National Dex Ursaluna

Status
Not open for further replies.

red fintans

fintan is actually blue
is a Contributor to Smogon
[SET] Wallbreaker
Ursaluna @ Flame Orb
Ability: Guts
Tera Type: Normal
EVs: 88 HP / 252 Atk / 4 SpD / 164 Spe or 248 HP / 252 Atk / 8 SpD
Adamant / Brave Nature
- Swords Dance
- Headlong Rush / Earthquake
- Facade
- Fire Punch

[SET COMMENTS]
Ursaluna possesses an absurd level of wallbreaking power between Guts, STAB Facade, and a massive 140 base Attack. Facade coupled with a Ground-type STAB move and Fire Punch as coverage allows Ursaluna to break most defensive cores featuring Pokemon like Ferrothorn, Gliscor, Rotom-W, and Toxapex. Headlong Rush is preferred for immediate power, capable of guaranteeing an OHKO on Garganacl to prevent it from afflicting Ursaluna with Salt Cure. Earthquake is an alternative, as not dropping defenses allow Ursaluna to stay in and trade more efficiently with faster threats such as Tapu Lele and Ogerpon-W, which suits teams that have means to heal Ursaluna via Wish from Alomomola or Lunar Dance from Cresselia. Fire Punch is the optimal coverage move to hit Steel-types that are neutral or immune to Ground-type moves, such as Ferrothorn, Mega Scizor, and Skarmory. Tera Normal cranks up Ursaluna's wallbreaking power to the maximum, now able to OHKO nearly anything at +2; even the bulkiest resistant Pokemon such as Ferrothorn and Skarmory are KOed once slightly chipped. 164 Speed EVs are used to outrun uninvested Skarmory, but 248 HP / 252 Atk / 8 SpD with 0 Speed IVs accompanied by a Brave nature should be used on Trick Room teams. On that note, Ursaluna pairs well with Trick Room setters like Cresselia and Hatterene, as they can alleviate its low Speed as well as potentially provide Lunar Dance and Healing Wish. Unfortunately, outside of Trick Room, Ursaluna is held back by its poor Speed and defensive typing, which, despite its respectable defenses, leaves it unable to switch into many moves and vulnerable to faster offensive foes like Iron Valiant and Zamazenta, especially after it has taken chip damage. It is also prone to having its Flame Orb removed via Knock Off before it can activate, dampening its power significantly. Thus, teammates that can bring Ursaluna in safely, like Corviknight, Rotom-W, and Alomomola, to keep it as healthy as possible are greatly appreciated. Alomomola also has the added benefit of passing Wishes to Ursaluna. In addition, entry hazard setters like Landorus-T and Heatran are good allies, as hazards can further pressure the switches forced by Ursaluna.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/red-fintans.637479/
Quality checked by:
https://www.smogon.com/forums/members/sealoo.514772/
Grammar checked by:
https://www.smogon.com/forums/members/royalfluxh.493260/
 
Last edited:

sealoo

PaulGod
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Tiering Contributoris a Contributor to Smogon
add remove comment
[SET]
Ursaluna @ Flame Orb
Ability: Guts
Tera Type: Ghost / Normal
EVs: 248 HP / 252 Atk / 8 Spe
Adamant Nature
- Swords Dance
- Facade
- Headlong Rush / Earthquake

- Fire Punch


Ursaluna @ Flame Orb
Ability: Guts
Tera Type: Normal
EVs: 248 HP / 252 Atk / 8 SpD or 92 HP / 252 Atk / 164 Spe
Brave / Adamant Nature
- Swords Dance
- Headlong Rush / Earthquake
- Facade

- Fire Punch

(encompasses both standard wallbreaker as well as trick room)


