Hi to everyone!This is going to be really long,so don’t get bored please!
My User Name is Sardus 21 and I would like you to meet this team that I created for the VGC ’16 format.
The idea for this team was born nearly at the beginning of the format,noticing that the Dark Lord itself,Yveltal,was a really nice pick for this metagame thanks to its highly supporting ability,typing and bulk despite being weak to the Deer God.From there I built different teams based on it (you can see the Yveltal/Kyogre/Liepard/Mawile/Crobat/Ferrothorn team in the Teambuilding Framework Discussion thread in the Dark Spam section),and I collaborated with the Teambuilding Framework Discussion thread with my Dark Spam ideas,as the user Draconid997 knows really well for both the Nugget Bridge and Smogon forums.
My teambuilding process was really stuck in the beginning,but I noted an AMAZING synergy between Yveltal and Primal Groudon looking at the peckspec team (generation showdown).While I was toying with Mawile for the Mega slot I was also interested in Kangaskhan due to her having a really powerful Sucker Punch under Dark Aura,other than hitting hard anyway despite not resisting Fairy.Then,after that in the Teambuilding Framework Discussion thread was pointed out a really interesting Yveltal+Groudon framework that caught my interest.Despite the framework not having a Trick Room option,I always liked this speed control method,and I tried to fit in the framework a TR setter in order to have a Semi TR option.So I added Cresselia to the Yveltal/Groudon/Kangaskhan trio.Then,the most hated bird (Talonflame) joined my team for having useful priority in Brave Bird and another way to control the speed of my monsters thanks to Tailwind,other than abusing Desolate Land with Flare Blitz.After this (as always) my 6th slot was a real gamble,as I really didn’t know what to put there.I solved the problem with Amoonguss since I lacked a Kyogre check,and its support was really well accepted.
Now,I would like to present the team in the details:
Amoonguss @ Coba Berry
Ability: Regenerator
Level: 50
EVs: 252 HP / 156 Def / 100 SpD
Sassy Nature
IVs: 0 Spe
- Spore
- Rage Powder
- Grass Knot
- Clear Smog
Amoonguss.The mushroom was the last addition to my team due to my team lacking a Kyogre check,but it does really a lot of other things.
First,the item and the Evs: 252 HP/156 Def and a Coba Berry let Amoonguss survive a Dragon Ascent from Jolly Life Orb Mega Rayquaza.I settled with surviving only LO Talonflame Brave Bird at the beginning (because of him hitting first even in Trick Room/Tailwind) but since it is a redirector I wanted him to take the most powerful moves in the meta.The leftovers evs are in Sp Def for checking better Kyogre and Xerneas.
Now,the moves:
-Spore:come on,everyone knows what it does.This is practically Smeargle with a single target and 100% accuracy sleep move,but is particularly deadly under TR due to the mushroom underspeeding nearly everything in the meta.
-Rage powder: despite not redirecting Grass-types like Follow Me,the only relevant Grass mons in this meta are Amoonguss itself,Ferrothorn and Whimsicott.Is especially useful for getting a safe TR/Tailwind or letting a teammate doing whatever it was safely.
-Grass Knot:not too much to say here actually.This is not Giga Drain for the general heavy weight of the meta,as it lets Amoonguss 3HKOing Primal Kyogre.
-Clear Smog:I decided to not run Protect because I wanted to give this big middle finger to Xerneas,due to it being a threat for Yveltal.
Yveltal @ Black Glasses
Ability: Dark Aura
Level: 50
EVs: 244 HP / 28 Def / 4 SpA / 36 SpD / 196 Spe
Timid Nature
- Snarl
- Foul Play
- Sucker Punch
- Protect
Yveltal.The Dark Lord.
This is Pyritie ev spread,that published in its blog.I don’t exactly remember what it survives,but is really,really,really bulky and I need this because I want him to remain on the field as long as possible for the team.Due to the fact I have all Dark-type moves I chose Black Glasses as the item,also for not reducing my HP by attacking (is also counterproductive for the bulk I gave him).
The moves:
-Snarl: calculating the boost from Black Glasses and Dark Aura+STAB,this becomes a decently powerful spread move,with a sweet decrease in the Sp Atk of my opponents that can always be useful (Kyogre anyone?).Due to being spread move is also good for damaging my opponents at the same time,sometimes finishing also two mons remained with a few HP.
-Foul Play: a staple move for every Yveltal,imo.Its raw power versus the behemoths of the meta is so beautiful that I cannot imagine it without the move.Even Kyogre,despite being a Special attacker,takes a huge chunk due to it having (without reason) 150 base atk.
