adaptability
Quiet 30 def ivs 30 spatck 30spdef ivs 2spe ivs
evs 252hp 4def 252spatck
Trick room
Tri attack
Dark pulse
Hp fighting

So you may be thinking "what makes this better than P2 anyway? well for one thing, this set is designed for the lower tiers (P2 is OU) and the next thing is the significant boost in power over P2. Even with base 90 speed porygon-z reaches 168 spe minimum, just enough to outspeed a significant portion of the metagame. Basically this plays similar to the agility set, but it provides support for teammates in exchange for being temporary. relying on trick room may not seem so good until you realize that you can now invest in pz-s decent bulk to survive attacks to and to set up trick room more easily. from there you can hit hard with tri attack, hp fighting and dark pulse are for pokemon that resist normal. Try it out in UU/RU and see how it works.
 
Porygon Z is just a little too fast to use Trick Room effectively, though your set is great for killing threats that rely on their speed.

Here's one I recently developed which doesn't win by itself, but causes a lot of ragequits.

Drapion @ Scope Lens
Trait: Sniper
Nature: Adamant
EVs: 252 Atk/6 Def/252 Spe
>Night Slash
>Cross Poison
>Whirlwind/Earthquake/Fire Fang
>Toxic Spikes

This set's main quality is its surprise value and all-around utility. In the early game, you can trick your opponent into thinking this is a standard physical wall/support Drapion; in mid game, you can use Whirlwind to shuffle and reinforce the illusion. Once you've eliminated pesky physical walls like Ferrothorn, this set can really get to work. It's not especially powerful or fast (306 Atk and 289 Spe with the EVs given), but it can still tear holes in teams thanks to Scope Lens (increases critical hit rate), Sniper (increases critical hit damage increase from 2x to 3x), and Cross Poison+Night Slash, which both have increased critical hit rates. When you start attacking, the remainder of the battle becomes an endless stream of crit OHKOs, which breaks the ability of many former counters to still counter it. A counter must be able to switch in, but the crits change many 3 or 4HKOs into 1 and 2HKOs, making it impossible for some counters to switch in. Drapion also has a trolly 110 base defense which gives it enough physical bulk to klll at least one or two mons.
 

Molk

Godlike Usmash
is a Top Tutor Alumnusis a Site Content Manager Alumnusis a Team Rater Alumnusis a Senior Staff Member Alumnusis a Community Contributor Alumnusis a Smogon Discord Contributor Alumnusis a Top Tiering Contributor Alumnusis a Top Contributor Alumnus
Porygon Z is just a little too fast to use Trick Room effectively, though your set is great for killing threats that rely on their speed.

Here's one I recently developed which doesn't win by itself, but causes a lot of ragequits.

Drapion @ Scope Lens
Trait: Sniper
Nature: Adamant
EVs: 252 Atk/6 Def/252 Spe
>Night Slash
>Cross Poison
>Whirlwind/Earthquake/Fire Fang
>Toxic Spikes

This set's main quality is its surprise value and all-around utility. In the early game, you can trick your opponent into thinking this is a standard physical wall/support Drapion; in mid game, you can use Whirlwind to shuffle and reinforce the illusion. Once you've eliminated pesky physical walls like Ferrothorn, this set can really get to work. It's not especially powerful or fast (306 Atk and 289 Spe with the EVs given), but it can still tear holes in teams thanks to Scope Lens (increases critical hit rate), Sniper (increases critical hit damage increase from 2x to 3x), and Cross Poison+Night Slash, which both have increased critical hit rates. When you start attacking, the remainder of the battle becomes an endless stream of crit OHKOs, which breaks the ability of many former counters to still counter it. A counter must be able to switch in, but the crits change many 3 or 4HKOs into 1 and 2HKOs, making it impossible for some counters to switch in. Drapion also has a trolly 110 base defense which gives it enough physical bulk to klll at least one or two mons.

