Archived Sets
(set name - creator)
CB Scrafty - cim
Scrafty @ Choice Band
Ability: Intimidate
EVs: 232 HP / 252 Atk / 4 SpD / 20 Spe
Nature: Adamant
- Hi Jump Kick
- Crunch
- Ice Punch
- Zen Headbutt
Scrafty's biggest problem is that it can't do much of anything to Crobat and Heracross (and to a lesser extent Gligar), who can both switch into any Scrafty set, outspeed, and KO. While this set doesn't do much to prevent revenge kills, it does make Scrafty a potent threat with no setup, which makes it harder to deal with and just might bait and kill a potential Heracross counter. Any offensive team that ends in a Heracross or Mienshao sweep could benefit from this Scrafty.
Simple concept - use Intimidate and Scrafty's underrated bulk to come in easily and force a switch, then use Team Preview and your manly prediction skills to pick the right move. Unlike the standard Scrafty, Zen Headbutt always OHKOs Crobat and Heracross after Stealth Rock. Ice Punch gets Crobat 68% of the time and will always 2HKO Gligar and force it to Roost every turn - loses 1 on 1 in the long run to hax or a CH. HJK and Crunch are your standard issue STAB attacks - HJK is particularly useful because (1) since CB is so rare, no Ghosts would recklessly switch in, and (2) its high Base Power makes up for his rather low Attack stat.
Flame Charge Chandelure - TPO3
Chandelure @Life Orb
Trait: Flame Body
Modest Nature
16 HP/252 SpAtk/4 SpDef/236 Spe
~Flame Charge
~Fire Blast
~Shadow Ball
~Hidden Power Fighting/Energy Ball
The idea with this set would be to get the speed of a Scarf Chandelure, but still maintain all the power you want out of something with base 145 Special Attack. The 236 Speed EVs allow you to always get passed Weavile when you are at +1. You can run max speed if you want, but you don't get passed much more. Just the random Modest Scarf Rotom-H or Modest Scarf Porygon-Z. Flame Body so you don't get ruined by Trace Porygon2/Porygon-Z. I suppose its also worth mentioning that with Ghost typing, you're immune to Mach Punch, Extremespeed, and Quick Attack (lol.) Weak to Sucker Punch but that's the price you pay, I guess. This set is really gimmicky and needs Spikes or a lot of residual damage to work real effectively, but the payoff could be pretty high.
Choice Specs Abomasnow - LionKingMax
Abomasnow @Choice Specs
Ability: Snow Warning
Modest Nature
EVs: 252hp/ 252spa/ 4spd
-Blizzard
-Giga Drain
-Focus Blast
-Hidden Power Ground/ Rock
Since Abomasnow is slow his best option is to force switches and hit with the appropriate spec-boosted move. With this, he's able to hit 13 types for SE damage. Blizzard for STAB, Giga Drain for recovery, Focus Miss 2HKO the usual Snorlax sets (3HKO on full sdef evs) and other Abomasnows. Hidden Power Ground/ Rock nails the common fire-type switchs to Abomasnow. Evs gives the most bulk possible while getting as much power as possible from modest+specs since Abomasnow's speed is garbage.
Bulk Up Mew - Ace Emerald
Mew @ Leftovers
Ability: Synchronize
EVs: 152 HP / 104 SpD / 252 Spe
Nature: Jolly
-Bulk Up
-Zen Headbutt
-Drain Punch
-Taunt / Heal Bell
This set is a much lower risk sweeper, with almost the same return. It uses the bulk granted by investment and Bulk Up to set up more times and become a fast, reasonably bulky sweeper. The first three moves are straightforward: Bulk Up for boosting, Zen Headbutt for a STAB with decent neutral coverage, and Drain Punch to provide coverage and healing. After one Bulk Up, Heracross can never OHKO Mew with Megahorn, while +1 Zen Headbutt always OHKOs back. Scarf Krookodile is hardpressed to even 2HKO with Crunch, and Drain Punch grabs a lot of health back. Chandelure, while it cannot OHKO with Shadow Ball, is trouble if Mew isn't set up, but is OHKO'd by +2 Zen Headbutt 75% of the time with Stealth Rock up. The choice between Taunt and Heal Bell is hard however. Lacking Taunt opens Mew up to pHazers, but lacking Heal Bell hurts against the many Scald users of the tier. The EVs are designed to give Mew a good chance of beating standard Raikou at +1, as well as provide some bulk investment. LO Raikou never 2HKOs with Thunderbolt, and even Choice Specs can fall to +1 Drain Punch + Zen Headbutt when Stealth Rock is up. The biggest advantage of the set is that the Pokemon that wall it are steamrolled by the Nasty Plot set, so they often don't switch in until boosts have been accumulated. Even so, this set has serious problems with Cofagrigus and Slowbro, as well as minor problems with other bulky Water-types.
