The 'Lure that Threat'! NU Edition [Week 3: Vanilluxe]

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poh

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Lures have been around in Pokemon for a long time, they act as a way for your team to beat an otherwise unbeatable wall or stop to your sweeper. Lures are Pokemon that use sets to draw in their usual counters and expose of them with surprise. This can also mean either KO'ing, weakening, or crippling them for a teammate to take them on more effectively. Lures are a tad uncommon, and some people just use flat out bad lures. A lure may be good for one thing, but sacrificing a key component is not a good lure. For example, running Magic Coat on Klinklang seems good in theory, bouncing back Taunts, Thunder Waves, and Will-O-Wisps; however, this means Klinklang can only use it once, effectively making it somewhat useless and easy to predict around. You end up being prone to being outplayed, making it more detrimental than beneficial. Lures should be able to consistently be as / more effective than their normal counterparts. So this is how the project will work:

1. Similar to other projects, each week I will nominate a common wall or threat that teams typically struggle with. Over the following week, the NU community will nominate the lures they've been using to handle said wall or threat. Please provide calcs and evidence for your lures. This is different to the 'counter that threat' thread, where checks and counters are always more obvious than lures.

2. After the week has passed, I will pick a winner for best lure for the named threat or wall, and possibly a runner up and third place depending on number of entries.

3. The winner and their lure will be saved and recorded.

Things to consider when nominating a lure:

1. Does this Pokemon have to sacrifice anything important? If you're losing a key part of a set just for an uncommon threat that isn't even lured in that well, it's not worth it and this is a bad lure.

2. Does this Pokemon consistently perform its role? If you're sacrificing too much and not benefiting on a regular basis, it's not a good lure.

3. Does this Pokemon gain anything important when using this moveset? The contrary to point number one, does this pokemon or the team benefit from the lure.

4. Could this method be better aided through teammates? Does your lure need team support to carry out it's role effectively.

Important:

Example of a bad lure:


Sneasel @ Choice Band
Ability: Inner Focus
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Knock Off
- Ice Shard
- Surf
- Icicle Crash

This would act as a lure for Incineroar and Rhydon, but a Knock Off or Icicle Crash would actually be better. Additionally, you lose the option of pursuit for trapping targets which sneasel does a fantastic job at doing.

Example of a good lure:


Toxicroak @ Life Orb
Ability: Dry Skin
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Sludge Wave
- Vacuum Wave
- Shadow Ball

A fairly common lure in NU right now which most people know about. Swords Dance Toxicroak often struggles to beat physically defensive mons such as Jellicent and Palossand so naturally they'll want to switch in. After one nasty plot boost, it's able to deal with these said targets which it would normally have trouble with.
 
Vaporeon @ Icium Z
Ability: Water Absorb
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Blizzard
- Scald
- Haze / Shadow Ball
- Hidden Power [Psychic] / Shadow Ball

I was building around godbellossom, so I needed something which could easily lure dragons, grasses and toxicroak, so after asking in the nu room what mon could do it we came up with offensive lure vaporeon, this is obviusly intented to be a meme but it has worked many times as people usually mindlessly go venu w/o scouting in ladder. Modest is needed so that you can kill +1 spdef offensive venu after rocks the turn it setups, shadow ball hits slowbro but z haze can help vs set up sweepers and vs venu if rocks aren't up so that u are still at full Life and it won't be able to z celebrate again

252 SpA Venusaur Giga Drain vs. 0 HP / 0 SpD Vaporeon: 216-254 (53.8 - 63.3%) -- guaranteed 2HKO after Leftovers recovery

+1 252 SpA Venusaur Giga Drain vs. 0 HP / 0 SpD Vaporeon: 320-378 (79.8 - 94.2%) -- guaranteed 2HKO after Leftovers recovery

252+ SpA Vaporeon Subzero Slammer (185 BP) vs. +1 0 HP / 0 SpD Venusaur: 262-310 (87 - 102.9%) -- 93.8% chance to OHKO after Stealth Rock
252+ SpA Vaporeon Hidden Power Psychic vs. 0 HP / 4 SpD Toxicroak: 360-428 (117.2 - 139.4%) -- guaranteed OHKO

