dwarfstar
mindless philosopher
Greetings, all. I've been playing competitively for about four years now and lurking here on the Smogon forums for two, and this is my favorite among the teams I've built so far. I've always been a fan of odd or underused Pokemon and playstyles, so when BW2 rolled around, I decided to abandon the sand and create a sun team that wasn't just Ninetales/Venusaur/Dugtrio/spinner/Fire-type/filler. The beta version was substantially restructured following a loss to Lavos Spawn (I'll edit with the teambuilding process later), and the current team has brought me moderate success. I figured now was as good a time as any to show my crew off for all of you and see if there was any way to improve the team. So, without further ado, I present the lords of the Tatooine skies!
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Gecinse (Ninetales) (F) @ Leftovers
Trait: Drought
EVs: 88 HP / 252 SAtk / 168 Spd
Timid Nature
- Fire Blast
- Solarbeam
- Sunny Day
- Will-O-Wisp
Name origin: Gecinse is an anagram of the name of a good friend of mine.
Sekot (Lilligant) (F) @ Life Orb
Trait: Chlorophyll
EVs: 252 SAtk / 60 Def / 196 Spd
Modest Nature
- Leaf Storm
- Healing Wish
- Sleep Powder
- Hidden Power [Rock]
Ordinarily, I'd have used Venusaur in this slot, since it's indisputably excellent on sun teams (and very cool, too; it's the best of the first-gen starters by far). However, as I was pondering the best Pokemon to replace the Latias I had in this slot before, I stumbled across an old RMT featuring a utility Lilligant, and I decided to give her a shot. Nobody seems to remember that Lilligant can do anything outside of Quiver Dance sweeping, but my experience has led me to the conclusion that utility Lilligant is one of the most underrated Grass-types in competitive play. She doesn't need to set up to pack a punch - a Life Orb-boosted Leaf Storm nets a guaranteed OHKO on Choice Band Tyranitar IN A SANDSTORM and all variants of Politoed, and deals massive damage to anything that doesn't resist it and isn't a pink blob. She's neutered offensively after she uses it, but that's an acceptable tradeoff. Hidden Power Rock gives Sekot an attack option that doesn't force her out, and it does major damage to most of the Pokemon that have STABs supereffective on her (it's especially useful for dealing with Moxiemence and Volcarona, which would otherwise be very annoying). On the rare occasions when Sleep Powder actually hits, it gives the team much-needed breathing room, so it's quite valuable. The real reason I use Lilligant over Venusaur, however, is Healing Wish - although it pains me to sacrifice Sekot, very little is more satisfying than fully restoring a battered Salamence or Heatran and steamrolling the enemy team. Too funny to pass up. Special Attack is maxed out, 60 EVs are invested in Defense so Sekot can survive an Ice Shard from Adamant Life Orb Mamoswine if she's starting at max HP, and the rest of the EVs are placed in Speed so she can run circles around everything when the sun is shining.
Name origin: Sekot is the spirit of the sentient planet Zonama Sekot (reference: Star Wars: Rogue Planet, "New Jedi Order" novel series).
Adegan (Starmie) @ Life Orb
Trait: Analytic
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Thunderbolt
- Psyshock
- Rapid Spin
- Ice Beam
Every sun team needs to get rid of those annoying Stealth Rocks, and I maintain Starmie can spin with the best of them. While it's fairly frail compared to the Donphan and Forretress usually seen on sun teams nowadays, it brings a crucial speed advantage and offensive presence to the table that makes up for the lack of bulk, and its fantastic coverage means I don't miss its Water STAB at all. Thunderbolt is great for hitting Water-types if I don't want to risk switching Sekot in. Ice Beam rounds out Adegan's neutral coverage and blasts potentially troublesome Dragons out of the picture. Psyshock provides a fun way to take out Terrakion and Gengar and makes dealing with Jellicent and Blissey much easier. The EVs are standard for an offensive Starmie; nothing special here.
Name origin: Adegan gems mined in the ice caves of Ilum are often used as focusing crystals in lightsabers.
Mustafar (Heatran) (M) @ Air Balloon
Trait: Flash Fire
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Fire Blast
- Earth Power
- Dragon Pulse
- Stealth Rock
Name origin: Mustafar is a planet undergoing constant volcanic activity (this is where Obi-Wan Kenobi and Darth Vader fought at the end of Revenge of the Sith).
Krayt (Salamence) (M) @ Lum Berry
Trait: Moxie
EVs: 252 Atk / 4 SAtk / 252 Spd
Naive Nature
- Dragon Dance
- Outrage
- Earthquake
- Fire Blast
When Krayt rears his head, something usually dies. Scarf Moxiemence is all the rage nowadays, but the Dragon Dance set has always served me well. Being able to boost your Attack and Speed and smash things without needing to rely so much on prediction is a very appealing thought. Krayt's Brooklyn Rage (er, Outrage) breaks holes in all sorts of things, and is the team's only reliable method of dealing with Eviolite Chansey. Earthquake allows him to smash most of the Steel-types around and does more damage to Tyranitar (although, sadly, +1 Earthquake can't OHKO CB-tar). Fire Blast takes Ferrothorn and Skarmory out of the picture (the latter after Stealth Rock or U-turn damage), and hits for decent damage on other things if the sun is shining. The EV spread is standard fare, and a Naive nature over Hasty allows Krayt to take Bullet Punches a little better. The Lum Berry gets rid of Outrage confusion or a more debilitating status condition.
Name origin: Krayt dragons are colossal reptilian predators native to Tatooine.
Arjun (Landorus-Therian) (M) @ Choice Scarf
Trait: Intimidate
EVs: 252 Atk / 4 SAtk / 252 Spd
Naive Nature
IVs: 30 Spd
- Earthquake
- Stone Edge
- U-turn
- Hidden Power [Ice]
Great defensive typing, decent bulk and natural Speed, Intimidate, a colossal base 145 Attack stat, and a beautiful movepool combine to make Sacred Beast Landorus one of the best Scarfers ever to exist. Earthquake and Stone Edge give Arjun fantastic neutral coverage, while Hidden Power Ice allows him to screw over Gliscor, Dragons, and opposing Landorus. U-turn is great for dealing with Lati@s and Tyranitar, and the offensive momentum it generates is crucial for a relatively frail team like this one. He's a solid revenge killer and a great annoyer. The nature and EVs are standard. Leading with Arjun allows me to bluff opponents into thinking he's running a defensive set, which often nets me an early kill or dents something as I shift to a Pokemon with a better matchup. Outside of Gecinse, Arjun is likely the most valuable player on my team.
Name origin: Arjun is the name of a good friend of mine.
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Here's my crew in all its glory. While a bit unorthodox, they work pretty well together. That being said, any feedback or suggestions would be greatly appreciated. May the Force be with you (OK, I'm done with the Star Wars stuff now, I swear).
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