-Sucker Punch: in my team this move is quite necessary due to the fact that I also have TR as speed control method,as it lets Yveltal hit first even in TR.Even with a Timid nature,it still does good chunks of damage (nearly 43% compared to 60% with jolly 252 atk used on a 4 hp/0 def mega kangaskhan as an example).I would like to fit Dark Pulse in his moveset (in place of this for example) but I really don’t know how to do.
-Protect:this is VGC 16,in a Doubles format,so Protect is pretty much a necessity to stay alive.
Groudon-Primal @ Red Orb
Ability: Desolate Land
EVs: 12 HP / 20 Atk / 4 Def / 252 SpA / 220 SpD
Quiet Nature
IVs: 0 Spe
- Precipice Blades
- Flamethrower
- Earth Power
- Protect
Groudon.After receiving a massive buff in ORAS,this thing became pretty much broken.No lol I’m joking,but the fact that it checks so well nearly the entire metagame rendered it a real necessity/threat for lots of teams.Red Orb is the obvious item,as it lets it undergoing in its Primal Reversion.The evs let my Groudon survive an Earth Power from an opposing Timid Groudon,I could have gone for surviving a Modest one but it would have cut too much in my offenses .A quiet nature with max Sp Atk for nuking opposing Groudons with Earth Power,and gives also good firepower (pun intended) to Flamethrower.
Moves:
-Precipice Blades:After having tested Eruption,I decided to not run it since I don’t like the fact that (despite its power) becomes really early in the game a “weak” move due to Groudon often being targeted and its HP reduced.Sorry for who thinks differently,but probably you are more capable than me in using it lol.So I decided to use Precipice Blades,that despite the 85% accuracy is more or less a reliable move due to the fact that is not affected by the weather and that hits the weaker defense stat of Kyogre and Xerneas.
-Earth Power:this is a Specially based Primal Groudon,so Earth Power is necessary to nuke opposing Groudons since most of them don’t run enough evs to survive 252+ Earth Power (like mine,for example).Is a really reliable special STAB move that lets Grou hit for good damage most of the metagame.
-Flamethrower: Copy+ Paste from Earth Power->Is a really reliable special STAB move that lets Grou hit for good damage most of the metagame.Other than this,it hits what Earth Power doesn’t hit,like Flying types but also Grass types for good amount of damage calculating also the boost from the sun.
-Protect:Copy+Paste from the Yveltal description.
Kangaskhan @ Kangaskhanite
Ability: Inner Focus
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Fake Out
- Double-Edge
- Sucker Punch
- Low Kick
Kangaskhan.A staple Mega since VGC 14, completes the trio Restrictedx2+Mega.Inner Focus lets him Fake Out opponents without being flinched,so is particularly useful for getting a TR or a Tailwind off.An Adamant nature with 252/252 invested lets Kangaskan work well in both Tailwind and TR without particular problems.
Moves:
-Fake Out: as I said before,this move lets Kanga flinch opponents for supporting a teammates,and with Inner Focus Kanga can flinch every opponent even if their FO is faster than her.
-Double Edge:nuke,anyone?No one nearly prepares his mons for an Adamant Double Edge due to the jolly variant being a lot more popular,but its sheer power really makes opponents cry.Other than these infos,is the same good old DE,a STAB 120 BP move that can really crush opposing mons.
-Sucker Punch:as I already mentioned before,in this team Dark Aura+Parental Bond boosted Sucker Punch hits harder than normal,tricking opponents that think to survive a PB boosted one.Is a really useful priority that permits Kanga hit before most opponents,but sometimes she relies on it a bit too much,like every other Kangaskhan.
-Low Kick: actually this is mainly coverage,but the possibility to neutralize other Kangas is really tasty and it also hits most of the meta for good damage.
Cresselia @ Mental Herb
Ability: Levitate
Level: 50
EVs: 252 HP / 188 Def / 68 SpD
Sassy Nature
IVs: 0 Spe
- Trick Room
- Ice Beam
- Skill Swap
- Helping Hand
Cresselia.From the fifth gen she is a staple on a lot of teams,and for a good reason.Bulk,ability and immense supportive movepool render her a real supportive threat.The evs let Cress take a Mega Ray Dragon Ascent and the rest is on her Spdef with a sassy nature for taking a 3HKO from Xerneas Dazzling Gleam.0 IV spe for moving as first as possible during TR.Mental Herb is for getting the TR off even with taunters.
Moves:
-Trick Room:I always loved TR as speed control method,so cress is the most reliable setter imo.The move lets Groudon and Kangaskhan first most of the time,other than her obviously.It really screws also over big six teams that often are weak to this way of controlling speed.
