Resource SV UU Sample Teams

LilOu

PO poopyhead
(this is a copypasta from something i posted on the metagame discussion thread. guess this place is more suitable for this contribution?)


no special attackers needed pokepaste (december 2023 meta)


scarf reckless HJK mienshao
life orb 4 atks weavile
life orb 4 atks lycanrock
sub dd tera flying gyara
life orb sd trailblaze rotom-w lure scizor
shuca berry iron treads

this team is really fun as it explores some underdogs in shao, lycanrock and, surprisingly, gyarados (why is that thing RUBL and not UU????) and also was born right after the last metagame updates when iron hands, amoongus and skele left UU and the demon of alolan ninetales dropped down. without skele and amoongus (2 prominent fighting-type walls), i figured out good old and forgotten reckless HJK tera fighting mienshao would be a monster. the team started with him. weavile was added to be the strong knock off that kills sinitscha, slowking, slowbro and other switchins to mienshao.

as i hate making standard teams, i explored lower tiers in the search of hidden gems. that's when lycanrock caught my eye. it is a REALLY good mon right now but NOBODY uses it. psychic fangs to break the newly spammed aurora veil teams and send okidogis to hell. rock typing to check omnipresent tornadus-t. priority accelerock to revenge torn, weavile, scarf thund and sometimes barraskweda. good 110 base speed and access to close combat so that iron treads is NOT a check (it comes into a stone edge and then what? lol). rock typing allows it to check banded h-arcanine's extremespeed (which often obliterates offense). and on top of that, tough claws as ability makes all of its attacks extra strong. really good mon in today's meta. give it a shot. demanded. or better not and let me be the only cool guy around haha.

with shao, weavile and lycan, the team was destroyed by scizor. so what do you do when all your team members lure scizor in? you slap in a scizor abuser: gyarados. sub dd gyara is INCREDIBLE right now. you'll see the replays. sets up on clodsire, gastrodon and slowking, as most of the time all they can do is status it. tera flying is super strong. the only thing that reliably takes on it is rotom-w, so that's why trailblaze scizor was added as it is an eaaaasy lure and also a cool dragon and fairy check the team needed. and lastly, iron treads was slapped because rocks, spin, and because, well, it's freaking treads. shuca berry has proven to be amazing right now with all the protosynthesis lead sandyshocks.

even tho the team started with mienshao as the star, subdd gyara quickly stole the spotlight. lycanrock usually doesn't work as a sweeper, but as an amazing glue, revenge killer, pressure-putter and progress making mon.

sub gyara setting on cress and turning tables around: https://replay.pokemonshowdown.com/gen9uu-2020638767
subdd gyara winning turn 1 (battle that got me to 1600): https://replay.pokemonshowdown.com/gen9uu-2020797450
subdd gyara setting vs slowking (idk why opp didnt revenge with weavile): https://replay.pokemonshowdown.com/gen9uu-2020825387
shuca treads and gyara vs standard protosynthesis sandy shocks offense: https://replay.pokemonshowdown.com/gen9uu-2014326603
mienshao pressuring A LOT: https://replay.pokemonshowdown.com/gen9uu-2021258566
shao is cool: https://replay.pokemonshowdown.com/gen9uu-2020790314

all in all, i decided to post this because overlooked threats like mienshao, subdd gyara and lycanrock are really good in today's meta (december 2023). idk if it will change with the new january 2024 drops, but i really hope not because this team is so freaking fun.
 

Amane Misa

Bring Them Home Now!
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Top Tiering Contributor Alumnusis a Contributor Alumnus
:alomomola: :ursaluna: :Tentacruel: :tornadus-therian: :tinkaton: :Latios:

https://pokepast.es/39619200125d1aba

I used this team to get reqs and it’s pretty much the best team I’ve made in a while. Alomomola + Ursaluna is an excellent core because other than the type synergy, Wish allows you to play a bit more recklessly with Ursaluna. Tentacruel helps set up Toxic Spikes which are extremely good right now and thanks to Liquid Ooze it helps destroy Sinistcha that comes in on Ursaluna. The rest of the team is pretty standard, with Tornadus-T being the best Pokemon in the tier and Tinkaton helps deal with cheese and HO. Latios helps with certain setup sweepers that may get out of hand by using Trick and is a very good Speed control open to have right now.
 
:alomomola: :ursaluna: :Tentacruel: :tornadus-therian: :tinkaton: :Latios:

https://pokepast.es/39619200125d1aba

I used this team to get reqs and it’s pretty much the best team I’ve made in a while. Alomomola + Ursaluna is an excellent core because other than the type synergy, Wish allows you to play a bit more recklessly with Ursaluna. Tentacruel helps set up Toxic Spikes which are extremely good right now and thanks to Liquid Ooze it helps destroy Sinistcha that comes in on Ursaluna. The rest of the team is pretty standard, with Tornadus-T being the best Pokemon in the tier and Tinkaton helps deal with cheese and HO. Latios helps with certain setup sweepers that may get out of hand by using Trick and is a very good Speed control open to have right now.
I am also a ursaluna + Alo believer, i think it’s extremely underrated imo
 

Lyssa

is a Community Contributoris a Top Tiering Contributor
DPL Champion
Here we are with the first update for DLC2! I want to thank everyone who submitted, the amount of teams we gathered with such a short notice was incredible and everything went smoothly. With that being said, here we go!


Hyper Offense and Weather


https://pokepast.es/87ec39d0f7af20f2
Ceruledge Hazard Stack by Mossy Sandwich


https://pokepast.es/92174a8f99dba7c7
Webs by Aislinn


https://pokepast.es/62e833e71d96c659
Screens by Aislinn


https://pokepast.es/617858dec2ebacdf
Veil BigFatMantis


https://pokepast.es/723bcf1efedd6c72
For Fun Mono Ice by Aislinn

Bulky Offense and Offense


https://pokepast.es/d374c4ae1499d537
Standard BO ft. Max Verstappen by hotpineapple


https://pokepast.es/b74e0459b78a8a0f
Standard BO by Rae


https://pokepast.es/55d77d386bb6cbb6
Raikou BO by Aislinn


https://pokepast.es/949d86c58d5610cf
Latios Terrakion BO by Lyssa


https://pokepast.es/c106b01bcaa43685
Okidogi BO by Queen of Bean


https://pokepast.es/4fe94b33ddfc4a40
Enamorus Offense by Aislinn

Balance and fat


https://pokepast.es/6a641845cb38bb50
Greninja Garganacl Balance by Moutemoute


https://pokepast.es/2317d50a7a6b39fe
Hydrapple Balance by Aislinn


https://pokepast.es/3fa0be457664b483
Garganacl Balance by Mossy Sandwich


https://pokepast.es/39619200125d1aba
Ursaluna Alomomola by Amane Misa


https://pokepast.es/bb7c0877a5fd67b3
Semistall by Estarossa


https://pokepast.es/8ea63b87f8c875c1
Stall by Askov
 
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Lyssa

is a Community Contributoris a Top Tiering Contributor
DPL Champion
Thank you everyone for the submissions, a new wave of samples is here! Check out the OP for the full list of teams currently available.

