Approved by The Eevee General as a replacement for TechniciMons XY
We all know Scizor, right? The King of Gen 5 OU. It was only king, however, due to one important Ability: Technician. Technician boosts the power of all ≤60 BP moves by 50%. However, only a select group of Pokémon get to abuse this ability completely, namely, Breloom and Scizor. That’s a shame, because there are so many good and underappreciated moves with 60 BP or less. Just to name a few:
That was more than a few, actually. It’s a shame that not too many of these moves get used. However, this metagame will change that. Say hello to the metagame in which priority shines. In which multi-hit moves are the new gold standard for power. In which Birdspam will have to rely on Aerial Aces instead of Brave Birds.
Welcome to the Technician Tower.
There are 6 rules in the Technician Tower:
Implemented on aqua.psim.us
We all know Scizor, right? The King of Gen 5 OU. It was only king, however, due to one important Ability: Technician. Technician boosts the power of all ≤60 BP moves by 50%. However, only a select group of Pokémon get to abuse this ability completely, namely, Breloom and Scizor. That’s a shame, because there are so many good and underappreciated moves with 60 BP or less. Just to name a few:
Water Shuriken (15 BP, multi-hit priority)
Infestation (20 BP, 100 Accuracy partial trapping)
Nuzzle (20 BP, always paralyzes)
Rapid Spin (20 BP, spins away hazards)
Stored Power (20 BP, gets more powerful with stat boosts)
Bone Rush (25 BP, multi-hit)
Bullet Seed (25 BP, multi-hit)
Icicle Spear (25 BP, multi-hit)
Pin Missile (25 BP, multi-hit)
Rock Blast (25 BP, multi-hit)
Tail Slap (25 BP, multi-hit)
Double Kick (30 BP, hits twice)
Fell Stinger (30 BP, raises user’s Attack by two stages if used to KO target)
Double Hit (35 BP, hits twice)
Acid Spray (40 BP, lowers target’s SpDef by two stages)
Aqua Jet (40 BP, priority)
Bullet Punch (40 BP, priority)
Dual Chop (40 BP, hits twice)
Fake Out (40 BP, +3 priority, flinches target, only works on first turn)
Fury Cutter (40 BP, power doubles for every consecutive hit)
Mach Punch (40 BP, priority)
Power-Up Punch (40 BP, raises user’s Attack by one stage)
Pursuit (40 BP, has +7 priority on switches)
Quick Attack (40 BP, priority)
Shadow Sneak (40 BP, priority)
Vacuum Wave (40 BP, priority)
Bonemerang (50 BP, hits twice)
Charge Beam (50 BP, 70% chance to raise user’s Special Attack by one stage)
Clear Smog (50 BP, clears all of target’s stat changes)
Confusion (50 BP, can confuse target)
Draining Kiss (50 BP, drains 75% of damage dealt)
Flame Charge (50 BP, raises user’s Speed by one stage)
Gear Grind (50 BP, hits twice)
Metal Claw (50 BP, can raise user’s Attack by one stage)
Parabolic Charge (50 BP, drains 50% of damage dealt)
Payback (50 BP, doubles in power when user moves last)
Poison Fang (50 BP, can Badly Poison target)
Smack Down (50 BP, Smacks Down Flying-types)
Struggle Bug (50 BP, lowers target’s Special Attack by one stage)
Acrobatics (55 BP, doubles in power when user is itemless)
Electroweb (55 BP, lowers target’s Speed by one stage)
Icy Wind (55 BP, lowers target’s Speed by one stage)
Mud Shot (55 BP, can lower target’s Speed by one stage)
Razor Leaf (55 BP, high critical hit ratio)
Snarl (55 BP, lowers target’s Special Attack by one stage)
Aerial Ace (60 BP, never misses)
Air Cutter (60 BP, high crit ratio)
Ancient Power (60 BP, 10% chance to raise all of user’s stats by one stage each)
Assurance (60 BP, move’s power is doubled if user already took damage)
Avalanche (60 BP, -1 priority, move’s power is doubled if user already took damage)
Bite (60 BP, can flinch target)