252+ SpA Vaporeon Subzero Slammer (185 BP) vs. 252 HP / 252+ SpD Venusaur: 282-334 (77.4 - 91.7%) -- 31.3% chance to OHKO after Stealth Rock
(Scald + Blizzard could kill but u have to rely on rolls, rocks + Scald + z Blizzard kills, also u outspeed)

252+ SpA Vaporeon Subzero Slammer (185 BP) vs. 252 HP / 4 SpD Druddigon: 428-504 (119.5 - 140.7%) -- guaranteed OHKO after Stealth Rock

252+ SpA Vaporeon Subzero Slammer (185 BP) vs. 0 HP / 4 SpD Toxicroak: 277-327 (90.2 - 106.5%) -- 75% chance to OHKO after Stealth Rock
 
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Blastoise @ Icium Z
Ability: Torrent
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Hydro Pump
- Work Up
- Dark Pulse
- Ice Beam

Venusaur can switch in and set up on regular defensive Blastoise pretty easily but with a Modest nature and icium z blastoise can ohko Venusaur on the switchin

252+ SpA Blastoise Subzero Slammer (175 BP) vs. 0 HP / 0 SpD Venusaur: 314-370 (104.3 - 122.9%) -- guaranteed OHKO
 

asa

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Blastoise @ Rindo Berry
Ability: Torrent
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Rapid Spin
- Toxic
- Mirror Coat

Was using this set a lot on teams that were weaker to Venusaur, and it works fairly well. You take +1 Giga Drain quite comfortably and OHKO in retaliation. It also lures other Grass-types like Whimsicott and Pokemon with Grass coverage like Sigilyph.
+1 252 SpA Venusaur Giga Drain vs. 252 HP / 4 SpD Rindo Berry Blastoise: 147-174 (40.6 - 48%) -- guaranteed 3HKO
 

GW

I may be warrior
is a Tiering Contributor
View attachment 114755

Gigalith @ Rockium Z
Ability: Sand Stream
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Stone Edge
- Earthquake
- Stealth Rock
- Heavy Slam/ Toxic

Gigalith 's z stone edge can actually turn out to be a very powerful lure, while also helping to support sand abusers at the same time such as sandslash ( but without ground z ofc :() and stoutland. If you can get up rocks earlier, since people usually wait a bit to go for game with venusaur, rockium z guarenteed ohkos after sand.

252+ Atk Gigalith Continental Crush (180 BP) vs. +1 0 HP / 4 Def Venusaur: 258-304 (85.7 - 100.9%) -- 6.3% chance to OHKO after sandstorm damage

+1 252 SpA Venusaur Giga Drain vs. 252 HP / 0 SpD Gigalith in Sand: 248-294 (66.3 - 78.6%) -- guaranteed 2HKO

252 SpA Venusaur Giga Drain vs. 252 HP / 0 SpD Gigalith in Sand: 168-198 (44.9 - 52.9%) -- 24.6% chance to 2HKO

The change of giga drain 2hkoing if they don't want to z is also extremely low, adding on even more as to why this is a great lure in general ^_^
 
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poh

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Venusaur @ Black Sludge
Ability: Overgrow
EVs: 252 HP / 236 SpD / 20 Spe
Calm Nature
- Sludge Bomb
- Giga Drain
- Synthesis
- Roar

Usually Celebrate Venu uses Spdef Venu as setup fodder and can even proceed to click Growth for free. Roar it out, boosts gone, easier to kill later.
 

Shadestep

volition immanent
is a Community Contributor Alumnusis a Tiering Contributor Alumnus
Vaporeon @ Icium Z
Ability: Water Absorb
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Blizzard
- Scald
- Haze / Shadow Ball
- Hidden Power [Psychic]

I was building around godbellossom, so I needed something which could easily lure dragons, grasses and toxicroak, so after asking in the nu room what mon could do it we came up with offensive lure vaporeon, this is obviusly intented to be a meme but it has worked many times as people usually mindlessly go venu w/o scouting in ladder. Modest is needed so that you can kill +1 spdef offensive venu after rocks the turn it setups, shadow ball hits slowbro but z haze can help vs set up sweepers and vs venu if rocks aren't up so that u are still at full Life and it won't be able to z celebrate again

