Ongoing wait where's your lucky egg pratik

Team HeliosAflame
:lucky egg: Lucky Egg
:Flame orb: Flame Orb
:choice specs: Choice Specs
:life orb:Life Orb
:ring target: Ring Target
:choice scarf: Choice Scarf

:Jaboca Berry:Jaboca Berry
:sv/infernape:
Wukong (Infernape)
Level 1 EXP: 00 / 10

Serious nature ( +None, -None )
Typing: Fire/Fighting
Abilities: Blaze Hidden Ability: Iron Fist (Locked)

HP: 90
Attack: 7
Defen.: 5
Sp.Atk: 7
Sp.Def: 5
Speed: 108
Size: 3
Weight: 4

Movepool
Level 0:
Aerial Ace
Aura Sphere
Blaze Kick
Brick Break
Bulk Up
Calm Mind
Earthquake
Facade
Fake Tears
Fire Punch
Flamethrower
Focus Blast
Hone Claws
Leer
Mach Punch
Nasty Plot
Poison Jab
Protect
Rest
Roar
Rock Slide
Round
Shadow Claw
Sleep Talk
Snore
Strength
Substitute
Swords Dance
Thunder Punch
Toxic
Uproar
Vacuum Wave
Will-O-Wisp
Work Up
Zen Headbutt

Level 1:
Agility
Captivate
Coaching
Confide
Counter
Cut
Double Kick
Double Team
Dual Chop
Ember
Encore
Fake Out
Fire Spin
Flame Wheel
Helping Hand
Incinerate
Mud-Slap
Power-Up Punch
Quick Guard
Rock Climb
Rock Smash
Role Play
Scary Face
Scratch
Slack Off
Stealth Rock
Sunny Day
Swagger
Swift
Switcheroo
Taunt
:sv/grimmsnarl:
Solomon (Grimmsnarl)
Level 2 EXP: 00 / 10

Serious nature ( +None, -None )
Typing: Dark/Fairy
Abilities: Prankster, Frisk Hidden Ability: Pickpocket

HP: 95
Attack: 9
Defen.: 5
Sp.Atk: 7
Sp.Def: 6
Speed: 60
Size: 3
Weight: 4

Movepool
Level 0:
Brick Break
Bulk Up
Crunch
Dark Pulse
Dazzling Gleam
Facade
Fake Tears
False Surrender
Fire Punch
Focus Blast
Ice Punch
Light Screen
Nasty Plot
Play Rough
Protect
Reflect
Rest
Round
Shadow Claw
Sleep Talk
Snore
Substitute
Thunder Punch
Thunder Wave
Uproar

Level 1:
Bite
Confide
Fake Out
Flatter
Mega Punch
Misty Terrain
Power-Up Punch
Scary Face
Sucker Punch
Swagger
Taunt
Trick

Level 2:
Assurance
Burning Jealousy
Focus Energy
Focus Punch
Foul Play
Hammer Arm
Low Kick
Mega Kick
Power Whip
Revenge
Superpower
Take Down
Thief
:sv/porygon-z:
Matrix (Porygon-Z)
Level 1 EXP: 00 / 10

Serious nature ( +None, -None )
Typing: Normal
Abilities: Adaptability, Download Hidden Ability: Analytic (Locked)

HP: 90
Attack: 6
Defen.: 5
Sp.Atk: 10
Sp.Def: 6
Speed: 90
Size: 1
Weight: 3

Movepool
Level 0:
Aerial Ace
Dark Pulse
Facade
Ice Beam
Nasty Plot
Protect
Psychic
Reflect
Rest
Round
Shadow Ball
Sharpen
Signal Beam
Sleep Talk
Snore
Substitute
Tackle
Thunder Wave
Thunderbolt
Toxic
Tri Attack
Uproar
Zen Headbutt

Level 1:
Agility
Barrier
Charge
Confide
Conversion
Curse
Defense Curl
Discharge
Double Team
Eerie Impulse
Flash
Pain Split
Psybeam
Psywave
Rage
Rain Dance
Recover
Recycle
Shock Wave
Sunny Day
Swagger
Swift
Thunder Shock
Trick
:sv/meowscarada:
Cotton (Meowscarada)
Level 3 EXP: 05 / 10

