Let's start off with the first mon I chose...Jirachi
Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Iron Head
- U-turn
- Heart Stamp / Fire Punch
- Healing Wish
Jirachi is a force to be reckoned with. It is only weak to dark and fire. Only 4 types ( electric, water, fire, and steel) resist your main flinching move being iron head. Heart Stamp covers 3 of these resistances, making steel the lone type that resists both of your flinching moves. U-turn for getting the switch initiative. Healing wish for your main sweeper being mon 3. Fire Punch is for other steel types.
Hydreigon @ Life Orb
Ability: Levitate
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Draco Meteor
- Dark Pulse
- Superpower / Fire Blast / U-Turn
- Roost / Iron Tail / U-Turn
Hydreigon is the main wallbreaker on the team. Being immune to all hazards and to fighting types, Hydreigon is only weak against Dragon and Fairy. Jirachi resists both of these types and Hydreigon resists both of Jirachi's weaknesses. U-Turn for switch initiative. Not sure what else to say besides that it hits hard...
Charizard @ Charizardite X
Ability: Blaze
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Dragon Dance
- Flare Blitz
- Dragon Claw
- Roost
Charizard-X is your mega and hardest hitter. Charizard-X is only weak to dragon. Charizard gets a little "buff" in TCG because stealth rocks are now "fighting". Charizard starts off as a Normal/Fire type, only having a 2x weakness to stealth rocks instead of its original 4x. And mega charizard-X takes neutral damage from rocks instead of 2x. Dragon and fire gives you perfect coverage.
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
IVs: 0 Atk
- Calm Mind
- Moonblast
- Soft-Boiled
- Flamethrower / Thunder Wave
I guess Clefable could also be considered a "sweeper". Clefable made the team since I needed a fairy type since I'm running dual dragons and needed another dragon check. Being only weak to steel, I figured a calm mind sweeper would be a viable set for it. Flamethrower is there to hit steel types super-effectively. If you don't really fear steel types and would rather slow mons down for your two dragons, then run t-wave.
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 216 Def / 44 Spe
Bold Nature
IVs: 0 Atk
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
Rotom-W is a defensive monster only being weak to grass and immune to all hazards and fighting types. Rotom-W mainly burns stuff and volt switches for like more initiative, because you can never have too much switch initiative. 44 speed to outspeed jolly azumarill. Trust me, azumarill is a threat. Also, Rotom-W 4x resists steel.
Forretress @ Leftovers
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Rapid Spin
- Stealth Rock
- Volt Switch
- Gyro Ball
Last but not least, Forretress. Forretress is now Grass/Steel and is 4x weak to fire and 2x weak to Fighting. It is your hazard remover and setter. Volt switch for, yep you guessed it, switch initiative. This is another dragon resist, although you can't really hit them back, you can volt switch into clef. Also another steel resist.