This is my second RMT. I made this team about 2 months ago and have had some success with it, but I think it can be better without entirely changing the team. So here we go...
That One B*tch (Sylveon) (F) @ Choice Specs
Ability: Pixilate
EVs: 56 HP / 200 Def / 252 SpA
Quiet Nature
IVs: 30 SpA / 30 SpD / 1 Spe
- Hyper Voice
- Shadow Ball
- Hidden Power [Ground]
- Psyshock
Pretty Standard Set. Sylveon is my main special attacker. HP Ground b/c Heatran is the devil. Shadow Ball and Psyshock go mainly unused but are there for additional coverage. Sylveon doesn't see much use outside of TR and the lowered speed IV's don't really affect her performance much (outside TR).
Sailor Moon (Cresselia) @ Safety Goggles
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Calm Mind
- Trick Room
- Moonlight
- Psychic
Classic TR setter. No surprises here. Even just one Calm Mind makes Cress a powerful mixed tank. Safety Goggles for those pesky spore users. I chose psychic over psyshock for the slight damage boost, SpDef drop chance, and b/c honestly, my team is lacking in special attackers besides Sylveon.
It's a Trap (Gothitelle) (M) @ Sitrus Berry
Ability: Shadow Tag
EVs: 252 HP / 12 Def / 244 SpD
Sassy Nature
IVs: 0 Spe
- Psychic
- Trick Room
- Heal Pulse
- Taunt
Here's a curveball. Goth is my other TR setter. Shadow Tag comes in handy, it allows me to make safer switches and set up easier on my opponents. Heal Pulse to help my main attackers survive. Taunt for obvious reasons. I wasn't really sure what item would be best here and since I chose Heal Pulse I gave Goth a Sitrus Berry to help him survive longer.
Hammerhead (Landorus-Therian) @ Choice Band
Ability: Intimidate
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Stone Edge
- U-turn
- Hammer Arm
- Knock Off
I needed a pokemon with intimidate to give Cresselia and Gothitelle more bulk. Stone Edge over Rock Slide for damage. U-Turn for Intimidate spam. Hammer Arm for coverage and for speed boost in TR. Here's an example of when Hammer Arm came in really handy (http://replay.pokemonshowdown.com/doublesou-267017865) Knock Off rounds out the set and can really frustrate opponents.
Golden Son (Azumarill) (M) @ Sitrus Berry
Ability: Huge Power
Shiny: Yes
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
IVs: 0 Spe
- Play Rough
- Belly Drum
- Waterfall
- Protect
Another pokemon that is really hindered in normal gameplay by its speed. Classic BD set, minus Aqua Jet for power. Waterfall allows Azumarill to OHKO 95% of everything, sometimes I miss priority but I don't need it except for outside TR.
Also a Trap (Mawile) (M) @ Mawilite
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 SpD
Brave Nature
IVs: 0 Spe
- Play Rough
- Knock Off
- Rock Slide
- Protect
Pretty Standard set as well. Mega-Mawile is here for essentially the same reason as Lando-T. Combined with Shadow Tag, double Intimidate can halt just about every physical attacker in its tracks. Rock Slide (over iron head) for coverage and as a counter to talonflame. Many people switch into Mawile thinking it's safe, with TR I can outspeed Talonflame and hit it with RS.
My main threats are other TR teams, but generally when I battle a TR team I do my best to keep them from setting up TR especially since a lot of my pokemon are a bit faster (outside TR) than some of the super standard picks like Mega-Sableye, Slowbro and Ferrothorn etc.
Thanks for reading this, I can't wait to see your responses!
That One B*tch (Sylveon) (F) @ Choice Specs
Ability: Pixilate
EVs: 56 HP / 200 Def / 252 SpA
Quiet Nature
IVs: 30 SpA / 30 SpD / 1 Spe
- Hyper Voice
- Shadow Ball
- Hidden Power [Ground]
- Psyshock
Pretty Standard Set. Sylveon is my main special attacker. HP Ground b/c Heatran is the devil. Shadow Ball and Psyshock go mainly unused but are there for additional coverage. Sylveon doesn't see much use outside of TR and the lowered speed IV's don't really affect her performance much (outside TR).
Sailor Moon (Cresselia) @ Safety Goggles
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Calm Mind
- Trick Room
- Moonlight
- Psychic
Classic TR setter. No surprises here. Even just one Calm Mind makes Cress a powerful mixed tank. Safety Goggles for those pesky spore users. I chose psychic over psyshock for the slight damage boost, SpDef drop chance, and b/c honestly, my team is lacking in special attackers besides Sylveon.
It's a Trap (Gothitelle) (M) @ Sitrus Berry
Ability: Shadow Tag
EVs: 252 HP / 12 Def / 244 SpD
Sassy Nature
IVs: 0 Spe
- Psychic
- Trick Room
- Heal Pulse
- Taunt
Here's a curveball. Goth is my other TR setter. Shadow Tag comes in handy, it allows me to make safer switches and set up easier on my opponents. Heal Pulse to help my main attackers survive. Taunt for obvious reasons. I wasn't really sure what item would be best here and since I chose Heal Pulse I gave Goth a Sitrus Berry to help him survive longer.
Hammerhead (Landorus-Therian) @ Choice Band
Ability: Intimidate
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Stone Edge
- U-turn
- Hammer Arm
- Knock Off
I needed a pokemon with intimidate to give Cresselia and Gothitelle more bulk. Stone Edge over Rock Slide for damage. U-Turn for Intimidate spam. Hammer Arm for coverage and for speed boost in TR. Here's an example of when Hammer Arm came in really handy (http://replay.pokemonshowdown.com/doublesou-267017865) Knock Off rounds out the set and can really frustrate opponents.
Golden Son (Azumarill) (M) @ Sitrus Berry
Ability: Huge Power
Shiny: Yes
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
IVs: 0 Spe
- Play Rough
- Belly Drum
- Waterfall
- Protect
Another pokemon that is really hindered in normal gameplay by its speed. Classic BD set, minus Aqua Jet for power. Waterfall allows Azumarill to OHKO 95% of everything, sometimes I miss priority but I don't need it except for outside TR.
Also a Trap (Mawile) (M) @ Mawilite
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 SpD
Brave Nature
IVs: 0 Spe
- Play Rough
- Knock Off
- Rock Slide
- Protect
Pretty Standard set as well. Mega-Mawile is here for essentially the same reason as Lando-T. Combined with Shadow Tag, double Intimidate can halt just about every physical attacker in its tracks. Rock Slide (over iron head) for coverage and as a counter to talonflame. Many people switch into Mawile thinking it's safe, with TR I can outspeed Talonflame and hit it with RS.
My main threats are other TR teams, but generally when I battle a TR team I do my best to keep them from setting up TR especially since a lot of my pokemon are a bit faster (outside TR) than some of the super standard picks like Mega-Sableye, Slowbro and Ferrothorn etc.
Thanks for reading this, I can't wait to see your responses!
Last edited: