is a perish trap team viable in this meta now that restricted mega sweepers are now gone?
What are the best perish/shadow tag users remaining
What are the best perish/shadow tag users remaining
The one thing I like about a forum or Facebook league is being able to discuss the battles.The game itself has a permanent VGC ladder to play with now, if it helps.
None.is a perish trap team viable in this meta now that restricted mega sweepers are now gone?
What are the best perish/shadow tag users remaining
It's just practice my friend. Keep playing and you will start to see patterns you can exploit.How do I get started with this format? All the teams I build are trash af and I can't evn get past 1100. Is there somewhere to copy teams where I can tweak or something?
Depends on what you're running, TR wants sassy or relaxed. Defensive sets want bold or calm. And modest is used if you want a little punch on it.What are the best two natures possible for Celesteela? particularly if I wish to run more defensive sets.
Is SRing for a specific Hidden Power worthwhile?
His base Sp Def of 80 makes Assault Vest viable, but I'd go with a berry of sorts, like Sitrus or Lum, because Assault Vest cuts off your ability to use Stealth Rock.If I want to run Leftovers in other member of my team, which item is good for a Gigalith? Is it worth going assault vest for the extra tankyness or is it better being able to wideguard/protect with him?
I'm not using stealth rock, i Don't see it very useful on VGC. On the other hand, Wide Guard is much more useful in that regard, so prob gonna try with sitrus, thanks!His base Sp Def of 80 makes Assault Vest viable, but I'd go with a berry of sorts, like Sitrus or Lum, because Assault Vest cuts off your ability to use Stealth Rock.
Rockium Z is pretty good!If I want to run Leftovers in other member of my team, which item is good for a Gigalith? Is it worth going assault vest for the extra tankyness or is it better being able to wideguard/protect with him?
Ice. You outspeed Garchomp and can OHKO most non-tankChomps easily. Ice also gives Koko something to hit enemy Tapu Bulu with.what is better? HP ICE or Ground For Tapu Koko?
Yeah don't use stealth rock in 4 v 4. That's just such a momentum kill. You gain so little for the cost of a moveslot. While you could be using a far more useful move.His base Sp Def of 80 makes Assault Vest viable, but I'd go with a berry of sorts, like Sitrus or Lum, because Assault Vest cuts off your ability to use Stealth Rock.
Entry hazards are not viable in VGC.His base Sp Def of 80 makes Assault Vest viable, but I'd go with a berry of sorts, like Sitrus or Lum, because Assault Vest cuts off your ability to use Stealth Rock.
For capturing, find the minimum speed a pokemon can have with 0 IVs, if you wish it to have a nature that lowers speed, take that into your calculations as well. Then get a pokemon that outspeeds that by one point. If it's faster than it, reset, if it's slower, catch it.does anyone have any tips for getting 0iv pokemon? Gotta get that trick room team ready
baton pass in general is not very good in vgcIs subpass a viable VGC strategy? Sorry new to VGC and just learning
As a rule baton pass is only really good in singles. It's too easy to negate in doubles.Is subpass a viable VGC strategy? Sorry new to VGC and just learning
Quothe the rules:Can one use an emulator, eg on a raspberry pi to participate in a tournament?
Only legitimate versions of Pokémon Sun or Pokémon Moon can be used in Play! Pokémon tournaments.
I wouldn't try it. From what i heard, that interferes with the IR that the game uses to challenge your opponent, meaning you could get DQ'd due to that. Assuming they let you do it in the first place.Oh, by the way is it legal to use a 3ds with a video capture board installed? There aren't any firmware changes, but it is modified.
Icy wind doesn't gain any viable users via egg moves, tailwind will add toucannon, mantine, and OricorioWhat will be the main changes in the post Bank meta? Specifically I` d like to know if we will have more pokemon with access speed control moves (tailwind, icy wind, etc.)