AAA We got Knock Off we're so back! (Choiced SoR Roaring Moon) [Done]

Slither Wing

used First Impression!
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Sword of Ruin (Roaring Moon) @ Choice Scarf / Choice Band
Ability: Sword of Ruin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Earthquake
- Iron Head / Stone Edge
- U-turn

[SET COMMENTS]
With high Attack and Speed and a powerful Knock Off, Roaring Moon is a great offensive pivot and wallbreaker, capable of threatening KOes while also generating momentum with U-turn. Knock Off OHKOes other offensive pivots such as Azelf, Barraskewda, and Hisuian Electrode, while also crippling defensive switch-ins like Corviknight and Great Tusk. Earthquake threatens Steel-types like Heatran and Empoleon, Iron Head hits Fairy-types like Scream Tail and Diancie, and Stone Edge hits Flying-types like Zapdos and Mandibuzz. Choice Scarf allows Roaring Moon to safely outspeed previously mentioned pivots, increasing its effectiveness as speed control, while Choice Band turns Roaring Moon into more of a wallbreaker, notably 2HKOing Scream Tail with Iron Head and OHKOing Fluffy Zapdos with Stone Edge. Roaring Moon struggles greatly against defensive Great Tusk, Quaquaval, and Kommo-o, which makes specially offensive partners like Azelf and Walking Wake great, as they allow Roaring Moon to potentially sweep late-game after its checks have been heavily chipped down. Other offensive pivots like Barraskewda and Sandy Shocks also like Roaring Moon, as they can form VoltTurn cores and pressure common switch-ins like Corviknight, Great Tusk, and defensive Zapdos. While fast, Roaring Moon is still weak to priority moves from the likes of Weavile, Slither Wing, and Dragonite, which makes defensive partners such as Corviknight and Scream Tail appreciated as well as Azelf thanks to Psychic Surge negating priority. Roaring Moon racks up chip damage from entry hazards easily with U-turn increasing how often it switches in, meaning that Teammates with hazard removal like Corviknight and Great Tusk are also appreciated. Hazard setters like Garchomp and Kommo-o are also helpful, as they help wear down its checks like Corviknight, allowing VoltTurn cores to be more effective.


[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/i-am-bonk.603931/
Quality checked by:
https://www.smogon.com/forums/members/cat.580765/
https://www.smogon.com/forums/members/gimmickyasitgets.540420/
Grammar checked by:
https://www.smogon.com/forums/members/clouds.356215/
 
Last edited:

Kinetic

feeling the aster
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Sword of Ruin (Roaring Moon) @ Choice Scarf / Choice Band
Ability: Sword of Ruin
EVs: 252 Atk / 4 spD / 252 Spe
Jolly Nature
- Knock Off
- Earthquake
- Iron Head / Stone Edge
- U-Turn

[SET COMMENTS]
With new access to Knock Off, Roaring Moon is turned into a great Offensive Pivot, being able to both threaten KOes while also chipping teams heavily with U-Turn generating momentum with U-turn. roaring moon's switch-ins generally don't care about damage from u-turn Knock Off OHKOes other offensive pivots such as Azelf, Barraskewda and Hisuian Electrode, while also cripping defensive switch-ins like Corviknight and Great Tusk. Earthquake threatens Steel-types like Heatran and Empoleon, Iron Head hits Fairy-types like Scream Tail and Enamorus-Therian and Stone Edge hits Flying-types like Zapdos or Mandibuzz. A Choice Scarf will allow Roaring Moon to safely outspeed previously mentioned pivots, increasing its effectiveness as speed control, while Choice Band turns Roaring Moon into more of a Wallbreaker, notably OHKOing Defensive Intimidate Zapdos and 2HKOing physically defensive Manaphy. Roaring Moon struggles greatly against defensive Great Tusk and Kommo-o, which makes partners like Azelf and Walking Wake great, as they also allow Roaring Moon to potentially sweep late-game after defensive walls its checks have been heavily chipped down. Other Offensive pivots like Barraskewda and Sandy Shocks also like Roaring Moon, as they can form VoltTurn cores and pressure common switch-ins. While fast, Roaring Moon’s still weak to priority-moves from the likes of Weavile or Dragonite, which makes defensive partners such as Corviknight and Scream Tail necessary appreciated. Due to all the pivoting, Roaring Moon racks up chip damage from entry-hazards easily, meaning that Hazard removal like Corviknight and Great Tusk are also appreciated.


