Yesso uh, when's submission phase opening? is Ludi having issues? am i impatient?
Yesso uh, when's submission phase opening? is Ludi having issues? am i impatient?
giving to tornadus was a mistake tbhMARACTUS IS USEFUL NOW YESSS
...oh, what's that? It will be outclassed by Tornadus-I? ...welp
At the least it has a nieche now I guess.
by pretty hard to take on do you mean completely and utterly fucking busted because that's what it ISI agree with that, Koko will be pretty hard to take on with Thunder Clap
Let's not forget Ash-Greninja is a threat for Trick Room teams, so having Dazzling Gleam as a way to take it down would be useful. Healing Wish helps to give the Trick Room abusers a second chance to break opposing team
Musharna @ Room Extender
Ability: Time Warp
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Psychic
- Teleport / Baton Pass
- Moonlight
- Shadow Ball / Dazzling Gleam / Healing Wish
Cool sets, but just something I wanna point out, personally, I like Celebi better as a Trick Room setter, as it is faster (therefore slow in Trick Room) meaning it can bring its teammates with a lot more ease. Not to mention that U-turn lets it pivot out against Dark-types, plus it has Healing Wish as well, which is very nice, and it has reliable recovery, which Musharraf doesn't really have. Still, I absolutely love the Tricky Seed Bisharp idea, you could also couple it with hazard stacking which means it's not only a one time thing. Finally, why run Evolith Cranidos when Sheer Force LO Rampardos outdamages it? Also, Samurott looking clean as well, happy it will finally see some competitive use :)Well, before this gets buried under the submission phase when that starts, let me make some sets:
So, Trick Room is our new overlord. An ability, a seed, and an extending item turns Trick Room from a niche strategy to a dominating force. Idk if it's Gen 5 Rain levels of amazing, but who knows, it really could be.
Here's some of the key players:
Musharna @ Room Extender
Ability: Time Warp
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Psychic
- Teleport / Baton Pass
- Moonlight
- Shadow Ball / putsomethingherepls
All of the Time Warp users have a niche, but for a TR Team, Musharna is probably the most useful. With it's great bulk and selection of pivot moves, Musharna can very easily pivot in and out, getting up Trick Room time and time again for long 8 turn periods. It's atrocious 29 Speed makes outspeeding and pivoting easy. Plus, it gets Moonlight to keep itself alive. All in all, Musharna becomes a near must have for the buffed Trick Room team.
Claydol @ Room Extender
Ability: Time Warp
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Earth Power
- Rapid Spin
- Teleport
- Stealth Rock
On the other hand, we have Claydol. While it lacks reliable recovery, is much faster (which is a blessing and a curse) and weaker, and has an arguably worse typing, Claydol still proves itself useful. Firstly, it can set up rocks, which any sweeper will appreciate, while also spinning them away. Secondly, it's decent Speed can let it have a slow Teleport to bring in a sweeper for free.
Beheeyem @ Life Orb / Room Extender
Ability: Time Warp
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Psyshock
- Shadow Ball
- Signal Beam
- Nasty Plot / Teleport
Beheeyem becomes a huge offensive threat, with it's great 125 Special Attack and free Trick Room setup that allows it to outspeed most things. It's not the best supporter for a Trick Room team, as it would rather just abuse the Room by itself, but it has a strong Teleport to pivot if need be. Also, this thing gets Nasty Plot, so basically, we're doomed.
Bisharp @ Tricky Seed
Ability: Defiant
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Knock Off
- Sucker Punch
- Iron Head
- Swords Dance / Pursuit / Low Kick
Bisharp is easily the best abuser of Tricky Seed thanks to Defiant. Pair this with a Time Warp setter (especially since it can check Dark and Ghost-types that give them problems) and watch the world burn.
Milotic @ Tricky Seed
Ability: Competitive
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Hydro Pump
- Ice Beam
- Hidden Power [Electric]
- Recover
Oh yeah, Competitive exists, too.