Bug Bite (60 BP, steals target’s Berry)
Bulldoze (60 BP, lowers target’s Speed by one stage)
Circle Throw (60 BP, -6 priority, phazes target)
Covet (60 BP, steals target’s item)
Dragon Breath (60 BP, can paralyze target)
Dragon Tail (60 BP, -6 priority, phazes target)
Feint Attack (60 BP, never misses)
Flame Wheel (60 BP, can burn target)
Force Palm (60 BP, can paralyze target)
Frost Breath (60 BP, always crits)
Hidden Power (60 BP, type changes based on IVs)
Incinerate (60 BP, burns up target’s berry)
Magical Leaf (60 BP, never misses)
Magnet Bomb (60 BP, never misses)
Ominous Wind (60 BP, 10% chance to raise all of user’s stats by one stage each)
Pluck (60 BP, steals target’s berry)
Revenge (60 BP, -1 priority, move’s power is doubled if user already took damage)
Rock Tomb (60 BP, lowers target’s Speed by one stage)
Round (60 BP, goes through Substitutes)
Shadow Punch (60 BP, never misses)
Shock Wave (60 BP, never misses)
Silver Wind (60 BP, 10% chance to raise all of user’s stats by one stage each)
Storm Throw (60 BP, always crits)
Thief (60 BP, steals target’s item)
Water Pulse (60 BP, can confuse target)
Infestation (20 BP, 100 Accuracy partial trapping)
Nuzzle (20 BP, always paralyzes)
Rapid Spin (20 BP, spins away hazards)
Stored Power (20 BP, gets more powerful with stat boosts)
Bone Rush (25 BP, multi-hit)
Bullet Seed (25 BP, multi-hit)
Icicle Spear (25 BP, multi-hit)
Pin Missile (25 BP, multi-hit)
Rock Blast (25 BP, multi-hit)
Tail Slap (25 BP, multi-hit)
Double Kick (30 BP, hits twice)
Fell Stinger (30 BP, raises user’s Attack by two stages if used to KO target)
Double Hit (35 BP, hits twice)
Acid Spray (40 BP, lowers target’s SpDef by two stages)
Aqua Jet (40 BP, priority)
Bullet Punch (40 BP, priority)
Dual Chop (40 BP, hits twice)
Fake Out (40 BP, +3 priority, flinches target, only works on first turn)
Fury Cutter (40 BP, power doubles for every consecutive hit)
Mach Punch (40 BP, priority)
Power-Up Punch (40 BP, raises user’s Attack by one stage)
Pursuit (40 BP, has +7 priority on switches)
Quick Attack (40 BP, priority)
Shadow Sneak (40 BP, priority)
Vacuum Wave (40 BP, priority)
Bonemerang (50 BP, hits twice)
Charge Beam (50 BP, 70% chance to raise user’s Special Attack by one stage)
Clear Smog (50 BP, clears all of target’s stat changes)
Confusion (50 BP, can confuse target)
Draining Kiss (50 BP, drains 75% of damage dealt)
Flame Charge (50 BP, raises user’s Speed by one stage)
Gear Grind (50 BP, hits twice)
Metal Claw (50 BP, can raise user’s Attack by one stage)
Parabolic Charge (50 BP, drains 50% of damage dealt)
Payback (50 BP, doubles in power when user moves last)
Poison Fang (50 BP, can Badly Poison target)
Smack Down (50 BP, Smacks Down Flying-types)
Struggle Bug (50 BP, lowers target’s Special Attack by one stage)
Acrobatics (55 BP, doubles in power when user is itemless)
Electroweb (55 BP, lowers target’s Speed by one stage)
Icy Wind (55 BP, lowers target’s Speed by one stage)
Mud Shot (55 BP, can lower target’s Speed by one stage)
Razor Leaf (55 BP, high critical hit ratio)
Snarl (55 BP, lowers target’s Special Attack by one stage)
Aerial Ace (60 BP, never misses)
Air Cutter (60 BP, high crit ratio)
Ancient Power (60 BP, 10% chance to raise all of user’s stats by one stage each)
Assurance (60 BP, move’s power is doubled if user already took damage)
Avalanche (60 BP, -1 priority, move’s power is doubled if user already took damage)
Bite (60 BP, can flinch target)
Bug Bite (60 BP, steals target’s Berry)
Bulldoze (60 BP, lowers target’s Speed by one stage)
Circle Throw (60 BP, -6 priority, phazes target)
Covet (60 BP, steals target’s item)
