Hello, everybody! This is Flashrider57 here, back after a LOOOOONG break. I recently decided to get back into competitive battling, and this time, I decided to abandon my usual comfort zones of 4th Gen UU and 5th Gen OU to try out 5th Gen NU. And....well, to be honest, it has been going okay. I've created a fairly decent team, and it's been doing all right, but it's losing more battles than I would like. So, I decided to submit my team to you RMTers. This is an offensive anti-metagame team based around a Klang sweep, with a Choiced Exeggutor and Bulk Up Gurdurr also used as offensive threats, balanced out by a defensive duo of Bulky Seismitoad, Spikes Support Garbodor and Support Lickilicky. Enjoy, and any suggestions would be greatly appreciated.
(Sorry for the lack of pictures, this team is kinda rushed....)
Exeggutor@Choice Specs
Chlorophyll
Modest Nature
76 HP / 252 SpA / 180 Spe
-Leaf Storm
-Psychic
-Sleep Powder
-Hidden Power Ice
First up is my Choiced Exeggutor. The moves are standard for the set, with Leaf Storm and Psychic being powerful coverage moves. Sleep Powder is extremely useful for my team, as I can easily cripple a major threat that switches in (when Sleep Powder HITS, that is.....). Finally, HP Ice kills annoying Altarias that love to switch in against this team. Exeggutor fills a number of positions on my team, mainly being my primary special attacker, switch-in to Pokemon that the rest of the team can't deal with, and a lead. However, Exeggutor has been underperforming a bit as of late, so I am considering replacing it. Still, it has proven valuable at times, so while I am considering replacing it, I am also a bit reluctant to do so.
Seismitoad@Leftovers
Water Absorb
Careful Nature
252 HP / 252 Def / 4 SpA
-Stealth Rock
-Scald
-Earth Power
-Toxic
Next is the first part of my defensive core, Bulky Seismitoad. Stealth Rock gives me an entry hazard to work with, allowing me to better phaze with Lickilicky, as well as wear down some Pokemon in general. Scald is a nice STAB attack to work with, and the burn chance has saved my butt on numerous occasions. Earth Power is also a good STAB attack, allowing me to deal with grounded Electric-types more effectively, such as Raichu. Finally, Toxic helps me deal with troublesome Pokemon like Tangela and Alomomola by poisoning them. Seismitoad has been my physical tank, as well as my check to troublesome Pokemon like Emboar, who otherwise threatens my team enormously. It's served me well so far, and I will be quite reluctant to give it up.
Lickilicky@Leftovers
Own Tempo
Careful Nature
252 HP / 4 Def / 252 SpD
-Wish
-Protect
-Heal Bell
-Body Slam
The second part of my defensive core is Lickilicky. He sponges most defensive hits well, as well as acting as my team's cleric. Wish is obvious, as it heals the rest of my team as needed. Protect allows Lickilicky to protect itself from opposing attacks, allowing it to heal from Wish while also allowing me to collect my thoughts. Heal Bell is invaluable to my team, ridding them of status that could also cripple my team (though it sometimes conflicts with Gurdurr...). Finally, Body Slam is a useful STAB move that also helps cripple annoying opponents, like Sawk, making them easier to deal with. Honestly, though, Lickilicky has been a bit underwhelming, and I am up for any suggestions for replacements on him.
Gurdurr@Eviolite
Guts
Adamant Nature
252 HP / 252 Atk / 4 SpD
-Bulk Up
-Drain Punch
-Mach Punch
-Ice Punch
Here is one of the most underrated threats in the game right now, Gurdurr. He is my backup physical wall, and one of my physical threats. Bulk Up lets it set up on Pokemon such as Probopass, and the defensive boost is much appreciated. Drain Punch provides great healing for Gurdurr, since he has no other reliable way of healing himself. Mach Punch is for frail threats such as Absol, and also lets me kill weakened opponents easily. Finally, Ice Punch is a reliable move against opponents such as Golurk, Amoongus, and Altaria, all of which I would have trouble with without Ice Punch. So far, Gurdurr has proven his worth in multiple battles, and I am very reluctant to have to let him go if needed.
