ORAS UU whaaaaat offense in uu? :p

r0ady

People like to invent monsters and monstrosities
is a Community Contributor Alumnus
Sup guys :p well its been a little bit since ive posted one of these so i decided to take an oras uu team thats been working for me and try to make it better lol Its built around the massively underrated threat yanmega, who just threatens so many teams its stupid. Even tho LiberalLucario 6-0d this team i still like it :p

yanmega.gif


GOD (yanmega) Life Orb
speed boost
252 speed 252 special attack 4 special defense
modest
-bug buzz
-air slash
-giga drain
-protect
So standard yanmega is standard, but standard yanmega is underated and underused so standard yanmega isnt standard becuase standard... stuff. Anyway yanmega is an absolute threat in uu rn threatening ridiculous amounts of teams on the ladder. Protect to get the delicous speed boosts to start cleaning and outspeed scarfers, which it does a ton too all the common ones bar rotom heat. buzz for that main spammable stab that ohkos and 2hkos so much in the tier, and ar\ir slash for the secondary to hit resists. Giga takes care of swamp, if only this god got energy ball, because then itd be able to 2hko cune and vap :( i love yanmega and it is an unbelievably good late game cleaner.



celebi.gif


Ilookediblepink (celebi) Leftovers
Natural cure
252 hp 252 defense 4 special attack
bold
-giga drain
-calm mind
-recover
-stealth rocks
My answer to cune and vap, calm mind defensive celebi. This has yet to put in much work im not gonna lie, and id love to run psychic on this but my team lacks rocks if i do so there is that. recover is obvious, and giga is there to actually kill the bulky waters that plague the tier. calm mind lets me beat even ice beam cune and rocks are the best move in the game so you know, yay.


jirachi.gif


not hax (jirachi) Choice Scarf
serene grace
252 speed 252 attack 4 hp
jolly
-iron head
-u-turn
-trick
-healing wish
Basic scarfed rachi seemed to fit on this team pretty well, so here it is. Iron head for delicous flinchy goodness, and just spammable stab, u-turn to get the momentum and it is the move ill be clicking most. Trick to cripple things like blissey and cune if my checks for them are dead, and healing wish i always forget i have and i end up sacking useful shit like a dumb ass lol.



infernape.gif


Bonobo (Infernape) Life Orb
iron fist
252 attack 252 speed 4 special attack
hasty
-close combat
-flare blitz
-mach punch
-grass knot
So yet another mon i dont see enough, life orb nape. This thing has two very strong stabs backed by lo to make it a very hard hitter and hard to switch into. Mach punch is the only reason i have iron fist and it hits hard af on frail mons. Grass knot lets me beat pert yeah, but thats literally it and im not sure if i should keep it since i already have a celebi to take care of them lol i might replace it with eq so chandy doesnt wall me.


blastoise.gif


Bentley (Blastoise) @blastoisinite
Torrent
252 special attack 168 speed 84 hp
modest
-scald
-dark pulse
-ice beam
-rapid spin
One of my favorite megas to use, m\blastoise. I prefer scald over hydro and pulse just because burns are amazing. Dark pulse to hit things weak to dark pulse, duh, and ice beam to hit hydriegon and zygarde mainly. Rapid spin because i have no hazard control other wise, although blasty gets wittled easily with hazards up and spinning them away can sometimes be more of a hassle then anything. i run enough speed to outspeed tentacruel with 16 speed invest.


snorlax.gif


Hugs (snorlax) Leftovers
thick fat
252 hp 252 special defense 4 attack
careful
-body slam
-curse
-earthquake
-rest
So just having rest and no sleep talk seems weird but after a few curses if youre not a fighting typelax doesnt give a fuck. With lop and gallade leaving this thing is just that more threatening, which is which is why i slapped it on. I chose body slam to annoy the fuck out of certain mons who try to switch in, like shao and rachi, and earthquake over sleep talk because i never seem to get up enough curses to be hitting resistances hard enough.


