Hello, I'm going to do one of these RMT things with the same OU team I've been using for ages okay lets go.
SkyLion (Landorus-Therian) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Stealth Rock
- Earthquake
- Stone Edge
- Knock Off
Lando is pretty much a staple of this meta, with Intimidate helping take down a lot of annoying threats. You'll notice the absence of U-Turn on this set. I honestly can't find a move on there to pull for it, and scarf limits my access to rocks. However, pumping Attack and HP with Adamant nature helps it hit hard, and the Intimidate Knock-Off combo can really be a pain to the opponent if I predict correctly.
DERGERNERT (Dragonite) @ Weakness Policy
Ability: Multiscale
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Dragon Dance
- ExtremeSpeed
- Outrage
- Earthquake
Who says late game D-nite is dead? Having saved my ass after a bunch of terrible plays many times in the past, I can honestly think of no better item for puff here than Weakness Policy. D-Dance means I can run Adamant while taking nearly every hit (Including Ice Punch from mega-bunny at a -1 due to intimidate) and then get the boosts of the policy when needed. It's a gamble of course, but after one dance, this dragon outspeeds nearly all Ice Shard users, and with the 2.5x attack boost due to a dance and taking either a stone edge or an ice shard, E-Speed also kills many threats after rocks. Obviously, rocks are a huge issue here, because losing Multiscale is really also losing the Weakness Policy as well.
Latinos (Latios) (M) @ Life Orb
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Defog
- Thunderbolt
Not a ton to say about this standard 'os here. Important to keep it alive early-mid battle in order to keep rocks out of the way for Dnite and the bug.
CLONE ME (Greninja) @ Life Orb
Ability: Protean
Shiny: Yes
EVs: 92 Atk / 164 SpA / 252 Spe
Naive Nature
- Hydro Pump
- Hidden Power [Fire]
- Gunk Shot
- Ice Beam
Again, this has pretty much become the standard ORASOU ninja. Gunk shot has saved me more times than I can count. 99% of the time, Ninja's my lead being fast enough to out-speed everything. Of course, there's always the guessing game of if the Landorus is scarfed or not, however Ninja can live a U turn, meaning I can usually OHKO the switch in if I guess correctly thanks to HP fire Ferro/sharp coverage.
Smarmy Bastard (Metagross) @ Metagrossite
Ability: Clear Body
Shiny: Yes
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Earthquake
- Bullet Punch
- Zen Headbutt
- Ice Punch
The newcomer to the gang, MegaGross was a replacement for Mega Medicham, and I'm liking where it's going so far. The move set is nearly the same, save swapping drain punch for EQ (thanks Heatran), and tough claws can really do a number with some pretty good predictions. Also, the fact that a mega evolution doesn't happen until AFTER the opponent switches allows me to clear body block an intimidate, and then hit back hard. Having a huge Defense (enough to where there's very little physical attacks that can take it out) and access to STAB priority allows MegaGross to act as my Megamence check, while allowing safe switch ins in many situations.
SmogonSetupMoth (Volcarona) @ Leftovers
Ability: Flame Body
Shiny: Yes
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Hidden Power [Ground]
- Fiery Dance
- Quiver Dance
- Giga Drain
Love the bug. Volcarona has again, great set up potential decimated by rocks. After 1 quiver, it outspeeds nearly anything. I can freely switch into Rotom-W and then giga drain my health back next turn. I can set up once, than reveal HP ground to the Heatran who thinks he'll get the better of me. Flame body ruins your priority Scizor's day. Firey Dance gives boosts while being a stab 90 power attack, and it's a bit broken. Once I have literally one boost with this thing, the only things that will stop me are Tyranatar or Chansey. That being said, I've stalled Toxic Chansey out by using Giga Drain. Now obviously the moth is not infallible, and physical priority will end any streak, however, without rocks, it's a great switch in.
Threats:
Excadrill-TTar teams are always annyoing, however mega Metagross has alleviated quite a few of those problems with its natural bulk.
Rain Teams: Still trying to figure out what to do here beyond stalling out the rain. Swift Swim Kingdra goes through my team like a hot knife through butter. M-Swampert surprisingly is easily taken care of by MegaGross.
There's a bunch of other stuff, but those two are my main concern!
Have at it, and don't hold anything back!
SkyLion (Landorus-Therian) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Stealth Rock
- Earthquake
- Stone Edge
- Knock Off
Lando is pretty much a staple of this meta, with Intimidate helping take down a lot of annoying threats. You'll notice the absence of U-Turn on this set. I honestly can't find a move on there to pull for it, and scarf limits my access to rocks. However, pumping Attack and HP with Adamant nature helps it hit hard, and the Intimidate Knock-Off combo can really be a pain to the opponent if I predict correctly.
