Hariyama @ Flame Orb
Ability: Guts
Shiny: Yes
EVs: 252 Atk / 124 Def / 132 SpD
Brave Nature
IVs: 0 Spe
- Facade
- Fake Out
- Close Combat
- Rock Slide
Hariyama is not really meant to be a bulky Pokemon in this team. His only purpose is sweeping. Guts and Flame orb to maximize his damage. First turn, fake out the pokemon that poses most threat to Slowbro. Even if there's something that will probably one shot Hariyama itself. Once trick room is up, just sweep. Use close combat if there's something that could be a threat, facade on anything that could die from it (when you want to kill something but not with the defensive consequences that Close Combat gives off), and rock slide if there's anything that it'll be super effective on, just so you get some damage on the other Pokemon as well. Works great for MegaZardY and Talonflame, of course.
Slowbro @ Leftovers
Ability: Oblivious
Shiny: Yes
EVs: 244 HP / 156 SpA / 108 SpD
Quiet Nature
IVs: 0 Spe
- Trick Room
- Scald
- Psyshock
- Protect
The main trick room setter. Leftovers to try and survive as long as possible. His only threat is a OHKO, which I've not yet run into, (due to Hariyama's Fake Out), Prankster, and fake out. After trick room is up, he can either attack with scald or Psyshock, both strong moves, since they both have stab and the same power, I just look for who I'm attacking, and figure out whether their defense or special defense is weaker. Of course, if special defense is weaker, scald, if defense, psyshock. Protect if there's someone who can inflict significant damage, so Hariyama can take him out. Also, if you can tell that it's going to be a long match, try and keep Slowbro alive for another trick room.
Mawile @ Mawilite
Ability: Intimidate
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Iron Head
- Play Rough
- Sucker Punch
- Protect
Mawile is my Mega of choice, as she is quite slow, and can pack quite a punch. Because of trick room, it usually moves first, and if not, second after whoever else if on this team (unless there's a really slow pokemon on the other team). Iron head and play rough both for stab, and sucker punch because sucker punch. This is typically the most used moveset on a Mawile anyway. Protect if there's a threat, or if you just want to Mega Evolve while using protect to be safe. Or if Slowbro is still alive, try and pull off a trick room and have Mawile protect just in case.
Golurk @ Assault Vest
Ability: No Guard
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Def
Relaxed Nature
IVs: 0 Spe
- Dynamic Punch
- Stone Edge
- Shadow Punch (?)
- Hammer Arm (?)
So, use your imagination on this one. Just picture a Semi-truck going about 300 miles an hour straight toward you. And you can't get out of the way. That's pretty much what Golurk is. An Assault Vest just because he has no non-attacking moves, and provides more defense. With No Guard, none of his moves ever miss, and especially during trick room, he goes fast and hits hard. Dynamic Punch because it probably benefits most, and forces confusion. Stone Edge for coverage, high crit rate and never misses. Shadow Punch for stab and coverage, I've debated on Phantom Force, but I think it's not worth, since it'll be pretty easy to predict since it's a 2 turn move. Hammer arm if there's a pokemon that will obviously die from it, and it lowers his speed, where in trick room, it makes him faster. I've debated most on Hammer arm, as I couldn't really think of anything else that he really benefits from. EQ was considered, but if he's next to Hariyama (who probably won't be alive at this point), or Cloyster, they're going to die. Slowbro and Mawile have protect, and Gengar has levitate. If you can think of any other moves for it, that'd be great.
Cloyster @ Choice Scarf
Ability: Skill Link
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Ice Shard
- Icicle Spear
- Rock Blast
- Razor Shell
For when trick room runs out and Slowbro is gone. He's a good sweeper, has Choice Scarf to outspeed others, and provides pretty good coverage that other pokemon didn't have. Ice shard just in case there's something way faster than it, but low on health. Icicle Spear for stab and coverage, always hits 5 times because of skill link. Rock blast for rock type coverage, and again, always hits 5 times. Razor Shell for water type coverage, stab, and the possibility to lower defense.
Gengar @ Focus Sash
Ability: Levitate
Shiny: Yes
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Shadow Ball
- Sludge Bomb
- Confuse Ray
- Protect
A pretty debated on pokemon, decided on him because he's fast and good for cleaning up at the end. Shadow Ball and Sludge Bomb for stab and my only poison move, confuse ray because he's fast and can be a pain to deal with, and protect just because he's just not a bulky pokemon. Has Focus Sash because again, he just can't take a hit. Again, a very debated on closer, up to suggestions.