[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/i-am-bonk.603931/
Quality checked by:
https://www.smogon.com/forums/members/user3.102/
https://www.smogon.com/forums/members/user4.103/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
 

cat

i feel like, "oh, wow"
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Add Remove Conjecture
With new access to Knock Off, Roaring Moon is turned into a great Offensive Pivot <-- un-capitalize both, being able to both threaten KOes while also generating momentum with U-Turn. Knock Off OHKOes other offensive pivots such as Azelf, Barraskewda and Hisuian Electrode, while also cripping defensive switch-ins like Corviknight and Great Tusk. Earthquake threatens Steel-types like Heatran and Empoleon, Iron Head hits Fairy-types like Scream Tail and Enamorus-Therian and Stone Edge hits Flying-types like Zapdos or Mandibuzz. A Choice Scarf will allow Roaring Moon to safely outspeed previously mentioned pivots, increasing its effectiveness as speed control, while Choice Band turns Roaring Moon into more of a Wallbreaker, notably OHKOing Fluffy Zapdos and 2HKOing physically defensive Manaphy physdef manaphy is very niche, a more relevant calc would be iron head 2hkoing unaware tail. Roaring Moon struggles greatly against defensive Great Tusk and Kommo-o, which makes partners like Azelf and Walking Wake great, as they also allow Roaring Moon to potentially sweep late-game after its checks have been heavily chipped down. Other Offensive <-- uncapitalize this too pivots like Barraskewda and Sandy Shocks also like Roaring Moon, as they can form VoltTurn cores and pressure common switch-ins. While fast, Roaring Moon’s still weak to priority-moves from the likes of Weavile or Dragonite, which makes defensive partners such as Corviknight and Scream Tail appreciated. Due to all the pivoting, moon is always racking up hazard chip, uturn only accelerates it Roaring Moon racks up chip damage from entry-hazards easily, add something like how u-turn only furthers the chip taken meaning that Hazard removal like Corviknight and Great Tusk are also appreciated. moon also likes hazard setters which help to wear down checks like corv quickly + makes voltturn cores deadlier
QC 1/2
 

Slither Wing

used First Impression!
is a Site Content Manageris a Forum Moderatoris a Tiering Contributoris a Contributor to Smogon
Add Remove Conjecture
With new access to Knock Off, Roaring Moon is turned into a great Offensive Pivot <-- un-capitalize both, being able to both threaten KOes while also generating momentum with U-Turn. Knock Off OHKOes other offensive pivots such as Azelf, Barraskewda and Hisuian Electrode, while also cripping defensive switch-ins like Corviknight and Great Tusk. Earthquake threatens Steel-types like Heatran and Empoleon, Iron Head hits Fairy-types like Scream Tail and Enamorus-Therian and Stone Edge hits Flying-types like Zapdos or Mandibuzz. A Choice Scarf will allow Roaring Moon to safely outspeed previously mentioned pivots, increasing its effectiveness as speed control, while Choice Band turns Roaring Moon into more of a Wallbreaker, notably OHKOing Fluffy Zapdos and 2HKOing physically defensive Manaphy physdef manaphy is very niche, a more relevant calc would be iron head 2hkoing unaware tail. Roaring Moon struggles greatly against defensive Great Tusk and Kommo-o, which makes partners like Azelf and Walking Wake great, as they also allow Roaring Moon to potentially sweep late-game after its checks have been heavily chipped down. Other Offensive <-- uncapitalize this too pivots like Barraskewda and Sandy Shocks also like Roaring Moon, as they can form VoltTurn cores and pressure common switch-ins. While fast, Roaring Moon’s still weak to priority-moves from the likes of Weavile or Dragonite, which makes defensive partners such as Corviknight and Scream Tail appreciated. Due to all the pivoting, moon is always racking up hazard chip, uturn only accelerates it Roaring Moon racks up chip damage from entry-hazards easily, add something like how u-turn only furthers the chip taken meaning that Hazard removal like Corviknight and Great Tusk are also appreciated. moon also likes hazard setters which help to wear down checks like corv quickly + makes voltturn cores deadlier
QC 1/2
Implemented :)
 