Zweilous @ Eviolith
Ability: Hustle
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Outrage
- Crunch
- Superpower / Fire Fang
- Ice Fang / Toxic
Lampent @ Eviolith
Ability: Mind Trick
EVs: 248 HP / 252 SpA / 8 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Overheat
- Shadow Ball
- Energy Ball
- Flame Bullet
Cranidos @ Eviolith
Ability: Mold Breaker
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Head Smash
- Earthquake
- Hammer Arm
- Swords Dance
E V I O L I T H T R I C K R O O M S Q U A D
Crawdaunt @ Life Orb / Tricky Seed
Ability: Adaptability
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Crabhammer
- Knock Off
- Swords Dance
- Aqua Jet / Superpower
Well, this thing just got a whole lot better, didn't it?
Also, there's a decent number of manual setters like Magearna, Carbink, Uxie, and Cofagrigus. Overall, Trick Room is very VERY menacing.
Gengar @ Life Orb / Agony Boots
Ability: Cursed Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Haunting Scream
- Sludge Bomb
- Focus Blast
- Destiny Bond
Nothing too big, but any buff to Gengar is relevant. Also, Mega Gengar in Ubers just got a whole lot scarier.
Toucannon @ Life Orb / Tricky Seed
Ability: Skill Link
EVs: 248 HP / 252 Atk / 8 SpA
Brave Nature
IVs: 0 Spe
- Plume Cannon
- Bullet Seed
- Overheat / Brick Break
- Swords Dance / Roost
Toucannon's shiny new Flying STAB is certainly appreciated, so here's a Trick Room set you can use.
Alakazam-Mega @ Alakazite
Ability: Ethereal Fist
EVs: 4 SpD / 252 SpA / 252 Spe
Timid Nature
- Psychic
- Fire Punch / Focus Blast / Drain Punch
- Shadow Ball
- Teleport
Alakazam really likes this Pet Mod.
Eelektross @ Assault Vest
Ability: Levitate
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Thunder Clap
- Drain Punch
- Knock Off
- U-turn / Volt Switch
I CAN MAKE YOUR HANDS (Thunder) CLAP.
*CLAP CLAP CLAP CLAP CLAP CLAP CLAP*
Also, hey look, it's slow! You know what that means!
Gallade-Mega (M) @ Galladite
Ability: Knight's Blade
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Psycho Cut
- Close Combat
- Night Slash / Knock Off / Leaf Blade
- Swords Dance
Gallade finally has a nice and strong Psychic STAB move as well as a consistently strong Dark coverage move to break through Mew and all of the suddenly viable Time Warp users with. I'm gonna miss beating down Mega Lopunny's when they click Fake Out, but I think this is worth it.
Keldeo-Resolute @ Choice Scarf / Choice Specs
Ability: Knight's Blade
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Scald
- Secret Sword
- Hidden Power [Electric]
You thought Keldeo was hard to switch into before? Honey, you haven't seen anything yet. Boosted Secret Sword AND the already strong Hydro Pump opens up a world of pain to opposing Pokemon, special and physical walls alike.
Muk @ Black Sludge
Ability: Corrosion
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Poison Jab
- Curse
- Rest
- Sleep Talk
Ladies and gentlemen, I re-introduce to you
The man (or woman)
The myth
The legend
The bane of my Gen 4 PU existence (well, this and Poliwrath)
CROMUK RETURNS
Samurott @ Life Orb
Ability: Knight's Blade
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Razor Shell
- X-Scissor
- Aqua Jet
- Swords Dance
With a nice boosted STAB move and reliable coverage, Samurott is much better than what it used to be. Even Special sets got a small buff in the boost to Air Slash if you're allergic to Ice moves.
Doublade @ Eviolith
Ability: Knight's Blade
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Shadow Claw
- Shadow Sneak
- Sacred Sword
- Swords Dance
NFE to take advantage of Eviolith? Check
Strong and amazingly useful coverage move that got buffed? Check
Slow enough to use on Trick Room? Check
Doublade just got buffed 3 times over. Dang.