Hyper Offense and Weather

:Grimmsnarl::Garchomp::Iron Crown::Moltres-Galar::Azumarill::Latios:
https://pokepast.es/4495dea6f695399e
Screens by Monky25

:Garchomp::Iron Crown::Ogerpon-Cornerstone::Ninetales-Alola::Moltres-Galar::Keldeo-Resolute:
https://pokepast.es/4ec533a560f2997e
Veil by Queen of Bean

:Ribombee::Manaphy::Iron Crown::Garchomp::Ogerpon-Cornerstone::Pecharunt:
https://pokepast.es/168541399c10d402
Manaphy webs by Twilight

:Iron Moth::Indeedee::Hawlucha::Iron Crown::Greninja::Garchomp:
https://pokepast.es/bf151841206f956a
Psychic Terrain by Armada

Bulky Offense and Offense

:Garchomp::Latios::Kommo-o::Magnezone::Azumarill::Sandy Shocks:
https://pokepast.es/35cc7562c8268461
Dragmag by Twilight

:Tornadus-Therian::Rhyperior::Metagross::Mandibuzz::Keldeo-Resolute::Hydrapple:
https://pokepast.es/51c679e799079969
NP Torn + hydrapple by Queen of Bean

:Arcanine-Hisui::Rotom-Wash::Latios::Tinkaton::Tornadus-Therian::Garchomp:
https://pokepast.es/9cc0f09208469dcc
Arcanine BO by ThatOneApple

:Garchomp::Pecharunt::Zapdos::Tinkaton::Greninja::Arcanine-Hisui:
https://pokepast.es/5cf226d5ed86e4ed
Pecharunt + Greninja by Queen of Bean

:Garchomp::Metagross::Quaquaval::Arcanine-Hisui::Tornadus-Therian::Sinistcha-Masterpiece:
https://pokepast.es/b28e8f196a0b2792
Arcanine + Teapot by Queen of Bean

:Slowking::Terrakion::Zapdos::Tinkaton::Garchomp::Lokix:
https://pokepast.es/253a2d703dbf2434
Terrakion Sight by Queen of Bean

:Hydreigon::Arcanine-Hisui::Hippowdon::Rotom-Wash::Tornadus-Therian::Metagross:
https://pokepast.es/6cbb77cd899221a0
Sub NP Hydreigon + Sand by HydreigonTheChild

Balance and fat

:Pecharunt::Blissey::Quagsire::Tinkaton::Mandibuzz::Toxapex:
https://pokepast.es/cf4c155ddb1dcf38
Stall by Askov
 
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AV HOOPA VOLT-TURN

:Hoopa-unbound::garchomp::zapdos::Scizor::ogerpon::Lycanroc-dusk:



Hi folks, my first time posting something here, and today I want to share with y'all that unorthodox team that I've been playing lately, I peaked #7 on ladder using it and still think that is some optimization to do for maybe reaching #1. That is all for now, enjoy the team and have a great day.

Screenshot_20240213-054047~2.png



:hoopa-unbound: Av Hoopa is a solid checker to most of the powerful special attackers on the tier, sponging hits and knocking back with his wide coverage.

252 SpA Choice Specs Latios Draco Meteor vs. 248 HP / 0 SpD Assault Vest Hoopa-Unbound: 169-201 (46.5 - 55.3%) -- 67.6% chance to 2HKO



252 SpA Life Orb Tera Water Greninja Hydro Pump vs. 248 HP / 0 SpD Assault Vest Hoopa-Unbound: 143-169 (39.3 - 46.5%) -- guaranteed 3HKO

156+ SpA Hoopa-Unbound Thunderbolt vs. 248 HP / 0 SpD Mandibuzz: 260-308 (61.4 - 72.8%) -- guaranteed 2HKO





:garchomp: Overall a solid mon that most of the time will guarantee your hazards, can also help versus big threads to the team such as Lokix and Scizor, even tho Zapdos can handle those it don't want to get knocked off early game.



:zapdos: Zapdos is a safe switch to most of the pivot options on the tier such as Tornadus-Therian, Lokix, Scizor and Ogerpon, and can threaten them by either static paralyze or thunder wave, which helps to lessen Hoopa's speed problem. The only problem that Zapdos suffers is by getting overwhelm by rocks after getting knocked, there is where Garchomp and Lycanroc comes to play.



:scizor: The great typing helps to deal with Latios, Hydrapple and Ogerpon at the time providing good value by knocking items off and having a reliable strong priority move on bullet punch.



:ogerpon: Scarf Ogerpon is a interesting pick, it really lacks of power and sometimes that can be hard to overcome but timing it correctly can demolish Hyper Offense teams, the dual speed boost in scarf + tera let you out speed Battle Bound ninja after a KO and Booster Iron moth, not to mention the amazing speed control it provides by out speeding +1 Garchomp, Greninja, Keldeo and Latios.



:Lycanroc-dusk: Last but not least Lycanroc, it is able to snipe Garchomp and deny rocks by either praying for a non defensive set or teralizing fairy to guarantee the OHKO with play rough even against defensive sets.Futhermore, the insane coverage it has leads it to get 2HKOs and OHKOs in most of the tier as well as being able to help taking sweepers out with Accelerock, like in case of Iron Moth that gets OHKOed by it even without rocks.



