DI up, take the worse followup, laugh in his face when he's offstage. Catch his double jump, get hit by the PK Thunder, and he's usually dead. A lot of Ness players are cripplingly addicted to jumping and spend a lot of time in the air, so focus on those options once they realize PK Fire isn't safe on shield up-close; if you know what you're doing it's super easy to parry due to the sound cue.What if you were playing Super Smash Bros Ultimate and found...
a PK Fire spamming Ness.
I am one of those Ness Mains that loves to be in the air.DI up, take the worse followup, laugh in his face when he's offstage. Catch his double jump, get hit by the PK Thunder, and he's usually dead. A lot of Ness players are cripplingly addicted to jumping and spend a lot of time in the air, so focus on those options once they realize PK Fire isn't safe on shield up-close; if you know what you're doing it's super easy to parry due to the sound cue.
You've got em, champ.
How bad does it feel when someone parries PK Fire and collects their free grab sirI am one of those Ness Mains that loves to be in the air.
I think you posted at the same time as my edit.How bad does it feel when someone parries PK Fire and collects their free grab sir
Trying to land? Yeah, hold onto this Ganon Dash Attack for me.I am one of those Ness Mains that loves to be in the air.