252 SpA Venusaur Giga Drain vs. 0 HP / 0 SpD Vaporeon: 216-254 (53.8 - 63.3%) -- guaranteed 2HKO after Leftovers recovery

+1 252 SpA Venusaur Giga Drain vs. 0 HP / 0 SpD Vaporeon: 320-378 (79.8 - 94.2%) -- guaranteed 2HKO after Leftovers recovery

252+ SpA Vaporeon Subzero Slammer (185 BP) vs. +1 0 HP / 0 SpD Venusaur: 262-310 (87 - 102.9%) -- 93.8% chance to OHKO after Stealth Rock
252+ SpA Vaporeon Hidden Power Psychic vs. 0 HP / 4 SpD Toxicroak: 360-428 (117.2 - 139.4%) -- guaranteed OHKO

252+ SpA Vaporeon Subzero Slammer (185 BP) vs. 252 HP / 252+ SpD Venusaur: 282-334 (77.4 - 91.7%) -- 31.3% chance to OHKO after Stealth Rock
(Scald + Blizzard could kill but u have to rely on rolls, rocks + Scald + z Blizzard kills, also u outspeed)
252+ SpA Vaporeon Subzero Slammer (185 BP) vs. 252 HP / 4 SpD Druddigon: 428-504 (119.5 - 140.7%) -- guaranteed OHKO after Stealth Rock
Has this one actually worked out for you? It doesn't really seem worth it over regular Z-Celebrate since the change of KOing is super low since Venu will always outspeed and be at 100% when you Z-Ice Beam him.
Not trying to be an ass here just genuinely curious
 
Has this one actually worked out for you?
Last time I used it was preshifts and it worked decently, I didn't expect much from it as it was born as a meme, but it managed to
Eliminate their dragon/grass most of the time.
the change of KOing is super low since Venu will always outspeed and be at 100% when you Z-Ice Beam him.
Not trying to be an ass here just genuinely curious
You are supposed to use z Blizzard as it setups if rocks are up or if it switched on scald, you can still use it as last check to it if it has z haze as it lives +1 giga and proceed to Regain all its Life while removing z celebrate boosts from the opp venu
 
Z-Dream Eater Rotom



(Inspired by Z-Dream Eater Rotom-W which was used to lure Amoonguss in UU)

Rotom @ Psychium Z
Ability: Levitate
EVs: 56 HP / 200 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Dream Eater
- Defog
- Will-O-Wisp / Shadow Ball

Rotom defogs away hazards as Venusaur switches in, expecting a free switch or a tbolt/wow at most. Before its z-celebration can begin...

200 SpA Rotom Shattered Psyche (180 BP) vs. 0 HP / 4 SpD Venusaur: 302-356 (100.3 - 118.2%) -- guaranteed OHKO

bop

Holding a z-crystal gives Rotom a pseudo-reduced weakness to knock off, but without colbur, it is easily pursuit trapped. Play carefully, and pair it with fighting and/or fairy types that can deal with pursuiters such as sneasel.

@below you can use 252 SpA for more power in general, but as this set's purpose is to lure and kill a specific z-celebrate venusaur, I'd prefer dumping the 56 EVs into HP for more bulk as Rotom's 50 base HP is kinda bad. (It also hits 255 HP which is one less than a multiple of 16, I guess that's nice)
 
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Yoshi

IT'S FINK DUMBASS
Z-Dream Eater Rotom



(Inspired by Z-Dream Eater Rotom-W which was used to lure Amoonguss in UU)

Rotom @ Psychium Z
Ability: Levitate
EVs: 56 HP / 200 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Dream Eater
- Defog
- Will-O-Wisp / Shadow Ball

Rotom defogs away hazards as Venusaur switches in, expecting a free switch or a tbolt/wow at most. Before its z-celebration can begin...

200 SpA Rotom Shattered Psyche (180 BP) vs. 0 HP / 4 SpD Venusaur: 302-356 (100.3 - 118.2%) -- guaranteed OHKO

bop

Holding a z-crystal gives Rotom a pseudo-reduced weakness to knock off, but without colbur, it is easily pursuit trapped. Play carefully, and pair it with fighting and/or fairy types that can deal with pursuiters such as sneasel.
Is it necessary to have 56 HP or can you just dump it in HP?
 