-Ice Beam:is the offensive move that offers the most offensive coverage possible,because psychic type moves are not the best this year,while ice beam knocks out nearly every Groudon check like Landorus/Salamence/Rayquaza.
-Skill Swap:who has ever not felt satisfaction when you can reset desolate land over primordial sea/delta stream while giving a ground immunity to Groudon in the process?This is exactly what Skill Swap does.
No seriously,the supportive power of this move is literally limitless,it can steal abilities and so on.
-Helping Hand:this is a real toss-up between this and Gravity.Help me please.
Talonflame @ Life Orb
Ability: Gale Wings
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Tailwind
- Brave Bird
- Quick Guard
- Flare Blitz
Talonflame.Terrorizing teams and less bulky mons since 2014.Here is my second speed controller and a really speedy “heavy” hitter,thanks to his 252/252 Adamant spread and LO incorporated.
Moves:
-Tailwind:thanks to Gale Wings this is actually my most reliable speed control method,and lets my team go fast,practically.I could not explain better is duty.
-Brave Bird:seriously,one could have a moveset of four Brave Bird slots and a Choice Band and go without thoughts.But is not the case,so I can only have one.But is a real goodness that his most reliable STAB has priority,because it can really cause havoc in the opposing lines even with speed control in play.
-Quick Guard: now take what I said above with Brave Bird and add a lot of other priorities,and then use them against me.Quick Guard is a middle finger to all these moves,even the prankster ones,and protect my team to all the possible worries about opposing priority moves.
-Flare Blitz:jokes apart,is practically the exact copy of Brave Bird but with Fire type and no priority,but with the possibility to hit (most of the times) Flying type resists for super effective damage and to be boosted by the sun.
This is not the best RMT ever,I know.But I wanted you to see and rate my team,because is not perfect and I need help to rendering it a lot better than now.
A big shoutout goes to:
- Draconid997 ,because of his wonderful Teambuilding Framework discussion thread that gave me the idea for this team.
- Nugget Bridge userALBA,since the original idea of a Groudon+Yveltal team is really appreciated by both and thus we always exchange suggestion about teams in general
- Pyritie ,for his wonderful Yveltal ev spread.
So,if you read until now my RMT,thank you!!!
Sardus21
My User Name is Sardus 21 and I would like you to meet this team that I created for the VGC ’16 format.
The idea for this team was born nearly at the beginning of the format,noticing that the Dark Lord itself,Yveltal,was a really nice pick for this metagame thanks to its highly supporting ability,typing and bulk despite being weak to the Deer God.From there I built different teams based on it (you can see the Yveltal/Kyogre/Liepard/Mawile/Crobat/Ferrothorn team in the Teambuilding Framework Discussion thread in the Dark Spam section),and I collaborated with the Teambuilding Framework Discussion thread with my Dark Spam ideas,as the user Draconid997 knows really well for both the Nugget Bridge and Smogon forums.
My teambuilding process was really stuck in the beginning,but I noted an AMAZING synergy between Yveltal and Primal Groudon looking at the peckspec team (generation showdown).While I was toying with Mawile for the Mega slot I was also interested in Kangaskhan due to her having a really powerful Sucker Punch under Dark Aura,other than hitting hard anyway despite not resisting Fairy.Then,after that in the Teambuilding Framework Discussion thread was pointed out a really interesting Yveltal+Groudon framework that caught my interest.Despite the framework not having a Trick Room option,I always liked this speed control method,and I tried to fit in the framework a TR setter in order to have a Semi TR option.So I added Cresselia to the Yveltal/Groudon/Kangaskhan trio.Then,the most hated bird (Talonflame) joined my team for having useful priority in Brave Bird and another way to control the speed of my monsters thanks to Tailwind,other than abusing Desolate Land with Flare Blitz.After this (as always) my 6th slot was a real gamble,as I really didn’t know what to put there.I solved the problem with Amoonguss since I lacked a Kyogre check,and its support was really well accepted.
Now,I would like to present the team in the details:
Amoonguss @ Coba Berry
Ability: Regenerator
Level: 50
EVs: 252 HP / 156 Def / 100 SpD
Sassy Nature
IVs: 0 Spe
- Spore
- Rage Powder
- Grass Knot
- Clear Smog
Amoonguss.The mushroom was the last addition to my team due to my team lacking a Kyogre check,but it does really a lot of other things.