DERGERNERT (Dragonite) @ Weakness Policy
Ability: Multiscale
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Dragon Dance
- ExtremeSpeed
- Outrage
- Earthquake
Who says late game D-nite is dead? Having saved my ass after a bunch of terrible plays many times in the past, I can honestly think of no better item for puff here than Weakness Policy. D-Dance means I can run Adamant while taking nearly every hit (Including Ice Punch from mega-bunny at a -1 due to intimidate) and then get the boosts of the policy when needed. It's a gamble of course, but after one dance, this dragon outspeeds nearly all Ice Shard users, and with the 2.5x attack boost due to a dance and taking either a stone edge or an ice shard, E-Speed also kills many threats after rocks. Obviously, rocks are a huge issue here, because losing Multiscale is really also losing the Weakness Policy as well.
Latinos (Latios) (M) @ Life Orb
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Defog
- Thunderbolt
Not a ton to say about this standard 'os here. Important to keep it alive early-mid battle in order to keep rocks out of the way for Dnite and the bug.
CLONE ME (Greninja) @ Life Orb
Ability: Protean
Shiny: Yes
EVs: 92 Atk / 164 SpA / 252 Spe
Naive Nature
- Hydro Pump
- Hidden Power [Fire]
- Gunk Shot
- Ice Beam
Again, this has pretty much become the standard ORASOU ninja. Gunk shot has saved me more times than I can count. 99% of the time, Ninja's my lead being fast enough to out-speed everything. Of course, there's always the guessing game of if the Landorus is scarfed or not, however Ninja can live a U turn, meaning I can usually OHKO the switch in if I guess correctly thanks to HP fire Ferro/sharp coverage.
Smarmy Bastard (Metagross) @ Metagrossite
Ability: Clear Body
Shiny: Yes
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Earthquake
- Bullet Punch
- Zen Headbutt
- Ice Punch
The newcomer to the gang, MegaGross was a replacement for Mega Medicham, and I'm liking where it's going so far. The move set is nearly the same, save swapping drain punch for EQ (thanks Heatran), and tough claws can really do a number with some pretty good predictions. Also, the fact that a mega evolution doesn't happen until AFTER the opponent switches allows me to clear body block an intimidate, and then hit back hard. Having a huge Defense (enough to where there's very little physical attacks that can take it out) and access to STAB priority allows MegaGross to act as my Megamence check, while allowing safe switch ins in many situations.
SmogonSetupMoth (Volcarona) @ Leftovers
Ability: Flame Body
Shiny: Yes
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Hidden Power [Ground]
- Fiery Dance
- Quiver Dance
- Giga Drain
Love the bug. Volcarona has again, great set up potential decimated by rocks. After 1 quiver, it outspeeds nearly anything. I can freely switch into Rotom-W and then giga drain my health back next turn. I can set up once, than reveal HP ground to the Heatran who thinks he'll get the better of me. Flame body ruins your priority Scizor's day. Firey Dance gives boosts while being a stab 90 power attack, and it's a bit broken. Once I have literally one boost with this thing, the only things that will stop me are Tyranatar or Chansey. That being said, I've stalled Toxic Chansey out by using Giga Drain. Now obviously the moth is not infallible, and physical priority will end any streak, however, without rocks, it's a great switch in.
Threats:
Excadrill-TTar teams are always annyoing, however mega Metagross has alleviated quite a few of those problems with its natural bulk.
Rain Teams: Still trying to figure out what to do here beyond stalling out the rain. Swift Swim Kingdra goes through my team like a hot knife through butter. M-Swampert surprisingly is easily taken care of by MegaGross.
There's a bunch of other stuff, but those two are my main concern!
Have at it, and don't hold anything back!
super shout outs
smelliott for the original basis of the Lano
TalkTakesTime for throwing me the GunkNinja base set
Cranham for yelling about cancer all the time
Scotteh because he loves shout outs
Angeela for knowing how bad I suck at the meta.
Rosie_The_Venusaur for always saying hi
slayerx725232 for TRYING to make my mega alakazam set viable.
This Space Reserved For anyone who can HONESTLY tell me a good reason enough to run U-Turn on my lando.
smelliott for the original basis of the Lano
TalkTakesTime for throwing me the GunkNinja base set
Cranham for yelling about cancer all the time
Scotteh because he loves shout outs
Angeela for knowing how bad I suck at the meta.
Rosie_The_Venusaur for always saying hi
slayerx725232 for TRYING to make my mega alakazam set viable.
This Space Reserved For anyone who can HONESTLY tell me a good reason enough to run U-Turn on my lando.
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