Abejas

Yo where Ken at
is a Top Tiering Contributor
1525728108679.png


Palossand @ Goundium Z/ Psychium Z
Ability: Water Compaction
EVs: 120 HP / 252 SpA / 136 Spe
Modest Nature
IVs: 0 Atk
- Earth Power
- Stealth Rock/ Psychic
- Shadow Ball
- Shore Up

Offensive Palossand is a really underated mon in this metagame, it has the abilty to still check most ground/normal/rock/fighting types while also providing a nice offensive pressence. It has the abilty not only to lure in venusaur, but also OHKO xatu, and incineroar (most of the times). It also provides a nice offensive rocker that can check sand. Psychic is an option if you really want to blow back venusaur but groundium has a chance to OHKO it.

252+ SpA Palossand Tectonic Rage (175 BP) vs. 0 HP / 0 SpD Venusaur: 262-309 (87 - 102.6%) -- 18.8% chance to OHKO
252+ SpA Palossand Shattered Psyche (175 BP) vs. 0 HP / 0 SpD Venusaur: 350-412 (116.2 - 136.8%) -- guaranteed OHKO
252 SpA Venusaur Giga Drain vs. 120 HP / 0 SpD Palossand: 260-308 (76.2 - 90.3%) -- guaranteed 2HKO
 

Whimsicott @ Flyinium Z
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Giga Drain
- Hurricane
- Defog

Z-Celebrate Venusaur is usually capable of setting up on Whimsicott, even living through specs Psychic after rocks. However, Z-Hurricane has the ability to OHKO Venusaur, guaranteed after rocks.

252 SpA Choice Specs Whimsicott Psychic vs. 0 HP / 0 SpD Venusaur: 208-246 (69.1 - 81.7%) -- guaranteed 2HKO

252 SpA Whimsicott Supersonic Skystrike (185 BP) vs. 0 HP / 0 SpD Venusaur: 284-336 (94.3 - 111.6%) -- 68.8% chance to OHKO
 
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Fragmented

procrastinating...
is a Pokemon Researcher

Aromatisse @ Kebia Berry
Ability: Aroma Veil
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Nasty Plot
- Moonblast
- Psychic

Usually lures in Venusaur since you need to set up in order to actually sweep, and Venusaur scares it out with Sludge Bomb which does 66% min. Kebia allows it to tank the hit better. You can proceed to set up to +2 and blow back Venu with Psychic or set up Trick Room on the Z-Celebrate and proceed to OHKO after some chip. Or you can just 2HKO with unboosted Psychic anyway.

252 SpA Venusaur Sludge Bomb vs. 252 HP / 4 SpD Aromatisse: 270-320 (66.5 - 78.8%) -- guaranteed 2HKO
252 SpA Venusaur Sludge Bomb vs. 252 HP / 4 SpD Kebia Berry Aromatisse: 135-160 (33.2 - 39.4%) -- 100% chance to 3HKO
+1 252 SpA Venusaur Sludge Bomb vs. 252 HP / 4 SpD Kebia Berry Aromatisse: 202-238 (49.7 - 58.6%) -- 99.6% chance to 2HKO

252+ SpA Aromatisse Psychic vs. 0 HP / 0 SpD Venusaur: 180-212 (59.8 - 70.4%) -- guaranteed 2HKO
+2 252+ SpA Aromatisse Psychic vs. +1 0 HP / 0 SpD Venusaur: 238-282 (79 - 93.6%) -- guaranteed 2HKO
 
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Sceptile @ Kebia Berry
Ability: Unburden
Jolly Nature
EVs: 252 Atk / 4 SpD / 252 Spe
- Acrobatics
- Leaf Blade
- Earthquake
- Swords Dance

A very specific set, but the premise is similar to that of normal, sitrus berry unburden Sceptile. Come in and force Venasaur in, either attacking or boosting on the switch. Boost while Venasaur celebrates, thinking they can simply outspeed and OHKO with sludge bomb. They're in for a rude surprise, as you can take the hit, OHKO in return with 110 BP Acrobatics, and proceed to clean the opposing team instead of Venasaur cleaning you. (Provided they don't have priority or something bulky left. The reason you don't see the physical set much is because, well, it's not the most viable thing in the tier... But it's still a fun set!!)