252 Atk Life Orb Tough Claws Tera Fairy Lycanroc-Dusk Play Rough vs. 252 HP / 2 Def Garchomp: 484-569 (115.2 - 135.4%) -- guaranteed OHKO



252 Atk Life Orb Tough Claws Lycanroc-Dusk Accelerock vs. 0 HP / 0 Def Iron Moth: 312-369 (103.6 - 122.5%) -- guaranteed OHKO



252 Atk Life Orb Tough Claws Lycanroc-Dusk Close Combat vs. 248 HP / 0 Def Tinkaton: 255-300 (68.3 - 80.4%) -- guaranteed 2HKO after Leftovers recovery



252 Atk Life Orb Tough Claws Lycanroc-Dusk Psychic Fangs vs. 252 HP / 192+ Def Toxapex: 161-192 (52.9 - 63.1%) -- 99.6% chance to 2HKO after Leftovers recovery



252 Atk Life Orb Tough Claws Tera Fairy Lycanroc-Dusk Play Rough vs. 252 HP / 240+ Def Zapdos: 187-222 (48.6 - 57.8%) -- 95.3% chance to 2HKO



252 Atk Life Orb Tough Claws Lycanroc-Dusk Psychic Fangs vs. 252 HP / 228+ Def Pecharunt: 153-182 (40.2 - 47.8%) -- guaranteed 3HKO



252 Atk Life Orb Tough Claws Lycanroc-Dusk Close Combat vs. 252 HP / 4 Def Garganacl: 325-385 (80.4 - 95.2%) -- guaranteed 2HKO after Leftovers recovery
 
https://pokepast.es/955066dffbb6ec98 or https://pokepast.es/5349fd790e6b795f if you like trick gard more
(before something gets banned again from my samples)
View attachment 568125

Gardevoir is the star of the show! With Scarf it can steal swift swim from rain, it can copy regen to allow it to stay healthy throughout a game, or it can copy adaptability from bascu-F which makes it an amazing pokemon to take advantage of such teams. With tera fairy you can clean late game esp since most iron treads do not have the bulk to take repeated moonblast esp with their item being knocked off or taking previous chip. Focus Blast helps against iron treads with a bold prediction can allow you to take it out of the game right away or do crazy damage against h-arc, empoleon, goodra-h, ad more!

Gardevoir last slot is healing wish. Okidogi is the best recipient for it as you can be more aggro early game trying to spread toxic and then healing wish late game when everything is worn down.

(future me edit: Trick is a great last option if you feel that clicking healing wish isnt smth that happens often, this can help in last mon situations, help against the dreadful cress MU i missed, and give a fighting chance against Crit me not sweepers like cress, slowbro-g, and makes more pokemon setup fother)

View attachment 568129















Torn-t is the next member of the team, and it does standard torn-t things after all this time. With AV it is able to be a great check and scout for many things special pokemon want to do against us. Smth like hydreigon, salamence, scarf gengar, scarf bascu-F, and more! We take their hits and retaliate with knock off or u-turn to bring in the other members of the team. This is the main pivot of the team and is the one who usually wears things down by the end of the game. Tera dragon gives me 3 things 1) An emergency water resist 2) A resist to volcanion's stabs since the team is very weak against it otherwise and 3) A way to deal with thundy-t and sandy shocks without getting deleted by other pokemon like iron treads.
View attachment 568130
Iron treads is the lando-t of UU... does a lot of things and you want it on your team. With iron treads you have rocks, spin, and a great steel type. Offensive treads applies a lot of pressure and can keep rocks up for the team thanks to ice spinner threatening things like hydreigon, torn-t, thundy-t, mandi, etc. Tera ground allows it to pressure the pokemon like amoonguss, slowking, quaq, sylveon, gastrodon, etc and to remove its weakness from opposing treads allowing it to riskless try to win the 50/50. It does treads things so nothing much to say

View attachment 568136
Mandibuzz is the 4th mon on the team. Mandibuzz provides a lot by being a great phys def stop to many like scizor, meowscarada, scarf hydreigon, bascu-f, and can lure in pokemon like rotom-w, slowking, torn-t, and more with toxic to help cripple them for late game... or u-turn on them into a teammate like torn-t or okidogi to pressure them with knock off + poisons and it doesnt care that much about scald or WoW because i can healing wish okidogi late game. Mandibuzz also helps check HO with its phys bulk and foul play. Tera steel is to be able ot be immune to poisons while also taking less damage from hurricane from torn-t esp in rain.​

View attachment 568142
Rotom-wash is a great pivot into torn-t and can check it pretty well and it is a good rain answer in annoying the crap out of pelipper + barra squads. Rotom-w is also able to wear down things with WoW such as pressuring amoonguss more, okidogi, and pokemon like meow who may try to be balsy and switch in.

Tera steel makes it the perfect answer to smth like ursaluna, ogerpon, DD mence, amoonguss, etc.

View attachment 568153

Okidogi is the 5th member of the team and is a great stallbreaker and counter to meow which this team likes. Okidogi has 2 diff playstyles on thi steam. The first one is to mash to get poisons like ur life depends on it and knock off items to be able to get a healing wish late game and clean up or to stay healthy throughout the game to make sure u can come in after everything has been worn down and go for the sweep

Why tera dragon? Why not smth else? Well tera dragon helps against meowscarda flower trick as it is one of the things that is annoying asf, being a great water resist as well esp since you can just pop it take a water move and retaliate back esp if you had a +1 boost. Tera electric made it weak to iron treads so i didnt like it and it just made it feel inconsistent. Tera fairy makes it super weak to scizor and amoonguss becomes a pain esp if you didnt wear it down fast enough and they get a sludge bomb poison It supports the team by taking advantage of pokemon like amoonguss after a spore, slowking whenever it tries to recover or you pivot it in for ex. torn-t vs breloom and slowking decides to switch in so you u-turn.​


How this team plays:

This team plays by having torn-t and okidogi using knock off throughout the game to wear down the checks and counters to prepare for late game. By mid game you usually have rocks up and are trying to open them up whlie they are trying to put a hole into your team to make sure their win con can win. You can usually stop this because torn-t, mandibuzz, and okidogi cover everything by this point so you shouldn't ever insta lose to smth. Another thing by this point is you should try to status or weaken several things to make sure your win con late game can go ham.