Gimmicky

I'm not that nice!
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Sword of Ruin (Roaring Moon) @ Choice Scarf / Choice Band
Ability: Sword of Ruin
EVs: 252 Atk / 4 spD / 252 Spe
Jolly Nature
- Knock Off
- Earthquake
- Iron Head / Stone Edge
- U-Turn

[SET COMMENTS]
With new access to Knock Off high Attack and Speed and a powerful Knock Off, Roaring Moon is turned into a great offensive pivot and wallbreaker, being able to both threaten KOes while also generating momentum with U-Turn. Knock Off OHKOes other offensive pivots such as Azelf, Barraskewda and Hisuian Electrode, while also cripping defensive switch-ins like Corviknight and Great Tusk. Earthquake threatens Steel-types like Heatran and Empoleon, Iron Head hits Fairy-types like Scream Tail and Enamorus-Therian Diancie Enam-T is hit harder by Stone Edge and Stone Edge hits Flying-types like Zapdos or Mandibuzz. A Choice Scarf will allow Roaring Moon to safely outspeed previously mentioned pivots, increasing its effectiveness as speed control, while Choice Band turns Roaring Moon into more of a Wallbreaker, notably 2HKOing Scream Tail with Iron Head and OHKOing Fluffy Zapdos with Stone Edge. Roaring Moon struggles greatly against defensive Great Tusk, Quaquaval, and Kommo-o, which makes specially offensive partners like Azelf and Walking Wake great, as they also allow Roaring Moon to potentially sweep late-game after its checks have been heavily chipped down. you could also mention how moon pairs well with other physical wallbreakers like weavile or ogerpon-c, wearing down their checks over the course of a game for the other to clean up Other offensive pivots like Barraskewda and Sandy Shocks also like Roaring Moon, as they can form VoltTurn cores and pressure common switch-ins like?. While fast, Roaring Moon’s still weak to priority-moves from the likes of Weavile, Slither Wing, or Dragonite, which makes defensive partners such as Corviknight and Scream Tail appreciated you mentioned Azelf as a good partner before, mention azelf's psychic terrain bypassing priority here. Roaring Moon racks up chip damage from entry-hazards easily, with U-Turn increasing how often Roaring Moon switches in, meaning that Hazard removal like Corviknight and Great Tusk are also appreciated. Hazard setters like Garchomp or Kommo-o are also helpful, as it helps to wear down its checks like Corviknight, allowing potential VoltTurn cores to be more effective.


[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/i-am-bonk.603931/
Quality checked by:
https://www.smogon.com/forums/members/cat.580765/
https://www.smogon.com/forums/members/gimmickyasitgets.540420/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/

QC 2/2!
Gimmickyasitgets.gif
 

Slither Wing

used First Impression!
is a Site Content Manageris a Forum Moderatoris a Tiering Contributoris a Contributor to Smogon
add remove comment
Sword of Ruin (Roaring Moon) @ Choice Scarf / Choice Band
Ability: Sword of Ruin
EVs: 252 Atk / 4 spD / 252 Spe
Jolly Nature
- Knock Off
- Earthquake
- Iron Head / Stone Edge
- U-Turn

