Introduction: Hello there Smogon! Welcome to my newest RMT for the OU tier. I've had this team for along time, and have finally decided to post it here for your critique. While the ranking system isn't fully in place on Pokemon Lab yet (I don't think?) so I cannot look up my CRE, this team has I would guess this team has a win % of 75 or greater. Without further ado The Fellowship of the Ring
At a Glance:
Weakness and Resistances Chart:
Team Building for those who are interested:
In Depth:
Gandalf (Heatran) (M) @ Choice Specs
Ability: Flash Fire
EVs: 40 HP/216 Spd/252 SpAtk
Modest nature (+SpAtk,-Atk)
- Dragon Pulse
- Earth Power
- Fire Blast
- Hidden Power(Grass)
Why Heatran? Well I first thought of Heatran because I was sick of those damn Machamp leads that were the new big thing back when this team was made. Heatran 1HKO's with Fire Blast over 70% of the time according to the Smogon calculator. I guess you could say that this is a big risk, but I'm a gambling dude. Fire Blast is for the obvious STAB and pretty much hits every thing for a truckload of damage. Earth Power covers other Heatran mostly. Dragon Pulse hits Dragonite and Flygon on the switch. Hidden Power Grass is pretty much solely for Swampert. If Heatran survives the lead match up (which he usually does) he provides a useful fire immunity and his resistances are always helpful too. Here's Heatran versus the top ten leads from August ( a little dated but they are the most recent stats posted)
Azelf: Fire Blast brings it to the sash or KO's it if it is one of those newfangled colbur berry leads/ a choice lead
Machamp: Fire Blast usually KO's, and does 95% minimum
Aerodactyl: I usually switch out to Gliscor predicting the EQ, and then to Starmie. Starmie can then Hydro Pump it to the sash and then spin away the rocks for the KO.
Metagross: Fire Blast KO's even through Occa Berry, if they switch something is getting hit hard.
Swampert: HP Grass easily KO's
Infernape: Switch right to Starmie. Hydro Pump to the sash and rapid spin the rocks away for the KO
Heatran: They are faster and would KO with Earth Power, so switch to Starmie.
Jirachi: Fire Blast easily kills, but they usually U-turn out.
Ninjask: This is a top ten lead?
Roserade: The most annoying, I usually let Heatran take the sleep and deal with it afterwards. Toxic Spikes only affect Starmie though, who has Natural Cure.
Why the name? Gandalf is the leader of the Fellowship, as Heatran is the leader of this team. I am not adverse to sacrificing Heatran earlier for the greater good, similar to Gandalf's fight with the Balrog. Also Heatran is the strongest "magical" (Special) attacker on the team.
Frodo (Lucario) (M) @ Life Orb
Ability: Inner Focus
EVs: 4 HP/252 Atk/252 Spd
Adamant nature (+Atk,-SpAtk)
- Bullet Punch
- Close Combat
- ExtremeSpeed
- Swords Dance
Why Lucario? Lucario is, simply put, THE best late game sweeper in OU. Once he gets a Swords Dance up, there isn't much around that can stop him. It is incredibly easy to find an opening to set him up and then proceed to massacre the rest of the opponent's team. I'd post a bunch of calcs to show how powerful he is, but I'm sure you all know how awesome he is by now. Swords Dance is the obligatory set up move, doubling Lucario's attack strength in one turn. Close Combat is STAB and KO's pretty much everything that doesn't resist it. ExtremeSpeed provides useful priority to take out those threats that could otherwise end Lucario's sweep. I chose Bullet Punch over Crunch because everything that Crunch is useful for (save Dusknoir) is going to be faster than Lucario anyways. Bullet Punch instead allows me to get the drop on Gengar and Scarf Tyranitar (which were everywhere when I made this team).
Why the name? Like Frodo, Lucario is protected by the other members of the team. The basis of this team is allowing Lucario to sweep through the remains of my opponent, and the basis of the Fellowship was to allow Frodo to destroy the Ring.