Metal Sound Zapdos - Pokemazter
Zapdos@Leftovers
Trait: Pressure
EVs: 120 HP / 252 SpA / 136 Spe
Timid Nature
- Metal Sound
- Thunderbolt
- Heat Wave
- Hidden Power [Grass]
Good 'ol Metal Sound Zapdos. Zapdos tends to attract Pokemon with loads of special bulk, and is typically forced to switch out against these said Pokemon. However, thanks to Metal Sound, Zapdos is now fully capable of 2HKOing SpD Snorlax, Umbreon, and Porygon2, leaving very few Pokemon that would actually appreciate switching-in on Zapdos. The goal of this set is to more or less predict a switch to Snorlax, Umbreon, or another common Zapdos switch-in, catch it with Metal Sound on the switch-in, and ruin its day. Thunderbolt provides Zapdos with a source of STAB, nailing a plethora of types for solid damage. Heat Wave melts the odd Steel-, Ice-, Grass-, or Bug-type in the tier, furthermore limiting the safe-switches into Zapdos. Hidden Power Grass rounds off Zapdos' coverage, punishing the Ground- and Rock-types that want to switch-in on Thunderbolt or Heat Wave. This Zapdos doesn't have to be a standalone either, as it cannot check everything in UU. The Special Defence drops from Metal Sound open up possibilities for other special sweepers to tear holes in the opposing team, such as Agility Porygon-Z or Mew. A neat little bonus regarding Metal Sound, but it can also act as a phazing move, as very few Pokemon want to be staying in on Zapdos with a reduced Special Defence stat. Pairing this variant of Zapdos with teammates that can supply Spikes and Stealth Rock is a good idea, as it turns many 2HKOs of Zapdos' into OHKOs.
Special Defense Virizion - PTJon7
Virizion @ Leftovers
Trait: Justified
EVs: 252 HP / 252 SDef / 4 Def
Calm Nature
- Giga Drain
- Toxic
- Roar/Taunt
- Synthesis
I figure Virizion would work pretty well as a special wall, considering its very good special bulk. I think this set would work best for stalling purposes, thanks to Toxic and Synthesis. Roar or Taunt for general utility purposes as well.
Choice Specs Xatu - Pokemazter
Xatu @ Choice Specs
Trait: Magic Bounce
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Psyshock / Psychic
- Signal Beam
- Heat Wave
- Giga Drain / U-turn
Another relatively simple complex, Choice Specs Xatu catches a lot of opponents off guard, easily obtaining a momentum shift. Capable of coming in on common hazard setters, such as Bronzong or Roserade, Xatu is then free to start causing some major hurt. Psyshock is the ideal STAB move here, allowing Xatu to beat CM Suicune and Snorlax, but Psychic can be used if more power is desired. Signal Beam gives Xatu something to hit opposing Umbreon and other Dark-types with, as it does hit harder than Hidden Power Fighting and carries a nice chance for confusion. Signal Beam gives Xatu a way of dealing with opposing Psychic-types too. Heat Wave incinerates Steel-, Grass-, and bug-type switch-ins to Xatu, clearing paths for its teammates. The last slot is mostly preference based, as Giga Drain allows Xatu to bust Rhyperior and Swampert open after having bounced their Stealth Rock back while recovering any lost HP. However, U-turn may be ran instead to preserve momentum and potentially spare Xatu from being trapped by Pursuit.
Pokemon that really require niche Pokemon removed before they can attempt a sweep, such as Victini, Sharpedo, and to an extent Raikou, appreciate this Xatu spread, as the surprise factor is typically enough to open up some holes and give those said teammembers a chance to sweep. This Xatu also works well on offensive teams that cannot afford to run a Spinner nor their own hazard setter, as it can technically fill both those roles while maintaining an offensive presence.
SubSalac Darmanitan - kokoloko
Darmanitan @ Salac Berry
Trait: Sheer Force
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly / Adamant Nature
- Fire Punch
- Belly Drum
- Endure
- Earthquake
This works because Darmanitan is one of the single best Pokemon in the whole game at forcing switches. Belly Drum on the switch to Slowking / Slowbro / Rhyperior / Gligar / Suicune / Milotoc (Suicune and Slowbro will need to be weakened a little beforehard if they're defensive variants), and nuke it. Endure as they go to their revenge killer, and proceed to nuke everything else. Obviously doesn't work if their Scarfer is Mienshao / Flygon, but if its Heracross / Krookodile, you're golden. Adamant gives you a 93.75% chance to OHKO Slowbro after Stealth Rock, but then you're slower than ScarfCross at +1, so pick your poison.