First,the item and the Evs: 252 HP/156 Def and a Coba Berry let Amoonguss survive a Dragon Ascent from Jolly Life Orb Mega Rayquaza.I settled with surviving only LO Talonflame Brave Bird at the beginning (because of him hitting first even in Trick Room/Tailwind) but since it is a redirector I wanted him to take the most powerful moves in the meta.The leftovers evs are in Sp Def for checking better Kyogre and Xerneas.
Now,the moves:
-Spore:come on,everyone knows what it does.This is practically Smeargle with a single target and 100% accuracy sleep move,but is particularly deadly under TR due to the mushroom underspeeding nearly everything in the meta.
-Rage powder: despite not redirecting Grass-types like Follow Me,the only relevant Grass mons in this meta are Amoonguss itself,Ferrothorn and Whimsicott.Is especially useful for getting a safe TR/Tailwind or letting a teammate doing whatever it was safely.
-Grass Knot:not too much to say here actually.This is not Giga Drain for the general heavy weight of the meta,as it lets Amoonguss 3HKOing Primal Kyogre.
-Clear Smog:I decided to not run Protect because I wanted to give this big middle finger to Xerneas,due to it being a threat for Yveltal.
Yveltal @ Black Glasses
Ability: Dark Aura
Level: 50
EVs: 244 HP / 28 Def / 4 SpA / 36 SpD / 196 Spe
Timid Nature
- Snarl
- Foul Play
- Sucker Punch
- Protect
Yveltal.The Dark Lord.
This is Pyritie ev spread,that published in its blog.I don’t exactly remember what it survives,but is really,really,really bulky and I need this because I want him to remain on the field as long as possible for the team.Due to the fact I have all Dark-type moves I chose Black Glasses as the item,also for not reducing my HP by attacking (is also counterproductive for the bulk I gave him).
The moves:
-Snarl: calculating the boost from Black Glasses and Dark Aura+STAB,this becomes a decently powerful spread move,with a sweet decrease in the Sp Atk of my opponents that can always be useful (Kyogre anyone?).Due to being spread move is also good for damaging my opponents at the same time,sometimes finishing also two mons remained with a few HP.
-Foul Play: a staple move for every Yveltal,imo.Its raw power versus the behemoths of the meta is so beautiful that I cannot imagine it without the move.Even Kyogre,despite being a Special attacker,takes a huge chunk due to it having (without reason) 150 base atk.
-Sucker Punch: in my team this move is quite necessary due to the fact that I also have TR as speed control method,as it lets Yveltal hit first even in TR.Even with a Timid nature,it still does good chunks of damage (nearly 43% compared to 60% with jolly 252 atk used on a 4 hp/0 def mega kangaskhan as an example).I would like to fit Dark Pulse in his moveset (in place of this for example) but I really don’t know how to do.
-Protect:this is VGC 16,in a Doubles format,so Protect is pretty much a necessity to stay alive.
Groudon-Primal @ Red Orb
Ability: Desolate Land
EVs: 12 HP / 20 Atk / 4 Def / 252 SpA / 220 SpD
Quiet Nature
IVs: 0 Spe
- Precipice Blades
- Flamethrower
- Earth Power
- Protect
Groudon.After receiving a massive buff in ORAS,this thing became pretty much broken.No lol I’m joking,but the fact that it checks so well nearly the entire metagame rendered it a real necessity/threat for lots of teams.Red Orb is the obvious item,as it lets it undergoing in its Primal Reversion.The evs let my Groudon survive an Earth Power from an opposing Timid Groudon,I could have gone for surviving a Modest one but it would have cut too much in my offenses .A quiet nature with max Sp Atk for nuking opposing Groudons with Earth Power,and gives also good firepower (pun intended) to Flamethrower.
Moves:
-Precipice Blades:After having tested Eruption,I decided to not run it since I don’t like the fact that (despite its power) becomes really early in the game a “weak” move due to Groudon often being targeted and its HP reduced.Sorry for who thinks differently,but probably you are more capable than me in using it lol.So I decided to use Precipice Blades,that despite the 85% accuracy is more or less a reliable move due to the fact that is not affected by the weather and that hits the weaker defense stat of Kyogre and Xerneas.
-Earth Power:this is a Specially based Primal Groudon,so Earth Power is necessary to nuke opposing Groudons since most of them don’t run enough evs to survive 252+ Earth Power (like mine,for example).Is a really reliable special STAB move that lets Grou hit for good damage most of the metagame.
-Flamethrower: Copy+ Paste from Earth Power->Is a really reliable special STAB move that lets Grou hit for good damage most of the metagame.Other than this,it hits what Earth Power doesn’t hit,like Flying types but also Grass types for good amount of damage calculating also the boost from the sun.