Adamant nature ( +Attack, -Special Attack )
Typing: Grass/Dark
Abilities: Overgrow Hidden Ability: Protean

HP: 90
Attack: 9 (+)
Defen.: 5
Sp.Atk: 5 (-)
Sp.Def: 5
Speed: 123
Size: 3
Weight: 3

Movepool
Level 0:
Aerial Ace
Aura Sphere
Brick Break
Bullet Seed
Dark Pulse
Energy Ball
Facade
Fake Tears
Hone Claws
Nasty Plot
Night Slash
Petal Blizzard
Play Rough
Power Gem
Protect
Quick Attack
Rest
Shadow Ball
Shadow Claw
Slash
Sleep Talk
Substitute
Tail Whip
Thunder Punch

Level 1:
Agility
Bite
Charm
Disarming Voice
Double Team
Grassy Terrain
Helping Hand
Leafage
Magical Leaf
Mud-Slap
Pollen Puff
Scratch
Seed Bomb
Spikes
Sucker Punch
Swift
Taunt
Toxic Spikes
Trick

Level 2:
Foul Play
Grass Knot
Grassy Glide
Leech Seed
Low Kick
Solar Beam
Take Down
Thief
Triple Axel
:sv/dusknoir:
Bootholemew (Dusknoir)
Level 1 EXP: 00 / 10

Serious nature ( +None, -None )
Typing: Ghost
Abilities: Pressure Hidden Ability: Frisk (Locked)

HP: 80
Attack: 7
Defen.: 10
Sp.Atk: 5
Sp.Def: 10
Speed: 45
Size: 4
Weight: 5

Movepool
Level 0:
Astonish
Brick Break
Calm Mind
Dark Pulse
Earthquake
Facade
Feint Attack
Fire Punch
Focus Blast
Ice Beam
Ice Punch
Leer
Protect
Psychic
Rest
Rock Slide
Round
Shadow Ball
Shadow Punch
Shadow Sneak
Sleep Talk
Snore
Strength
Substitute
Thunder Punch
Toxic
Will-O-Wisp

Level 1:
Captivate
Confide
Confuse Ray
Counter
Curse
Double Team
Flash
Haze
Helping Hand
Infestation
Mega Punch
Mud-Slap
Night Shade
Ominous Wind
Pain Split
Power-Up Punch
Rain Dance
Rock Smash
Seismic Toss
Sucker Punch
Sunny Day
Swagger
Swift
Taunt
Trick


Team pratik
:sv/melmetal:
Vulcan (Melmetal)
Level 1 EXP: 00 / 10

Serious nature ( +None, -None )

Typing:

Steel


Abilities: Iron Fist
Reduces the team's Technique Control by 1.

HP: 110
Attack: 10
Defen.: 10
Sp.Atk: 6
Sp.Def: 5
Speed: 34
Size: 4
Weight: 11


Movepool
Level 0:
Brick Break
Earthquake
Facade
Flash Cannon
Ice Beam
Ice Punch
Iron Head
Protect
Rest
Rock Slide
Round
Sleep Talk
Snore
Substitute
Tail Whip
Thunder Punch
Thunder Wave
Thunderbolt
Toxic

Level 1:
Acid Armor
Brutal Swing
Discharge
Electric Terrain
Harden
High Horsepower
Iron Defense
Mega Punch
Steel Roller
Thunder Shock

Level 3:
Double Iron Bash (sig)

Robin (Sneasler)
Level 3 | EXP: 02 / 10

Adamant nature ( +Atk, -Sp. Atk )

Typing:

Fighting
Poison


Abilities: Pressure, Unburden Hidden Ability: Poison Touch [UNLOCKED]

HP: 90
Attack: 10 (+)
Defen.: 5
Sp.Atk: 2 (-)
Sp.Def: 6
Speed: 120
Size: 3
Weight: 3


Movepool
Level 0:
Aerial Ace
Brick Break
Bulk Up
Calm Mind
Facade
Fire Punch
Focus Blast
Hone Claws
Leer
Nasty Plot
Night Slash
Poison Jab
Protect
Quick Attack
Rest
Rock Slide
Screech
Shadow Ball
Shadow Claw
Slash
Sleep Talk
Substitute
Swords Dance
Toxic
Vacuum Wave
X-Scissor

