UltiMario
Out of Obscurity
After the initial Banlist for X and Y hit, I was astonished at 2 bans that were lacking in the list. One was Blaziken, the other, Deoxys. I had built earlier teams made around these threats, but as I went more and more into the metagame, I was finding increasingly deadly options on the ladder and increasingly effective ways of countering them. I decided to throw a new team together from what I learned, and it's served me well. Now that these two are going to Ubers, I decided I'd share the team.
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Too lazy to do a threat list, but I'll mention this much: Stall. Without Tyrantum aboard, stall can become a problem. Deo-N just doesn't hit hard enough to wallbreak against smart players due to its fairly high predictability, and generally missing OHKOs against invested defensive threats. Blaziken can usually put large chunks of stall teams down IF you can manage to do chunks of damage to its counters beforehand, but that's a very idealistic way to think about things.
So yeah, that's it. RMT.
Team Building:
I wanted to start with a Hyper Offense team. I needed a way to smash through small teams, so the first member was a fair choice.
Choice Band Rock Head Head Smash Tyrantrum. I figured if I was going the wallbreaker route, why not start with a Pokemon that hits so hard that Hippowdon even needs to be fairly fresh in order to beat it.
The next few choices were automatic: pick the strongest offensive Pokemon from the meta to be the offensive core of the team.
Deoxys hits like a freight train, and with a single free turn Blaziken hits like a nuclear bomb. Both were the premier offense of the metagame, the core of now Ubers that destroyed the metagame with relative ease. These two were much of why the team was so effective.
It was now time to pick my Mega. Mega Blaziken is overkill, why have 1 very uber mon when you can have 2 kinda-uber mons? So I picked arguably the deadliest Mega of them all:
Mega. Kangaskhan. This fits so well in an offensive team like this it's unbelievable. It has so much bulk to take on random attacks thrown at it that is makes it very hard to switch in and force out Kangaskhan. It was a sure choice.
I then knew I needed a scarfer for easy revenge killing, and with my offensive core mostly being forced out by Dragonite and Gyarados, I needed something especially to check those.
Genesect fits perfectly on the team: gain momentum with U-Turn and revenge kills important threats. Nothing more needs to be said about this monster.
The final choice, I noticed I crucial weakness: Sticky Web. I needed a defogger that wouldn't lose me momentum. After some looking, I noticed...
Latios had access to the move. A Dragon, Rotom-W check, Sticky Web remover, and a general hard hitter all rolled up into a single Pokemon.
The team was set, and was very effective on the ladder. However, it had but one flaw: it was very weak to opposing Hyper Offense. I needed Stealth Rock. I needed more priority. Tyrantum did jack vs offense and I needed something that could help take it down. I decided to dump him for Mamoswine because of this as well as two other factors: One being I wasn't running into much stall, the other being Rock Head was unreleased anyways and I shouldn't have been using it to begin with.
The final result.
I wanted to start with a Hyper Offense team. I needed a way to smash through small teams, so the first member was a fair choice.
Choice Band Rock Head Head Smash Tyrantrum. I figured if I was going the wallbreaker route, why not start with a Pokemon that hits so hard that Hippowdon even needs to be fairly fresh in order to beat it.
The next few choices were automatic: pick the strongest offensive Pokemon from the meta to be the offensive core of the team.
Deoxys hits like a freight train, and with a single free turn Blaziken hits like a nuclear bomb. Both were the premier offense of the metagame, the core of now Ubers that destroyed the metagame with relative ease. These two were much of why the team was so effective.
It was now time to pick my Mega. Mega Blaziken is overkill, why have 1 very uber mon when you can have 2 kinda-uber mons? So I picked arguably the deadliest Mega of them all:
Mega. Kangaskhan. This fits so well in an offensive team like this it's unbelievable. It has so much bulk to take on random attacks thrown at it that is makes it very hard to switch in and force out Kangaskhan. It was a sure choice.
I then knew I needed a scarfer for easy revenge killing, and with my offensive core mostly being forced out by Dragonite and Gyarados, I needed something especially to check those.
Genesect fits perfectly on the team: gain momentum with U-Turn and revenge kills important threats. Nothing more needs to be said about this monster.
