Hello people, welcome to my first Ubers RMT. Let's have a quick look at the team members before going in detail:
Alright, now let's go into detail. I cannot remember the teambuilding process myself so we're gonna go to the explanations directly.
Gengar @ Gengarite
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Destiny Bond
- Taunt
- Focus Blast
- Sludge Wave
I wanted to build a team around Gengar. It becomes extremely strong after the Mega Evolution, as it has great special offensive stats. It can easily KO two things if it is switched in into the right Pokemon. Destiny Bond allows Gengar to KO an opponent if it tries to KO them, which becomes usable after Gengar has been weakened. Taunt can stop stall, and also prevent Pokemon such as MegaMence from setting up a DD / Substitute or P-Don from setting up Rocks / paralyzing Gengar. The combination of Focus Blast + Sludge Wave gives solid coverage against most typings, bar Ghost-types.
Ho-Oh @ Leftovers
Ability: Pressure
EVs: 248 HP / 208 Def / 52 SpD
Impish Nature
- Brave Bird
- Sacred Fire
- Roost
- Whirlwind
You might have expected an offensive Ho-Oh here, but it's not. Physically defensive Ho-Oh has worked very well for me, especially because it beats most Ghost-types, which Mega Gengar fails to (It beats most Ghostceus 1v1, can burn / damage them with Sacred Fire, Roost off damage and eventually Whirlwind it out if it tries to set up) Brave Bird and Sacred Fire still do solid damage, regardless of no EVs into Attack. Sacred Fire is especially good as Ho-Oh lures in stuff such as Tyranitar and Mega Diancie, which it can burn with Sacred Fire. Roost helps Ho-Oh tank hits better and Whirlwind prevents opposing set up. The EV spread avoids the OHKO from a +2 Thunder from GeoXerneas.
(Have you started crying already?)
Latias (F) @ Soul Dew
Ability: Levitate
EVs: 212 HP / 120 SpA / 176 Spe
Timid Nature
IVs: 0 Atk
- Defog
- Roost
- Psyshock
- Draco Meteor
Latias is amazing in the metagame. Mainly because it counters the defensive variant of the biggest threat in the metagame, namely Primal-Groudon. It can Defog anyway any hazards, as Ho-Oh hates Stealth Rock and Gengar doesn't appreciate Spikes either. It can Roost back any dealt damage by opponents, and Psyshock and Draco Meteor are powerful attacks that come in handy when needing to hit opposing Latias/Latios, Rayquaza, and more.
Arceus @ Life Orb
Ability: Multitype
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Extreme Speed
- Shadow Claw
- Earthquake
No surprise. E-Killer. Extremely powerful after a Swords Dance and Life Orb powers up its attacks. Extreme Speed is a very powerful STAB attack, and has as reliable damaging move the highest priority (With reliable I mean, you are not sure if the opponent will switch out if you use Pursuit, so it's not ensured it has +8 priority). Shadow Claw allows it to hit Giratina for good damage among other Ghost-types immune to Shadow Claw. Earthquake is a powerful coverage attacks which hits stuff such as Ferrothorn better on the switch in, and it has to take no Iron Barbs damage either.
Klefki @ Leftovers
Ability: Prankster
EVs: 248 HP / 8 Atk / 252 SpD
Careful Nature
- Spikes
- Thunder Wave
- Play Rough
- Toxic
This is my usual lead, which is able to support teammates such as Gengar and E-Killer with Spikes, because it helps them KO foes with more ease. Thunder Wave cripples setup sweepers which are not behind a Substitute. Play Rough is a decently powerful STAB attack which hits MegaMence behind a Substitute, and it can proceed with using Thunder Wave. Lastly, Toxic can put a timer to the longevity of Pokemon such as Primal-Groudon.
Shaymin-Sky @ Choice Scarf
Ability: Serene Grace
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Air Slash
- Seed Flare
- Earth Power
- Healing Wish
Alright, final member of the team. Shaymin-Sky, an offensive scarfer. Air Slash makes it an excellent flincher because of Serene Grace, but also provides decent power. Seed Flare is a very powerful Grass-type STAB attack which has a 60% chance of lowering the opposing Pokemon's Special Defense by 2 stages (!_!) which powers up its attack after. Earth Power lets it hit Steel-types such as Heatran and Klefki better. Healing Wish is a move for when Shaymin-Sky is about to faint, as it can heal up worthful members for the battle.
Alright, this was the team! Hope you can all help me improve it, please leave a comment!
Alright, now let's go into detail. I cannot remember the teambuilding process myself so we're gonna go to the explanations directly.
Gengar @ Gengarite
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Destiny Bond
- Taunt
- Focus Blast
- Sludge Wave
I wanted to build a team around Gengar. It becomes extremely strong after the Mega Evolution, as it has great special offensive stats. It can easily KO two things if it is switched in into the right Pokemon. Destiny Bond allows Gengar to KO an opponent if it tries to KO them, which becomes usable after Gengar has been weakened. Taunt can stop stall, and also prevent Pokemon such as MegaMence from setting up a DD / Substitute or P-Don from setting up Rocks / paralyzing Gengar. The combination of Focus Blast + Sludge Wave gives solid coverage against most typings, bar Ghost-types.