Level 1:
Agility
Counter
Double Hit
Fake Out
False Swipe
Metal Claw
Poison Tail
Quick Guard
Rain Dance
Rock Smash
Scratch
Sludge Bomb
Sunny Day
Swift
Switcheroo
Taunt
Toxic Spikes

Level 2:
Acid Spray
Close Combat
Feint
Focus Punch
Grass Knot
Gunk Shot
Low Kick
Reversal
Take Down
Thief
Venoshock

Level 3:
Acrobatics
Dig
Dire Claw
Lash Out
Low Sweep
Rock Tomb
Trailblaze
U-turn
:sv/greninja:
Nike (Greninja)
Level 2 | EXP: 00 / 10

Serious nature ( +None, -None )

Typing:

Water
Dark


Abilities: Torrent Hidden Ability: Protean

HP: 85
Attack: 7
Defen.: 5
Sp.Atk: 7
Sp.Def: 5
Speed: 122
Size: 3
Weight: 3


Movepool
Level 0:
Aerial Ace
Brick Break
Dark Pulse
Facade
Feint Attack
Ice Beam
Ice Punch
Liquidation
Night Slash
Protect
Quick Attack
Rest
Rock Slide
Round
Shadow Sneak
Sleep Talk
Snore
Strength
Substitute
Surf
Swords Dance
Toxic
Waterfall
Work Up

Level 1:
Brutal Swing
Bubble
Confide
Counter
Cut
Double Team
Echoed Voice
Extrasensory
False Swipe
Growl
Haze
Helping Hand
Lick
Mat Block (sig)
Mud-Slap
Pound
Power-Up Punch
Rain Dance
Rock Smash
Role Play
Smokescreen
Snowscape
Spikes
Swagger
Swift
Switcheroo
Taunt
Toxic Spikes
Water Gun
Water Pulse
Weather Ball

Level 2:
Blizzard
Grass Knot
Gunk Shot
Hydro Pump
Low Kick
Secret Power
Take Down
Thief
Water Shuriken (sig)
:sv/arcanine-hisui:
Pebbles (Arcanine-Hisui)
Level 2 | EXP: 03 / 10

Serious nature ( +None, -None )

Typing:

Fire
Rock


Abilities: Intimidate, Flash Fire Hidden Ability: Rock Head

HP: 95
Attack: 8
Defen.: 6
Sp.Atk: 7
Sp.Def: 6
Speed: 90
Size: 4
Weight: 5


Movepool
Level 0:
Aerial Ace
Crunch
Dragon Pulse
Facade
Fire Fang
Flamethrower
Hyper Voice
Iron Head
Leer
Power Gem
Protect
Psychic Fangs
Rest
Roar
Rock Slide
Sleep Talk
Smart Strike
Substitute
Thunder Fang
Wild Charge
Will-O-Wisp

Level 1:
Agility
Bite
Double Kick
Ember
Fire Spin
Flame Wheel
Helping Hand
Howl
Morning Sun
Rock Throw
Sandstorm
Scary Face
Stealth Rock
Sunny Day

Level 2:
Close Combat
Covet
Double-Edge
Fire Blast
Flare Blitz
Head Smash
Heat Wave
Reversal
Rock Blast
Solar Beam
Stone Edge
Take Down
Thief
:Sv/miasmaw:
Morgoth (Miasmaw)
Level 3 | EXP: 02 / 10

Impish nature ( +Def, -Sp. Atk )

Typing:

Bug
Dragon


Abilities: Neutralizing Gas, Hyper Cutter Hidden Ability: Compound Eyes [UNLOCKED]

HP: 90
Attack: 10
Defen.: 7 (+)
Sp.Atk: 5 (-)
Sp.Def: 8
Speed: 99
Size: 2
Weight: 4


Movepool
Level 0:
Aromatherapy
Bug Bite
Bug Buzz
Crunch
Dark Pulse
Dragon Claw
Dragon Hammer
Dragon Pulse
Dragon Tail
Earth Power
Earthquake
Facade
Fire Fang
Flash Cannon
Focus Blast
Iron Head
Nasty Plot
Poison Fang
Poison Gas
Poison Jab
Protect
Rest
Round
Screech
Sleep Talk
Snore
Substitute
Swords Dance
Thunder Fang
Thunderbolt
Uproar
Wild Charge
Work Up
X-Scissor