Calcs:
+1 252 SpA Venusaur Sludge Bomb vs. 0 HP / 4 SpD Kebia Berry Sceptile: 210-247 (65.4 - 76.9%) -- guaranteed 2HKO
252 SpA Venusaur Sludge Bomb vs. 0 HP / 4 SpD Kebia Berry Sceptile: 141-166 (43.9 - 51.7%) -- 9.8% chance to 2HKO

Second Calc shows that Normal Venasaur also becomes a potential setup opportunity

+2 252 Atk Sceptile Acrobatics (110 BP) vs. 0 HP / 0 Def Venusaur: 420-496 (139.5 - 164.7%) -- guaranteed OHKO

Bop. You can even swords dance again on the sludge bomb since you will outspeed due to uburden, to aid in a potential sweep. Fun times.
 
Hey guys, thanks for all the great submissions after week 1!

This week's winners are:
Rindo Mirror Coat Blastoise by allstarapology

Specially Defensive Venusaur by poh

Flyinium Z Whimsicott by Jmash324

Sceptile @ Kebia Berry
Ability: Unburden
Jolly Nature
EVs: 252 Atk / 4 SpD / 252 Spe
- Acrobatics
- Leaf Blade
- Earthquake
- Swords Dance

Aromatisse @ Kebia Berry
Ability: Aroma Veil
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Nasty Plot
- Moonblast
- Psychic

Rotom @ Psychium Z
Ability: Levitate
EVs: 56 HP / 200 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Dream Eater
- Defog
- Will-O-Wisp / Shadow Ball

Palossand @ Goundium Z/ Psychium Z
Ability: Water Compaction
EVs: 120 HP / 252 SpA / 136 Spe
Modest Nature
IVs: 0 Atk
- Earth Power
- Stealth Rock/ Psychic
- Shadow Ball
- Shore Up

Blastoise @ Icium Z
Ability: Torrent
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Hydro Pump
- Work Up
- Dark Pulse
- Ice Beam

Vaporeon @ Icium Z
Ability: Water Absorb
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Blizzard
- Scald
- Haze / Shadow Ball
- Hidden Power [Psychic] / Shadow Ball


Moving on, this week is Slowbro. Between Regen and Slack off, it can be a huge annoyance. How will you lure slowbro? Post em down here! :blobthumbsup:

Week 2: Defensive Pivot Slowbro


Slowbro @ Colbur Berry
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Toxic
- Scald
- Psyshock
- Slack Off
 
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Passimian @ Grassium Z
Ability: Receiver
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant / Jolly Nature
- Close Combat
- Bulk Up
- Earthquake
- Seed Bomb

BU Grassium Passimian
Slowbro can be used as a pivot into choice locked Passimian, as it can avoid the 2HKO from everything bar high rolls on banded Seed Bomb (then they switch into a grass resist and activate Regenerator). However, Bulk Up Passimian with Z-Seed Bomb has the capability of breaking Slowbro by simply setting up on the switch. Adamant is prefered in this scenario to have a higher chance to OHKO, guaranteed after rocks.

+1 252+ Atk Passimian Bloom Doom (160 BP) vs. 252 HP / 252+ Def Slowbro: 366-432 (92.8 - 109.6%) -- 56.3% chance to OHKO

+1 252 Atk Passimian Bloom Doom (160 BP) vs. 252 HP / 252+ Def Slowbro: 334-394 (84.7 - 100%) -- 6.3% chance to OHKO
 
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Gallade @ Buginium Z
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat
- X-Scissor
- Zen Headbutt

+2 252 Atk Gallade Savage Spin-Out (160 BP) vs. 252 HP / 252+ Def Slowbro: 458-540 (116.2 - 137%) -- guaranteed OHKO

Set up a swords dance on pokémons who fear gallade like rhydon, piloswine or passimian and enjoy destroy slowbro
 

Hubriz

The Haruspex
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Delphox @ Ghostium Z
Ability: Blaze
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Psyshock
- Fire Blast
- Shadow Ball

Delphox lures in Slowbro which resists both of Delphox's STABs and underlies a neverending nightmare which does have a nice chance to KO from full even without a calm mind boost.
Alternatively Grassium Z utilizing the base move Grass Knot does exactly the same ammount of damage while providing useful coverage against Pokémon like Rhydon.
However the h4wt cat remains a problem regardless of which of the two options one choses, which might be one of the reasons for Delphox's shrinking viability in the current metagame.