THREATLIST

Entei- Does some wrk against my team no doubt, i do have a switch in in lax but it takes a lot from sacred fire and if i get burned cant do anything back, nape can come in once but cc doesnt kill and blasty can come in once but i really dont like it getting wittled down like that.

jirachi- so making a team weak to thwe most common pokemon in uu seems really noobish, but if blasty and nape get flinched down this thing is threastening as hell

chandelure- even tho i have a counter in lax if they trick me its annoying af

mega zam- no safe switch in

anyways thanx for reading my rmt :) please leave a suggestion if you have any

Importable

GOD (Yanmega) @ Life Orb
Ability: Speed Boost
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Bug Buzz
- Air Slash
- Giga Drain
- Protect

Bentely (Blastoise) @ Blastoisinite
Ability: Torrent
EVs: 84 HP / 252 SpA / 4 SpD / 168 Spe
Modest Nature
- Scald
- Dark Pulse
- Ice Beam
- Rapid Spin

Bonobo (Infernape) @ Life Orb
Ability: Iron Fist
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Close Combat
- Flare Blitz
- Grass Knot
- Mach Punch

Hugs (Snorlax) @ Leftovers
Ability: Thick Fat
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Body Slam
- Curse
- Rest
- Earthquake

Ilookediblepink (Celebi) @ Leftovers
Ability: Natural Cure
Shiny: Yes
EVs: 252 HP / 220 Def / 36 Spe
Bold Nature
- Calm Mind
- Stealth Rock
- Giga Drain
- Recover

Not hax (Jirachi) @ Choice Scarf
Ability: Serene Grace
EVs: 8 HP / 252 Atk / 4 SpD / 244 Spe
Jolly Nature
- U-turn
- Iron Head
- Trick
- Healing Wish
 

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Hi R0ady , this definitely a solid and funny team to play with !
The team is maybe a bit too weak to BirdSpam . A weakened Jirachi means you'll have big troubles against birds.
Especially Honchkrow , he can do a lot of damage on your team .
Crobat@Band too , as well as Fletchinder .

Honchkrow :

252+ Atk Life Orb Honchkrow Brave Bird vs. 0 HP / 0 Def Jirachi: 136-160 (39.8 - 46.9%) -- 0.4% chance to 2HKO after Stealth Rock
252+ Atk Life Orb Honchkrow Brave Bird vs. 84 HP / 0 Def Mega Blastoise: 231-274 (72.1 - 85.6%) -- guaranteed 2HKO after Stealth Rock

You've no safe swicth-in for him. Sure you can revenge kill him but still a huge threat .

Fletchinder can come and set-up on Celebi/Yanmega :

+2 252+ Atk Fletchinder Acrobatics (110 BP) vs. 252 HP / 252+ Def Celebi: 390-458 (96.5 - 113.3%) -- guaranteed OHKO after Stealth Rock
+2 252+ Atk Fletchinder Acrobatics (110 BP) vs. 84 HP / 0 Def Mega Blastoise: 231-273 (72.1 - 85.3%) -- guaranteed 2HKO after Stealth Rock
+2 252+ Atk Fletchinder Acrobatics (110 BP) vs. 0 HP / 0 Def Jirachi: 135-159 (39.5 - 46.6%) -- guaranteed 3HKO after Stealth Rock.

Band Crobat :

252 Atk Choice Band Crobat Brave Bird vs. 84 HP / 0 Def Mega Blastoise: 195-231 (60.9 - 72.1%) -- guaranteed 2HKO after Stealth Rock
252 Atk Choice Band Crobat Brave Bird vs. 0 HP / 0 Def Jirachi: 114-135 (33.4 - 39.5%) -- guaranteed 3HKO after Stealth Rock

You really need to take care of your Jirachi , in my opinion he has too much to do on your team .
I don't see a way to fix this problem without make big changes on your team .


Anyway good team fren !
 

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