By late game your win con is usually either tera fairy scarf gard or BU tera dragon okidogi. This is because usually a fairy resist is smth like iron treads which doesnt like moonblast or god forbid u just nail it with a Focus blast and you can go ham. If its smth bulkier like AV treads of lefties then you usually want to either lure it in with knock off or hit it hard with smth like okidogi drain punch or torn-t heat wave. Okidogi as a late game win con happens if they have a bulkier structure or they have pokemon like amoonguss + iron treads + AV torn-t which make gardevoir not like this situation, with tera dragon you can setup on smth like amoonguss and make sure you dont die to iron treads or flower trick meow and gives you outs vs torn-t to. Okidogi against bulkier teams is amazing and esp if you give it a healing wish it can really be a miracle maker

Threats vs this team:

:arcanine-hisui: A good h-arc can really put in numbers against this team... but you can play around it by making sure you can never really give it free turns... the only thing that is free for it on this team is if its willing to eat a knock off from torn-t, or eating a toxic / foul play from mandibuzz and even then it has to 50/50 flare blitz / head smash

NP :tornadus-therian: This is a big threat but its usually managable esp if you get an early toxic off or a great knock off and you pressure it out with ur own AV torn-t or force it out with rotom-w and try to keep it low throughout the game. This is generally very achievable and is a more playable MU. But this is something you have to plan around to not be owned

tera :sinistcha: Are very dangerous pokemon that can come in late game and go ham esp if your iron treads is weakened or is eating sap and not doing much. You can play around it by making it eat a toxic early, or by trying to be in a situation where this isnt the matter. But yes sinistcha is prob the worst MU for such a team late game.

https://replay.pokemonshowdown.com/gen9uu-1983557203-k5b6up78ts0d73a56ixvr3v0hk3lmhrpw (playing around double dark types and how good prediction with gardevoir against iron treads leads to victory late game)

https://replay.pokemonshowdown.com/gen9uu-1983545461-9kf5b6j2m5fv3bl9x444c9l89xo3pqzpw (i won this due to good play using the iron treads and making it so hazards arent staying up against such a team and sweeping late game with BU okidogi as their special attacker got taken out of the game)

View attachment 568172

Made it to top 15 using this team
Do you play in the TCG? This post's cards hurt me.
 
Do you play in the TCG? This post's cards hurt me.
Hi! I heard you liked the post a lot! Thank you for responding! I will make one just for you

https://pokepast.es/af957546b19f92bb

:hydreigon: :tinkaton: :tornadus-therian: :rotom-wash: :arcanine-hisui: :hippowdon:

1708438376299.png


First of all the first pokemon is hydreigon. Specs drei is stupid good in this meta and i like it so much. Thanks to its coverage in flash cannon and flamethrower you can bust open tinkaton, scizor, tera fairy slowking, but otherwise you want to use draco and dark pulse to bust through the opponent and have them take on the full assault of the powerful stabs behind choice specs. Tera steel allows you to deal with things like latios, scizor BP, kommo-o clicking clanging scales into you, being resistant to ogerpon-c, etc.


1708438348586.png

H-arc is the next member of the team, what other way to complement a breaker than use another break to support that problem. H-arc is the perfect member to go along it since it can take advantage of holes being punched into other pokemon like scizor being weak for espeed, toxapex eating many hits over the course of a match, and having free switches into other pokemon like mandibuzz, phys def rachi, and can appreciate sp. def chomp taking dark pulses or hits from other mons to get up hazards. Tera normal allows double edge to put on the hurt vs resists like chomp, kommo-o, allows you to revenge via tera normal espeed against many setup sweepers.
1708438815507.png


Tink is the next member of the team, with air balloon + pickpocket you can steal a lot of stuff like AV from torn-t, azu, and smth even like lefties or boots from tink, scizor, meta, mandi, and more. This also allows you to deal with things like garchomp late game when it may lack the coverage to hit you. Encore is great at shutting down a lot of pressure and forcing 50/50's things like iron crown, take heart manaphy, SD chomp can be forced to be locked into a move that is advantageous for you and take advantage of that. Tera ghost allows you to be a spinblocker in a pinch.... you really dont use it for other things

1708439006254.png


What better wya to rack up chip dmg on enemies than with sand and rocks themselves... sand and stealth rocks have always been used to chip down enemies and now hippo can make that true. With sp. def it can take on foes like torn-t, zapdos, h-arc, sandy shocks, iron moth, and more without tera. Tera steel allows you to wall latios, torn-t, be immune to toxic, and resist a lot of moves as a result like iron moth energy ball, ogerpon horn leech or power whip, or even triple axel from cinccino.
1708439282523.png


AV torn-t is the next member of the team, it a great latios answer when you need it to be one and can really annoy the crap out of scarf variants esp if rocks havent been set yet, by scouting latios this means later in the game you can take advantage of it being chipped down to hazards and sandstorm and revenge kill it with h-arc, use tinkaton since it risks not getting enough value so you can easily scout its options then answer accoridingly. It also distrubts a lot of enemies via knock off, a lot of teams best answer is either itself, garchomp, or smth like toxapex which can be u-turned on and doesnt like accumulating a lot of chip via hazards and sand. Tera electric helps in the mirror MU, rotom-w MU, and makes it immune to t wave

1708439449490.png

Rotom-w is the last member of the team, thanks to it being a great chomp answer at any point of the game, being able to wear down things even more with burn, sand, and hazards making it so even smth like amoonguss, slowking, latios takes 25% per turn. it can also pivot in the dangerous breakers. THe dangerous breakers all appreciate rotom-w luring in mons like sinistcha, amoonguss, hydrapple, zapdos, pex, etc. Pain split is also a somewaht reliable way to heal itself back up and damage the opp's who may fail to KO it and bring it super low on health instead allowing it to just recover big bursts of health at moments. tera fairy makes it the most solid chomp answer, great vs latios, allows it to cover its ass vs moltres-g who you can take a fiery wrath and pivot to a member like h-arc who can revenge kill it after rocks + volt switch prob...

THREATLIST:

1. :iron crown: this thing is smth u shuold be careful to not allow it to roll ur team... esp on psy terrain it can spam expanding force freely and just take on hydreigon with focus blast.... be careful and use encore tink to stop it

2. :greninja: in psychic terrain... this will usually cause you to burn a tera to weaken it into espeed range later on or just use torn-t and try to ensure it doesnt freely come in vs pokemon like h-arc, weaken tink, etc cuz this can be a lot of pain you dont want to be in.