252 SpA Delphox Never-Ending Nightmare (160 BP) vs. 252 HP / 4 SpD Slowbro: 382-450 (96.9 - 114.2%) -- 81.3% chance to OHKO

252 SpA Delphox Bloom Doom (160 BP) vs. 252 HP / 4 SpD Slowbro: 382-450 (96.9 - 114.2%) -- 81.3% chance to OHKO
 

Fragmented

procrastinating...
is a Pokemon Researcher

Steelix @ Life Orb
Ability: Sheer Force
EVs: 172 HP / 252 SpA / 84 Spe
Modest
- Stealth Rock
- Flash Cannon
- Earth Power
- Dark Pulse

Special Lix sort of died out once SM NU came out, but it still has some surprise value and can hit unsuspecting physical walls pretty hard, like 2HKOing Slowbro after popping Colbur.

edit (calcs):
252+ SpA Life Orb Sheer Force Steelix Earth Power vs. 252 HP / 4 SpD Slowbro: 191-226 (48.4 - 57.3%) -- 93.4% chance to 2HKO
you dont even need to pop up colbur lol
 

Abejas

Yo where Ken at
is a Top Tiering Contributor
One issue I see with all these lures is that they dont keep slowbro dead. So I am going to introduce a mon that will keep slowbro DEAD.

1526343343263.png

Kangaskhan @ Leftovers
Ability: Early Bird
EVs: 252 HP / 188 Def / 68 SpD
Bold Nature
IVs: 0 Atk
- Whirlpool
- Toxic
- Rest
- Seismic Toss

THE BEST kangaskhan set ever created by man kind. This mon is able to trap slowbro and keep it dead, scrappy is a cool option if you want to but early bird makes sleep turns drop to 1. It also beats steelix 1v1 and other bulky rockers not called SD rhydon.
0 SpA Slowbro Scald vs. 252 HP / 68 SpD Kangaskhan: 96-114 (23.1 - 27.5%) -- possible 5HKO after Leftovers recovery
0 SpA Slowbro Psyshock vs. 252 HP / 188+ Def Kangaskhan: 76-91 (18.3 - 21.9%) -- possible 6HKO after Leftovers recovery
Kangaskhan Seismic Toss vs. 252 HP Slowbro: 100-100 (25.3 - 25.3%) -- guaranteed 4HKO
 
1526351803682.png


Slowbro @ Buginium Z
Ability: Regenerator
Modest Nature
EVs: 252 HP / 4 Def / 252 SpA
- Psyshock
- Scald
- Signal Beam / Slack Off
- Signal Beam / Toxic

An old tech, but still a serviceable one. Many teams rely on Slowbro to switch into a Scald, and in turn you can bop them with Z-Signal Beam. This set has a solid chance to OHKO with rocks down / if you chip them on the switch with Scald or Psyshock. The last move slot can be tailored to the needs of your team. Alternatively, you can run standard defensive pivot Slowbro, with no SpA investment, and still hit opposing Slowbro decently hard. I wouldn't use my Z-slot on the chance to do potentially only 60% to a regenerator mon though.

252+ SpA Slowbro Savage Spin-Out (140 BP) vs. 252 HP / 4 SpD Slowbro: 334-394 (84.7 - 100%) -- 81.3% chance to OHKO after Stealth Rock

Bop. As an added bonus, Savage Spin-Out hits a couple other common Slowbro switch-ins (namely Guzzlord and Sceptile) pretty hard. Also, it is extremely fun to use if you hate ResTalk Malamar with a burning passion.
 