[SET COMMENTS]
With new access to Knock Off high Attack and Speed and a powerful Knock Off, Roaring Moon is turned into a great offensive pivot and wallbreaker, being able to both threaten KOes while also generating momentum with U-Turn. Knock Off OHKOes other offensive pivots such as Azelf, Barraskewda and Hisuian Electrode, while also cripping defensive switch-ins like Corviknight and Great Tusk. Earthquake threatens Steel-types like Heatran and Empoleon, Iron Head hits Fairy-types like Scream Tail and Enamorus-Therian Diancie Enam-T is hit harder by Stone Edge and Stone Edge hits Flying-types like Zapdos or Mandibuzz. A Choice Scarf will allow Roaring Moon to safely outspeed previously mentioned pivots, increasing its effectiveness as speed control, while Choice Band turns Roaring Moon into more of a Wallbreaker, notably 2HKOing Scream Tail with Iron Head and OHKOing Fluffy Zapdos with Stone Edge. Roaring Moon struggles greatly against defensive Great Tusk, Quaquaval, and Kommo-o, which makes specially offensive partners like Azelf and Walking Wake great, as they also allow Roaring Moon to potentially sweep late-game after its checks have been heavily chipped down. you could also mention how moon pairs well with other physical wallbreakers like weavile or ogerpon-c, wearing down their checks over the course of a game for the other to clean up Other offensive pivots like Barraskewda and Sandy Shocks also like Roaring Moon, as they can form VoltTurn cores and pressure common switch-ins like?. While fast, Roaring Moon’s still weak to priority-moves from the likes of Weavile, Slither Wing, or Dragonite, which makes defensive partners such as Corviknight and Scream Tail appreciated you mentioned Azelf as a good partner before, mention azelf's psychic terrain bypassing priority here. Roaring Moon racks up chip damage from entry-hazards easily, with U-Turn increasing how often Roaring Moon switches in, meaning that Hazard removal like Corviknight and Great Tusk are also appreciated. Hazard setters like Garchomp or Kommo-o are also helpful, as it helps to wear down its checks like Corviknight, allowing potential VoltTurn cores to be more effective.


[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/i-am-bonk.603931/
Quality checked by:
https://www.smogon.com/forums/members/cat.580765/
https://www.smogon.com/forums/members/gimmickyasitgets.540420/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/

QC 2/2!
View attachment 561655
Implemented :)

GP Team good evening
 

Clouds

False Pretenses
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Sword of Ruin (Roaring Moon) @ Choice Scarf / Choice Band
Ability: Sword of Ruin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Earthquake
- Iron Head / Stone Edge
- U-turn

[SET COMMENTS]
With high Attack and Speed and a powerful Knock Off, Roaring Moon is a great offensive pivot and wallbreaker, being able to both capable of threatening KOes while also generating momentum with U-turn. Knock Off OHKOes other offensive pivots such as Azelf, Barraskewda, (+comma) and Hisuian Electrode, while also cripping crippling defensive switch-ins like Corviknight and Great Tusk. Earthquake threatens Steel-types like Heatran and Empoleon, Iron Head hits Fairy-types like Scream Tail and Diancie, (+comma) and Stone Edge hits Flying-types like Zapdos or and Mandibuzz. A Choice Scarf will allow allows Roaring Moon to safely outspeed previously mentioned pivots, increasing its effectiveness as speed control, while Choice Band turns Roaring Moon into more of a wallbreaker, notably 2HKOing Scream Tail with Iron Head and OHKOing Fluffy Zapdos with Stone Edge. Roaring Moon struggles greatly against defensive Great Tusk, Quaquaval, (+comma) and Kommo-o, which makes specially offensive makes partners like Azelf and Walking Wake great, as they also allow Roaring Moon to potentially sweep late-game after its checks have been heavily chipped down. Other offensive pivots like Barraskewda and Sandy Shocks also like Roaring Moon, as they can form VoltTurn cores and pressure common switch-ins like Corviknight, Great Tusk, (+comma) and defensive Zapdos. While fast, Roaring Moon’s is still weak to priority-moves (-hyphen) from the likes of Weavile, Slither Wing, (+comma) or and Dragonite, which makes defensive partners such as Corviknight and Scream Tail appreciated as well (add space) as Azelf thanks to Psychic Surge negating priority. Roaring Moon racks up chip damage from entry-hazards (-hyphen) easily, (-comma) with U-turn increasing how often Roaring Moon it switches in, meaning that teammates with hazard removal like Corviknight and Great Tusk are also appreciated. Hazard setters like Garchomp or and Kommo-o are also helpful, as it they helps to wear down its checks like Corviknight, allowing potential VoltTurn cores to be more effective.