3. :ogerpon-cornerstone:.. without mold breaker tink a t1 ogerpon-c can be a real pain to deal with... SD -> buttons can usually claim a kill but this will usually end in a trade that will be workable around... its very annoying tho turn 1 and you should be careful
 
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Hi! I heard you liked the post a lot! Thank you for responding! I will make one just for you

https://pokepast.es/af957546b19f92bb

:hydreigon: :tinkaton: :tornadus-therian: :rotom-wash: :arcanine-hisui: :hippowdon:

View attachment 606341

First of all the first pokemon is hydreigon. Specs drei is stupid good in this meta and i like it so much. Thanks to its coverage in flash cannon and flamethrower you can bust open tinkaton, scizor, tera fairy slowking, but otherwise you want to use draco and dark pulse to bust through the opponent and have them take on the full assault of the powerful stabs behind choice specs. Tera steel allows you to deal with things like latios, scizor BP, kommo-o clicking clanging scales into you, being resistant to ogerpon-c, etc.


View attachment 606340
H-arc is the next member of the team, what other way to complement a breaker than use another break to support that problem. H-arc is the perfect member to go along it since it can take advantage of holes being punched into other pokemon like scizor being weak for espeed, toxapex eating many hits over the course of a match, and having free switches into other pokemon like mandibuzz, phys def rachi, and can appreciate sp. def chomp taking dark pulses or hits from other mons to get up hazards. Tera normal allows double edge to put on the hurt vs resists like chomp, kommo-o, allows you to revenge via tera normal espeed against many setup sweepers.
View attachment 606342

Tink is the next member of the team, with air balloon + pickpocket you can steal a lot of stuff like AV from torn-t, azu, and smth even like lefties or boots from tink, scizor, meta, mandi, and more. This also allows you to deal with things like garchomp late game when it may lack the coverage to hit you. Encore is great at shutting down a lot of pressure and forcing 50/50's things like iron crown, take heart manaphy, SD chomp can be forced to be locked into a move that is advantageous for you and take advantage of that. Tera ghost allows you to be a spinblocker in a pinch.... you really dont use it for other things

View attachment 606343

What better wya to rack up chip dmg on enemies than with sand and rocks themselves... sand and stealth rocks have always been used to chip down enemies and now hippo can make that true. With sp. def it can take on foes like torn-t, zapdos, h-arc, sandy shocks, iron moth, and more without tera. Tera steel allows you to wall latios, torn-t, be immune to toxic, and resist a lot of moves as a result like iron moth energy ball, ogerpon horn leech or power whip, or even triple axel from cinccino.
View attachment 606345

AV torn-t is the next member of the team, it a great latios answer when you need it to be one and can really annoy the crap out of scarf variants esp if rocks havent been set yet, by scouting latios this means later in the game you can take advantage of it being chipped down to hazards and sandstorm and revenge kill it with h-arc, use tinkaton since it risks not getting enough value so you can easily scout its options then answer accoridingly. It also distrubts a lot of enemies via knock off, a lot of teams best answer is either itself, garchomp, or smth like toxapex which can be u-turned on and doesnt like accumulating a lot of chip via hazards and sand. Tera electric helps in the mirror MU, rotom-w MU, and makes it immune to t wave

View attachment 606346
Rotom-w is the last member of the team, thanks to it being a great chomp answer at any point of the game, being able to wear down things even more with burn, sand, and hazards making it so even smth like amoonguss, slowking, latios takes 25% per turn. it can also pivot in the dangerous breakers. THe dangerous breakers all appreciate rotom-w luring in mons like sinistcha, amoonguss, hydrapple, zapdos, pex, etc. Pain split is also a somewaht reliable way to heal itself back up and damage the opp's who may fail to KO it and bring it super low on health instead allowing it to just recover big bursts of health at moments. tera fairy makes it the most solid chomp answer, great vs latios, allows it to cover its ass vs moltres-g who you can take a fiery wrath and pivot to a member like h-arc who can revenge kill it after rocks + volt switch prob...

THREATLIST:

1. :iron crown: this thing is smth u shuold be careful to not allow it to roll ur team... esp on psy terrain it can spam expanding force freely and just take on hydreigon with focus blast.... be careful and use encore tink to stop it

2. :greninja: in psychic terrain... this will usually cause you to burn a tera to weaken it into espeed range later on or just use torn-t and try to ensure it doesnt freely come in vs pokemon like h-arc, weaken tink, etc cuz this can be a lot of pain you dont want to be in.

3. :ogerpon-cornerstone:.. without mold breaker tink a t1 ogerpon-c can be a real pain to deal with... SD -> buttons can usually claim a kill but this will usually end in a trade that will be workable around... its very annoying tho turn 1 and you should be careful
Lol thanks I guess.
 
Specs Greninja + Ogerpon Hazard BO



Probably the best bulky offense team I have managed to piece together in a while that has felt decent into a majority of the metagame. I ended up putting together a hazard stack team focused on Specs Greninja and Ogerpon-C. Specs Protean Greninja is often overlooked due to the prevalence of Battle Bond but it is an effective breaker. STAB Sludge Wave helps deal with Azumarill, catch off Keldeo, and deal with Tera Fairy Pechu. I preferred U-turn last but Extrasensory is an option solely to pop Toxapex. Ogerpon-C is just a standard pivot set with Encore to help deal with defensive teams, as well as offense if Tera is committed for the Speed boost. It punishes Defog from Mandibuzz too. Garchomp is self-explanatory.

Zapdos provides a means to deal with Scizor, Lokix, Tornadus-T, etc. with Thunder Wave freeing up the need to tera with Ogerpon vs some scarier offensive threats. Empoleon provides a Greninja, Latios, Goltres, and more. I prefer Roar to deal with some of the Paradox Pokemon better but Haze is fine. I originally used Flip Turn but concluded that Empoleon is garbage without Roar or Haze + Knock is too useful. Finally, Latios helps deal with Keldeo better. I prefer the revenge-killing capabilities of Scarf on this build with Trick being able to shut down its checks or help offensively play around something. Recover provides longevity, particularly useful vs bulkier matchups where you can afford to remove your item asap.

Threats:

I am running no removal so you either play the hazard war or limit how many it gets up. May want to Tera Ghost Empoleon if they have a spinner in some matchups. SD Chomp is also a big threat because I am reliant on limiting it to one Scale Shot most of the time if I want to revenge kill it. If Zapdos misses Hurricane it is especially rough. It's the main reason for using Tera Fairy on my Garchomp but it also helps with Goltres.