PS. only use if you have excess cojones
Work Up Meloetta - kokoloko
Meloetta @ Life Orb
Trait: Serene Grace
EVs: 104 Atk / 188 SpA / 216 Spe
Naive / Hasty Nature
- Psychic
- Thunderbolt
- Work Up
- Close Combat
Basically takes slow teams and shoves it right where the sun don't shine. At +1, Close Combat OHKOs the standard 0/52 CB Snorlax after SR while Umbreon takes a minimum of 70% (weaken it a bit, cause Foul Play will hurt). Thunderbolt OHKOs Slowbro 100% of the time, and after Stealth Rock, 252/0 Suicune 75% of the time and 248/0 Slowking 100% of the time. The standard 252/0 Togekiss is also OHKOd after SR (90% minimum). Enough Speed for max Speed non-scarf Heracross/Nidoking/Suicune/Kingdra.
Basically pair it with paralysis support and watch it demolish offense on top of already wrecking defensive teams. It walks over its typical counters.
Sunny Day Flygon - blarajan
Flygon (M) @ Life Orb / Heat Rock
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Sunny Day
- Draco Meteor
- Fire Blast
- SolarBeam
I love this thing. It works best on a Sun team (clearly) as it both appreciates Sun being up before it comes in and something setting up Sun for it. The reason this works is the ease in which it lures Swampert, Rhyperior (sometimes), Bronzong (almost always), Gligar, etc and nails them with corresponding moves. It's actually just super good. Heat Rock can be used but it's weak.
252 SpAtk Life Orb Flygon SolarBeam vs 252 HP/252 SpDef Swampert (+SpDef) : 95.05% - 111.88% (68.75% chance to OHKO) <==OHKO with Stealth Rock
252 SpAtk Life Orb Flygon SolarBeam vs 252 HP/252 SpDef Rhyperior (+SpDef) : 88.48% - 103.69% (25% chance to OHKO) <==OHKO with Spikes
252 SpAtk Life Orb Flygon Draco Meteor vs 252 HP/0 SpDef Gligar: 91.62% - 107.78% (50% chance to OHKO) <==OHKO with Stealth Rock
252 SpAtk Life Orb Flygon Fire Blast vs 252 HP/0 SpDef Bronzong: 95.86% - 113.02% (75% chance to OHKO) <==OHKO with Stealth Rock (has Sun)
Nasty Plot Crobat - TPO3
Crobat @Life Orb
Trait: Inner Focus
Timid nature
116 HP/252 SpAtk/4 SpDef/136 Spe
~Nasty Plot
~Sludge Bomb/Air Slash
~Heat Wave
~Giga Drain
Like the old Nasty Plot Crobat in DPP, although tweaked a bit for UU. Nasty Plot to double special attack, Sludge Bomb is the main STAB option, although Air Slash is a fine choice as well. You hit a wider array of pokemon super-effectively with Air Slash, but Sludge Bomb has more power, and can take out Zapdos/Raikou. Heat Wave hits Bronzong and other Steel-types, Giga Drain will hit Rhyperior. The basic goal here is just to try and lure in some of Crobat's usual counters like Rhyperior or Bronzong and then KO them. Here are some amusing calcs
+2 Timid Life Orb Crobat Heat Wave vs 252 HP/4 SpDef Bold Levitate Bronzong: 98.22-115.98% -- Always an OHKO after SR
+2 Timid Life Orb Crobat Sludge Bomb vs 4 HP/0 SpDef Timid Raikou: 79.5-93.48% -- Chance to OHKO after SR, always after SR and 1 layer spikes
+2 Timid Life Orb Crobat Sludge Bomb vs 4 HP/0 SpDef Zapdos: 86.65-101.86% -- Always an OHKO after SR
All Hail Raikou! - Icecream
Raikou @ Expert Belt
Rash Nature
4 Def / 252 SpA / 252 Spe
-Thunderbolt / Volt Switch
-Weather Ball
-Aura Sphere
-Hidden Power Grass
I don't remember who came up with this set, so props to them. This Raikou is meant to be used on hail teams, making Weather Ball a 100 BP Ice-type attack. This thing is really freaking strong, as it is capable of 2HKOing most of the tier. Expert Belt is chosen for two reasons. For one, it's a nice bluff for a choice item. And two, Hail Damage + Life Orb recoil adds up real fast, so this is just a way for Raikou to maintain its longevity. Thunderbolt is Raikou's best STAB, while Volt switch is slightly weaker, it provides some nice momentum. Weather Ball is the
pièce de résistance, as it's capable of doing serious damage to things like Roserade and Shaymin. Aura Sphere is mainly for Umbreon and Porygon2. Finally, Hidden Power Grass obliterates Rhyperior and Swampert. Give this thing Hail and entry hazard support then you're good to go.