raf
quite alright
Hello everyone! Welcome to my first ever post on these forums. I've been in love with doubles ever since i started with Fire Red and its been a fun ride. Started playing competitive only at the start of this year and its been awesome! Messing around with some teams and one day I learned about Trick Room teams, and i got inspired. Basically this team is centered around Mega Camerupt and Kingler, which i will be explaining about soon.
Team Building Process:
Kingler @ Life Orb
Ability: Hyper Cutter
EVs: 252 HP / 252 Atk / 4 Def
Brave Nature
IVs: 0 Spe
- Crabhammer
- Superpower
- Rock Slide
- Protect
Now you all may be wondering... why the hell did I choose Kingler when most people would be thinking about crawdunt with its fantastic ability, Adaptability. Well, I have a friend who had been laddering in OU with kingler and it inspired me to make this team. I made a separate variant with Crawdunt but it didn't seem to be working very good. While TR is up, Kingler hits really hard, with its STAB Crabhammer it OHKos quite a lot, including Landorus which is quite a pain, hyper cutter is a bonus, considering how common Intimidate is in the metagame. Superpower takes care of Mega Kanga and other pokemon weak to it, while Rock Slide gives some spread damage, OHKOing Charizard-Y easily. Life Orb gives it more power, while Protect gives it a turn for Cress to set up TR.
Camerupt @ Cameruptite
Ability: Solid Rock
EVs: 220 HP / 36 Atk / 252 SpA
Quiet Nature
IVs: 0 Spe
- Heat Wave
- Earth Power
- Rock Slide
- Protect
Camerupt is just too awesome for words... Under TR, the team doesnt need to worry about Amoonguss and its Spore. Heat Wave spread STAB packs quite a punch. Earth Power is for Rock, Steel types, as well as wide guard users like aegislash. I originally had Ancient Power but i changed it to rock slide for spread damage, taking care of Mega Charizard-Y and Talonflame, while giving it some investment in attack.
Cresselia @ Safety Goggles/Mental Herb
Ability: Levitate
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Spe
- Trick Room
- Psyshock
- Calm Mind
- Moonlight
Cresselia... By far, the best TR setter in the meta. Safety Goggles takes care of spore and rage powder by Amoonguss, but mental herb can be used if you really want to set that Trick Room up. Psyshock for the fighting and poison types, like Amoonguss and terrakion, Keldeo. Calm Mind to give it that extra bulk needed to tank hits, and moonlight for staying in the battle longer. Need i say more?
Aegislash @ Weakness Policy
Ability: Stance Change
EVs: 252 HP / 100 Def / 156 SpD
Sassy Nature
- Flash Cannon
- Shadow Ball
- Wide Guard
- King's Shield
After using it in doubles, Aegislash has become one of my favourite pokemon to use in any tier. Excellent defenses which convert to devastating offense while using an attacking move. Weakness Policy is just awesome. Get hit by a super effective move in shield mode, No problem! Just hit'em back with a powered up shadow ball or flash cannon (both STAB Moves). Wide guard for the spread moves like Heat Wave and Earthquake and King Shield for switching from Sword to Shield mode.
Hoopa-Unbound @ Life Orb
Ability: Magician
EVs: 136 HP / 252 Atk / 4 Def / 116 SpA
Brave Nature
IVs: 0 Spe
- Hyperspace Fury
- Drain Punch
- Hyperspace Hole
- Trick Room
I needed another TR setter, one that could also pack a punch, luckily at that time, Hoopa and its Unbound form got released. With its high Attack and Special Attack, Hoopa-Unbound was a great addition to the team. Life Orb makes it hit harder than ever and the EV investment makes it live quite a few neutral effective attacks. Hyperspace Fury nearly OHKOs every Pokemon that its neutral/super effective against and drain punch is good against Mega Kanga with the bonus Hp Drained. Hyperspace Hole is great against pokemon with high defense and again, Amoonguss and Gengar.
Landorus-Therian @ Yache Berry
Ability: Intimidate
EVs: 112 HP / 252 Atk / 144 SpD
Brave Nature
- Earthquake
- U-turn
- Rock Slide
- Protect
The last Pokemon. Landorus-Therian because intimidate is a must. The EV investment and item seem pretty weird to most but they make it survive ice beams, hidden power ice from thundurus and the occasional icy wind. Earthquake for the usual spread STAB and U-Turn for returning for another round of Intimidate and also weakening Cresselia and OHKOing Hoopa-Unbound. Rock Slide gets rid of flying and fire types like Thundurus, Charizard and Talonflame. Protect is there to get to know the opponents moves.
I reached top 100 in dou ladder before reset, but i guess that aint much. XD
Thats all folks and a big shoutout to Silverwhiteblue for helping me so much in DOU!
Kingler @ Life Orb
Ability: Hyper Cutter
EVs: 252 HP / 252 Atk / 4 Def
Brave Nature
IVs: 0 Spe
- Crabhammer
- Superpower
- Rock Slide
- Protect
Camerupt @ Cameruptite
Ability: Solid Rock
EVs: 220 HP / 36 Atk / 252 SpA
Quiet Nature
IVs: 0 Spe
- Heat Wave
- Earth Power
- Rock Slide
- Protect
Cresselia @ Safety Goggles
Ability: Levitate
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Spe
- Trick Room
- Psyshock
- Calm Mind
- Moonlight
Aegislash @ Weakness Policy
Ability: Stance Change
EVs: 252 HP / 100 Def / 156 SpD
Sassy Nature
- Flash Cannon
- Shadow Ball
- Wide Guard
- King's Shield
Hoopa-Unbound @ Life Orb
Ability: Magician
EVs: 136 HP / 252 Atk / 4 Def / 116 SpA
Brave Nature
IVs: 0 Spe
- Hyperspace Fury
- Drain Punch
- Hyperspace Hole
- Trick Room
Landorus-Therian @ Yache Berry
Ability: Intimidate
EVs: 112 HP / 252 Atk / 144 SpD
Brave Nature
- Earthquake
- U-turn
- Rock Slide
- Protect
Ability: Hyper Cutter
EVs: 252 HP / 252 Atk / 4 Def
Brave Nature
IVs: 0 Spe
- Crabhammer
- Superpower
- Rock Slide
- Protect
Camerupt @ Cameruptite
Ability: Solid Rock
EVs: 220 HP / 36 Atk / 252 SpA
Quiet Nature
IVs: 0 Spe
- Heat Wave
- Earth Power
- Rock Slide
- Protect
Cresselia @ Safety Goggles
Ability: Levitate
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Spe
- Trick Room
- Psyshock
- Calm Mind
- Moonlight
Aegislash @ Weakness Policy
Ability: Stance Change
EVs: 252 HP / 100 Def / 156 SpD
Sassy Nature
- Flash Cannon
- Shadow Ball
- Wide Guard
- King's Shield
Hoopa-Unbound @ Life Orb
Ability: Magician
EVs: 136 HP / 252 Atk / 4 Def / 116 SpA
Brave Nature
IVs: 0 Spe
- Hyperspace Fury
- Drain Punch
- Hyperspace Hole
- Trick Room
Landorus-Therian @ Yache Berry
Ability: Intimidate
EVs: 112 HP / 252 Atk / 144 SpD
Brave Nature
- Earthquake
- U-turn
- Rock Slide
- Protect
Team Building Process:
Kingler @ Life Orb
Ability: Hyper Cutter
EVs: 252 HP / 252 Atk / 4 Def
Brave Nature
IVs: 0 Spe
- Crabhammer
- Superpower
- Rock Slide
- Protect
Now you all may be wondering... why the hell did I choose Kingler when most people would be thinking about crawdunt with its fantastic ability, Adaptability. Well, I have a friend who had been laddering in OU with kingler and it inspired me to make this team. I made a separate variant with Crawdunt but it didn't seem to be working very good. While TR is up, Kingler hits really hard, with its STAB Crabhammer it OHKos quite a lot, including Landorus which is quite a pain, hyper cutter is a bonus, considering how common Intimidate is in the metagame. Superpower takes care of Mega Kanga and other pokemon weak to it, while Rock Slide gives some spread damage, OHKOing Charizard-Y easily. Life Orb gives it more power, while Protect gives it a turn for Cress to set up TR.