Scope lens is very unreliabe, Drapion is better off abusing sniper on a swords dance set with a life orb. Drapion still doesnt have a high enough crit chance with a scope lens to be used over life orb
 

Salamence @ Life Orb / Leftovers
Trait: Intimidate
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature (+Atk, -SAtk) / Jolly Nature (+Spd, -SAtk)
- Dragon Dance
- Outrage
- Earthquake
- Aqua Tail

RainDDMence, under rain he can OHKO Gliscor with a physical move for gods sake, something Garchomp would only do if he was Adamant (lol), and he also gets amazing coverage, with another good move so against pokemon like Gengar so he doesn't have to resort to Outrage. He can use Jolly and Leftovers to make a good Sun counter and a bit of defence against Sandstorm. I run it on my rain team as a fighting resist and I know it works if you play it properly. It even gets rid of Scizor after switching into Spikes. It's walled by Ferrothorn and Skarmory, but they're easily taken out by Magnezone.
 

Salamence @ Life Orb / Leftovers
Trait: Intimidate
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature (+Atk, -SAtk) / Jolly Nature (+Spd, -SAtk)
- Dragon Dance
- Outrage
- Earthquake
- Aqua Tail

RainDDMence, under rain he can OHKO Gliscor with a physical move for gods sake, something Garchomp would only do if he was Adamant (lol), and he also gets amazing coverage, with another good move so against pokemon like Gengar so he doesn't have to resort to Outrage. He can use Jolly and Leftovers to make a good Sun counter and a bit of defence against Sandstorm. I run it on my rain team as a fighting resist and I know it works if you play it properly. It even gets rid of Scizor after switching into Spikes. It's walled by Ferrothorn and Skarmory, but they're easily taken out by Magnezone.
If you want to not be walled by Skarmory, go with Rash + Hydro Pump over Aqua Tail.
 

Woodchuck

actual cannibal
is a Battle Simulator Admin Alumnusis a Forum Moderator Alumnus
OhKOing Gliscor is cool but rash hydro pump does that too AND deals with Skarm. Either way that's a nice idea although dragonite is better anyways

Anyhoo, I've got an interesting set.

Ludicolo (M) @ Leftovers
Trait: Rain Dish
EVs: 68 HP / 252 Atk / 188 Spe
Jolly Nature (+Spd, -SAtk)
- Substitute
- Protect
- Swords Dance
- Waterfall / Seed Bomb / Drain Punch

This is in a vein similar to Tabbycruel which is possibly one of the most unorthodox yet fun rain sweeping sets to run. Anyways, with Lefties + Rain Dish recovery, Ludicolo is recovering 25% every two turns, so you can Sub/Protect stall to infinity. If you run this set with Toxic Spikes support, Ludicolo can stall out the bulky waters that run it and defeat steels with Waterfall as it accumulates boosts -- there are a lot of things that can't touch this Ludicolo, including Power Whip-less Ferrothorn (though you can Sub/Protect stall Ferro out of Power Whip PP.), most Heatran, Tentacruel, Jirachi, Gliscor... meanwhile you can Swords Dance to +6 and go to town, stalling out dangerous attacks with Sub/Protect if need be.

Although Tentacruel has superior speed to Ludicolo (base 100 is cool, yeah I know) Ludicolo has a different typing that allows it to set up on things, mostly the fact that it resists ground instead of being weak to it, so Gliscor won't be a problem for it in any case. Ludicolo also has slightly superior Defense to Tentacruel, and it can run extra bulk to compensate for the loss of speed. The 188 Speed EVs allow Ludicolo to outpace standard Rotom-W as well as standard Tyranitar, Breloom, and Politoed, allowing it to KO the former while setting up subs to prevent status from the two latter. This set can also Sub/Protect stall Scizor out of Bug Bite PP if you are good at predicting Swords Dances, as you 2HKO Scizor. This set also outspeeds standard Jellicent and Heatran which is nice for avoiding Will-o-Wisps.

