MAJOR UPDATE
SYLVERIA v0.5
When you say 90 new Pokemon, do you mean 90 competitive Pokemon or 90 Pokemon including Prevos and useless crap like Luvdisc and Unown? Also, are you taking suggestions for new Pokemon?
First, let me cover this. It will include pre-evos and such, but they won't be useless like Magikarp. They'll actually be useful in LC, NFE (I'm making an NFE tier) and so on. And yes, I AM taking suggestions. My priority is Magic type Pokemon, currently.
What Sylveria v0.5 means is that we are roughly half way done with the project, thanks to tremendous heaps of help from YOU ALL. I thank you so much for the support that this is getting, and it's hard to believe that so many people are getting involved in something that's all just a theory in a video game.
Magic Type
Attacking
2x: Electric, Poison, Ghost, Dragon
.5x: Normal, Grass, Ice, Dark, Flying, Fairy
Defending
2x: Normal, Grass, Poison, Psychic
.5x: Fire, Water, Electric, Ice, Ground, Ghost
0x: Rock
Magic Type Changes (Pokemon)
Ninetales: Fire ----> Fire / Magic
Alakazam: Psychic ----> Psychic / Magic
Hypno: Psychic ----> Magic
Girafarig: Normal / Psychic ----> Magic / Psychic
Mantine: Water / Flying ----> Water / Magic
Munna: Psychic ----> Psychic / Magic
Musharna: Psychic ----> Psychic / Magic
Zorua: Dark ----> Dark / Magic
Zoroark: Dark ----> Dark / Magic
Delphox: Fire / Psychic ----> Fire / Magic
Aromatisse: Fairy ----> Fairy / Magic
Hoopa: Psychic / Ghost ----> Magic / Ghost
Brongzong-line: Steel / Psychic --> Steel / Magic
Golduck: Water --> Water / Magic
Mega Gengar: Ghost / Poison --> Ghost / Magic
Bellossom: Grass --> Grass / Magic
Jynx-line: Ice / Psychic --> Ice / Magic
Vespiquen: Bug / Flying --> Bug / Magic
Lumineon: Water --> Water / Magic
Lilligant: Grass ----> Grass / Magic
Magic Type Changes (Moves)
Power Within
Magic Type
Physical
8 PP
120 BP
100% Accuracy
Description:
The user conjures all of its power and strikes the foe, while damaging them self.
Effect:
Inflicts damage. Makes contact with the foe. Causes 1/3 recoil of the amount of the damage caused to the opponent.
Arcane Blast
Magic Type
Special
24 PP
95 BP
100% Accuracy
Description:
The target is blasted with a powerful surge of magic. This may also leave the target
confused.
Effect:
Arcane Blast does damage and has a 10% chance of confusing the target.
Arcane Strike
Magic type
Physical
24 PP
70 BP
100% Accuracy
Description:
The target is slashed by a blade of magical energy. This attack strikes the target's
weaker defense.
Effect:
Arcane Strike deals damage. Despite being classified as Physical move, this move
calculates damage using the user's Attack and the lower of the opponent's Special
Defense or
Defense stat.
Dark Pact
Magic type
Status
16 PP
- BP
- Accuracy
Description:
The user maximizes its Special Attack stat in exchange for HP equal to half its max
HP.
Effect:
Dark Pact deducts half of the user's maximum HP (rounded down) from its current
HP and, in return, it maximizes the user's Special Attack stat by raising it up to +6
stages,
even if the user's temporary Special Attack bonus stages were below 0 prior to
using Dark Pact. Dark Pact fails if the user's current HP is less than half its
maximum, or if the
user's Special Attack is already at +6.
Fire Kick
Fire type
Physical
16 PP
95 BP
90% Accuracy
Description:
The target is struck by a flaming kick. This may also leave the target with a burn.
Effect:
Fire Kick does damage and has a 30% chance of burning the target.
Frost Blast
Ice type
Status
32 PP
- BP
85% Accuracy
Description:
The user shoots a chilling blast of ice at the target to freeze them.
Effect:
Frost Blast freezes the target. It has no effect on Fire or Ice type Pokémon.