Ho-Oh @ Leftovers
Ability: Pressure
EVs: 248 HP / 208 Def / 52 SpD
Impish Nature
- Brave Bird
- Sacred Fire
- Roost
- Whirlwind
You might have expected an offensive Ho-Oh here, but it's not. Physically defensive Ho-Oh has worked very well for me, especially because it beats most Ghost-types, which Mega Gengar fails to (It beats most Ghostceus 1v1, can burn / damage them with Sacred Fire, Roost off damage and eventually Whirlwind it out if it tries to set up) Brave Bird and Sacred Fire still do solid damage, regardless of no EVs into Attack. Sacred Fire is especially good as Ho-Oh lures in stuff such as Tyranitar and Mega Diancie, which it can burn with Sacred Fire. Roost helps Ho-Oh tank hits better and Whirlwind prevents opposing set up. The EV spread avoids the OHKO from a +2 Thunder from GeoXerneas.
(Have you started crying already?)
Latias (F) @ Soul Dew
Ability: Levitate
EVs: 212 HP / 120 SpA / 176 Spe
Timid Nature
IVs: 0 Atk
- Defog
- Roost
- Psyshock
- Draco Meteor
Latias is amazing in the metagame. Mainly because it counters the defensive variant of the biggest threat in the metagame, namely Primal-Groudon. It can Defog anyway any hazards, as Ho-Oh hates Stealth Rock and Gengar doesn't appreciate Spikes either. It can Roost back any dealt damage by opponents, and Psyshock and Draco Meteor are powerful attacks that come in handy when needing to hit opposing Latias/Latios, Rayquaza, and more.
Arceus @ Life Orb
Ability: Multitype
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Extreme Speed
- Shadow Claw
- Earthquake
No surprise. E-Killer. Extremely powerful after a Swords Dance and Life Orb powers up its attacks. Extreme Speed is a very powerful STAB attack, and has as reliable damaging move the highest priority (With reliable I mean, you are not sure if the opponent will switch out if you use Pursuit, so it's not ensured it has +8 priority). Shadow Claw allows it to hit Giratina for good damage among other Ghost-types immune to Shadow Claw. Earthquake is a powerful coverage attacks which hits stuff such as Ferrothorn better on the switch in, and it has to take no Iron Barbs damage either.
Klefki @ Leftovers
Ability: Prankster
EVs: 248 HP / 8 Atk / 252 SpD
Careful Nature
- Spikes
- Thunder Wave
- Play Rough
- Toxic
This is my usual lead, which is able to support teammates such as Gengar and E-Killer with Spikes, because it helps them KO foes with more ease. Thunder Wave cripples setup sweepers which are not behind a Substitute. Play Rough is a decently powerful STAB attack which hits MegaMence behind a Substitute, and it can proceed with using Thunder Wave. Lastly, Toxic can put a timer to the longevity of Pokemon such as Primal-Groudon.
Shaymin-Sky @ Choice Scarf
Ability: Serene Grace
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Air Slash
- Seed Flare
- Earth Power
- Healing Wish
Alright, final member of the team. Shaymin-Sky, an offensive scarfer. Air Slash makes it an excellent flincher because of Serene Grace, but also provides decent power. Seed Flare is a very powerful Grass-type STAB attack which has a 60% chance of lowering the opposing Pokemon's Special Defense by 2 stages (!_!) which powers up its attack after. Earth Power lets it hit Steel-types such as Heatran and Klefki better. Healing Wish is a move for when Shaymin-Sky is about to faint, as it can heal up worthful members for the battle.
Alright, this was the team! Hope you can all help me improve it, please leave a comment!
Gengar @ Gengarite
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Destiny Bond
- Taunt
- Focus Blast
- Sludge Wave
Ho-Oh @ Leftovers
Ability: Pressure
EVs: 248 HP / 208 Def / 52 SpD
Impish Nature
- Brave Bird
- Sacred Fire
- Roost
- Whirlwind
Latias (F) @ Soul Dew
Ability: Levitate
EVs: 212 HP / 120 SpA / 176 Spe
Timid Nature
IVs: NaN Atk
- Defog
- Roost
- Psyshock
- Draco Meteor
Arceus @ Life Orb
Ability: Multitype
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Extreme Speed
- Shadow Claw
- Earthquake
Klefki @ Leftovers
Ability: Prankster
EVs: 248 HP / 8 Atk / 252 SpD
Careful Nature
- Spikes
- Thunder Wave
- Play Rough
- Toxic
Shaymin-Sky @ Choice Scarf
Ability: Serene Grace
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Air Slash
- Seed Flare
- Earth Power
- Healing Wish
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Destiny Bond
- Taunt
- Focus Blast
- Sludge Wave
Ho-Oh @ Leftovers
Ability: Pressure
EVs: 248 HP / 208 Def / 52 SpD
Impish Nature
- Brave Bird
- Sacred Fire
- Roost
- Whirlwind
Latias (F) @ Soul Dew
Ability: Levitate
EVs: 212 HP / 120 SpA / 176 Spe
Timid Nature
IVs: NaN Atk
- Defog
- Roost
- Psyshock
- Draco Meteor
Arceus @ Life Orb
Ability: Multitype
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Extreme Speed
- Shadow Claw
- Earthquake
Klefki @ Leftovers
Ability: Prankster
EVs: 248 HP / 8 Atk / 252 SpD
Careful Nature
- Spikes
- Thunder Wave
- Play Rough
- Toxic
Shaymin-Sky @ Choice Scarf
Ability: Serene Grace
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Air Slash
- Seed Flare
- Earth Power
- Healing Wish
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