Anyways, as long as you can keep rain up and get Toxic Spikes on their field and off yours, you are golden!
 

Minun (M) @ Leftovers
Trait: Minus
EVs: 232 Def / 24 SDef / 252 Spd
Bold Nature (+Def, -Atk)
- Copycat
- Protect
- Wish
- Thunderbolt/Thunder Wave

You never would expect Minun to make an appearence here, did you? A support Minun/Stall Minun, and surprisingly capable. from my experience, the EV spread allows it to often survive at least one hit, then wish and heal back up if needed. that however, is how Minun is outclassed by basically anything with Wish. Minun's true ability however, comes with copycat and STAB thunderbolt. As to the best of my recolleection, no pokemon other than Plusle and Minun has both the access to Wish, as well as the semi-decent speed required to effectively use it. and can allow you to abuse any moves the opponent could use to you. It can works as a certain stallbreaker, of sorts, as it allows to hit long lasting pokemon with a toxic/Will-o-wisp they just used at you, greatly lowering their survival time. does require a ****load of prediction however.

Ths same can also be done with PLusle, however I like minun due to it's slightly better bulk at the loss of attack it barely uses anyway

I admit, not the greatest pokemon to be in OU, but in my experience, has done far better than you would expect a minun to do.
 
Kay, this is Flygon.
Flygon@Life Orb
IV's: 30 HP/30 Def
EV's:236 Att / 224 Sp. Att / 40 Spe
Lonely
-Earthquake
-Fire Blast
-Hidden Power [Ice]
-Outrage

Yea, it's Flygon. Not the best, but it can beat the hell out of shit. 40 Spe EV outspeeds standard Rotom-W/Gliscor (by 2 points) and can KO with Outrage (and SR) and HP Ice, respectively. Standard Ferrothorn OHKO'd by Fire Blast. EQ beats TTar 25% of the time. EQ beats Jirachi 76% of the time. Scizor OHKO'd by Fire Blast if he switchs in predicting an Outrage. Latios KO'd with Outrage. Just don't use this against Politoed. KO's Ninetails too with EQ (assuming max HP).

EQ Flygon vs. Ninetails (252/252+): 94.8%-112%; 69% to KO
EQ Flygon vs. Jirachi (252 HP): 95.5%-112.8%; 76% to KO
EQ Flygon vs. Tyranitar (252 HP): 81.1%-104%; 25% to KO
HP Ice Flygon vs. Gliscor (252 HP): 100.6%-118.6%; OHKO
Fire Blast Flygon vs. Ferrothorn (252/208): 101.1%-119.3%; OHKO
Fire Blast Flygon vs. Scizor (248 HP): 167.4%-197.7%; OHKO
EQ Flygon vs. Heatran (252 HP): 189.6%-223.8%; OHKO
Outrage Flygon vs. Rotom-W (112 HP): 80.7%-95.2%


You get the point. It beats standard threats. IT DOESN'T SWEEP AND ISN'T MEANT TO. Yay.
 

Molk

Godlike Usmash
is a Top Tutor Alumnusis a Site Content Manager Alumnusis a Team Rater Alumnusis a Senior Staff Member Alumnusis a Community Contributor Alumnusis a Smogon Discord Contributor Alumnusis a Top Tiering Contributor Alumnusis a Top Contributor Alumnus
I have an anti lead/setup helper zoroark set.