Garbodor@Leftovers
Aftermath
Impish Nature
252 HP / 240 Def / 16 Spe
-Spikes
-Drain Punch
-Gunk Shot
-Clear Smog
Following Gurdurr is my main entry hazard setter, Garbodor. Spikes is my entry hazard of choice, and it allows Klang to get easier kills. Drain Punch teaches a lesson to annoying Probopasses that switch in, while also allowing me to check Skuntanks and Absols more easily. Gunk Shot punishes Exeggutors and other frail Pokemon that think they can come in easily, while also being a great STAB move in general to work with. Finally, Clear Smog allows me to deal with stat-boosters such as Gurdurr who would otherwise threaten my team. As well as being my entry hazard setter, Garbodor is my main Fighting- and Grass-type check, while also being a lure for other Pokemon for teammates like Exeggutor to switch into. Overall, it has been very enjoyable with Exeggutor on my team, and I'm glad I got a chance to use it.
Klang@Eviolite
Clear Body
Adamant Nature
80 HP / 248 Atk / 180 Spe
-Shift Gear
-Gear Grind
-Return
-Substitute
Last is the star of the show, Klang! Contrary to what a lot of people think, Klang is THE anti-metagame Pokemon. Why? Let's see....Tangela? Set-up fodder. Cincinno? Set-up fodder. What about the fabled Amoongus-Amolomola pair? Once again, set-up fodder. It's that way with basically HALF, if not even more, of the NU metagame. Shift Gear is the fabled boosting move, allowing Klang to prepare to destroy the opponent. Gear Grind is the ultimate anti-Substitute weapon, pounding opponents like Cacturne and Haunter that love to hide behind them. Return is my secondary attack, allowing me to crush Water-types that otherwise wall Klang. Finally, Substitute protects Klang against devastating Taunts and status while also giving Klang some breathing room. If you haven't tried Klang out as a late-game sweeper, start using it. You won't regret it.
Problems:
Special LO Altaria- This is a pain to deal with. I have to predict correctly if I'm able to deal with this.
Gothitelle- It has its way with most of my team. However, if I predict correctly, it doesn't do too much harm. I still hate it, though.
(Sorry for the lack of pictures, this team is kinda rushed....)
Exeggutor@Choice Specs
Chlorophyll
Modest Nature
76 HP / 252 SpA / 180 Spe
-Leaf Storm
-Psychic
-Sleep Powder
-Hidden Power Ice
First up is my Choiced Exeggutor. The moves are standard for the set, with Leaf Storm and Psychic being powerful coverage moves. Sleep Powder is extremely useful for my team, as I can easily cripple a major threat that switches in (when Sleep Powder HITS, that is.....). Finally, HP Ice kills annoying Altarias that love to switch in against this team. Exeggutor fills a number of positions on my team, mainly being my primary special attacker, switch-in to Pokemon that the rest of the team can't deal with, and a lead. However, Exeggutor has been underperforming a bit as of late, so I am considering replacing it. Still, it has proven valuable at times, so while I am considering replacing it, I am also a bit reluctant to do so.
Seismitoad@Leftovers
Water Absorb
Careful Nature
252 HP / 252 Def / 4 SpA
-Stealth Rock
-Scald
-Earth Power
-Toxic
Next is the first part of my defensive core, Bulky Seismitoad. Stealth Rock gives me an entry hazard to work with, allowing me to better phaze with Lickilicky, as well as wear down some Pokemon in general. Scald is a nice STAB attack to work with, and the burn chance has saved my butt on numerous occasions. Earth Power is also a good STAB attack, allowing me to deal with grounded Electric-types more effectively, such as Raichu. Finally, Toxic helps me deal with troublesome Pokemon like Tangela and Alomomola by poisoning them. Seismitoad has been my physical tank, as well as my check to troublesome Pokemon like Emboar, who otherwise threatens my team enormously. It's served me well so far, and I will be quite reluctant to give it up.