Camerupt @ Cameruptite
Ability: Solid Rock
EVs: 220 HP / 36 Atk / 252 SpA
Quiet Nature
IVs: 0 Spe
- Heat Wave
- Earth Power
- Rock Slide
- Protect
Camerupt is just too awesome for words... Under TR, the team doesnt need to worry about Amoonguss and its Spore. Heat Wave spread STAB packs quite a punch. Earth Power is for Rock, Steel types, as well as wide guard users like aegislash. I originally had Ancient Power but i changed it to rock slide for spread damage, taking care of Mega Charizard-Y and Talonflame, while giving it some investment in attack.
Cresselia @ Safety Goggles/Mental Herb
Ability: Levitate
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Spe
- Trick Room
- Psyshock
- Calm Mind
- Moonlight
Cresselia... By far, the best TR setter in the meta. Safety Goggles takes care of spore and rage powder by Amoonguss, but mental herb can be used if you really want to set that Trick Room up. Psyshock for the fighting and poison types, like Amoonguss and terrakion, Keldeo. Calm Mind to give it that extra bulk needed to tank hits, and moonlight for staying in the battle longer. Need i say more?
Aegislash @ Weakness Policy
Ability: Stance Change
EVs: 252 HP / 100 Def / 156 SpD
Sassy Nature
- Flash Cannon
- Shadow Ball
- Wide Guard
- King's Shield
After using it in doubles, Aegislash has become one of my favourite pokemon to use in any tier. Excellent defenses which convert to devastating offense while using an attacking move. Weakness Policy is just awesome. Get hit by a super effective move in shield mode, No problem! Just hit'em back with a powered up shadow ball or flash cannon (both STAB Moves). Wide guard for the spread moves like Heat Wave and Earthquake and King Shield for switching from Sword to Shield mode.
Hoopa-Unbound @ Life Orb
Ability: Magician
EVs: 136 HP / 252 Atk / 4 Def / 116 SpA
Brave Nature
IVs: 0 Spe
- Hyperspace Fury
- Drain Punch
- Hyperspace Hole
- Trick Room
I needed another TR setter, one that could also pack a punch, luckily at that time, Hoopa and its Unbound form got released. With its high Attack and Special Attack, Hoopa-Unbound was a great addition to the team. Life Orb makes it hit harder than ever and the EV investment makes it live quite a few neutral effective attacks. Hyperspace Fury nearly OHKOs every Pokemon that its neutral/super effective against and drain punch is good against Mega Kanga with the bonus Hp Drained. Hyperspace Hole is great against pokemon with high defense and again, Amoonguss and Gengar.
Landorus-Therian @ Yache Berry
Ability: Intimidate
EVs: 112 HP / 252 Atk / 144 SpD
Brave Nature
- Earthquake
- U-turn
- Rock Slide
- Protect
The last Pokemon. Landorus-Therian because intimidate is a must. The EV investment and item seem pretty weird to most but they make it survive ice beams, hidden power ice from thundurus and the occasional icy wind. Earthquake for the usual spread STAB and U-Turn for returning for another round of Intimidate and also weakening Cresselia and OHKOing Hoopa-Unbound. Rock Slide gets rid of flying and fire types like Thundurus, Charizard and Talonflame. Protect is there to get to know the opponents moves.
I reached top 100 in dou ladder before reset, but i guess that aint much. XD
Thats all folks and a big shoutout to Silverwhiteblue for helping me so much in DOU!