Zoroark w/focus sash
hasty nature
0def ivs
4hp 252atck 252spe
taunt
counter
sucker punch
memento
unlike most zoroark sets this one is designed to be paired with a pokemon with NO type synergy with zoroark. lets say you disguise yourself as lets say snorlax (just an example). You want to disguise it as a pokemon weak to fighting, that can take special hits well. Taunt is meant to stop pokemon from using non attacking moves such as stealth rock. Counter is the real surprise of this set, if they send in their physical attacker. Counter for a surprise KO. this is where the disguise is needed. you want to ATTRACT physical attacks to zoroark. Sucker punch is used on this set to get the jump on pokemon such as deoxys-s, or pokemon that wont be attacking zoroark physically. now memento allows zoroark to go out supporting his/her team. zoroark is well paired up with a swords dance/dragon dance sweeper. because memento allows you to sweep after zoroark's chaos is finished. this is a strange zoroark set that may need to be changed up a bit, I have been using it to some success paired with DD scrafty. but i was wondering what other players think.
 
I have an anti lead/setup helper zoroark set.

Zoroark w/focus sash
hasty nature
0def ivs
4hp 252atck 252spe
taunt
counter
sucker punch
memento
Hazards. Status. This really isn't that good. It's more of a gimmick. Also, you can't switch it in, meaning you get one less pokemon for typing synergy. Sorry, but this isn't that good =/
 
hes using it in the lead position.
however, it does kinda get hurt from weather tho.
the most common lead has got to be tynanitar, but this happens.

tyranitar used stealth rock!
zoroark used counter! it failed!
zoroark is hurt by sandstorm!

tyranitar used superpower/stone edge!
zoroark fainted!
you just wasted your poke!
 

Molk

Godlike Usmash
is a Top Tutor Alumnusis a Site Content Manager Alumnusis a Team Rater Alumnusis a Senior Staff Member Alumnusis a Community Contributor Alumnusis a Smogon Discord Contributor Alumnusis a Top Tiering Contributor Alumnusis a Top Contributor Alumnus
hes using it in the lead position.
however, it does kinda get hurt from weather tho.
the most common lead has got to be tynanitar, but this happens.

tyranitar used stealth rock!
zoroark used counter! it failed!
zoroark is hurt by sandstorm!

tyranitar used superpower/stone edge!
zoroark fainted!
you just wasted your poke!
in a situation like that i taunt stealth rock and memento to set up my scrafty or something and sweep memento FTW!
 
Hazards. Status. This really isn't that good. It's more of a gimmick. Also, you can't switch it in, meaning you get one less pokemon for typing synergy. Sorry, but this isn't that good =/
Anti-Lead. It says it on the set.

All the same, it's difficult to find a good thing for it to Illusion since most things would rather set up on it or attack it, though I think a common antilead pokemon like Machamp would work decently.
 

Molk

Godlike Usmash
is a Top Tutor Alumnusis a Site Content Manager Alumnusis a Team Rater Alumnusis a Senior Staff Member Alumnusis a Community Contributor Alumnusis a Smogon Discord Contributor Alumnusis a Top Tiering Contributor Alumnusis a Top Contributor Alumnus
Anti-Lead. It says it on the set.

All the same, it's difficult to find a good thing for it to Illusion since most things would rather set up on it or attack it, though I think a common antilead pokemon like Machamp would work decently.
It has taunt ,says it on the set how is the opponent going to set up it also has sucker punch and counter to take advantage of being attacked zoroark has masqueraded as:

machamp, as guessed

snorlax, dont know why they weren't suspicious

scrafty, most successful so far

bronzong, worked pretty well i can surprise people trying to taunt it with my own taunt

chansey/blissey, see snorlax
 
Hydreigon@Choice Band
Ability: Levitate
-Outrage
-Crunch
-Earthquake
-Head Smash Or U Turn
Nature: Jolly
IV's: All 31
EV's: 252 Atk,252 Spd,4 Hp
 
Hydreigon@Choice Band
Ability: Levitate
-Outrage
-Crunch
-Earthquake
-Head Smash Or U Turn
Nature: Jolly
IV's: All 31
EV's: 252 Atk,252 Spd,4 Hp
CB Hydreigon is not unheard of here... but Head Smash?[/sarcasm]

On an unrelated note, 1800 get
 
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