Dragon Breath (60 BP, can paralyze target)
Dragon Tail (60 BP, -6 priority, phazes target)
Feint Attack (60 BP, never misses)
Flame Wheel (60 BP, can burn target)
Force Palm (60 BP, can paralyze target)
Frost Breath (60 BP, always crits)
Hidden Power (60 BP, type changes based on IVs)
Incinerate (60 BP, burns up target’s berry)
Magical Leaf (60 BP, never misses)
Magnet Bomb (60 BP, never misses)
Ominous Wind (60 BP, 10% chance to raise all of user’s stats by one stage each)
Pluck (60 BP, steals target’s berry)
Revenge (60 BP, -1 priority, move’s power is doubled if user already took damage)
Rock Tomb (60 BP, lowers target’s Speed by one stage)
Round (60 BP, goes through Substitutes)
Shadow Punch (60 BP, never misses)
Shock Wave (60 BP, never misses)
Silver Wind (60 BP, 10% chance to raise all of user’s stats by one stage each)
Storm Throw (60 BP, always crits)
Thief (60 BP, steals target’s item)
Water Pulse (60 BP, can confuse target)
That was more than a few, actually. It’s a shame that not too many of these moves get used. However, this metagame will change that. Say hello to the metagame in which priority shines. In which multi-hit moves are the new gold standard for power. In which Birdspam will have to rely on Aerial Aces instead of Brave Birds.
Welcome to the Technician Tower.
There are 6 rules in the Technician Tower:
- Every Pokémon gets an intrinsic Technician as well as their original Ability.
- Moves with 91+ BP are banned. This includes Heavy Slam, Heat Crash, Low Kick, Grass Knot, Gyro Ball, Electro Ball, and all other moves with -- BP. Return and Frustration are special cases, but having a Pokémon with Return and more than 150 happiness (or Frustration and less than 105 happiness) is not allowed.
- Technician is banned, due to redundancy. Mega Scizor will acquire Swarm as its Ability.
- OU clauses and bans are in effect.
- Skill Link is banned, because of the absurd power it acquires. Mega Heracross will acquire Swarm as its Ability.
- Have fun!
config/formats.js
mods/technichiantower/scripts.js
Code:
{
name: "Technician Tower",
section: "Other Metagames",
mod:'technichiantower',
ruleset: ['Pokemon', 'Standard', 'Team Preview', 'Swagger Clause', 'Baton Pass Clause'],
banlist: ['Uber', 'Soul Dew', 'Gengarite', 'Kangaskhanite', 'Lucarionite', 'Mawilite','Heracronite', 'Technician'],
validateSet: function(set) {
for (var i in set.moves) {
var move = this.getMove(string(set.moves[i]));
if (move.basePower && move.basePower >= 90) return ['The move ' + move.name + ' is banned because it has >90 Base Power.'];
if (move.id === 'frustration' && set.happiness < 105) return ['The move Frustration is banned because Pokemon ' + (set.name || set.species) + ' has less than 105 happiness'];
if (move.id === 'return' && set.happiness > 150) return ['The move Return is banned because Pokemon ' + (set.name || set.species) + 'has more than 150 happiness'];
if (move.basePowerCallback && !(move.id in {'frustration':1,'return':1})) return ['The move ' + move.name + ' is banned because it has a variable BP'];
if (move.basePower && move.basePower > 63 && set.ability in {'Pixilate':1,'Aerilate':1,'Refrigerate':1}) return ['The move ' + move.name + ' is banned for Pokemon with an -ate ability.']
}
},
onBasePowerPriority: 8,
onBasePower: function (basePower, attacker, defender, move) {
if (basePower <= 60) {
this.debug('Technician boost');
return this.chainModify(1.5);
}
},
},
Code:
exports.BattleScripts = {
init: function() {
this.modData('Pokedex', 'scizormega').abilities['0'] = 'Swarm';
}
}
Implemented on aqua.psim.us
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