Level 1:
Agility
Bite
Brutal Swing
Dragon Breath
Dual Wingbeat
Haze
High Horsepower
Ice Fang
Rain Dance
Recover
Scary Face
Sludge Bomb
Smog
Smokescreen
Sunny Day
Taunt

Level 2:
Close Combat
Corrosive Gas
Dragon Rush
First Impression
Gunk Shot
Iron Tail
Megahorn
Pin Missile
Scale Shot
Superpower
Thunder

Level 3:

Attract
Body Slam
Breaking Swipe
Bulldoze
Leech Life
Lunge
Outrage
Pounce
Skitter Smack
Struggle Bug
Super Fang

U-Turn

:choice band: Choice Band
:enigma stone: Enigma Stone
:life orb: Life Orb
:sticky barb: Sticky Barb
:expert belt: Expert Belt
:poison gem: Poison Gem
:Weakness policy: Weakness Policy


Fate Foreseen
Remember that the first round has only 2 steps.
pratik2007 to send out and equip
HeliosAflame to send out, equip, and order
pratik2007 to order
Keriel to ref
 
"Even legendaries can burn."
Sending out Wukong the Infernape @ flame orb.
:sv/infernape::flame orb:
switcheroo ~ fake out
if my opponent uses protect then use stealth rock and push back
if my opponent has a decoy then use double kick and push back
if my opponent uses a ground move in combination use protect and push back
if my opponent uses earthquake use counter and push back
 
:sv/melmetal:
"You think burn can hinder me ? It takes 400 iron ores to smelt and evolve me in pixelmon. I can deal with a bit of burn"'

High Horsepower ~ Facade
 
:infernape: :flame orb: | Blaze | OK
HP: 90/90 | EN: 100/100 | ATK 7 | DEF 5 | SPA 7 | SPD 5 | SPE 108 | S/W 3/4 | Chill 5 | Rcv 2 | CT 1

:melmetal: :choice band: | Iron Fist | OK
HP: 110/110 | EN: 100/100 | ATK 15 | DEF 10 | SPA 6 | SPD 5 | SPE 34 | S/W 4/11 | Chill 5 | Rcv 2 | CT 1
The Chronicle - Round 1
Step 1
Infernape used Switcheroo!
-7 EN
Melmetal received one Flame Orb.
Infernape received one Choice Band.

Melmetal used High Horsepower!
-7 EN
Hit: Yes (511)
Crit: No (283)
It's super effective!
(10 + 10 - 5)*1.5 = 22.5 ~ 23 DMG

Melmetal was burned...​
Step 2
Infernape used Fake Out!
-4 EN
Crit: No (287)
It's not very effective...
(4 + 11 - 10)*0.75 = 3.75 ~ 4 DMG

Melmetal flinched!
[Burn] -2 HP Melmetal​


:infernape: :choice band: | Blaze | OK
HP: 67/90 | EN: 89/100 | ATK 11 | DEF 5 | SPA 7 | SPD 5 | SPE 108 | S/W 3/4 | Chill 5 | Rcv 2 | CT 1

:melmetal: :flame orb: | Iron Fist | BRN
HP: 105/110 | EN: 93/100 | ATK 10 | DEF 10 | SPA 6 | SPD 5 | SPE 34 | S/W 4/11 | Chill 5 | Rcv 2 | CT 1
Fate Foreseen
pratik2007 to order
HeliosAflame to order
Keriel to ref​
 
:Sv/melmetal:

Facade ~ Facade ~ Facade

IF Infernape is under the effect of Protection THEN Iron Defense the first instance and Chill remaining instances
IF Infernape is to use a physical returning move THEN use Thunder Shock the first instance and Thunderbolt remaining instances
IF Infernape is to use a damaging fighting type move in a combination THEN use Protect
 
:infernape: :choice band: | Blaze | OK
HP: 67/90 | EN: 89/100 | ATK 11 | DEF 5 | SPA 7 | SPD 5 | SPE 108 | S/W 3/4 | Chill 5 | Rcv 2 | CT 1

:melmetal: :flame orb: | Iron Fist | BRN
HP: 105/110 | EN: 93/100 | ATK 10 | DEF 10 | SPA 6 | SPD 5 | SPE 34 | S/W 4/11 | Chill 5 | Rcv 2 | CT 1

The Chronicle - Round 2
Step 1
Infernape used Slack Off!
-12 EN, -1 RCV
Infernape healed 20 HP!

