The reason Arcanine has a bigger sprite isn't because it's evolved, it's because it's Dynamaxed (Same for Steelix) :PThe new menusprites were a thing in Let's Go. Typically, "large" mons (including most fully evolved ones) got new sprites, like the Arcanine that's visible in the footage.
It has nothing to do with balance or looking cool - it's literally to sell games and toys, no other point. They gave popular Pokemon the Mega treatment b/c they have brand recognition over, say, Granbull. Mega Granbull ain't going to sell toys, Mega Charizard? Hell yeah. It's a new thing, so people bought toys.I was really disappointed how they handled megas giving Charizard two of them, giving Gengar one, giving Salamence one, giving Latios/Latias one, giving Garchomp one, giving Blaziken one, giving Alakazam one, breaking Kangaskhan, giving Gyrados one, giving Mewtwo two, giving Scizor one, giving Heracross one, giving Tyranitar one, giving Metagross one...you see the problems? It looks like they just play favorites or what they see as "cool" rather than give any thought to balance or whatever. That there weren't new Megas in Sun/Moon probably should've been a warning sign of what's to come, so I'm not terribly surprised they were discontinued. Z Moves seemed like they're just extending that concept, again, not showing they know what the hell they're doing aside from "cool" appeal while adding more bloat and pretentiousness to their game. Dynamax is basically the same problem, but for a THIRD generation in a row.
What kind of toys are they going to sell? Giant plushies? Don't they already do that?another stupid gimmick to, say it with me, s e l l m o r e t o y s.
Probably. Large ball + giant plush + branding == whatever Nintendo marketing execs think they can sell. Kids are stupid, remember.What kind of toys are they going to sell? Giant plushies? Don't they already do that?
All they have is that stupid wrist band.
> me as I try to complete some last breeding projects that I had left over from when I quit playing PokemonIronically this news might be getting me back into seriously playing again.
True, but those battles took longer at the cost of expressive animations.It bothers me that Pokemon Revolution had a much better looking battle system than what we are getting now.
True, but it showed effort unlike now. And if it's too much, they could only use that level of quality (with all the voice acting) for gym leaders, and other special trainers.True, but those battles took longer at the cost of expressive animations.
In all fairness, this is just a demo reel. A bad showcase, yes. However, it could very well be the fact that they're patching this up as another reason why they can't fit all the mons in. I'm lowkey hoping this game's ingame story is trash so that I don't even think about spending $400 for one game but I have to be as objective as I can be here. LGPE didn't have bad looking animations and I think they did a solid job.Guys omg i finally found one of the high quality animations theyve been working on, and i promise its not the scorbunny double kick
https://streamable.com/frva6
Look at these smooth wingull flapping animations, our pokemon died so we can get this masterpiece, just as smooth as a T-posing hovering paper plane. (Even oras wingulls had wings flapping)
How about this one?
https://m.imgur.com/cc8CppW
The animations almost look as natural as a ps1 game thats still figuring out how humans actually move smoothly. So great!
Seriously though. Theyve given us zero reasons to believe any good animations is coming cause we have seen only recycled ones and zero good new ones so far.
I’m expecting Houndour because according to Serebii, Electrike is in the game, and recently these lines have been version exclusives.Aside from the ones we've been shown so far, what Pokémon do you guys think are likely? Gen 1 Pokémon seem up there for me, including the rest of the starters and legendaries -- not just because of general Gen 1 clout, but also they already have Switch models. Those with other-gen evolutions like Tangela and Mr. Mime seem a little less viable because of that latter reason, though.
In terms of popular Pokémon, I could also certainly see Volcarona; and it would be hard for me to believe "Sword and Shield" would not have Aegislash. Then again, Bellossom got left out of the Alola festivities...
Also, Throh, because Sawk is already there and it would be pretty weird to have one and not the other.