Gimli (Gliscor) (M) @ Leftovers
Ability: Sand Veil
EVs: 252 HP/40 Def/216 Spd
Jolly nature (+Spd,-SpAtk)
- Earthquake
- Roost
- Stealth Rock
- Taunt
Why Gliscor? Gliscor was added because I needed an electric immunity since I had no resists. He also brought Stealth Rock to the team. He has earned his keep well beyond that. Earthquake is the obvious STAB move of choice and allows him to be a perfect Swords Dance Lucario counter. Roost allows him to regain his health so he can continue to be annoying. Stealth Rock is the entry hazard we all know and hate. Taunt allows him to stop any setup attempts cold, and keeps walls from using their status or phazing moves, useful for giving Lucario a chance to setup.
Why the name? Well Gimli is a dwarf, who tend to live under ground. Gliscor is a ground pokemon so I though it fit...Also Gliscor is rather hardy, same with Gimli.
Legolas (Starmie) @ Life Orb
Ability: Natural Cure
EVs: 136 HP/156 Def/216 Spd
Timid nature (+Spd,-Atk)
- Hydro Pump
- Rapid Spin
- Recover
- Thunderbolt
Why Starmie? Starmie was chosen because it is the best rapid spinner in OU. With the set I have, it 2HKO's all versions of Rotom-A with Hydro Pump, allowing me to spin freely. I chose a bulky EV spread so it could serve as a Gyarados counter, always surviving +1 Earthquake at full health and KO'ing back with Thunderbolt. Hydro Pump was chosen as STAB because it 2HKO's all Rotom-A, something Surf cannot do without sacrificing bulk for Special Attack. Thunderbolt gives the best coverage alongside Hydro Pump and 1HKO's Gyarados. Recover allows Starmie to stick around a little longer. Rapid spin gets rid of those annoying entry hazards.
Why the name? Starmie is the only Special attacker on the team besides Heatran, making him the natural candidate for being Legolas. Legolas provided ranged support and Starmie does the same.
Boromir (Scizor) (M) @ Choice Band
Ability: Technician
EVs: 248 HP/252 Atk/8 SpDef
Adamant nature (+Atk,-SpAtk)
- Bullet Punch
- Pursuit
- Superpower
- U-turn
Why Scizor? The better question is why not? While he isn't the most used pokemon anymore, Scizor is still a top threat. I originally added him to patch up my DDmence weakness, but now he just provides general utility. His resistances are great and allow him to switch into many pokemon and he can do his thing. Bullet Punch is obvious, the most powerful priority move in the game? Yes please! Pursuit is to get rid of ghosts that are switching out. Superpower hits steels on the switch. U-turn is a great scouting move and does heavy damage to boot.
Why the name? Boromir was a great warrior, but not without his flaws. Sounds just like Scizor to me.
Aragorn (Dragonite) (M) @ Choice Band
Ability: Inner Focus
EVs: 252 Atk/4 Def/252 Spd
Adamant nature (+Atk,-SpAtk)
- Earthquake
- ExtremeSpeed
- Fire Punch
- Outrage
Why Dragonite? Well this spot was originally taken up by Salamence, but he was kicked to Ubers so I needed a replacement. Dragonite stepped up to fill Mence's shoes. That is not to say that Dragonite is inferior to Salamence, but he must be played differently. Outrage is powerful STAB, 1 or 2HKO'ing pretty much everything (even offensive steel types). Earthquake covers grounded steel types and Fire Punch covers the airborne ones. ExtremeSpeed is Dragonite's main advantage over Mence, allowing it to take out faster threats with powerful priority.
Why the name? As the most powerful physical attacker on the team, the name of Aragorn was easy to place with first Salamence, and now Dragonite.
That concludes my RMT, thanks for reading and happy rating!
At a Glance:
Weakness and Resistances Chart:
Team Building for those who are interested:
It all started back when Salamence was on the chopping block for being uber. I was reading the thread about it and it was brought up by someone about how awesome and underused choice band Salamence was. So I decided to make a team with him on it.
Next I tackled the lead situation. This was the time of rising Machamp lead popularity, and I was sick and tired of the thing, so I decided to find a lead that could 1HKO the guy and not be totally useless for everything else, so I brought in Choice Specs Heatran
Next I needed an actual sweeper, since Salamence was a wall breaker. I went to ol' reliable: Swords Dance Lucario.
Since Mence was choiced, it would need to switch around freely if possible. To this end, I added my personal favorite spinner: Starmie.