The final choice, I noticed I crucial weakness: Sticky Web. I needed a defogger that wouldn't lose me momentum. After some looking, I noticed...
Latios had access to the move. A Dragon, Rotom-W check, Sticky Web remover, and a general hard hitter all rolled up into a single Pokemon.
The team was set, and was very effective on the ladder. However, it had but one flaw: it was very weak to opposing Hyper Offense. I needed Stealth Rock. I needed more priority. Tyrantum did jack vs offense and I needed something that could help take it down. I decided to dump him for Mamoswine because of this as well as two other factors: One being I wasn't running into much stall, the other being Rock Head was unreleased anyways and I shouldn't have been using it to begin with.
The final result.
THE TEAM
Mamoswine @ Focus Sash
Ability: Thick Fat
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature
- Stealth Rock
- Earthquake
- Ice Shard
- Icicle Crash
Sash Mamo plays a role in one of two ways, depending on the match. One is a Rocks Suicide lead, the other is an emergency revenge killer. Due to Defog combined with the few amount of hazards this generation, Mamowsine's Focus Sash often stays intact, letting it check threats like Blaziken without fear of dying. It also provides an extra much-needed form of priority for the team, allowing Mamo to clean up against a missed KO or slower priority.
Deoxys @ Life Orb
Ability: Pressure
EVs: 24 Atk / 232 SAtk / 252 Spd
Rash Nature
- Psycho Boost
- Ice Beam
- Superpower
- ExtremeSpeed
The king himself, Deoxys. EVs are to OHKO Dragonite with Ice Beam through Multiscale (who CAN'T threaten an OHKO with unboosted Extremespeed, even after 2 rounds of LO recoil), max out speed and then dump the rest in attack to get a bit more out of Superpower and Extremespeed for Pokemon like Heatran and TTar or faster/priority using Pokemon respectively. Virtually nothing can come in on Psycho Boost- even most Rotom-W fall to it in a single hit, and your coverage options make KOing anything that switches in bar Aegislash easy as can be. There is no argument of Deo-N's status: It is a monster. It outspeeds base 130s and many speed boosting Pokemon around that range, while providing turn 1 power that's without equal.
Blaziken @ Air Balloon
Ability: Speed Boost
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature
- Swords Dance
- Protect
- Flare Blitz
- High Jump Kick
The team's sweeper. Air Balloon was a necessity considering I had no way to avoid Mold Breaker Earthquake, and it gave Blaziken countless set-up opportunities it would otherwise not ever have, catching opponents off guard by turning their seemingly safe option to Earthquake into a free opportunity for Blaziken to come in is an excellent bonus. The move choice leaves little to question, opting with Protect over Baton Pass in order to increase sweeping opportunities. Between Genesect, Latios, and Deoxys many of its counters have a hard time finding a safe place to stay in during a match.
Genesect @ Choice Scarf
Ability: Download
EVs: 4 Atk / 252 SAtk / 252 Spd
Naive Nature
- U-turn
- Flamethrower
- Ice Beam
- Thunderbolt
The resident Scarfer and momentum gainer for the team, Genesect provides the ability to tank Dragon attacks as well as providing a means for killing many threats to Blaziken like Gyarados, Dragonite, Latis, and Slowbro. It's the glue holding this team together, a small flaw in my team being the fact that if multiple Blaziken checks are on the opposing team, it can be difficult for Genesect to stay alive with his relatively mediocre bulk, and it usually means Blaziken won't be very effective during the match.
Kangaskhan (F) @ Kangaskhanite
Ability: Scrappy
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Fake Out
- Return
- Fire Punch / Earthquake
- Sucker Punch
Meet one of the most underrated and devastatingly powerful Pokemon in the entire game: Mega Kangaskhan. While most Kanga follow the PuP sweeper role, I already have Blaziken as a sweeper and a fairly weak ability to revenge kill as is despite other priority users on my team. Parental Bond Fake Out and Sucker Punch alleviate these issues. Return provides the much needed STAB that allows Mega Kanga to rip holes in the metagame, the move that makes it as devastating as it is. The slot for Fire Punch and Earthquake is interchangable, without PuP I desperately miss the power against threats like Scizor and Ferrothorn (Iron Barbs damage is worth taking just to OHKO the thing) that otherwise force Kanga out, and I've found Kanga has been most effective when you force the opponent to keep sending in Pokemon against it due to its raw power. Earthquake is a perfectly fine alternative for Heatran and TTar though.