Melmetal used Facade!
-8 EN
Crit: No (103)
14 + 10 - 5 = 19 DMG​
[Burn] -2 HP Melmetal

Step 2
Infernape used Protect!
-12 EN

Melmetal used Iron Defense!
-10 EN
Melmetal's DEF rose sharply! (+2, 4t)
Melmetal was cured of Burn!

[Flame Orb] Melmetal was burned!​

Step 3
Infernape used Slack Off!
-12 EN, -1 RCV
Infernape healed 20 HP!

Melmetal used Facade!
-8 EN
Crit: No (185)
14 + 10 - 5 = 19 DMG​
[Burn] -2 HP Melmetal


:infernape: :choice band: | Blaze | OK
HP: 69/90 | EN: 53/100 | ATK 11 | DEF 5 | SPA 7 | SPD 5 | SPE 108 | S/W 3/4 | Chill 5 | Rcv 0 | CT 1

:melmetal: :flame orb: | Iron Fist | BRN, +2 DEF (3t)
HP: 101/110 | EN: 67/100 | ATK 10 | DEF 10 | SPA 6 | SPD 5 | SPE 34 | S/W 4/11 | Chill 5 | Rcv 2 | CT 1

Fate Foreseen
HeliosAflame to order
pratik2007 to order
Keriel to ref​
 
"Lets try this again."
:sv/infernape::choice band:
stealth rock ~ flame thrower~ flame thrower
[once] if malmetal uses rest then use uproar and push back
if melmetal uses facade then use counter and push back
 
Last edited:
:infernape: :choice band: | Blaze | OK
HP: 69/90 | EN: 53/100 | ATK 11 | DEF 5 | SPA 7 | SPD 5 | SPE 108 | S/W 3/4 | Chill 5 | Rcv 0 | CT 1

:melmetal: :flame orb: | Iron Fist | BRN, +2 DEF (3t)
HP: 101/110 | EN: 67/100 | ATK 10 | DEF 10 | SPA 6 | SPD 5 | SPE 34 | S/W 4/11 | Chill 5 | Rcv 2 | CT 1

The Chronicle - Round 3
[HIDE}
Step 1
Infernape used Stealth Rock!
-12 EN
Pointed stones surround Pratik's team...

Melmetal used Substitute!
-12 EN, -22 HP
Melmetal made a Decoy! (10)

The purifying flames sear Melmetal... [-2 HP]​

Step 2
Infernape used Flamethrower!
-7 EN
The substitute took damage for Melmetal... [1]

Melmetal used Paralytic Shock!
-28 EN, -1 CT
Crit: No (165)
(9 + 6 - 5) = 10 DMG
Infernape is Paralyzed! (1c)
The purifying flames sear Melmetal... [-2 HP]​

Step 3
Infernape used Flamethrower!
-7 EN
The substitute faded!
Melmetal used Thunderbolt!
-7 EN
Crit: No (314)
(9 + 6 - 5) = 10 DMG
Melmetal's DEF returned to normal!
The purifying flames sear Melmetal... [-2 HP]​

The paralysis got worse... [2c]
[/HIDE]
Team Helios
:infernape: :choice band: | Blaze | PAR (2c)
HP: 49/90 | EN: 27/100 | ATK 11 | DEF 5 | SPA 7 | SPD 5 | SPE 54 | S/W 3/4 | Chill 5 | Rcv 0 | CT 1
Team pratik - Stealth Rocks
:melmetal: :flame orb: | Iron Fist | BRN
HP: 73/110 | EN: 20/100 | ATK 10 | DEF 10 | SPA 6 | SPD 5 | SPE 34 | S/W 4/11 | Chill 5 | Rcv 2 | CT 0