-Protect:Copy+Paste from the Yveltal description.
Kangaskhan @ Kangaskhanite
Ability: Inner Focus
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Fake Out
- Double-Edge
- Sucker Punch
- Low Kick
Kangaskhan.A staple Mega since VGC 14, completes the trio Restrictedx2+Mega.Inner Focus lets him Fake Out opponents without being flinched,so is particularly useful for getting a TR or a Tailwind off.An Adamant nature with 252/252 invested lets Kangaskan work well in both Tailwind and TR without particular problems.
Moves:
-Fake Out: as I said before,this move lets Kanga flinch opponents for supporting a teammates,and with Inner Focus Kanga can flinch every opponent even if their FO is faster than her.
-Double Edge:nuke,anyone?No one nearly prepares his mons for an Adamant Double Edge due to the jolly variant being a lot more popular,but its sheer power really makes opponents cry.Other than these infos,is the same good old DE,a STAB 120 BP move that can really crush opposing mons.
-Sucker Punch:as I already mentioned before,in this team Dark Aura+Parental Bond boosted Sucker Punch hits harder than normal,tricking opponents that think to survive a PB boosted one.Is a really useful priority that permits Kanga hit before most opponents,but sometimes she relies on it a bit too much,like every other Kangaskhan.
-Low Kick: actually this is mainly coverage,but the possibility to neutralize other Kangas is really tasty and it also hits most of the meta for good damage.
Cresselia @ Mental Herb
Ability: Levitate
Level: 50
EVs: 252 HP / 188 Def / 68 SpD
Sassy Nature
IVs: 0 Spe
- Trick Room
- Ice Beam
- Skill Swap
- Helping Hand
Cresselia.From the fifth gen she is a staple on a lot of teams,and for a good reason.Bulk,ability and immense supportive movepool render her a real supportive threat.The evs let Cress take a Mega Ray Dragon Ascent and the rest is on her Spdef with a sassy nature for taking a 3HKO from Xerneas Dazzling Gleam.0 IV spe for moving as first as possible during TR.Mental Herb is for getting the TR off even with taunters.
Moves:
-Trick Room:I always loved TR as speed control method,so cress is the most reliable setter imo.The move lets Groudon and Kangaskhan first most of the time,other than her obviously.It really screws also over big six teams that often are weak to this way of controlling speed.
-Ice Beam:is the offensive move that offers the most offensive coverage possible,because psychic type moves are not the best this year,while ice beam knocks out nearly every Groudon check like Landorus/Salamence/Rayquaza.
-Skill Swap:who has ever not felt satisfaction when you can reset desolate land over primordial sea/delta stream while giving a ground immunity to Groudon in the process?This is exactly what Skill Swap does.
No seriously,the supportive power of this move is literally limitless,it can steal abilities and so on.
-Helping Hand:this is a real toss-up between this and Gravity.Help me please.
Talonflame @ Life Orb
Ability: Gale Wings
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Tailwind
- Brave Bird
- Quick Guard
- Flare Blitz
Talonflame.Terrorizing teams and less bulky mons since 2014.Here is my second speed controller and a really speedy “heavy” hitter,thanks to his 252/252 Adamant spread and LO incorporated.
Moves:
-Tailwind:thanks to Gale Wings this is actually my most reliable speed control method,and lets my team go fast,practically.I could not explain better is duty.
-Brave Bird:seriously,one could have a moveset of four Brave Bird slots and a Choice Band and go without thoughts.But is not the case,so I can only have one.But is a real goodness that his most reliable STAB has priority,because it can really cause havoc in the opposing lines even with speed control in play.
-Quick Guard: now take what I said above with Brave Bird and add a lot of other priorities,and then use them against me.Quick Guard is a middle finger to all these moves,even the prankster ones,and protect my team to all the possible worries about opposing priority moves.
-Flare Blitz:jokes apart,is practically the exact copy of Brave Bird but with Fire type and no priority,but with the possibility to hit (most of the times) Flying type resists for super effective damage and to be boosted by the sun.
This is not the best RMT ever,I know.But I wanted you to see and rate my team,because is not perfect and I need help to rendering it a lot better than now.
A big shoutout goes to:
- Draconid997 ,because of his wonderful Teambuilding Framework discussion thread that gave me the idea for this team.
- Nugget Bridge userALBA,since the original idea of a Groudon+Yveltal team is really appreciated by both and thus we always exchange suggestion about teams in general
- Pyritie ,for his wonderful Yveltal ev spread.
So,if you read until now my RMT,thank you!!!
Sardus21
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