Sylveon (F) @ Choice Specs
Ability: Pixilate
EVs: 4 HP / 252 Def / 252 SpA
Modest Nature
- Hyper Voice
- Psyshock
- Shadow Ball
- Hidden Power [Ground]
I chose Sylveon because it even hits almost all pokemon who even resist it with decent damage. Also, it is the only pokemon with high attacking stats, bulk, and few weaknesses that are relatively rare.
The main role of Sylveon is to almost always at least get decent chip damage. Because of it's ability, Sylveon is almost always guranteed to inflict decent damage.
Sylveon is slow, which is why I didn't put any status moves on it. Sylveon's special attack move coverage is very small, so I feel like I have no choice but to put psyshock, shadow ball and hypervoice. Hidden power ground is for hitting Heatrans. Psyshocks is for fire type with weak defense and Gengars. Shadow ball is for Cofagriguses
Kangaskhan-Mega @ Kangaskhanite
Ability: Parental Bond
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Fake Out
- Double-Edge
- Sucker Punch
- Seismic Toss
I chose M.K. because it can deal with sweepers and walls. Also, I can use it to choose which pokemon I do not want to move when M.K. is making it's first turn.
The main role of Mega Kangashkan is to pressure on my opponent. Few things can survive an encounter with, so it is very predictable what my opponents will use just because I am using a mega kangashkan. Sometimes when I want to make sure my opponent can't use one of his pokemon for a turn, M.K. comes in handy.
I chose sucker punch cause M.K.'s speed is only 100.
I chose Seismic Toss to deal with walls and to circumvent intimidate and willowisp.
I chose fake out because dealing 60 damage with 252 evs with 125 base attack, and forcing a pokemon to flinch at the same time is just too awesome.
Scizor (F) @ Life Orb
Ability: Technician
EVs: 168 HP / 252 Atk / 88 SpD
Adamant Nature
- Bullet Punch
- Knock Off
- Brick Break
- Swords Dance
I chose Scizor because it is the only (with the exception of Mega Metagross) steel or poison type pokemon that can do a hard hitting super effective physical attack against faries without letting Mega Gardevoir go first.
The role of scizor is to quickly do massive amount of damage to pokemon who can do spread attacks. Those pokemon include faries with hyper voice, ice types with blizzard under snow warning or hail, and Terrakion with rock slide.
Bullet punch is used for reasons I have already mentioned above.
I chose swords dance and knock off in case my scizor gets intimidated or willowisped.
Sableye (F) @ Leftovers
Ability: Prankster
EVs: 252 HP / 124 Def / 132 SpD
Calm Nature
- Will-O-Wisp
- Confuse Ray
- Recover
- Taunt
I chose sableye because moving before other pokemon is awesome ,and all 4 of his moves can be used in almost any situation. Confuse ray, willowisp, and recover have great synergy as those 3 moves pretty much shuts down any pokemon who only has physical attacks. Taunt can shut down spore and sleep powder. With sableye, except against talonflame and scrappy users, I can always inflict some type of status on my opponent even before he/she moves because of the ability prankster.
Deoxys-Speed @ Life Orb
Ability: Pressure
EVs: 252 HP / 4 Def / 252 SpA
Modest Nature
- Thunderbolt
- Psychic
- Ice Beam
- Focus Blast
I chose Deoxys Speed because there are no other pokemon that are speedy, bulky, and have a decent damage ice, electric, and fighting type attack all in 1 category(physical or special).
The main role of Deoxys Attack is stop fast pokemon like Talonflame and Greninja in their tracks.
Another role is to nuetralize a lot of popular pokemon that are weak to ice including
I chose thunderbolt to deal with Greninja and Talonflame. I chose ice beam to deal with Garchomp, Thundo, and Lando. Focus blast is for t-tar, ferrethorn, and normal type walls.
Heatran (F) @ Life Orb
Ability: Flash Fire
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Heat Wave
- Flash Cannon
- Earth Power
- Ancient Power
I chose Heatran because I had trouble with drought pokemon.
The main role of Heatran is to nuetralize fire pokemon. It is the only pokemon that is immune to fire, resistant to grass, resistant to brave birds's from talonflame, and has moves that can do supereffective damage to all fire types with earth power and/or ancient power. My second role is to nuetralize spore cause Heatran is always faster than the spore users non scarfed if speed stats are not affected.
I chose ancient power and earth power to neutralize fire types. I chose heatwave because heatwave hits 2 pokemon at once and can be strengthened if my opponent has a pokemon with drought, or if Heatran gets hit with a fire type attack. Flash cannon is to hit faries in case my scizor has fainted already.
