Introduction
Hey guys, as Sun and Moon are coming I started to ladder a little more preparing for a whole new gen. For this I made a team, pretty standard I'd say, that have pretty consistent win over the ladder.
Since I'm pretty happy with the results I had (still low @1400 though) I'd like to present you the team and get some feedback on the flaws I might not have find a way to solve. This is the first RMT I post, trying my best to get that thing smooth.
I'm playing pokemon on showdown since a couple of year now, but never could reach a decent ranking (either by lack of efficiency or lack of time invested), so my goal is to get up there on early sun and moon days! And starting with a good team building process is a helping hand so let's try
Teambuilding Process
Looking at what I had already tried, and what was effective right now, I started with a standard wallbreaking core in the names of mighty Sunny King Charizard Y and Bruteforce Tyranitar. Those two effectively completment themselves in terme of offensive presence, and really help with weather choice.
My first problem with this core was the hazard. I don't want rocks to weaken my dear Zard, plus I needed something that can somehow switch in the many ground and fighting move that T.Tar is calling. Latias, bulkier and still threatening version of Latios wasn't my first choice, but healing wish support prove to be really useful for late game sweep with ZardY. Plus, this is the fastest mon in the team
Now that hazard aren't on my side, I still needed some on the opponent's to ensure my damage dealer could KO all the things. I started with Hippowdon, thinking that it was a good answer to other ZardY and birdspam -helping T.Tard for both-; but it really couldn't switch in into too many situation and I started to look over another stealthrocker. Clefable made the test, helping me deal with more foe and applying more offensive pressure in the end -and so, more switch from my opponent-. Plus, dragon immunity and checking the latis is really important
After that, and the lose of Hippowdon, I find myself having big problem dealing with steel spam such as bisharp, Scizor and stuff. Latias stuck against bug/dark type moves. Heatran is a mon I like a lot for everything it brings, and he filled that slot perfectly!
Last, but not least, I needed something that could continuously switch into both physical and special attacks, and deal with Rotom-W (scarf variants killed my Zard too many times off guard) or Azumarill. My first try was Zapdos, but adding another rock weakness and loss of momentum during roost wasn't that good. Finally Tangrowth came and saved the day. He always do that.
The team
Tyranitar @ Choice Band
Ability: Sand Stream
EVs: 100 HP / 252 Atk / 156 Spe
Adamant Nature
- Pursuit
- Crunch
- Earthquake
- Stone Edge
Nothing shiny here, Stone Edge for most damage rock spam, Pursuit for being one of the best moves in the game, crunch to ensure OHKOs on the latis. And earthquake is spammable and helps me deal with defensive heatran sets and 2HKO standard clefable without a possible miss.
Charizard-Mega-Y @ Charizardite Y
Ability: Drought
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Focus Blast
- Roost
- Solar Beam
Careful though with those switch ins, the double weakness to rocks and the relative frail bulk don't really opens for switch ins. It is a really good check to Calm Mind Clefable, 44% chance of 2HKO it at +1 with fireblast while taking no damage (25% from +1 moonblast). But thunder-wave might be a problem.
Latias @ Leftovers
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Defog
- Healing Wish
- Draco Meteor
- Psyshock
Clefable @ Leftovers
Ability: Magic Guard
EVs: 248 HP / 176 Def / 84 SpD
Calm Nature
IVs: 0 Atk
- Thunder Wave
- Stealth Rock
- Moonblast
- Soft-Boiled
Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
- Taunt
- Lava Plume
- Stone Edge
- Toxic
Stone Edge is a response to bird spam, either way Talonflame would be really hard to handle. And it also deals some damage to the Latis on switch.
Toxik main use is to catch Rotom-W on switch, and to prevent fire-types like défensive Mega-Zard X to stay in for too long.
Tangrowth @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
- Knock Off
- Leaf Storm
- Earthquake
- Hidden Power [Ice]
This is also a decent check to sand rush excadrill, 2HKOing it wih earthquake while eating 2 iron head without a risk.
Conclusion
In conclusion, I'm really happy with the team ; even though it's kinda standard the whole thing really works out fine. I still have one issue that I didn't really find a good way to solve : it can sometimes be hard to deal with fast sweeper or priority users in the late game. Latias is the fastest mon with 350 speed, and it's not enough to take on some megas if I didn't manage to shut them down earlier.
So if anyone have suggestion to offer, I'd love to try them out, none of mine worked (Azumarill over Tangrowth, Sand rush drill over latias, etc.). I find it really hard to cut out some defensive synergies I have.
Oh, and I hope the whole thing is understandable as I'm rusty with my english writing!
Bruteforce (Tyranitar) @ Choice Band
Ability: Sand Stream
EVs: 100 HP / 252 Atk / 156 Spe
Adamant Nature
- Pursuit
- Crunch
- Earthquake
- Stone Edge
Louis XIV (Charizard-Mega-Y) @ Charizardite Y
Ability: Drought
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Focus Blast
- Roost
- Solar Beam
NoName (Latias) @ Leftovers
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Defog
- Healing Wish
- Draco Meteor
- Psyshock
Pinky O'Sally (Clefable) @ Leftovers
Ability: Magic Guard
EVs: 248 HP / 176 Def / 84 SpD
Calm Nature
IVs: 0 Atk
- Thunder Wave
- Stealth Rock
- Moonblast
- Soft-Boiled
The Duke (Heatran) @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
- Taunt
- Lava Plume
- Stone Edge
- Toxic
JustCallItBob (Tangrowth) @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
- Knock Off
- Leaf Storm
- Earthquake
- Hidden Power [Ice]
Ability: Sand Stream
EVs: 100 HP / 252 Atk / 156 Spe
Adamant Nature
- Pursuit
- Crunch
- Earthquake
- Stone Edge
Louis XIV (Charizard-Mega-Y) @ Charizardite Y
Ability: Drought
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Focus Blast
- Roost
- Solar Beam
NoName (Latias) @ Leftovers
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Defog
- Healing Wish
- Draco Meteor
- Psyshock
Pinky O'Sally (Clefable) @ Leftovers
Ability: Magic Guard
EVs: 248 HP / 176 Def / 84 SpD
Calm Nature
IVs: 0 Atk
- Thunder Wave
- Stealth Rock
- Moonblast
- Soft-Boiled
The Duke (Heatran) @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
- Taunt
- Lava Plume
- Stone Edge
- Toxic
JustCallItBob (Tangrowth) @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
- Knock Off
- Leaf Storm
- Earthquake
- Hidden Power [Ice]
Big shoutout to Nineage and TheFenderStory for the RMT tools, really speeds up the work :D
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