: If it is mixed LO then you are relying on tera and offensively pressuring it because I have no pivots for it. Clangorous is easy to deal with between Tera Chomp and Tera Pon.

: Easy to revenge but you want to limit how many times they get in because the defensive core kinda folds to them unless Tera is committed but the correct offensive play makes the matchups fine.

Replays:


Matchup vs a relatively bulky team. I got a flinch near the end with Greninja that made the endgame much easier for me but this was a good highlight of Empoleon vs Mandi


Matchup against Sandy lead HO. The endgame was a little rough and Tera Elec Sciz did put me in an awkward spot


Vs Psychic Terrain HO. I got greedy with the endgame here and misplayed and got bailed but the team has a pretty good matchup into it with double phaser.


Another Sandy HO. Ogerpon was showcased pretty well here.


Vs Screens where frankly Empoleon sits on too much after Keldeo and Luna just get traded early.

Peak
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Tree69420

早上好中国、现在我有bing chilling!
is a Tiering Contributor
Best stall i believe atm (which I used for reqs and in Drewvitational tour game)
https://pokepast.es/234c9d39e9d4efb8
:toxapex::blissey::quagsire::pecharunt::mandibuzz::weezing-galar:

Don't really feel like writing up a RMT,
Pex is pex, sits on everything, baneful can make life miserable for torn (rocks + psn = regen), Tera Steel + Baneful is useful in sightport MUs
Blissey is blissey, rocker, special wall, etc etc
The funky stuff:
Quagsire is more of a spiker than an unaware mon here, but Amnesia lets it win many endgames where the opponent's sweepers are either grounded or Toxiced. Cloak lets it farm Garg, Amne + Tera Poison beats SubCM Keld if full HP, also lets you be immune to Goltres flinches, can also often clutch matchups vs Iron Crown or other Ground-weak sweepers
Pecha is just way too fat, NP lets you break certain mons like Torn who just sit on you forever, also is the best Gweez answer on the team
Mandi spreads Knocks cuz nothing else can, Foul Play lets it stop physical sweepers, trading boots for Tink lefties is usually a good trade, Tera Elec is useful vs Torn
Gweez is the defogger of choice rather than Mandi as Knock, Foul Play, and Toxic were all too necessary. Wisp lets you status steels and poisons to deny lefties, wear them down, and boost Pecha Hex. Also counters Chomp, Helm goobs the mice

Goob MUs:
Taunt Torn, Washtom, Gweez: are hard to face, but beatable with status, helmet to wear down torn is really nice when combined with poison/Toxic and baneful racking up damage
Meta and Iron Crown are hard to face, Tera Elec Mandi can beat Meta on a would-be Heavy Slam kill, or just keep doubling it in, Tera Dark Bliss beats boosting Iron Crown if you dont get screwed by Focus Blast
Click X button MUs:
Ursaluna usually goes 2 for 1 minimum and goobs your defensive structure, try to outpredict as you have immunities to both STABs
Hoopa also goobs tf out of the team, Mandi is fine into it but any competent player farms the MU
Taunt on stupid sweeper (most commonly Ogerpon-Rock): They CTeamed you, move on
 
Pretty good offense team
https://pokepast.es/350efc4c1d21e0c5
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Lokix is an auto-include on every team. It offers great revenge killing with a 90 bp priority that you can't cheat with tera. Against slower foes it can also u-turn to allow you to make them pick between going into the vortex or losing a pokemon and letting you go into a nice neutral position. When paired with tera silver powder allows you secure kills (eg. kill bulkier torn-t's with f-imp into sucker, kill bulky azu with f-imp into u-turn etc). Leech life helps offset the chip you take from stealth rocks and resisted hits giving our little bug deceptively high longetivity since we don't need to knock boots when we don't have hazards
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Magnezone is a great switch in to passive walls that rely on toxic for pressure. It also offers a volt switch that can heavily threatens everything barring immunities. However the main course is flash cannon, which can 2hko anything barring bulky resists such as toxapex, hoodra, and zapdos, 2 of which get ohkoed by thunderbolt and can't even touch our magnetic friend back. Tera dragon allows magnezone to resists moth's fiery dance without losing its electric resistance
199-0.png


Slowking is our slow defensive pivot to get our powerful breakers in. Psyshock drops moth low enough to be in lokix's first impression range
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Mandibuzz is the most reliable hazard remover for our very hazard weak team. U-turn is to maintain momentum since we are a very fast paced team
Z.jpeg

Okidogi is a great neutral position since it has few answers both offensively and defensively due to its great bulk, strong stabs, and good coverage. Our pivot spam all leads to this guy, it ohkoes everything faster than it and 2hkoes everything slower. It's also great at absorbing u-turns due to it being a good midground. Tera electric allows it to stop volt-turn attempts from torn-t and zapdos, since you don't have a ground to stop volt switch. You can use tera psychic to make okidogi an unwallable wallbreaker. Image is not a png since pokepaste doesn't have an okidogi image
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Azelf is our secondary speed control. Why should I use this over greninja? It's higher attacking stats allow it to run a mixed drain punch set which makes it a near unwallable wallbreaker due to hoodra, ttar, and blissey not being able to take it on, as well as being able to negate life orb recoil. Most defensive teams use a tera to tread with azelf. Drain punch also allows it to hit calm mind sweepers that you struggle against in substitute tera steel keldeo, and tera electric latios
IMG_0995.jpeg

Proof of peak
 
Untitled 48 (pokepast.es)

I have used this team several times in tournaments and it was great and I highly recommend this.

:hydreigon: Hydreigon suffers from competition with latios, but because hydreigon can learn fire type moves, it can break through steel types. I also noticed that dark is a better typing than psychic, so I decided to adopt hydreigon. Having choice specs made it difficult to decide the rest of the members, so I gave up and decided to use scarf.

:metagross: Metagross is an old partner of hydreigon. In fact, it is difficult to put metagross on the same team as latios because it has the same psychic (one of the worst defensive typing) as latios. the real reason we hired hydreigon was because of the good synergy it would have when combined with metagross. At first, metagross was a rock setter, but I changed it because bullet punch was stronger than I expected.

:azumarill: You may be wondering why I would use a weak looking pokemon with a 430 bst, but azumarill has an ability called Huge Power that doubles its own attack stats. This ability makes azumarill one of the best wallbreakers in the tier. And surprisingly, azumarill, unlike ogerpon, can use tera, not stab. azumarill's weakness, which we found most troublesome, was electric, so we chose ground, which is immune to electric, as the teratype. Moreover, tera blast can hit pecharant because ground is it's weakness.

