Basically choose the top 6 most used and use the first set from smogon; as far as i've seen thats how everyone on shoddy get their teams.
Lies.Most teams I see are half fast sweepers, half bulky offense with a dash of support. (Thats what I'm using.)
Stall is pretty rare nowadays. So is scizor actually.
The most successful stalls in the current Standard metagame tend to be heavy stall. A "typical' stall team will look something like Swampert/Blissey/Rotom-A/Forretress/Skarmory/Gyarados. Stall is probably the most reliable style of play, though other styles are still effective. I feel that the Standard metagame is very "balanced" right now; no Pokemon is truly dominant, even Scizor or Salamence. Unlike the Garchomp days of DP, it is not so easy to say "clearly" what the best OU Pokemon is, even using usage statistics. As for stall not being common, the OP didn't really ask for what is common. He asked which styles are most effective, and are the best for winning.
With stall I think you'll find it much more difficult to lay down your entry hazards and keep all six members of your team in check, without being caught out by some Life Orb Salamence, et cetera. Just yesterday when I encountered a relatively good player using stall, he found it difficult to set up his Spikes and the like because he was heavily occupied with defending the onslaught from my mix-heavy attackers; it took him a good 20 turns to find himself able to set up his layer of Stealth Rock, and Forretress (which set up SR eventually) lead his team into the game.The most successful stalls in the current Standard metagame tend to be heavy stall. A "typical' stall team will look something like Swampert/Blissey/Rotom-A/Forretress/Skarmory/Gyarados. Stall is probably the most reliable style of play, though other styles are still effective. I feel that the Standard metagame is very "balanced" right now; no Pokemon is truly dominant, even Scizor or Salamence. Unlike the Garchomp days of DP, it is not so easy to say "clearly" what the best OU Pokemon is, even using usage statistics. As for stall not being common, the OP didn't really ask for what is common. He asked which styles are most effective, and are the best for winning.
I agree with almost all of your points Taylor, but saying stall can't lay down rocks is just not right. I've personnaly found a way of almost always laying down the rocks: Lead with a phisical tank to lure a special attacker, switch in Blissey (no duh) and SR on the switch to a phisical attacker. Since blissey has so many free turns thanks to a special attacker switching out on every encounter, I thought to myself - why isn't anyone using SR Bliss? SR can be in place of a support move, and you can then lay down stealth rocks early on. It may be true that some stall teams aren't designed to lay down entry hazards early on, but not all of them. A good stall team can set up hazards early in the match, without causing too much negative momentum, and going on from there, and I've actually seen a lot of well built stall teams lately. A well built stall team, followed by smart play, can single handedly beat the whole metagame.With stall I think you'll find it much more difficult to lay down your entry hazards and keep all six members of your team in check, without being caught out by some Life Orb Salamence, et cetera. Just yesterday when I encountered a relatively good player using stall, he found it difficult to set up his Spikes and the like because he was heavily occupied with defending the onslaught from my mix-heavy attackers; it took him a good 20 turns to find himself able to set up his layer of Stealth Rock, and Forretress (which set up SR eventually) lead his team into the game.
Your methodology is flawed. For starter, many leads in OU are suicidal, so it doesn't matter what if you're leading with a physical wall, they can still just set up rocks and explode. Taunt is common on azelf leads to especially, as well as fire attacks from the likes of heatran so it's not like you're guaranteed anything being set down.I agree with almost all of your points Taylor, but saying stall can't lay down rocks is just not right. I've personnaly found a way of almost always laying down the rocks: Lead with a phisical tank to lure a special attacker, switch in Blissey (no duh) and SR on the switch to a phisical attacker. Since blissey has so many free turns thanks to a special attacker switching out on every encounter, I thought to myself - why isn't anyone using SR Bliss? SR can be in place of a support move, and you can then lay down stealth rocks early on. It may be true that some stall teams aren't designed to lay down entry hazards early on, but not all of them. A good stall team can set up hazards early in the match, without causing too much negative momentum, and going on from there, and I've actually seen a lot of well built stall teams lately. A well built stall team, followed by smart play, can single handedly beat the whole metagame.
I never said it "can't" because it certainly can; I said it was "difficult". If you're phazed with a Taunt lead, essentially nulifying your lead's attempts to set up Stealth Rock. Then, you have to play accordingly, as you're then looking for an opening to seize the opportunity of a set-up, but you're occupied with the oppostion's Life Orb onslaughts, et cetera.I agree with almost all of your points Taylor, but saying stall can't lay down rocks is just not right.
I'd have to disagree with you there. In my experience playing stall, I had 3 checks to Lucario, yet I hated Lucario above all other offensive threats. Adamant LO Lucario with CC, Crunch, and Extremespeed/Stone Edge/Ice Punch does wonders at breaking stall. A x4 resist to SR means he can bascially come in and out whenever he wants, he resists Toxic Spikes, unlike stallbreakers such as Kingdra or TTar, and resists sandstorm, unlike Kingdra or Salamence. Lucario can easily get an SD by coming in and forcing Blissey out. A +2 CC will deal ~87% to a standard Hippowdon, so he doesn't like to come in unless he's at full HP. Also, Gyarados isn't such a good check to Lucario. His LO recovery is negated because of sandstorm, so he's at 75%. A SD+Intimidate Crunch does ~37% to 248/252Impish Gyarados, who can only hope to OHKO back with Earthquake, not an entirely common move on RestTalk Gyara. So Lucario can just pull a 2HKO on Gyara, and even if he doesn't, Gyarados will either have to Rest or die from sandstorm the second round. Stone Edge just makes things worse. Celebi and Rotom are easily dealt with. Skarmory is OHKOd by a +2 CC. I'd say the best check to Luc is Swampert (actually, a great check to TTar and the like too), but Swampert would need Wish support.For instance Lucario who in my opinion is a pretty poor option for single handedly beating stall, yes it can weaken members and pave the way for a team mates sweep but that is all it can really do, Gyarados, Rotom, Celebi and Hippowdon all wall different variants of the Swords Dance set. In fact a Lucario without ESpeed and perfect coverage will actually destroy stall but you will lose against the majority of offensive teams.
I, again, agree with the fact that stall teams are rare nowadays but never with scizor being a rare pokemon in the metagame. Scizor, in my opinion, is everywhere.Most teams I see are half fast sweepers, half bulky offense with a dash of support. (Thats what I'm using.)
Stall is pretty rare nowadays. So is scizor actually.