In the spirit of Halloween (and because ghost-type is my favorite), I thought I'd run my mono ghost team by you guys. I didn't want any Ubers in it (sorry, Giratina and M-Gengar), so it's mainly an OU team. Let me know what you think!
Gengar @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Sludge Bomb
- Shadow Ball
- Dazzling Gleam
- Thunderbolt
Gengar is my main special sweeper, his poison typing able to counteract the dominant fairy-type, and
Levitate ability being able to counteract the pesky ground-type attacks, and since he is not going M-Gengar, I opted for a life orb
for that extra damage.
Banette @ Banettite
Ability: Frisk
EVs: 252 HP / 252 Atk
Adamant Nature
- Destiny Bond
- Will-O-Wisp
- Shadow Sneak
- Foul Play
Banette is my mega on this team, and I would prefer to keep him on, if possible. His high attack and Prankster ability allow him to be one of my two physical attackers on the team. Will-O-Wisp to cut the physical damage he'll be taking, and Destiny Bond for obvious Prankster shenanigans. I put Frisk on regular Banette to scope out the items the enemy is using before going Mega.
Cofagrigus @ Sitrus Berry
Ability: Mummy
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
IVs: 0 Atk
- Pain Split
- Calm Mind
- Will-O-Wisp
- Hex
Cofagrigus is my physical wall on the team. I'm not too sure the optimal moveset on him, but this one has paid off pretty well. He gets shut down pretty hard by status effects, however, poison being the big counter to him. Pain Split for survivability, Calm mind to boost his Hex, and Will-O-Wisp to cut physical attacks.
Sableye @ Leftovers
Ability: Prankster
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Recover
- Will-O-Wisp
- Calm Mind
- Dark Pulse
(I know Sableye's primary typing is dark, but he's my favorite Pokemon, and ghost-type is in there so I'm counting him as a ghost-type...) I am strongly considering swapping M-Banette for a M-Sableye, and replacing Banette with someone else, but this Sableye build is focused all on the stalling aspect of him. Will-O-Wisp to cut attack, Calm Mind to boost Sableye's Sp. Def, and make his Dark Pulse stronger, and Recover to...recover.
Golurk @ Choice Band
Ability: Iron Fist
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Drain Punch
- Shadow Punch
- Earthquake
- Ice Punch
My second physical attacker, I opted for the Iron Fist Golurk to boost his attack even further with his choice band. Drain Punch for coverage/sustain, Shadow Punch and Earthquake for STAB, and Ice Punch for coverage.
Froslass @ Focus Sash
Ability: Cursed Body
EVs: 8HP / 248 SpA / 252 Spe
Timid Nature
- Spikes
- Destiny Bond
- Ice Beam
- Toxic
Sort of a trolly support lead, Froslass functions as a 1 for 1 team member, setting up spikes in order to break Sturdy/Focus Sashes, and her incredible speed allows for an almost guaranteed Destiny Bond, after she gets hit by an attack.
Gengar @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Sludge Bomb
- Shadow Ball
- Dazzling Gleam
- Thunderbolt
Gengar is my main special sweeper, his poison typing able to counteract the dominant fairy-type, and
Levitate ability being able to counteract the pesky ground-type attacks, and since he is not going M-Gengar, I opted for a life orb
for that extra damage.
Banette @ Banettite
Ability: Frisk
EVs: 252 HP / 252 Atk
Adamant Nature
- Destiny Bond
- Will-O-Wisp
- Shadow Sneak
- Foul Play
Banette is my mega on this team, and I would prefer to keep him on, if possible. His high attack and Prankster ability allow him to be one of my two physical attackers on the team. Will-O-Wisp to cut the physical damage he'll be taking, and Destiny Bond for obvious Prankster shenanigans. I put Frisk on regular Banette to scope out the items the enemy is using before going Mega.
Cofagrigus @ Sitrus Berry
Ability: Mummy
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
IVs: 0 Atk
- Pain Split
- Calm Mind
- Will-O-Wisp
- Hex
Cofagrigus is my physical wall on the team. I'm not too sure the optimal moveset on him, but this one has paid off pretty well. He gets shut down pretty hard by status effects, however, poison being the big counter to him. Pain Split for survivability, Calm mind to boost his Hex, and Will-O-Wisp to cut physical attacks.
Sableye @ Leftovers
Ability: Prankster
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Recover
- Will-O-Wisp
- Calm Mind
- Dark Pulse
(I know Sableye's primary typing is dark, but he's my favorite Pokemon, and ghost-type is in there so I'm counting him as a ghost-type...) I am strongly considering swapping M-Banette for a M-Sableye, and replacing Banette with someone else, but this Sableye build is focused all on the stalling aspect of him. Will-O-Wisp to cut attack, Calm Mind to boost Sableye's Sp. Def, and make his Dark Pulse stronger, and Recover to...recover.
Golurk @ Choice Band
Ability: Iron Fist
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Drain Punch
- Shadow Punch
- Earthquake
- Ice Punch
My second physical attacker, I opted for the Iron Fist Golurk to boost his attack even further with his choice band. Drain Punch for coverage/sustain, Shadow Punch and Earthquake for STAB, and Ice Punch for coverage.
Froslass @ Focus Sash
Ability: Cursed Body
EVs: 8HP / 248 SpA / 252 Spe
Timid Nature
- Spikes
- Destiny Bond
- Ice Beam
- Toxic
Sort of a trolly support lead, Froslass functions as a 1 for 1 team member, setting up spikes in order to break Sturdy/Focus Sashes, and her incredible speed allows for an almost guaranteed Destiny Bond, after she gets hit by an attack.