:sandy shocks: For those who don't know, tera ice sandy shocks can beat garchomp from 1v1. I chose sandy shocks because I wanted a ground that would work well with the three pokemon so far. Iron treads is gone, which is great for this pokemon, and it can do a lot of things like voltturn with hydreigon and use spikes.

:arcanine-hisui: What a surprise, this arcanine hisui can be used without recoiling head smash by rock head! Furthermore, the "extreme speed" move is faster than other priority moves, so it can defeat greninja's water shuriken without being hit by it. I looked for a rocker that was favorable to iron moth, had some defensive utility, and was somewhat aggressive, and this pokemon was the one I found.

:okidogi: Shockingly, okidogi can learn ice punch, which can damage garchomp. This ev can survive 0atk chomp earthquake after helmet+rough skin damage and can OHKO (except max roll) 0hp/0def chomp with ice punch. Since its main role is to force attacks against opponents and trigger toxic chains, and it is designed to fight an unspecified number of pokemon, it is designed to withstand one attack from any opponent by having an av.

How to use:
Use okidogi or hazard stack to wear down the opposing team, then wipe them out with 3 priority + scarf drei. dogi is effective against offensive teams, hazard is effective against defensive teams.
Hazard is one of the wincon, but don't stick with hazard because they are not that very bulky setters.
Garchomp`s either stab is ineffective to azu or drei, so read your opponent's behavior and make your move. Also, since okidogi and shocks have ice move, you should aim to kill them by aggressively tera/stay, especially if they are likely to be tankchomp.

Replays:
[Gen 9] UU: zoro vs. udongirl - Replays - Pokémon Showdown! (pokemonshowdown.com)
The tera ground nullified the opponent's latios thunderbolt and won.
[Gen 9] UU: udongirl vs. Yveltak - Replays - Pokémon Showdown! (pokemonshowdown.com)
Although garchomp is seemingly difficult for teams to deal with, it is not difficult to deal with.
 

A real sample team that isnt me shitting on things for fun.

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Ogerpon is a great member of the team, with defaint, encore, and tera you can easily take advantage of situations like mandi trying to fog, something trying to click a recovery move or a weak hit, or just taking advantage of smth like torn-t being weakened with tera + speed boost.

Late game ogerpon can easily find setup opportunities like a -2 latios, azu locked into aqua jet, a toxapex who just clicked recover, sinistcha clicking sap, etc. It is a very good mon to be placed on such a team

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Iron jugulis is the next member of the team and its using a fun and unique set. Work up is smth that I liked using even before g molt ban but i think it has a great niche even now... it plays a good role on the team. With booster it outspeeds a lot and is very hard to revenge kill esp with work up boosts... earth power is smth gmolt lacks and helps break past tinkaton which can be a huge thorn.

Iron jugulis serves as a way to revenge kill other mons on balance and BO teams that usually can avoid other means... i avoided smth like iron moth since webs are a huge pain for it and jugulis is a great mon in that MU.​

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Garchomp is the next member of the team, with SD + scale shot its a scary late game cleaner but you prob alr know that... well what does garchomp do on the team?

It provides the team with an electric immunity, can take advanteg of mons like tink, h-arc, and with scale shot + SD is very hard to stop for most teams. Tera fire provides a great MU into g-weezing, scizor, and allows it to take on dazzling gleam moth, ice punch rachi, icy wind torn-t, etc

1709145125314.png


Azu is the 4th member of the team, with a great typing which checks gren, hydrei, laitos draco's, and can reverse 6-0 pretty well... liquidation > knock helps into the g-weezing MU, and helps take advantage of bulkier walls who cannot really dmg it. Liquidation also allows me to push more dmg on scizor, iron crown without trigger WP, weezing-g.​

1709145990057.png


sandy shocks is the lead, i chose 3 attacks + rocks as the set instead of 2 hazards as tera blast ice can really help vs garchomp who may try to counterlead you and KO you with eq, instead you can uno reverse them and get the kill on them. It is also fine later in the game if you didnt lead with it as it can revenge many things like torn-t, iron crown, specs latios with tera, etc.

1709147124868.png

Scizor is the final member of the team with BP it can easily clean out most setup sweepers like ogerpon-c, garchomp, cinc, garchomp, azu, etc. With SD you can easily setup on smth that doesnt do enough dmg to u and put in the hurt on smth like mandibuzz, amoonguss, iron moth, pex, zapdos, etc.​
 

sparrow

kacaw
is a Tiering Contributor Alumnus


before we quick ban it, here's a fun little deo-s team.
neat team quirks:
- scarf ttar for surprise factor
- cm boots keldeo for consistent switch in to gren

team premise: outspeed entire meta and win?
chomp + exca work to wear down each others checks.
deo-s switch-ins don't appreciate a knock and are subsequently chipped by combination of hazards + sand. It can also do significant damage to the likes of tinkaton switch ins making a path for cm latios.

deo-s functioning as a cleaner and breaker in one, with near perfect coverage make it too much of a threat for the UU meta.

i've taken the team for a whirl on high ladder and went 10-1

ban deo-s
edit: it's this easy
 
Last edited:
https://pokepast.es/1f473189735a632c
The general idea of this team is to spam your pivoting moves get damage in and batter down common answers with hard to resist moves along with hazards
:lokix: No surprise here, Lokix are a neccessity when there is a lot of fast game ending sweepers around

:excadrill: No surprise here either, Excadrill is the best hazard remover for fast paced teams

:deoxys-speed: Deoxys is an insane pokemon to have in UU. It provides secondary speed control, can remove boots to increase the lethality of your pivot spam, aswell as being the primary breaker you pivot to when something hard to break enters the field

:zapdos: Zapdos helps spread chip damage along with paralysis. It also is a great priority absorber makes Deoxys harder to punish and answer

:slowking: Slowking spreads paralysis and chip same as Zapdos. It also allows you to slow pivot into breakers with little defensive value such as Lokix and Deoxys

:tinkaton: Last but certainly not least, Tinkaton provides your hazards. It also provides the best item removal due to its resistances towards common utility moves such knock off and u-turn along with the ability pickpocket, which allows you to remove items from unsuspecting pokemon. It also has encore, which cleanly stop cheesy defense boosting setup sweepers such as calm mind Latios, iron defense Iron Crown, bulk up Okidogi, calm mind Keldeo, etc
IMG_1002.jpeg
 
