Typemons

fire is p busted for typemons. vcreate blaze/ho oh with sacred fire mkang and searing shot skymin. also flying, for roost on everything and defog on anything (rip goth, no more supportceus food)
 
The ones I like are Ubers and you can't pick your own type. Unless someone can convince me otherwise, I think I am going to go with Ubers
 
i don't know if anyone has talked about this or not but Kyurem B prolly deserves some looking at. The whole reason its OU is cause of crappy movepool which is fixed in any meta like Typemons. One could pick Ice to give it STAB or Arrows from Ground, Close Combat from Fighting, and other powerful physical moves. Shift Gear KyuB could be good even though bullet punch and mach punch are a thing. There is the potential for some broken stuff there.
 
I'm adding a pokemon of the week feature to this.

The Pokemon of the Week is:


Thundurus Incarnate

With access to prankster and a great special attacking stat, Thundurus is a threat to look out for in Typemons. Post sets for Thundurus and pokemon that beat this Pokemon of the Week!
 
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Thundurus (M) @ Life Orb
Ability: Prankster
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Thunderbolt
- Hidden Power [Ice]
- Thunder Wave
- Tail Glow
This Thundurus set is basically the standard Ou Nasty Plot set with Tail Glow instead of Nasty Plot. With this extra power it can ohko things it couldn't before, like bulky Mega Scizor. Only dedicated walls like Chansey can switch into Thundurus after just one Tail Glow.
 

xJownage

Even pendulums swing both ways

Thundurus (M) @ Life Orb
Ability: Prankster
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Thunderbolt
- Hidden Power [Ice]
- Thunder Wave
- Topsy-Turvy

Dark teams can have the ultimate sweep stopper; setup sweepers have absolutely no way to beat this without strong priroity. Thunder wave is for non-boosted fast sweepers, things that cannot be topsy'd, etc. Topsy-Turvy thundurus is a simple but brilliant set, and gives dark teams a near-perfect failsafe against setup sweepers as well as great utility in general.
 
Okay, since typemons is still my favorite meta that I made, and it would be cool to have interest in it, how do people feel about potentially banning bug?
 
Honestly, I don't care if it gets banned or not. But since I'm bored and don't have much better to do, I did a few things involving a bug team, and failed with it. Mainly because I suck at teambuilding for that type, but w/e.

So, I have noticed through my many encounters over time, that the main thing that bug does is provide set up to mons. This is hard-countered by psychic or dark teams. It is also countered by mons like clefable and quagsire, although even without boosts the mons can damage them.

It also provides sticky web, which is countered by flying teams or just a regular bird with defog. Or you can just not counter it and use bulky mons.

The last thing it provides is healing, which can't really be countered very well. Enough of an offensive presence can nullify the healing, and so can status.

Not to mention that all that typemons bug has to offer is countered by taunt... In other words, dark typemons destroy bug if used correctly.

These use a set of bug buzz, icy wind, hydro pump, and sacred sword. Most likely, at least one of these will be dropped in exchange for quiver dance, which is what makes keldeo such a threat. These imply a type for the team against it other than for whimsicott, just because prankster topsy tuvy calcs are too good to pass up. Blue text is the attacks used by keldeo

252 SpA Keldeo Hydro Pump vs. 252 HP / 0 SpD Clefable: 195-231 (49.4 - 58.6%) -- 98.8% chance to 2HKO
252+ SpA Clefable Moonblast vs. 0 HP / 4 SpD Keldeo: 300-354 (92.8 - 109.5%) -- 56.3% chance to OHKO

252 SpA Keldeo Hydro Pump vs. 252 HP / 4 SpD Quagsire: 253-298 (64.2 - 75.6%) -- guaranteed 2HKO after Leftovers recovery
Quagsire can't touch keldeo tho

252 SpA Keldeo Icy Wind vs. 248 HP / 8 SpD Whimsicott: 150-178 (46.4 - 55.1%) -- 10.9% chance to 2HKO after Leftovers recovery
-2 252 SpA Keldeo Icy Wind vs. 248 HP / 8 SpD Whimsicott: 76-90 (23.5 - 27.8%) -- possible 5HKO after Leftovers recovery (topsy turvy)

