The elemental monkeys from Gen V can learn the Pledge moves tooSilvally is the only non starter who can learn the Pledges
The elemental monkeys from Gen V can learn the Pledge moves tooSilvally is the only non starter who can learn the Pledges
Yeah tried that. Even backing out of Grass Pledge's learning screen doesn't give another prompt. I also tried flushing all moves except Multi Attack. Might just be another bug when they tried implementing new features.I would believe you can only learn one at time? So in order to learn one you might need to remove the one it already knows?
It does, the same way prize money stacks with Amulet Coin and Happy Hour.Does increased EXP through Rotom stack up with Lucky Eggs? If not, which one takes priority?
From what I've heard from speedrunners (who have their sources in another forum), the totems in both SM and USUM have fixed EVs, fixed IVs except Attack, and a random nature. If you want I can try to get links to a source for that which would have actual numbers.I didn't see it in the OP or through skimming the thread, is there a dump of the trial totems' stats? Knowing exactly how fast Araquanid is would make coming up with plans and helping people a lot easier.
You can actually just leave it there and come back later if you want.Can I ko necrozma and encounter it later for SRing?
Yep.If I ko the 2 blacephalon in poni grove will I be able to catch them later?
https://www.serebii.net/ultrasunultramoon/musicchanges.shtmlIs there a way to unlock the music Lusamine Version 2 for Battle Tree? And also the Ho-Oh theme in UM, or the Lugia theme in US?
I see these are all present in the game text for the theme music menu, but can they possibly be unlocked?
Doesn't really quite tell me anything I didn't already know. Serebii's chart only shows if it exists in the game's coding, but not quite accurate for obtainability.
Your z-move executed but was stopped by the confusion. Your Z-move is "used" the same way as if you used gigavolt havoc into a ground type. If you see the animation with the yellow trails going from the trainer into the pokemon, it counts as your use of a z-move.Not sure if anyone caught this already, but I think this may be a bug:
* Did not use Z-power yet. Pokemon is confused. Uses Z-move, but hurts itself instead. Roto Z-Power activates to "give" me my second Z-move, even though I never used my first.
Does it? I remember distinctly that during one of the times one of my pokemon got hurt by confusion while performing the Z-move, I still was able to execute the Z-move the next turn anyways, since the move hadn't been used at all, even though Rotom did not give me a new Z-move. Maybe I'm remembering it wrong, but I think someone should play test that to make sure.Your z-move executed but was stopped by the confusion. Your Z-move is "used" the same way as if you used gigavolt havoc into a ground type. If you see the animation with the yellow trails going from the trainer into the pokemon, it counts as your use of a z-move.