Fate Foreseen
pratik2007 to order
HeliosAflame to order
Keriel to ref​
 
Last edited:
:sticky barb:
Fake Out ~ Aerial Ace ~ Aerial Ace

IF Infernape is under the effect of Protection THEN Toxic Spikes the first instance and Swords Dance the 2nd instance pushing back each time
IF Infernape is to use a physical returning move AND Sneasler is not holding Sticky Barb THEN use Sludge Bomb
IF Infernape is to use Substitute AND Sneasler is not holding Sticky Barb THEN use Focus Punch pushing back
IF Infernape is to use a damaging psychic type move in a combination AND Sneasler is not holding Sticky Barb THEN use Protect pushing back
 
Team Helios
:infernape: :choice band: | Blaze | PAR (2c)
HP: 49/90 | EN: 27/100 | ATK 11 | DEF 5 | SPA 7 | SPD 5 | SPE 54 | S/W 3/4 | Chill 5 | Rcv 0 | CT 1
Team pratik - Stealth Rocks
:sneasler: :sticky barb: | Pressure, Unburden, Poison Touch | OK
HP: 90/90 | EN: 100/100 | ATK 10 | DEF 5 | SPA 2 | SPD 6 | SPE 120 | S/W 3/3 | Chill 5 | Rcv 2 | CT 1
:melmetal: :flame orb: | Iron Fist | BRN
HP: 73/110 | EN: 20/100 | ATK 10 | DEF 10 | SPA 6 | SPD 5 | SPE 34 | S/W 4/11 | Chill 5 | Rcv 2 | CT 0

The Chronicle - Round 4
Sneasler is hurt by pointed stones... [-9 HP]...​
Step 1
Sneasler used Fake Out!
-4 EN
Crit: No (239)

(4 + 10 - 5) = 9 DMG
[Sticky Barb] Infernape dropped the Choice Band!
[Poison Touch] Infernape is Poisoned, then proliferates... [PSN (2c)]
Infernape flinched!

Infernape was hurt by Combined DoTs... [-4 HP]
Step 2
Sneasler used Aerial Ace!
-4 EN
Crit: Yes (19)
It's super effective! A critical hit!
(6 + 10 - 5 + 1 + 3)*1.5 = 22.5 ~ 23 DMG
[Poison Touch] The poison proliferates... [3c]
Infernape used Will-o-Wisp!
-7 EN
Hit: Yes (273)
Sneasler is burned...

Infernape was hurt by Combined DoTs... [-5 HP]
Sneasler was hurt by its burn... [-2 HP]​
Step 3
Sneasler used Aerial Ace!
-4 EN
Crit: No (414)
It's super effective!
(6 + 5 - 5 + 1)*1.5 = 10.5 ~ 11 DMG
Infernape fainted...
Sneasler was hurt by its burn... [-2 HP]​


Team Helios
:infernape:| Blaze | KO
HP: KO/90 | EN: KO/100 | ATK 11 | DEF 5 | SPA 7 | SPD 5 | SPE 54 | S/W 3/4 | Chill 5 | Rcv 0 | CT 1
Team pratik - Stealth Rocks
:sneasler: | Pressure, Unburden, Poison Touch | Faked, BRN
HP: 77/90 | EN: 92/100 | ATK 10 | DEF 5 | SPA 2 | SPD 6 | SPE 240 | S/W 3/3 | Chill 5 | Rcv 2 | CT 1
:melmetal: :flame orb: | Iron Fist | BRN
HP: 73/110 | EN: 20/100 | ATK 10 | DEF 10 | SPA 6 | SPD 5 | SPE 34 | S/W 4/11 | Chill 5 | Rcv 2 | CT 0

Fate Foreseen
HeliosAflame to replace, equip, and order
pratik2007 to order
Keriel to ref​
 
sending out porygon-z with ring target!
:sv/porygon-z::ring target:
psychic x 3
if my opponent uses a protective move then use nasty plot
if my opponent has a decoy then use psywave
 
welp.
Keriel you can call dq if you like.
by my understanding the ref is the one getting shafted if a game doesn't finish, on my side I don't particularly feel like locking in -2 jc +1 tc or w/e it would be.
 

Mowtom

I'm truly still meta, enjoy this acronym!
is a Forum Moderatoris a Community Contributor
Moderator
Keriel please treat Novax's post above as a forfeit. I don't want there to be a habit of people intending to let games hang forever rather than properly end them.
 

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top