Latios (M) @ Expert Belt
Ability: Levitate
EVs: 252 SAtk / 252 Spd
Timid Nature
- Draco Meteor
- Thunderbolt
- Surf
- Defog
A fairly unique set for a fairly unique niche- I needed something that could outspeed and KO Galvantula after it's taken U-Turn damage from Genesect, and then Defog the deadly Sticky Web away. This has an incredible amount of surprise value- most people just sac their hazards setter to it seeing a notable lack of Spinner or Defogger on my team, just to get met with the fact Latios is carrying the move. Expert Belt also bluffs a choice item, making the Defog that much less obvious for when it's coming. Sometimes I wish I had Life Orb just to nuke the hell out of Rotom-W with Draco Meteor, but the surprise factor of being non-choiced has worked in my favor way too many times to want to switch.
Mamoswine @ Focus Sash
Ability: Thick Fat
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature
- Stealth Rock
- Earthquake
- Ice Shard
- Icicle Crash
Sash Mamo plays a role in one of two ways, depending on the match. One is a Rocks Suicide lead, the other is an emergency revenge killer. Due to Defog combined with the few amount of hazards this generation, Mamowsine's Focus Sash often stays intact, letting it check threats like Blaziken without fear of dying. It also provides an extra much-needed form of priority for the team, allowing Mamo to clean up against a missed KO or slower priority.
Deoxys @ Life Orb
Ability: Pressure
EVs: 24 Atk / 232 SAtk / 252 Spd
Rash Nature
- Psycho Boost
- Ice Beam
- Superpower
- ExtremeSpeed
The king himself, Deoxys. EVs are to OHKO Dragonite with Ice Beam through Multiscale (who CAN'T threaten an OHKO with unboosted Extremespeed, even after 2 rounds of LO recoil), max out speed and then dump the rest in attack to get a bit more out of Superpower and Extremespeed for Pokemon like Heatran and TTar or faster/priority using Pokemon respectively. Virtually nothing can come in on Psycho Boost- even most Rotom-W fall to it in a single hit, and your coverage options make KOing anything that switches in bar Aegislash easy as can be. There is no argument of Deo-N's status: It is a monster. It outspeeds base 130s and many speed boosting Pokemon around that range, while providing turn 1 power that's without equal.
Blaziken @ Air Balloon
Ability: Speed Boost
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature
- Swords Dance
- Protect
- Flare Blitz
- High Jump Kick
The team's sweeper. Air Balloon was a necessity considering I had no way to avoid Mold Breaker Earthquake, and it gave Blaziken countless set-up opportunities it would otherwise not ever have, catching opponents off guard by turning their seemingly safe option to Earthquake into a free opportunity for Blaziken to come in is an excellent bonus. The move choice leaves little to question, opting with Protect over Baton Pass in order to increase sweeping opportunities. Between Genesect, Latios, and Deoxys many of its counters have a hard time finding a safe place to stay in during a match.
Genesect @ Choice Scarf
Ability: Download
EVs: 4 Atk / 252 SAtk / 252 Spd
Naive Nature
- U-turn
- Flamethrower
- Ice Beam
- Thunderbolt
The resident Scarfer and momentum gainer for the team, Genesect provides the ability to tank Dragon attacks as well as providing a means for killing many threats to Blaziken like Gyarados, Dragonite, Latis, and Slowbro. It's the glue holding this team together, a small flaw in my team being the fact that if multiple Blaziken checks are on the opposing team, it can be difficult for Genesect to stay alive with his relatively mediocre bulk, and it usually means Blaziken won't be very effective during the match.