0 SpA Whimsicott Giga Drain vs. 0 HP / 4 SpD Keldeo: 144-170 (44.5 - 52.6%) -- 18.8% chance to 2HKO

252 SpA Keldeo Bug Buzz vs. 248 HP / 172+ SpD Jellicent: 36-43 (8.9 - 10.6%) -- possibly the worst move ever
0 SpA Jellicent Energy Ball vs. 0 HP / 4 SpD Keldeo: 124-146 (38.3 - 45.2%) -- guaranteed 3HKO (or toxic stall, whatever)

252 SpA Keldeo Hydro Pump vs. 0 HP / 0 SpD Thundurus: 216-255 (72.2 - 85.2%) -- guaranteed 2HKO after Leftovers recovery
252 SpA Thundurus Thunderbolt vs. 0 HP / 4 SpD Keldeo: 312-368 (96.5 - 113.9%) -- 81.3% chance to OHKO
Thundurus outspeeds unless keldeo is scarfed or has boosts already

252 SpA Keldeo Icy Wind vs. 252 HP / 96 SpD Amoonguss: 128-152 (29.6 - 35.1%) -- 100% chance to 4HKO after Black Sludge recovery
+2 252 SpA Keldeo Icy Wind vs. 252 HP / 96 SpD Amoonguss: 256-302 (59.2 - 69.9%) -- guaranteed 2HKO after Black Sludge recovery

0 SpA Amoonguss Giga Drain vs. 0 HP / 4 SpD Keldeo: 152-182 (47 - 56.3%) -- 81.3% chance to 2HKO

252 SpA Keldeo Secret Sword vs. 0 HP / 0 Def Toxicroak: 98-116 (31.9 - 37.7%) -- 92.2% chance to 3HKO
+2 252 SpA Keldeo Secret Sword vs. 0 HP / 0 Def Toxicroak: 196-231 (63.8 - 75.2%) -- guaranteed 2HKO

252+ Atk Life Orb Toxicroak Gunk Shot vs. 0 HP / 0 Def Keldeo: 265-313 (82 - 96.9%) -- guaranteed 2HKO

Can't touch this *music starts playing*

252 SpA Keldeo Secret Sword vs. 252 HP / 0 Def Mantine: 93-109 (27.8 - 32.6%) -- 80.5% chance to 4HKO after Leftovers recovery
+2 252 SpA Keldeo Secret Sword vs. 252 HP / 0 Def Mantine: 185-218 (55.3 - 65.2%) -- guaranteed 2HKO after Leftovers recovery

4 SpA Mantine Air Slash vs. 0 HP / 4 SpD Keldeo: 150-176 (46.4 - 54.4%) -- 52% chance to 2HKO

252 SpA Keldeo Hydro Pump vs. 88 HP / 0 SpD Gyarados: 89-105 (25.2 - 29.7%) -- 0% chance to 4HKO after Leftovers recovery
+2 252 SpA Keldeo Hydro Pump vs. 88 HP / 0 SpD Gyarados: 178-210 (50.4 - 59.4%) -- 82.4% chance to 2HKO after Leftovers recovery

192+ Atk Gyarados Bounce vs. 0 HP / 0 Def Keldeo: 312-368 (96.5 - 113.9%) -- 81.3% chance to OHKO


Just doing offensive calcs this time, I don't have much time atm. I was told that it would most likely run something like quiver dance/psyshock(or psychic)/hyper voice/focus blast(or heal order.)
Honestly, if you don't have a strong physical attacker or aegislash/shedinja or a run a dark/psychic/grass team, you get screwed by this thing.
232 SpA Pixilate Mega Gardevoir Hyper Voice vs. 252 HP / 0 SpD Clefable: 246-291 (62.4 - 73.8%) -- guaranteed 2HKO

232 SpA Pixilate Mega Gardevoir Hyper Voice vs. 252 HP / 4 SpD Quagsire: 319-376 (80.9 - 95.4%) -- guaranteed 2HKO after Leftovers recovery

Can't touch this (Unless hp fire/dark or something, which I don't know why you would waste your slot)

232 SpA Pixilate Mega Gardevoir Hyper Voice vs. 248 HP / 8 SpD Assault Vest Slowking: 138-163 (35.1 - 41.4%) -- guaranteed 3HKO