Lickilicky@Leftovers
Own Tempo
Careful Nature
252 HP / 4 Def / 252 SpD
-Wish
-Protect
-Heal Bell
-Body Slam
The second part of my defensive core is Lickilicky. He sponges most defensive hits well, as well as acting as my team's cleric. Wish is obvious, as it heals the rest of my team as needed. Protect allows Lickilicky to protect itself from opposing attacks, allowing it to heal from Wish while also allowing me to collect my thoughts. Heal Bell is invaluable to my team, ridding them of status that could also cripple my team (though it sometimes conflicts with Gurdurr...). Finally, Body Slam is a useful STAB move that also helps cripple annoying opponents, like Sawk, making them easier to deal with. Honestly, though, Lickilicky has been a bit underwhelming, and I am up for any suggestions for replacements on him.
Gurdurr@Eviolite
Guts
Adamant Nature
252 HP / 252 Atk / 4 SpD
-Bulk Up
-Drain Punch
-Mach Punch
-Ice Punch
Here is one of the most underrated threats in the game right now, Gurdurr. He is my backup physical wall, and one of my physical threats. Bulk Up lets it set up on Pokemon such as Probopass, and the defensive boost is much appreciated. Drain Punch provides great healing for Gurdurr, since he has no other reliable way of healing himself. Mach Punch is for frail threats such as Absol, and also lets me kill weakened opponents easily. Finally, Ice Punch is a reliable move against opponents such as Golurk, Amoongus, and Altaria, all of which I would have trouble with without Ice Punch. So far, Gurdurr has proven his worth in multiple battles, and I am very reluctant to have to let him go if needed.
Garbodor@Leftovers
Aftermath
Impish Nature
252 HP / 240 Def / 16 Spe
-Spikes
-Drain Punch
-Gunk Shot
-Clear Smog
Following Gurdurr is my main entry hazard setter, Garbodor. Spikes is my entry hazard of choice, and it allows Klang to get easier kills. Drain Punch teaches a lesson to annoying Probopasses that switch in, while also allowing me to check Skuntanks and Absols more easily. Gunk Shot punishes Exeggutors and other frail Pokemon that think they can come in easily, while also being a great STAB move in general to work with. Finally, Clear Smog allows me to deal with stat-boosters such as Gurdurr who would otherwise threaten my team. As well as being my entry hazard setter, Garbodor is my main Fighting- and Grass-type check, while also being a lure for other Pokemon for teammates like Exeggutor to switch into. Overall, it has been very enjoyable with Exeggutor on my team, and I'm glad I got a chance to use it.
Klang@Eviolite
Clear Body
Adamant Nature
80 HP / 248 Atk / 180 Spe
-Shift Gear
-Gear Grind
-Return
-Substitute
Last is the star of the show, Klang! Contrary to what a lot of people think, Klang is THE anti-metagame Pokemon. Why? Let's see....Tangela? Set-up fodder. Cincinno? Set-up fodder. What about the fabled Amoongus-Amolomola pair? Once again, set-up fodder. It's that way with basically HALF, if not even more, of the NU metagame. Shift Gear is the fabled boosting move, allowing Klang to prepare to destroy the opponent. Gear Grind is the ultimate anti-Substitute weapon, pounding opponents like Cacturne and Haunter that love to hide behind them. Return is my secondary attack, allowing me to crush Water-types that otherwise wall Klang. Finally, Substitute protects Klang against devastating Taunts and status while also giving Klang some breathing room. If you haven't tried Klang out as a late-game sweeper, start using it. You won't regret it.
Problems:
Special LO Altaria- This is a pain to deal with. I have to predict correctly if I'm able to deal with this.
Gothitelle- It has its way with most of my team. However, if I predict correctly, it doesn't do too much harm. I still hate it, though.