Kangaskhan (F) @ Kangaskhanite
Ability: Scrappy
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Fake Out
- Return
- Fire Punch / Earthquake
- Sucker Punch
Meet one of the most underrated and devastatingly powerful Pokemon in the entire game: Mega Kangaskhan. While most Kanga follow the PuP sweeper role, I already have Blaziken as a sweeper and a fairly weak ability to revenge kill as is despite other priority users on my team. Parental Bond Fake Out and Sucker Punch alleviate these issues. Return provides the much needed STAB that allows Mega Kanga to rip holes in the metagame, the move that makes it as devastating as it is. The slot for Fire Punch and Earthquake is interchangable, without PuP I desperately miss the power against threats like Scizor and Ferrothorn (Iron Barbs damage is worth taking just to OHKO the thing) that otherwise force Kanga out, and I've found Kanga has been most effective when you force the opponent to keep sending in Pokemon against it due to its raw power. Earthquake is a perfectly fine alternative for Heatran and TTar though.
Latios (M) @ Expert Belt
Ability: Levitate
EVs: 252 SAtk / 252 Spd
Timid Nature
- Draco Meteor
- Thunderbolt
- Surf
- Defog
A fairly unique set for a fairly unique niche- I needed something that could outspeed and KO Galvantula after it's taken U-Turn damage from Genesect, and then Defog the deadly Sticky Web away. This has an incredible amount of surprise value- most people just sac their hazards setter to it seeing a notable lack of Spinner or Defogger on my team, just to get met with the fact Latios is carrying the move. Expert Belt also bluffs a choice item, making the Defog that much less obvious for when it's coming. Sometimes I wish I had Life Orb just to nuke the hell out of Rotom-W with Draco Meteor, but the surprise factor of being non-choiced has worked in my favor way too many times to want to switch.
-------------------------------
Too lazy to do a threat list, but I'll mention this much: Stall. Without Tyrantum aboard, stall can become a problem. Deo-N just doesn't hit hard enough to wallbreak against smart players due to its fairly high predictability, and generally missing OHKOs against invested defensive threats. Blaziken can usually put large chunks of stall teams down IF you can manage to do chunks of damage to its counters beforehand, but that's a very idealistic way to think about things.
Mamoswine @ Focus Sash
Ability: Thick Fat
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature
- Stealth Rock
- Earthquake
- Ice Shard
- Icicle Crash
Deoxys @ Life Orb
Ability: Pressure
EVs: 24 Atk / 232 SAtk / 252 Spd
Rash Nature
- Psycho Boost
- Ice Beam
- Superpower
- ExtremeSpeed
Genesect @ Choice Scarf
Ability: Download
EVs: 4 Atk / 252 SAtk / 252 Spd
Naive Nature
- U-turn
- Flamethrower
- Ice Beam
- Thunderbolt
Kangaskhan (F) @ Kangaskhanite
Ability: Scrappy
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Fake Out
- Return
- Fire Punch
- Sucker Punch
Blaziken @ Air Balloon
Ability: Speed Boost
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature
- Swords Dance
- Protect
- Flare Blitz
- High Jump Kick
Latios (M) @ Expert Belt
Ability: Levitate
EVs: 252 SAtk / 252 Spd
Timid Nature
- Draco Meteor
- Thunderbolt
- Surf
- Defog
Ability: Thick Fat
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature
- Stealth Rock
- Earthquake
- Ice Shard
- Icicle Crash
Deoxys @ Life Orb
Ability: Pressure
EVs: 24 Atk / 232 SAtk / 252 Spd
Rash Nature
- Psycho Boost
- Ice Beam
- Superpower
- ExtremeSpeed
Genesect @ Choice Scarf
Ability: Download
EVs: 4 Atk / 252 SAtk / 252 Spd
Naive Nature
- U-turn
- Flamethrower
- Ice Beam
- Thunderbolt
Kangaskhan (F) @ Kangaskhanite
Ability: Scrappy
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Fake Out
- Return
- Fire Punch
- Sucker Punch
Blaziken @ Air Balloon
Ability: Speed Boost
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature
- Swords Dance
- Protect
- Flare Blitz
- High Jump Kick
Latios (M) @ Expert Belt
Ability: Levitate
EVs: 252 SAtk / 252 Spd
Timid Nature
- Draco Meteor
- Thunderbolt
- Surf
- Defog
So yeah, that's it. RMT.