232 SpA Pixilate Mega Gardevoir Hyper Voice vs. 252 HP / 0 SpD Aegislash-Shield: 80-94 (24.6 - 29%) -- possible 5HKO after Leftovers recovery
+2 232 SpA Pixilate Mega Gardevoir Hyper Voice vs. 252 HP / 0 SpD Aegislash-Shield: 159-187 (49 - 57.7%) -- 57.4% chance to 2HKO after Leftovers recovery

232 SpA Mega Gardevoir Psyshock vs. 4 HP / 252+ Def Eviolite Chansey: 205-243 (31.9 - 37.8%) -- 93.2% chance to 3HKO

232 SpA Mega Gardevoir Psyshock vs. 4 HP / 252+ Def Blissey: 280-331 (42.9 - 50.7%) -- guaranteed 3HKO after Leftovers recovery

232 SpA Pixilate Mega Gardevoir Hyper Voice vs. 252 HP / 96+ SpD Eviolite Dusclops: 102-120 (35.9 - 42.2%) -- guaranteed 3HKO

232 SpA Mega Gardevoir Psyshock vs. 252 HP / 232 Def Florges: 159-187 (44.1 - 51.9%) -- guaranteed 3HKO after Leftovers recovery


EDIT: I forgot aegislash was ubers ;_;
So, with that, I suppose mega gardevoir isn't counterable with a defensive mon, so make sure even your defensive teams run at least one good offensive mon, or try stuff like spore/dark void and topsy turvy/skill swap.
 
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xJownage

Even pendulums swing both ways
meh, I don't think bug is broken enough to warrant a ban, I just think its a lot better than the other types, enough so that there isin't a lot of reason to use other types on MOST teams.
 
Dunno, Flying type and water type are both still really strong as rain (what I'm known for in typemons) is really strong (obvious water spout, less obvious steam eruption, which boosted by sheer force is almost stronger than spout and certainly more consistent), and having roost/defog on anything is pretty strong. When you have defog roost heatran and brave bird scarf lando it's pretty real. Especially with dragons ascent now available, I think talonflame is actually safely able to run life orb sets without dying to super recoil, and the banded set is suddenly way harder to wear down, since it can come in on rocks twice and as long as it doesnt have to flare blitz it's sitting pretty. Dark spam is obvious but is usually super obvious and not as hard to play around. Bug is strong, yes, but still finds trouble with things like birdspam and fast physicals, along with powerful priority (think sucker punch mega ttar and the like). This meta also doesn't get enough play to warrant bannings yet imo, we need to push for this to be OMTM so it can see some real play.
 
meh, I don't think bug is broken enough to warrant a ban, I just think its a lot better than the other types, enough so that there isin't a lot of reason to use other types on MOST teams.
That was my main reasoning behind a potential ban: what makes this metagame interesting is the diversity, and bug limits diversity by outclassing a lot of things.
 

xJownage

Even pendulums swing both ways
That was my main reasoning behind a potential ban: what makes this metagame interesting is the diversity, and bug limits diversity by outclassing a lot of things.
There is always going to be one type better than another because GF made this game so that each type has similar moves (elemental attacks, thunder, hydro pump, blizzard, fire blast, etc.), meaning that one type is often going to automatically outclass others.
 
Standard why not dark void/hypnosis + hyperspace hole/psycho boost.

also theorymon with no guard, machmp seems good with the 100% burn/para moves, as does doublade
 
Standard why not dark void/hypnosis + hyperspace hole/psycho boost.

also theorymon with no guard, machmp seems good with the 100% burn/para moves, as does doublade
hyperspace fury only works with hoopa. psychic is bad coverage.
Machamp has bad special attack for those moves and not enough bulk to warrant using them.
 
Steel is generally great for Stall. King's Shield is a great tool for any Stall Mon to have. Throw in a Chansey for a Special Wall, with Metal Burst to boot.
 
hyperspace fury only works with hoopa. psychic is bad coverage.
Machamp has bad special attack for those moves and not enough bulk to warrant using them.
My bad I had thought they were physical. Why not use them with Mpidgy then, as they have good high base power and offer good coverage? (electric type also offering volt switch, which is not awful at all)
 

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