Next up I added Scizor, cause well he's Scizor (and my team was DDmence weak)
Finally, I noticed that I had 0 electric resists and no stealth rock. Gliscor was added to the team, plus he helps out against stall with his taunt.
After Salamence got banned, I needed to replace him. Dragonite was the closest thing (though not quite as good)
Next I tackled the lead situation. This was the time of rising Machamp lead popularity, and I was sick and tired of the thing, so I decided to find a lead that could 1HKO the guy and not be totally useless for everything else, so I brought in Choice Specs Heatran
Next I needed an actual sweeper, since Salamence was a wall breaker. I went to ol' reliable: Swords Dance Lucario.
Since Mence was choiced, it would need to switch around freely if possible. To this end, I added my personal favorite spinner: Starmie.
Next up I added Scizor, cause well he's Scizor (and my team was DDmence weak)
Finally, I noticed that I had 0 electric resists and no stealth rock. Gliscor was added to the team, plus he helps out against stall with his taunt.
After Salamence got banned, I needed to replace him. Dragonite was the closest thing (though not quite as good)
In Depth:
Gandalf (Heatran) (M) @ Choice Specs
Ability: Flash Fire
EVs: 40 HP/216 Spd/252 SpAtk
Modest nature (+SpAtk,-Atk)
- Dragon Pulse
- Earth Power
- Fire Blast
- Hidden Power(Grass)
Why Heatran? Well I first thought of Heatran because I was sick of those damn Machamp leads that were the new big thing back when this team was made. Heatran 1HKO's with Fire Blast over 70% of the time according to the Smogon calculator. I guess you could say that this is a big risk, but I'm a gambling dude. Fire Blast is for the obvious STAB and pretty much hits every thing for a truckload of damage. Earth Power covers other Heatran mostly. Dragon Pulse hits Dragonite and Flygon on the switch. Hidden Power Grass is pretty much solely for Swampert. If Heatran survives the lead match up (which he usually does) he provides a useful fire immunity and his resistances are always helpful too. Here's Heatran versus the top ten leads from August ( a little dated but they are the most recent stats posted)
Azelf: Fire Blast brings it to the sash or KO's it if it is one of those newfangled colbur berry leads/ a choice lead
Machamp: Fire Blast usually KO's, and does 95% minimum
Aerodactyl: I usually switch out to Gliscor predicting the EQ, and then to Starmie. Starmie can then Hydro Pump it to the sash and then spin away the rocks for the KO.
Metagross: Fire Blast KO's even through Occa Berry, if they switch something is getting hit hard.
Swampert: HP Grass easily KO's
Infernape: Switch right to Starmie. Hydro Pump to the sash and rapid spin the rocks away for the KO
Heatran: They are faster and would KO with Earth Power, so switch to Starmie.
Jirachi: Fire Blast easily kills, but they usually U-turn out.
Ninjask: This is a top ten lead?
Roserade: The most annoying, I usually let Heatran take the sleep and deal with it afterwards. Toxic Spikes only affect Starmie though, who has Natural Cure.
Why the name? Gandalf is the leader of the Fellowship, as Heatran is the leader of this team. I am not adverse to sacrificing Heatran earlier for the greater good, similar to Gandalf's fight with the Balrog. Also Heatran is the strongest "magical" (Special) attacker on the team.
Frodo (Lucario) (M) @ Life Orb
Ability: Inner Focus
EVs: 4 HP/252 Atk/252 Spd
Adamant nature (+Atk,-SpAtk)
- Bullet Punch
- Close Combat
- ExtremeSpeed
- Swords Dance
Why Lucario? Lucario is, simply put, THE best late game sweeper in OU. Once he gets a Swords Dance up, there isn't much around that can stop him. It is incredibly easy to find an opening to set him up and then proceed to massacre the rest of the opponent's team. I'd post a bunch of calcs to show how powerful he is, but I'm sure you all know how awesome he is by now. Swords Dance is the obligatory set up move, doubling Lucario's attack strength in one turn. Close Combat is STAB and KO's pretty much everything that doesn't resist it. ExtremeSpeed provides useful priority to take out those threats that could otherwise end Lucario's sweep. I chose Bullet Punch over Crunch because everything that Crunch is useful for (save Dusknoir) is going to be faster than Lucario anyways. Bullet Punch instead allows me to get the drop on Gengar and Scarf Tyranitar (which were everywhere when I made this team).