Ice Kick
Ice type
Physical
16 PP
95 BP
90% Accuracy
Description:
The target is struck by a icy kick. This may also freeze the target.
Effect: Ice Kick does damage and has a 30% chance of freezing the target.
Ice Spike
Ice type
Status
32 PP
- BP
- Accuracy
Description:
The user lays a trap of icicles at the opposing team's feet. The trap hurts Pokémon
that switch into battle.
Effect:
Ice Spike sets an entry hazard around the target Pokémon. Pokémon on the target's field receive damage upon switching in. The amount of damage inflicted upon switching in is affected by type effectiveness against Ice. It also does not stack if multiple layers are set. It does not damage Pokémon with the Ability Magic Guard. The moves Rapid Spin and Defog remove the effect of Ice Spike; Rapid Spin removes Ice Spike set around the Rapid Spinner while Defog removes Ice Spike set around both the target and user of Defog. Flying types are not affected by Ice Spike.
Type effectiveness: Damage taken
.25x: 3.125%
.5x: 6.25%
1x: 12.5%
2x: 25%
4x: 50%
Life Drain
Magic type
Special
16 PP
80 BP
100% Accuracy
Description:
The user saps the target's life force. The user's HP is restored by half the damage taken by the target. Life Drain will inflict damage on the target and ½ of the damage dealt will be restored to the user as HP. If the user has a Big Root as its held item, it will recover 30% more HP than it normally would. When used on a Pokémon with the Liquid Ooze Ability, the user will lose the amount of HP it would have gained instead.
Necromancy
Magic Type
Status
16 PP
- BP
- Accuracy
Description:
The user faints. In return, the Pokémon taking its place will be revived by dark magic.
Effect:
Necromancy causes the user to faint, but will revive the Pokemon sent out to take its place with HP equal to however much HP the user had before executing the move. This move will fail if none of the user's Pokemon are fainted. Necromancy may only be used once per battle.
Rejuvinate
Magic Type
Status
16 PP
- BP
- Accuracy
Description:
Healing itself with magic, the user cures itself of status and restores its HP by a third of its max HP.
Effect:
Rejuvinate restores up to 33% of the user's maximum HP and removes poison, paralysis, and burn from the user.
Sacrifice
Magic Type
Special
8 PP
250 BP
100% Accuracy
Description:
The user sacrifices themself to inflict damage on those around it. The user faints upon using this move.
Effect:
Sacrifice does damage to all adjacent Pokemon and forces the user faint.
Soul Steal
Ghost Type
Physical
16 PP
90 BP
100% Accuracy
Description:
The user rips the target's soul out of its body. This attack does special damage.
Effect:
Soul Steal inflicts damage. Despite being classified as Physical move, this move calculates damage using the user's Attack and the opponent's Special Defense stat.
Spiritual Rend
Ghost Type
Special
8 PP
100 BP
95% Accuracy
Description:
The user tears the target along with the space around it. Critical hits land more easily.
Effect:
Spiritual Rend inflicts damage. It hits all adjacent foes and has a high chance of inflicting a critical hit.
Thunder Kick
Electric type
Physical
16 PP
95 BP
90% Accuracy
Description:
The target is struck by a electric kick. This may also paralyze the target.
Effect:
Thunder Kick does damage and has a 30% chance of paralyzing the target.
Dark Fog
Dark
Status
16 PP
- BP
- Accuracy
Description:
The user creates a dark fog around them self, increasing the chance of the opponent missing.
Effect:
For one turn, the opposing team has 20% less accuracy for all attacking moves. Chance of success is halved every turn used in succession.
Retypes: Hex, Light Screen, Magic Coat, Reflect, Teleport, Trick Room, Wonder Room
Standard Changes to Moves
Dragon Pulse: 85 -> 95 BP
Standard Changes to Pokemon
Standard Changes to Abilities
Levitate: When a Pokemon with Levitate uses Roost, they are grounded for the rest of the turn.
Standard Changes to Mechanics
Hazards: I confused many people with the Flying type immunity and the Roost stuff. All it is, ungrounded Pokemon take no damage from entry hazards upon entering, but by being grounded, they take full damage. By using Roost, Flying types and Levitators take the damage BEFORE they are healed.
Changes should be added within 24 hours.