Introduction
Hi I'm Connor and this is a team I built at the end of ORAS doubles after some discussion with SamVGC about a very under-appreciated mega, Charizard Y. Since the team was built so late in ORAS it didn't get its time to shine in the Doubles circuit, but it did win its only game in Grand Slam Playoffs and has had significant ladder success helping me up to around 1800.
Teambuilding Process
Charizard Y is the star of the team and what I wanted to build around.
Cresselia and Charizard make an excellent combo as Cresselia takes advantage of Charizard Y's Drought to aid in recovery from Moonlight and Charizard benefits from Cresselia's Icy Wind support for speed control and weakening threats such as Landorus-t.
Landorus-t is a staple in most Doubles OU teams as it does so many things well. It provides Intimidate, a bulky pivot with Assault Vest, has a fairly good speed tier and on this team it also benefits from Tailwind in the late game.
Aegislash helps patch up my own weaknesses to Landorus-t, Gardevoir, and Mega Diancie which were far from managable with just my own Landorus-t.
I chose Zapdos as a secondary Kangaskhan check, to provide speed control in Tailwind and generally to be a nuisance with Static + Rocky Helmet.
Keldeo rounds out the team giving me a surefire ways of KOing Heatran, Landorus-t and Kangaskhan.
The Team
Charizard-Mega-Y @ Charizardite Y
Ability: Drought
EVs: 248 HP / 64 Def / 112 SpA / 84 Spe
Timid Nature
IVs: 0 Atk
- Heat Wave
- Solar Beam
- Overheat
- Protect
Cresselia @ Rocky Helmet
Ability: Levitate
EVs: 252 HP / 120 Def / 136 Spe
Bold Nature
IVs: 0 Atk
- Psyshock
- Icy Wind
- Calm Mind
- Moonlight
Landorus-Therian @ Assault Vest
Ability: Intimidate
EVs: 112 HP / 156 Atk / 16 Def / 4 SpD / 220 Spe
Jolly Nature
- Earthquake
- Rock Slide
- Superpower
- U-turn
Aegislash @ Safety Goggles
Ability: Stance Change
EVs: 252 HP / 176 SpA / 80 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Shadow Ball
- Flash Cannon
- Wide Guard
- King's Shield
Zapdos @ Rocky Helmet
Ability: Static
EVs: 252 HP / 148 Def / 108 Spe
Bold Nature
IVs: 0 Atk / 30 Def
- Volt Switch / Thunderbolt
- Hidden Power [Ice]
- Roost
- Tailwind
Keldeo @ Life Orb
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Secret Sword
- Icy Wind / Quick Guard
- Protect
Conclusion
The team is really designed to utilize Charizard and Cresselia to their fullest while the remaining Pokemon account for their bad matchups as best they could. Namely the team stacks up on checks to Kangaskhan and Heatran which aid in late game sweeps by either Char Y or Cress. Multiple forms of speed control make the middling speed tiers of these two much more manageable and give a lot of flexibility throughout the game and the general bulk of the team allow many pokemon to take on strong neutral hits when necessary. While it was made late in the generation, I feel this team shows off the potency of the Charizard Y + Cresselia core that has been quite popular in the last few months of ORAS.
Pak I'm pretty sure you tested teams vs this squad a lot and that's when I realized how frustrating double helmet can be.
Croven thanks for popularizing Nasty Plot Deo for me in a seasonal that I did poorly in. That mon is amazing.
talkingtree Yoda2798 thanks for predicting me to do well in seasonals, definitely didn't jinx me...
DrReuniclus Don't leave :(
Shiba I used a cudi song so I tagged you, next team will feature Lapras for sure though.
qsns for losing BSPL and now Sam is making me sleep on the floor at regionals.
Croven thanks for popularizing Nasty Plot Deo for me in a seasonal that I did poorly in. That mon is amazing.
talkingtree Yoda2798 thanks for predicting me to do well in seasonals, definitely didn't jinx me...
DrReuniclus Don't leave :(
Shiba I used a cudi song so I tagged you, next team will feature Lapras for sure though.
qsns for losing BSPL and now Sam is making me sleep on the floor at regionals.
Charizard-Mega-Y @ Charizardite Y
Ability: Drought
EVs: 248 HP / 64 Def / 112 SpA / 84 Spe
Timid Nature
IVs: 0 Atk
- Heat Wave
- Solar Beam
- Overheat
- Protect
Cresselia @ Rocky Helmet
Ability: Levitate
EVs: 252 HP / 120 Def / 136 Spe
Bold Nature
IVs: 0 Atk
- Psyshock
- Icy Wind
- Calm Mind
- Moonlight
Landorus-Therian @ Assault Vest
Ability: Intimidate
EVs: 220 Atk / 36 Def / 252 Spe
Jolly Nature
- Earthquake
- Rock Slide
- Superpower
- U-turn
Aegislash @ Safety Goggles
Ability: Stance Change
EVs: 252 HP / 176 SpA / 80 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Shadow Ball
- Flash Cannon
- Wide Guard
- King's Shield
Zapdos @ Rocky Helmet
Ability: Static
EVs: 252 HP / 148 Def / 108 Spe
Bold Nature
IVs: 0 Atk / 30 Def
- Volt Switch
- Hidden Power [Ice]
- Roost
- Tailwind
Keldeo @ Life Orb
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Secret Sword
- Icy Wind
- Protect
Ability: Drought
EVs: 248 HP / 64 Def / 112 SpA / 84 Spe
Timid Nature
IVs: 0 Atk
- Heat Wave
- Solar Beam
- Overheat
- Protect
Cresselia @ Rocky Helmet
Ability: Levitate
EVs: 252 HP / 120 Def / 136 Spe
Bold Nature
IVs: 0 Atk
- Psyshock
- Icy Wind
- Calm Mind
- Moonlight
Landorus-Therian @ Assault Vest
Ability: Intimidate
EVs: 220 Atk / 36 Def / 252 Spe
Jolly Nature
- Earthquake
- Rock Slide
- Superpower
- U-turn
Aegislash @ Safety Goggles
Ability: Stance Change
EVs: 252 HP / 176 SpA / 80 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Shadow Ball
- Flash Cannon
- Wide Guard
- King's Shield
Zapdos @ Rocky Helmet
Ability: Static
EVs: 252 HP / 148 Def / 108 Spe
Bold Nature
IVs: 0 Atk / 30 Def
- Volt Switch
- Hidden Power [Ice]
- Roost
- Tailwind
Keldeo @ Life Orb
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Secret Sword
- Icy Wind
- Protect
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