Ability: Guts
Shiny: Yes
EVs: 252 Atk / 124 Def / 132 SpD
Brave Nature
IVs: 0 Spe
- Facade
- Fake Out
- Close Combat
- Rock Slide
Hariyama is not really meant to be a bulky Pokemon in this team. His only purpose is sweeping. Guts and Flame orb to maximize his damage. First turn, fake out the pokemon that poses most threat to Slowbro. Even if there's something that will probably one shot Hariyama itself. Once trick room is up, just sweep. Use close combat if there's something that could be a threat, facade on anything that could die from it (when you want to kill something but not with the defensive consequences that Close Combat gives off), and rock slide if there's anything that it'll be super effective on, just so you get some damage on the other Pokemon as well. Works great for MegaZardY and Talonflame, of course.
Slowbro @ Leftovers
Ability: Oblivious
Shiny: Yes
EVs: 244 HP / 156 SpA / 108 SpD
Quiet Nature
IVs: 0 Spe
- Trick Room
- Scald
- Psyshock
- Protect
The main trick room setter. Leftovers to try and survive as long as possible. His only threat is a OHKO, which I've not yet run into, (due to Hariyama's Fake Out), Prankster, and fake out. After trick room is up, he can either attack with scald or Psyshock, both strong moves, since they both have stab and the same power, I just look for who I'm attacking, and figure out whether their defense or special defense is weaker. Of course, if special defense is weaker, scald, if defense, psyshock. Protect if there's someone who can inflict significant damage, so Hariyama can take him out. Also, if you can tell that it's going to be a long match, try and keep Slowbro alive for another trick room.
Mawile @ Mawilite
Ability: Intimidate
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Iron Head
- Play Rough
- Sucker Punch
- Protect
Mawile is my Mega of choice, as she is quite slow, and can pack quite a punch. Because of trick room, it usually moves first, and if not, second after whoever else if on this team (unless there's a really slow pokemon on the other team). Iron head and play rough both for stab, and sucker punch because sucker punch. This is typically the most used moveset on a Mawile anyway. Protect if there's a threat, or if you just want to Mega Evolve while using protect to be safe. Or if Slowbro is still alive, try and pull off a trick room and have Mawile protect just in case.
Golurk @ Assault Vest
Ability: No Guard
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Def
Relaxed Nature
IVs: 0 Spe
- Dynamic Punch
- Stone Edge
- Shadow Punch (?)
- Hammer Arm (?)
So, use your imagination on this one. Just picture a Semi-truck going about 300 miles an hour straight toward you. And you can't get out of the way. That's pretty much what Golurk is. An Assault Vest just because he has no non-attacking moves, and provides more defense. With No Guard, none of his moves ever miss, and especially during trick room, he goes fast and hits hard. Dynamic Punch because it probably benefits most, and forces confusion. Stone Edge for coverage, high crit rate and never misses. Shadow Punch for stab and coverage, I've debated on Phantom Force, but I think it's not worth, since it'll be pretty easy to predict since it's a 2 turn move. Hammer arm if there's a pokemon that will obviously die from it, and it lowers his speed, where in trick room, it makes him faster. I've debated most on Hammer arm, as I couldn't really think of anything else that he really benefits from. EQ was considered, but if he's next to Hariyama (who probably won't be alive at this point), or Cloyster, they're going to die. Slowbro and Mawile have protect, and Gengar has levitate. If you can think of any other moves for it, that'd be great.
Cloyster @ Choice Scarf
Ability: Skill Link
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Ice Shard
- Icicle Spear
- Rock Blast
- Razor Shell
For when trick room runs out and Slowbro is gone. He's a good sweeper, has Choice Scarf to outspeed others, and provides pretty good coverage that other pokemon didn't have. Ice shard just in case there's something way faster than it, but low on health. Icicle Spear for stab and coverage, always hits 5 times because of skill link. Rock blast for rock type coverage, and again, always hits 5 times. Razor Shell for water type coverage, stab, and the possibility to lower defense.
Gengar @ Focus Sash
Ability: Levitate
Shiny: Yes
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Shadow Ball
- Sludge Bomb
- Confuse Ray
- Protect
A pretty debated on pokemon, decided on him because he's fast and good for cleaning up at the end. Shadow Ball and Sludge Bomb for stab and my only poison move, confuse ray because he's fast and can be a pain to deal with, and protect just because he's just not a bulky pokemon. Has Focus Sash because again, he just can't take a hit. Again, a very debated on closer, up to suggestions.