ckw
Tired
(art by Kaiju Bunny)
Welcome to UPL VII, here's a few things to remember:
- A replay / log must be saved of your match or it will be considered invalid. No exceptions.
- General tournament rules and regulations apply. Pokemon Showdown is the default simulator for all metagames unless both parties agree. If you play on anywhere that isn't PS! you must save a log of the match. All matches are best of one, except for the best of three slot.
We reserve the right to judge any individual match on a case by case basis, regardless of assumed precedence set. If you don't like that, you are welcome to not play. Be aware of this.
To protect yourself as much as possible from DCs and timer issues, play on Showdown (because it has an at least semi reliable system of rejoining after a DC) and make a gentleman's agreement to not hit timer.
To help handle all DC cases you will need to submit your teams to the UPL host before the match. You do not have to submit, but if you do, you protect yourself from the opponent taking a win. It's a simple procedure that removes most subjectivity from a decision regarding a DC. Unlike with the scheduling restrictions, all you have to do is submit the team you are using at anytime before the match takes place. Read this rule and understand this now before you join the tournament. Since I'm stating this now, I'm basically going to ignore you if you DC, didn't submit a team, and "had a guaranteed win." Expect it. Also note that I'm going to let the player (not the team), decide whether he is going to take the win or go another route (replay same moves, replay different teams, etc.).
Regarding time outs, they are a bit more complex, specifically because some timeouts are due to DCs. The best we can do for this scenario is say that there is some number between 1 minute and 2 minutes (which we will not publicize) that we will set as a limit for timing out, and if you timeout with more than that limit time remaining, we'll assume it is a DC, whereas the opposite is a true timeout. A true timeout defaults to a loss, while the DC timeout is prone to the DC rules (did you submit or not).
To protect yourself as much as possible from DCs and timer issues, play on Showdown (because it has an at least semi reliable system of rejoining after a DC) and make a gentleman's agreement to not hit timer.
To help handle all DC cases you will need to submit your teams to the UPL host before the match. You do not have to submit, but if you do, you protect yourself from the opponent taking a win. It's a simple procedure that removes most subjectivity from a decision regarding a DC. Unlike with the scheduling restrictions, all you have to do is submit the team you are using at anytime before the match takes place. Read this rule and understand this now before you join the tournament. Since I'm stating this now, I'm basically going to ignore you if you DC, didn't submit a team, and "had a guaranteed win." Expect it. Also note that I'm going to let the player (not the team), decide whether he is going to take the win or go another route (replay same moves, replay different teams, etc.).
Regarding time outs, they are a bit more complex, specifically because some timeouts are due to DCs. The best we can do for this scenario is say that there is some number between 1 minute and 2 minutes (which we will not publicize) that we will set as a limit for timing out, and if you timeout with more than that limit time remaining, we'll assume it is a DC, whereas the opposite is a true timeout. A true timeout defaults to a loss, while the DC timeout is prone to the DC rules (did you submit or not).
Luminous Lunalas (5) vs. Jubilant Jirachis (2)
USM: Goat Heart ♥ vs. Lasen
USM: Leru vs. lax
USM: Aishia vs. skysolo14
ORAS: Poek vs. LucosDICampos
BW: Alex Walls vs. ZoroDark
DPP: Highlord vs. fourmi
ADV: p2 vs. Melle2402
Bo3 (USM | ORAS | BW): Chill Shadow vs. Pearl
DEADLINE IS MAY 19th AT 11:59 PM PST
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