[SET COMMENTS]
Ursaluna possesses an absurd level of wallbreaking power between Guts, STAB Facade, and a massive 140 base Attack. Facade coupled with a Ground-type STAB move and Fire Punch as coverage allows Ursaluna to break most fat cores featuring Pokemon like Clodsire, Ferrothorn, Garganacl, Gholdengo, Gliscor, Landorus-T, Mega Scizor, Rotom-W, and Toxapex. (LOVE the enthusiasm, but we dont want to go to overboard w/ examples) Headlong Rush is preferred for immediate power, capable of guaranteeing an OHKO on Garganacl and Clodsire after Tera to prevent them from crippling it from afflicting Ursaluna with Salt Cure or Toxic, respectively. (you just Facade and nuke Clod off the face of the earth, garg suffices) Earthquake is an alternative, as not having the downside of dropping defences allows Ursaluna to stay in and fear less from coverage moves like Gholdengo's and Choice Scarf Tapu Lele's Focus Blast, trade more efficiently with faster threats such as Tapu Lele and Ogerpon-W, which suits bulkier teams that have means to heal Ursaluna late-game via Wish from Alomomola or Lunar Dance from Cresselia. Fire Punch is the optimal coverage move to hit Steel-types that are neutral to Ground-type moves, like Ferrothorn and Mega Scizor. Steel-types who are neutral or immune to Ground, such as Ferrothorn, Mega Scizor, Skarmory, and Air Balloon Gholdengo. Tera Normal cranks up Ursaluna's wallbreaking power to the maximum, now able to OHKO foes like defensive Landorus-T, but Tera Ghost is preferred as a reactive Tera, stopping Fighting-types like Sneasler, Iron Valiant, and Great Tusk from revenge killing it. nearly anything facing it down after a Swords Dance, even the bulkiest resists such as Ferrothorn and Skarmory are no match once slightly chipped. 140 Speed can be run to outspeed Skeledirge and standard Corviknight at the cost of power. 164 Speed EVs can be used to outrun uninvested Skarmory, but 0 Speed EVs and 0 Speed IVs accompanied by a Brave Nature should be used on Trick Room. ***Add sentence here about the basic jist of TR, Cress and Hatterene are effective teammates and it helps alleviate its low speed etc...*** Unfortunately, Ursaluna is held back by its poor Speed and defensive typing, which despite its respectable defenses leaves it unable to switch into many moves and vulnerable to faster offensive foes like Iron Valiant and Baxcalibur, especially after it has taken chip damage. It is also prone to having its Flame Orb knocked off before it can activate, dampening its power significantly. Thus, teammates that can pivot Ursaluna in safely, like Corviknight, Rotom-W, and Alomomola, are greatly appreciated to keep Ursaluna as healthy as possible. Alomomola also has the added benefit of being able to pass Wishes to Ursaluna. In addition, entry hazard setters like Landorus-T and Heatran are good allies, as hazards can further pressure the switches forced by Ursaluna.
This should be ready for GP once implemented, good work! :blobthumbsup:

sealoo.gif
 

Marnie

Leap of Faith
is a Site Content Manageris an official Team Rateris a Top Social Media Contributoris a Community Leaderis a Smogon Discord Contributoris a Top Contributor
Social Media Head
Add
Remove
Comments
Highlight

[SET]
Ursaluna @ Flame Orb (dont forget the set name)
Ability: Guts
Tera Type: Normal
EVs: 88 HP / 252 Atk / 4 SpD / 164 Spe or 248 HP / 252 Atk / 8 SpD
Adamant Nature / Brave / Adamant / Brave Nature
- Swords Dance
- Headlong Rush / Earthquake
- Facade
- Fire Punch

[SET COMMENTS]
Ursaluna possesses an absurd level of wallbreaking power between Guts, STAB Facade, and a massive 140 base Attack. Facade coupled with a Ground-type STAB move and Fire Punch as coverage allows Ursaluna to break most fat defensive cores featuring Pokemon like Ferrothorn, Gliscor, Rotom-W, and Toxapex. Headlong Rush is preferred for immediate power, capable of guaranteeing an OHKO on Garganacl to prevent it from afflicting Ursaluna with Salt Cure among other things. Earthquake is an alternative, as not having the downside of dropping defenses defences allows Ursaluna to stay in and trade more efficiently with faster threats such as Tapu Lele and Ogerpon-W, which suits teams that have means to heal Ursaluna late-game (i assume you can heal it any time in the game and doesnt have to be lategame only?) via Wish from Alomomola or Lunar Dance from Cresselia. Fire Punch is the optimal coverage move to hit Steel-types that are neutral or immune to Ground-type moves, such as Ferrothorn, Mega Scizor, and Skarmory. Tera Normal cranks up Ursaluna's wallbreaking power to the maximum, now able to OHKO nearly anything at +2; even the bulkiest resists resistant Pokemon such as Ferrothorn and Skarmory are KOed once slightly chipped. 164 Speed EVs is are used to outrun uninvested Skarmory, but 248 HP / 252 Atk / 8 SpD with 0 Speed IVs accompanied by a Brave nature Nature should be used on Trick Room teams. On that note, Ursaluna pairs well with Trick Room setters like Cresselia and Hatterene, (ac) as they can alleviate its low Speed, (rc) and as well as potentially provide Lunar Dance and Healing Wish and other support. Unfortunately, outside of Trick Room, Ursaluna is held back by its poor Speed and defensive typing, which, despite its respectable defenses, leaves it unable to switch into many moves and vulnerable to faster offensive foes like Iron Valiant and Zamazenta, especially after it has taken chip damage. It is also prone to having its Flame Orb removed via Knock Off before it can activate, dampening its power significantly. Thus, teammates that can pivot bring Ursaluna in safely, like Corviknight, Rotom-W, and Alomomola, are greatly appreciated to keep Ursaluna as healthy as possible are greatly appreciated. Alomomola also has the added benefit of being able to passing Wishes to Ursaluna. In addition, entry hazard setters like Landorus-T and Heatran are good allies, as hazards can further pressure the switches forced by Ursaluna.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/red-fintans.637479/
Quality checked by:
https://www.smogon.com/forums/members/sealoo.514772/
Grammar checked by:
as a sidenote, we dont include 'etc'-type remarks on analyses (like "hydro pump hits landot, garganacl, heatran, etc."). It's either you explain/mention what those are or you dont and keep the list as is, hence why i removed the 'among other things' and 'other support' phrases.
1/1
GP Team done
royalfluxh_gp.gif
 
Last edited:
Status
Not open for further replies.

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top