Why the name? Like Frodo, Lucario is protected by the other members of the team. The basis of this team is allowing Lucario to sweep through the remains of my opponent, and the basis of the Fellowship was to allow Frodo to destroy the Ring.
Gimli (Gliscor) (M) @ Leftovers
Ability: Sand Veil
EVs: 252 HP/40 Def/216 Spd
Jolly nature (+Spd,-SpAtk)
- Earthquake
- Roost
- Stealth Rock
- Taunt
Why Gliscor? Gliscor was added because I needed an electric immunity since I had no resists. He also brought Stealth Rock to the team. He has earned his keep well beyond that. Earthquake is the obvious STAB move of choice and allows him to be a perfect Swords Dance Lucario counter. Roost allows him to regain his health so he can continue to be annoying. Stealth Rock is the entry hazard we all know and hate. Taunt allows him to stop any setup attempts cold, and keeps walls from using their status or phazing moves, useful for giving Lucario a chance to setup.
Why the name? Well Gimli is a dwarf, who tend to live under ground. Gliscor is a ground pokemon so I though it fit...Also Gliscor is rather hardy, same with Gimli.
Legolas (Starmie) @ Life Orb
Ability: Natural Cure
EVs: 136 HP/156 Def/216 Spd
Timid nature (+Spd,-Atk)
- Hydro Pump
- Rapid Spin
- Recover
- Thunderbolt
Why Starmie? Starmie was chosen because it is the best rapid spinner in OU. With the set I have, it 2HKO's all versions of Rotom-A with Hydro Pump, allowing me to spin freely. I chose a bulky EV spread so it could serve as a Gyarados counter, always surviving +1 Earthquake at full health and KO'ing back with Thunderbolt. Hydro Pump was chosen as STAB because it 2HKO's all Rotom-A, something Surf cannot do without sacrificing bulk for Special Attack. Thunderbolt gives the best coverage alongside Hydro Pump and 1HKO's Gyarados. Recover allows Starmie to stick around a little longer. Rapid spin gets rid of those annoying entry hazards.
Why the name? Starmie is the only Special attacker on the team besides Heatran, making him the natural candidate for being Legolas. Legolas provided ranged support and Starmie does the same.
Boromir (Scizor) (M) @ Choice Band
Ability: Technician
EVs: 248 HP/252 Atk/8 SpDef
Adamant nature (+Atk,-SpAtk)
- Bullet Punch
- Pursuit
- Superpower
- U-turn
Why Scizor? The better question is why not? While he isn't the most used pokemon anymore, Scizor is still a top threat. I originally added him to patch up my DDmence weakness, but now he just provides general utility. His resistances are great and allow him to switch into many pokemon and he can do his thing. Bullet Punch is obvious, the most powerful priority move in the game? Yes please! Pursuit is to get rid of ghosts that are switching out. Superpower hits steels on the switch. U-turn is a great scouting move and does heavy damage to boot.
Why the name? Boromir was a great warrior, but not without his flaws. Sounds just like Scizor to me.
Aragorn (Dragonite) (M) @ Choice Band
Ability: Inner Focus
EVs: 252 Atk/4 Def/252 Spd
Adamant nature (+Atk,-SpAtk)
- Earthquake
- ExtremeSpeed
- Fire Punch
- Outrage
Why Dragonite? Well this spot was originally taken up by Salamence, but he was kicked to Ubers so I needed a replacement. Dragonite stepped up to fill Mence's shoes. That is not to say that Dragonite is inferior to Salamence, but he must be played differently. Outrage is powerful STAB, 1 or 2HKO'ing pretty much everything (even offensive steel types). Earthquake covers grounded steel types and Fire Punch covers the airborne ones. ExtremeSpeed is Dragonite's main advantage over Mence, allowing it to take out faster threats with powerful priority.
Why the name? As the most powerful physical attacker on the team, the name of Aragorn was easy to place with first Salamence, and now Dragonite.
That concludes my RMT, thanks for reading and happy rating!