They're not. I know it. You know it. Everyone knows it. What we've seen from the demo is definitely what we're getting. There has never been a noticeable difference between demos and the actual games ever since they started doing demos and I wouldn't expect that to change now. And true, the animations aren't bad, but they're not "high quality" either and haven't been improved upon at all.In all fairness, this is just a demo reel. A bad showcase, yes. However, it could very well be the fact that they're patching this up as another reason why they can't fit all the mons in. I'm lowkey hoping this game's ingame story is trash so that I don't even think about spending $400 for one game but I have to be as objective as I can be here. LGPE didn't have bad looking animations and I think they did a solid job.
actually, animations are pretty fucking terrible, let's not kid ourselves; people ragged on the Mario Party 4 cutscenes for being horrendous and aging terribly; Pokemon, like the broken-looking Wingull, looks somehow worse than Mario Party 4 in some aspects now and this is inexcusable for a big-budget game by professionals)And true, the animations aren't bad, but they're not "high quality" either and haven't been improved upon at all.
I remember you wrote about the "winner's curse" in another thread on here and how it applies to Pokemon. I worry we might be about to hit the point you discussed there, given that these games are eating a PR hit right around the point that much of their target audience are considering whether or not to buy an expensive new console to play them. Not only that, but a part of the reason for that -- keeping up with the series -- just became irrelevant with the confirmation that continuity of collections isn't a sacred cow anymore.Let's hope further news are good, because I think we're about to reach that tipping point
It bothers me that Pokemon Revolution had a much better looking battle system than what we are getting now.
Man who cares about how long the battle lasts? If you want short and fast games play Showdown. 1080p PBR is seriously one of the best looking Pokemon games I'd ever see and honestly would be the game I'd use for my kids since god knows where Pokemon will go 10+ years from now.True, but those battles took longer at the cost of expressive animations.
I'd guess that max moves probably have some Protect-breaking aspect to them like Z moves and then Max Guard can fully protect against them while also being like a Mat Block you could use for the party in raid battles. Also by all indications, Dynamaxing *is* inherently centralizing/broken as they cited competitive balance as one of the reasons for leaving Pokemon out. That's the problem with all these new gameplay gimmicks that are designed to maximize each Pokemon's potential or whatever but can only be used once per battle: many Pokemon are just designed to be the early-route fodder or the mooks the evil gang uses, and any mechanic that aims to make them competitively viable is just going to make something better that gets it broken (or at least make it still not worthwhile to use that weaker Pokemon). Meanwhile, over the past 3 generations the Mega Stones and Z Crystals been basically the only competitively viable hold items released (Assault Vest being the only other I could really think of) and I could probably use two hands to count the number of competitively viable moves introduced since then that aren't either STAB Fairy attacks or the exclusive signature move of a legendary or some crappy Alola mon that doesn't have the stats/ability to use it (and won't even be able to use it while dynamaxed lol).Speaking of Dynamaxing.
Now that we've seen a bit of it from the Demo, it looks significantly different from the "combo of Mega and Z-move" we originally thought.
The things we learned
- There's a significant increase in the HP of the pokemon (50% or so)
- There does not appear to be an increase in either offensive or defensive stats
- Every status move gets turned in Max Guard (which we still don't know what it does)
- Attacking moves get turned into their respective Max Element
- Max moves have a minor increase in power (much lower than Z-moves, often negligible) but all bring significant side effects
- While we didn't see all of them, the ones that we seen + were available in the demo show evidence there's a Max move for each terrain, weather, and potentially stat reduction
This in my eyes show that Dynamax will have a significantly different use than we expected, and honestly, much more "balanced" than me and possibly anyone expected.
The Dynamaxed Pokemon gains a bulk increase, and a massive utility increase in being able to virtually set field conditions. It doesn't magically turn into a unkillable death machine. Dynamaxing a high BST pokemon doesn't give as much as an advantage over dynamaxing a lower BST one that however can provide more utility either.
I actually like a lot the implications (both competitive and casual) of this, deciding what to Dynamax (which, seems to be doable on-the-fly) will be a important decision both pro and reactively, and much less "i'll click this and delete something".
I hope this turns out correct when every data of the Dynamaxing is revealed, because honestly in between of all the trashtalk, I would be happy to give props to GameFreaks for once not introducing a gimmick that isnt inherently centralizing + broken.