Ability: Pixilate
EVs: 4 HP / 252 Def / 252 SpA
Modest Nature
- Hyper Voice
- Psyshock
- Shadow Ball
- Hidden Power [Ground]
I chose Sylveon because it even hits almost all pokemon who even resist it with decent damage. Also, it is the only pokemon with high attacking stats, bulk, and few weaknesses that are relatively rare.
The main role of Sylveon is to almost always at least get decent chip damage. Because of it's ability, Sylveon is almost always guranteed to inflict decent damage.
Sylveon is slow, which is why I didn't put any status moves on it. Sylveon's special attack move coverage is very small, so I feel like I have no choice but to put psyshock, shadow ball and hypervoice. Hidden power ground is for hitting Heatrans. Psyshocks is for fire type with weak defense and Gengars. Shadow ball is for Cofagriguses
Kangaskhan-Mega @ Kangaskhanite
Ability: Parental Bond
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Fake Out
- Double-Edge
- Sucker Punch
- Seismic Toss
I chose M.K. because it can deal with sweepers and walls. Also, I can use it to choose which pokemon I do not want to move when M.K. is making it's first turn.
The main role of Mega Kangashkan is to pressure on my opponent. Few things can survive an encounter with, so it is very predictable what my opponents will use just because I am using a mega kangashkan. Sometimes when I want to make sure my opponent can't use one of his pokemon for a turn, M.K. comes in handy.
I chose sucker punch cause M.K.'s speed is only 100.
I chose Seismic Toss to deal with walls and to circumvent intimidate and willowisp.
I chose fake out because dealing 60 damage with 252 evs with 125 base attack, and forcing a pokemon to flinch at the same time is just too awesome.
Scizor (F) @ Life Orb
Ability: Technician
EVs: 168 HP / 252 Atk / 88 SpD
Adamant Nature
- Bullet Punch
- Knock Off
- Brick Break
- Swords Dance
I chose Scizor because it is the only (with the exception of Mega Metagross) steel or poison type pokemon that can do a hard hitting super effective physical attack against faries without letting Mega Gardevoir go first.
The role of scizor is to quickly do massive amount of damage to pokemon who can do spread attacks. Those pokemon include faries with hyper voice, ice types with blizzard under snow warning or hail, and Terrakion with rock slide.
Bullet punch is used for reasons I have already mentioned above.
I chose swords dance and knock off in case my scizor gets intimidated or willowisped.
Sableye (F) @ Leftovers
Ability: Prankster
EVs: 252 HP / 124 Def / 132 SpD
Calm Nature
- Will-O-Wisp
- Confuse Ray
- Recover
- Taunt
I chose sableye because moving before other pokemon is awesome ,and all 4 of his moves can be used in almost any situation. Confuse ray, willowisp, and recover have great synergy as those 3 moves pretty much shuts down any pokemon who only has physical attacks. Taunt can shut down spore and sleep powder. With sableye, except against talonflame and scrappy users, I can always inflict some type of status on my opponent even before he/she moves because of the ability prankster.
Deoxys-Speed @ Life Orb
Ability: Pressure
EVs: 252 HP / 4 Def / 252 SpA
Modest Nature
- Thunderbolt
- Psychic
- Ice Beam
- Focus Blast
I chose Deoxys Speed because there are no other pokemon that are speedy, bulky, and have a decent damage ice, electric, and fighting type attack all in 1 category(physical or special).
The main role of Deoxys Attack is stop fast pokemon like Talonflame and Greninja in their tracks.
Another role is to nuetralize a lot of popular pokemon that are weak to ice including
I chose thunderbolt to deal with Greninja and Talonflame. I chose ice beam to deal with Garchomp, Thundo, and Lando. Focus blast is for t-tar, ferrethorn, and normal type walls.
Heatran (F) @ Life Orb
Ability: Flash Fire
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Heat Wave
- Flash Cannon
- Earth Power
- Ancient Power
I chose Heatran because I had trouble with drought pokemon.
The main role of Heatran is to nuetralize fire pokemon. It is the only pokemon that is immune to fire, resistant to grass, resistant to brave birds's from talonflame, and has moves that can do supereffective damage to all fire types with earth power and/or ancient power. My second role is to nuetralize spore cause Heatran is always faster than the spore users non scarfed if speed stats are not affected.
I chose ancient power and earth power to neutralize fire types. I chose heatwave because heatwave hits 2 pokemon at once and can be strengthened if my opponent has a pokemon with drought, or if Heatran gets hit with a fire type attack. Flash cannon is to hit faries in case my scizor has fainted already.