See the first box for Time Warp stuff
Energy ball is also super effective vs Greninja and hits harder than Dazzling Gleam. Musharna can learn it as well.Let's not forget Ash-Greninja is a threat for Trick Room teams, so having Dazzling Gleam as a way to take it down would be useful. Healing Wish helps to give the Trick Room abusers a second chance to break opposing team
Defiant + Tricky Seed doesn't work: the stat must be lowered by the opponent. Same for Milotic/Competitive, I believe. That's why it doesn't proc with CC / Superpower.Well, before this gets buried under the submission phase when that starts, let me make some sets:
So, Trick Room is our new overlord. An ability, a seed, and an extending item turns Trick Room from a niche strategy to a dominating force. Idk if it's Gen 5 Rain levels of amazing, but who knows, it really could be.
Here's some of the key players:
Musharna @ Room Extender
Ability: Time Warp
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Psychic
- Teleport / Baton Pass
- Moonlight
- Shadow Ball / putsomethingherepls
All of the Time Warp users have a niche, but for a TR Team, Musharna is probably the most useful. With it's great bulk and selection of pivot moves, Musharna can very easily pivot in and out, getting up Trick Room time and time again for long 8 turn periods. It's atrocious 29 Speed makes outspeeding and pivoting easy. Plus, it gets Moonlight to keep itself alive. All in all, Musharna becomes a near must have for the buffed Trick Room team.
Claydol @ Room Extender
Ability: Time Warp
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Earth Power
- Rapid Spin
- Teleport
- Stealth Rock
On the other hand, we have Claydol. While it lacks reliable recovery, is much faster (which is a blessing and a curse) and weaker, and has an arguably worse typing, Claydol still proves itself useful. Firstly, it can set up rocks, which any sweeper will appreciate, while also spinning them away. Secondly, it's decent Speed can let it have a slow Teleport to bring in a sweeper for free.
Beheeyem @ Life Orb / Room Extender
Ability: Time Warp
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Psyshock
- Shadow Ball
- Signal Beam
- Nasty Plot / Teleport
Beheeyem becomes a huge offensive threat, with it's great 125 Special Attack and free Trick Room setup that allows it to outspeed most things. It's not the best supporter for a Trick Room team, as it would rather just abuse the Room by itself, but it has a strong Teleport to pivot if need be. Also, this thing gets Nasty Plot, so basically, we're doomed.
Bisharp @ Tricky Seed
Ability: Defiant
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Knock Off
- Sucker Punch
- Iron Head
- Swords Dance / Pursuit / Low Kick
Bisharp is easily the best abuser of Tricky Seed thanks to Defiant. Pair this with a Time Warp setter (especially since it can check Dark and Ghost-types that give them problems) and watch the world burn.
Milotic @ Tricky Seed
Ability: Competitive
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Hydro Pump
- Ice Beam
- Hidden Power [Electric]
- Recover
Oh yeah, Competitive exists, too.
Zweilous @ Eviolith
Ability: Hustle
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Outrage
- Crunch
- Superpower / Fire Fang
- Ice Fang / Toxic
Lampent @ Eviolith
Ability: Mind Trick
EVs: 248 HP / 252 SpA / 8 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Overheat
- Shadow Ball
- Energy Ball
- Flame Bullet
Cranidos @ Eviolith
Ability: Mold Breaker
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Head Smash
- Earthquake
- Hammer Arm
- Swords Dance
E V I O L I T H T R I C K R O O M S Q U A D
Crawdaunt @ Life Orb / Tricky Seed
Ability: Adaptability
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Crabhammer
- Knock Off
- Swords Dance
- Aqua Jet / Superpower
Well, this thing just got a whole lot better, didn't it?
Also, there's a decent number of manual setters like Magearna, Carbink, Uxie, and Cofagrigus. Overall, Trick Room is very VERY menacing.
Gengar @ Life Orb / Agony Boots
Ability: Cursed Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Haunting Scream
- Sludge Bomb
- Focus Blast
- Destiny Bond
Nothing too big, but any buff to Gengar is relevant. Also, Mega Gengar in Ubers just got a whole lot scarier.
Toucannon @ Life Orb / Tricky Seed
Ability: Skill Link
EVs: 248 HP / 252 Atk / 8 SpA
Brave Nature
IVs: 0 Spe
- Plume Cannon
- Bullet Seed
- Overheat / Brick Break
- Swords Dance / Roost
Toucannon's shiny new Flying STAB is certainly appreciated, so here's a Trick Room set you can use.