[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/i-am-bonk.603931/
Quality checked by:
https://www.smogon.com/forums/members/cat.580765/
https://www.smogon.com/forums/members/gimmickyasitgets.540420/
Grammar checked by:
https://www.smogon.com/forums/members/clouds.356215/
GP Team Done

gpstampsmall.gif
 

Slither Wing

used First Impression!
is a Site Content Manageris a Forum Moderatoris a Tiering Contributoris a Contributor to Smogon
add / remove / comment
Sword of Ruin (Roaring Moon) @ Choice Scarf / Choice Band
Ability: Sword of Ruin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Earthquake
- Iron Head / Stone Edge
- U-turn

[SET COMMENTS]
With high Attack and Speed and a powerful Knock Off, Roaring Moon is a great offensive pivot and wallbreaker, being able to both capable of threatening KOes while also generating momentum with U-turn. Knock Off OHKOes other offensive pivots such as Azelf, Barraskewda, (+comma) and Hisuian Electrode, while also cripping crippling defensive switch-ins like Corviknight and Great Tusk. Earthquake threatens Steel-types like Heatran and Empoleon, Iron Head hits Fairy-types like Scream Tail and Diancie, (+comma) and Stone Edge hits Flying-types like Zapdos or and Mandibuzz. A Choice Scarf will allow allows Roaring Moon to safely outspeed previously mentioned pivots, increasing its effectiveness as speed control, while Choice Band turns Roaring Moon into more of a wallbreaker, notably 2HKOing Scream Tail with Iron Head and OHKOing Fluffy Zapdos with Stone Edge. Roaring Moon struggles greatly against defensive Great Tusk, Quaquaval, (+comma) and Kommo-o, which makes specially offensive makes partners like Azelf and Walking Wake great, as they also allow Roaring Moon to potentially sweep late-game after its checks have been heavily chipped down. Other offensive pivots like Barraskewda and Sandy Shocks also like Roaring Moon, as they can form VoltTurn cores and pressure common switch-ins like Corviknight, Great Tusk, (+comma) and defensive Zapdos. While fast, Roaring Moon’s is still weak to priority-moves (-hyphen) from the likes of Weavile, Slither Wing, (+comma) or and Dragonite, which makes defensive partners such as Corviknight and Scream Tail appreciated as well (add space) as Azelf thanks to Psychic Surge negating priority. Roaring Moon racks up chip damage from entry-hazards (-hyphen) easily, (-comma) with U-turn increasing how often Roaring Moon it switches in, meaning that teammates with hazard removal like Corviknight and Great Tusk are also appreciated. Hazard setters like Garchomp or and Kommo-o are also helpful, as it they helps to wear down its checks like Corviknight, allowing potential VoltTurn cores to be more effective.


[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/i-am-bonk.603931/
Quality checked by:
https://www.smogon.com/forums/members/cat.580765/
https://www.smogon.com/forums/members/gimmickyasitgets.540420/
Grammar checked by:
https://www.smogon.com/forums/members/clouds.356215/
GP Team Done

View attachment 561717
Done, Ready for upload
 

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