Right... on to the team!
The idea is to hamper my opponent's ability to inflict damage - through the use of status and screen support - while I set up a sweep.
The Hospitalizer (Breloom) (M) @ Choice Scarf
Ability: Effect Spore
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Spore
- Seed Bomb
- Stone Edge
- Superpower
Rather than taunting stealth rock leads, why not sleep them? This set outspeeds most other leads and instantly disables an enemy team member. In the mid / late game, Loom is a highly useful revenge killer and with a scarf it can even outrun an Adamant Gyara with a single DD and strike back with stone edge. Breloom and Heatran have great synergy as Heatran resists all of Breloom's weakness' and Breloom resists two out of the three of Heatran's weakness.
Weakness:
Fire goes to Heatran, Swampert, Latias
Ice goes to Heatran
Poison goes to Heatran, Swampert, Scizor, Latias
Flying goes to Heatran
Psychic goes to Latias, Heatran, Scizor
The Local Haunt (Rotom-h) @ Light Clay
Ability: Levitate
EVs: 252 HP/56 SAtk/200 SDef
Bold nature (+Def, -Atk)
- Reflect
- Light Screen
- Overheat
- Discharge
Screen support ftw. After screens, setting up is a breeze and ending my sweep is hard. Overheat and Discharge provide great coverage and Discharge's 30% paralyze rate is awesome. With the EV's and nature, Rotom takes hits from either side fairly well before screens and even better after.
Weakness:
Ghost goes Scizor, Heatran.
Dark goes to Scizor, Heatran.
The Specialist (Latias) (F) @ Life Orb / Leftovers (which!?)
Ability: Levitate
EVs: 252 SAtk / 252 Spe / 4 HP
Modest nature (+SpA, -Atk)
-Calm Mind
-Surf
-Dragon Pulse
-Recover
The Special Janitor. Hard to stop after a single calm mind, stupidly powerful after a second. With her bulk and screen support, it's rarely hard to find time to set this up.
Weakness:
Ice goes to Heatran
Bug goes to Heatran, Rotom - H
Dark goes to Heatran, Breloom
Rock goes to Swampert, Breloom
The Choice Bander (Swampert) (M) @ Leftovers
Ability: Torrent
EVs: 252 HP/252 Def/4 SDef
Relaxed nature (+Def, -Spe)
- Stealth Rock
- Earthquake
- Ice Beam
- Roar
The nickname is evil. Yeah, so we'll call that a tactic. Anyway, stealth-rocker and physical wall. Roar renders baton pass teams useless, EQ and Ice Beam give goodish coverage.
Weakness:
Grass goes to Heatran, Scizor, Breloom
The Awesomeness (Heatran) (M) @ Choice Scarf
Ability: Flash Fire
EVs: 252 Def/40 SAtk/216 SDef
Naive nature (+Spd, -SDef)
- Fire Blast
- Earth Power
- Hidden Power [Ice]
- Explosion
Standard Scarftran, but it fits the team so well. Heatran resists nearly all of my other team members' weaknesses and can come in as a counter, outrun he opponent, and hit hard with high power moves.
Weakness:
Ground goes to Rotom, Latias, Breloom
Fighting goes to Rotom, Latias
Water goes Breloom, Latias
The EndGame (Scizor) (M) @ Life Orb
Ability: Technician
EVs: 244 HP/252 Atk/12 Spd
Adamant nature (+Atk, -SAtk)
- Swords Dance
- Bullet Punch
- Superpower
- X-Scissor
And finally, Scizor. SD is easy to set up due to scizor's bulk and wide variety of resistances, and he often can turn the tide of a game in a snap. Speed EV's aren't really necessary because after an SD, Bullet Punch OHKO's many enemies (even if they resist) if they've been previously weakened. X-Scissor and Superpower for Celebii's and other stuff and such.
Weakness:
Fire goes to Heatran, Latias
Ground (I'm not even sure if this is SE) goes to Rotom - H, Latias
Help a meh out?