Alakazam-Mega @ Alakazite
Ability: Ethereal Fist
EVs: 4 SpD / 252 SpA / 252 Spe
Timid Nature
- Psychic
- Fire Punch / Focus Blast / Drain Punch
- Shadow Ball
- Teleport
Alakazam really likes this Pet Mod.
Eelektross @ Assault Vest
Ability: Levitate
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Thunder Clap
- Drain Punch
- Knock Off
- U-turn / Volt Switch
I CAN MAKE YOUR HANDS (Thunder) CLAP.
*CLAP CLAP CLAP CLAP CLAP CLAP CLAP*
Also, hey look, it's slow! You know what that means!
Gallade-Mega (M) @ Galladite
Ability: Knight's Blade
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Psycho Cut
- Close Combat
- Night Slash / Knock Off / Leaf Blade
- Swords Dance
Gallade finally has a nice and strong Psychic STAB move as well as a consistently strong Dark coverage move to break through Mew and all of the suddenly viable Time Warp users with. I'm gonna miss beating down Mega Lopunny's when they click Fake Out, but I think this is worth it.
Keldeo-Resolute @ Choice Scarf / Choice Specs
Ability: Knight's Blade
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Scald
- Secret Sword
- Hidden Power [Electric]
You thought Keldeo was hard to switch into before? Honey, you haven't seen anything yet. Boosted Secret Sword AND the already strong Hydro Pump opens up a world of pain to opposing Pokemon, special and physical walls alike.
Muk @ Black Sludge
Ability: Corrosion
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Poison Jab
- Curse
- Rest
- Sleep Talk
Ladies and gentlemen, I re-introduce to you
The man (or woman)
The myth
The legend
The bane of my Gen 4 PU existence (well, this and Poliwrath)
CROMUK RETURNS
Samurott @ Life Orb
Ability: Knight's Blade
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Razor Shell
- X-Scissor
- Aqua Jet
- Swords Dance
With a nice boosted STAB move and reliable coverage, Samurott is much better than what it used to be. Even Special sets got a small buff in the boost to Air Slash if you're allergic to Ice moves.
Doublade @ Eviolith
Ability: Knight's Blade
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Shadow Claw
- Shadow Sneak
- Sacred Sword
- Swords Dance
NFE to take advantage of Eviolith? Check
Strong and amazingly useful coverage move that got buffed? Check
Slow enough to use on Trick Room? Check
Doublade just got buffed 3 times over. Dang.
See the first box for Time Warp stuff
Ah, shoot, forgot about that. Well Bisharp is still pretty good for TR teams, but maybe not a must have.Defiant + Tricky Seed doesn't work: the stat must be lowered by the opponent. Same for Milotic/Competitive, I believe. That's why it doesn't proc with CC / Superpower.
Probably because it's an UB and the concil wants it to keep the UB trend of only having ;beast Boost or something.Did someone noticed that ethereal fist makes perfect sense on Cofagrigus?
Also, why didn't kartana got knight's blade as a hidden Ability?
Well, in this case, the stat is not lowered by the Pokemon, it's lowered by an item, so I think it worksDefiant + Tricky Seed doesn't work: the stat must be lowered by the opponent. Same for Milotic/Competitive, I believe. That's why it doesn't proc with CC / Superpower.
it still won't work because it's not the opponent's item.Well, in this case, the stat is not lowered by the Pokemon, it's lowered by an item, so I think it works
Well, we haven't seen an item which lowers a stat, so we can't be 100% sure about it thereit still won't work because it's not the opponent's item.
play a mode which gives pokemon multiple abilitiesWell, we haven't seen an item which lowers a stat, so we can't be 100% sure about it there
We could take some creative liberties here considering it's a no explored subject
Those are unintended interactions, I mean Gamefreak hasn't allowed to use two abilities at same time so those are just conjectures.play a mode which gives pokemon multiple abilities
give something contrary and defiant/competitive and weakness policy
have it get hit by an SE move and survive
does it activate defiant/competitive?