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Hi NU! I miss you guys!
Numbers 1,4, and 8 for real sets. Numbers 5 and 6 are pretty okay. Numbers 2,3, and 7 are danker than thou. I don't know why I spent so much time on this.
1526508106256.png
<-- Product does not appear as advertised
Mean Green (Typhlosion) @ Grassium Z
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Sunny Day
- Fire Blast
- Solar Beam
- Focus Blast

Not scarf huehue. Sunny day to make it get sudden specs Fire Blast and easy access Solar Beam. Overall a pretty good breaker because of its access to high base power moves and good coverage.

252 SpA Typhlosion Bloom Doom (190 BP) vs. 252 HP / 4 SpD Slowbro: 438-516 (111.1 - 130.9%) -- guaranteed OHKO
252 SpA Typhlosion Solar Beam vs. 252 HP / 4 SpD Slowbro: 278-328 (70.5 - 83.2%) -- guaranteed 2HKO


1526510628540.png
<-- My legendary gartic Hitmonlee
Hitmonlee (M) @ Darkinium Z
Ability: Reckless
EVs: 252 Atk / 252 Spe
Adamant Nature
- Bulk Up
- High Jump Kick
- Sucker Punch
- Knock Off

+1 252+ Atk Hitmonlee Black Hole Eclipse (140 BP) vs. 252 HP / 252+ Def Slowbro: 320-378 (81.2 - 95.9%) -- 56.3% chance to OHKO after Stealth Rock

First you knock as it comes in. Next time you get Lee in go for a bulk up. Then get the roll. Flawless plan.


(too lazy for pic)

Sawk (M) @ Darkinium Z
Ability: Sturdy
EVs: 252 Atk / 252 Spe
Adamant Nature
- Close Combat
- Throat Chop
- Stone Edge
- Bulk Up

+1 252+ Atk Mold Breaker Sawk Black Hole Eclipse (160 BP) vs. 252 HP / 252+ Def Slowbro: 376-444 (95.4 - 112.6%) -- guaranteed OHKO after Stealth Rock

Same thing, but different. Throat Chop is cool.

Piloswine @ Eviolite
Ability: Thick Fat
EVs: 248 HP / 252 Atk / 8 Spe
Adamant Nature
- Stealth Rock
- Earthquake
- Icicle Crash
- Toxic

It's quite possible that a more bulky spread makes more sense for this variant, but I'm not finna run all the calcs to find out. The concept is still here. This set was originally made to deal with Cryogonal in SUMO, but a side effect was also bopping Slowbros. No real reason you can't still run it today.

1526512008786.png
(IT'S TAUROS!)
Tauros (M) @ Life Orb
Ability: Sheer Force
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Body Slam
- Earthquake
- Fire Blast
- Zap Cannon / Toxic

Obligatory Zap Cannon.
0 SpA Life Orb Sheer Force Tauros Zap Cannon vs. 252 HP / 4 SpD Slowbro: 174-205 (44.1 - 52%) -- guaranteed 2HKO after Stealth Rock
P.S. - You can also run TOXIC because now that Pallossand is a mon and because predicting a ghost to switch in may sometimes call for a midground play, toxic actually seems like a good option over zen or even EQ if you feel like you can reliably weaken steelix (see: super fang golbat)

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Rapidash @ Buginium Z
Ability: Flash Fire
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- Megahorn
- Morning Sun
- Will-O-Wisp

Regular Megahorn into Savage Spinout does 96% min. Pretty good. Just an adaptation of regular Rapidash for NU. Please note that this set also wrecks Guzzlord and performs better against Druddigon. Technically better against Rhydon too, but realistically you never Z-move it, just burn it.

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Minior @ Grassium Z
Ability: Shields Down
EVs: 252 Atk / 4 SpA / 252 Spe
Naughty Nature
- Stone Edge
- Acrobatics
- Shell Smash
- Solar Beam

Haters will say this set is garbage.

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Sandslash-Alola @ Buginium Z
Ability: Slush Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Icicle Crash
- Leech Life
- Earthquake

Not even sure if hail is a thing anymore with sand being around. But tbh, the equivalent version of regular Sandslash exists, so just imagine this is a post for alola and non alola. Is a powerful sweeper even if it never has to use leech life. The ice / ground coverage is pretty powerful as is.
 
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