Last edited:
https://pokepast.es/214526eb07ebe610
The general idea of this team is to spam your pivoting moves get damage in and batter down common answers with hard to resist moves along with hazards
:lokix: No surprise here, Lokix are a neccessity when there is a lot of fast game ending sweepers around

:excadrill: No surprise here either, Excadrill is the best hazard remover for fast paced teams

:deoxys-speed: Deoxys is an insane pokemon to have in UU. It provides secondary speed control, can remove boots to increase the lethality of your pivot spam, aswell as being the primary breaker you pivot to when something hard to break enters the field

:zapdos: Zapdos helps spread chip damage along with paralysis. It also is a great priority absorber makes Deoxys harder to punish and answer

:slowking: Slowking spreads paralysis and chip same as Zapdos. It also allows you to slow pivot into breakers with little defensive value such as Lokix and Deoxys

:tinkaton: Last but certainly not least, Tinkaton provides your hazards. It also provides the best item removal due to its resistances towards common utility moves such knock off and u-turn along with the ability pickpocket, which allows you to remove items from unsuspecting pokemon. It also has encore, which cleanly stop cheesy defense boosting setup sweepers such as calm mind Latios, iron defense Iron Crown, bulk up Okidogi, calm mind Keldeo, etc
cool team but tf r all these evs for lol
 
Lokix lives 5 hit max roll chomp scaleshot and life orb surf from greninja
Excadrill lives +2 5 hit max roll chomp scaleshot and the rough skin damage after
Zapdos outspeeds 20 evs speed chomper, and 4hko spdef lefties chomper if u miss 1 hurricane
Slowking lives fiery dance into boost into e-ball after rocks, and ohkos moth with psyshock after rocks
Tink's ev i just changed to 3hko drill with gigaton
 
Hi guys. New stall team. Keeps me around ~1550 without much effort, which I use as a pretty solid benchmark for stall in a meta as versatile with stall breaking threats as this one.

Quagsire @ Leftovers
Ability: Unaware
Shiny: Yes
Tera Type: Poison
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Earthquake
- Toxic
- Stealth Rock
- Recover

Chansey @ Eviolite
Ability: Natural Cure
Tera Type: Ghost
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Seismic Toss
- Heal Bell
- Soft-Boiled
- Calm Mind

Mandibuzz @ Heavy-Duty Boots
Ability: Overcoat
Shiny: Yes
Tera Type: Fairy
EVs: 248 HP / 244 Def / 16 Spe
Impish Nature
IVs: 0 Atk
- Foul Play
- Defog
- Toxic
- Roost

Skeledirge @ Heavy-Duty Boots
Ability: Unaware
Tera Type: Dark
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Torch Song
- Slack Off
- Will-O-Wisp
- Hex

Toxapex @ Heavy-Duty Boots
Ability: Regenerator
Tera Type: Dark
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Infestation
- Toxic
- Haze
- Recover

Quaquaval @ Rocky Helmet
Ability: Moxie
Tera Type: Ground
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Aqua Step
- Knock Off
- Roost
- Rapid Spin





There's not much to explain with this one for anyone experienced with stall pokemon beyond the rocky helmet quaquaval which is used for arcanine-hisui, tyranitar, crawdaunt, u-turn punishing, and as a second hazard remover which is mandatory for stall as long as garchomp is in the tier. For more details and tera explanations look in new player info.

Every stall team has difficult matchups. This teams are: Mamoswine, ursaluna, sub-calm mind keldeo, banded metagross, hoopa-unbound, taunt-calm mind keldeo.

Quagsire: answers most physical set-up threats. Do not use it to answer garchomp, five hits of a loaded dice after quag getting knocked off will 2hko you. Get up stealth rock when you can but generally spreading toxic should always be prioritized as you are generally going to be the one removing hazards as 60% of teams have a rocks garchomp on them so you will be defogging with mandibuzz. Tera poison against ogerpon-cornerstone, trailblaze scizors.

Chansey: answers most choice specs pokemon and some setup-sweepers by coming in, clicking calm mind, and sitting on things. Other than that it is mostly only switched in to heal bell for your other pokemon. You have a lot of special tanks on this team that are generally better to switch in than chansey. If rocks are up, chanseys viability goes down drastically. Tera ghost beats specs keldeo if toxapex gets overwhelmed and expanding force iron crown.

Mandibuzz: Your main form of hazard removal and all-in-one answer to garchomp. Anytime a garchomp is in vs you your mandibuzz should be clicked. Do not trade hazards with a garchomp ever. If the garchomp sets up and you need mandibuzz for more than just garchomp on your opponents team than tera on the scale shot. Killing garchomp with mandibuzz without teraing will leave mandibuzz at ~15%. Other than garchomp mandibuzz is used as a general pivot and toxic spreader. It is suprising specially tanky despite being physically focused so it can be used in a pinch to get off a toxic if all the opponents physical attackers are dead. Never click foul play into an iron crown.

Skeledirge: Tera dark beats stored power users, but it can be 2hkod by iron crown with focus blast so its better to tera dark toxapex in that matchup. Don't let this mon get knocked off (it is not a tornadus answer). This is your quagsire counterpart for special set-up sweepers like hydrapple that can boost fast enough to either not get hazed by toxapex or not get calm mind raced by chansey. It can also sweep a suprising amount of games. Don't be afraid to make some plays with this mon as the other special tanks on the team can generally pick up its slack if it dies for a stupid reason.

Toxapex: Your main answer to most pokemon. tornadus answer, iron crown answer sometimes, greninja answer, iron moth answer, slowking answer. This mon can switch in on non-thunderbolt zapdos without a problem as it only takes 36% from volt switch and recovers with regen. Click infestation over toxic any time the opponent has a steel type and trust the process and eventually the steels will get wittled down and die. After that click toxic and haze on everything and win the game. Tera dark lets you beat stored power users like cresselia and iron crown.

Quaquaval: The least-tanky member of the squad. Use it sparingly as a secondary form of hazard removal. It doesn't have enough speed evs to sweep generally but it can still sneak away with a few games due to aqua step + moxie. Just be aware a +1 speed only hits 309. Rocky helmet allows you to punish scizors for spamming u-turn. Beats tyranitar. Tera ground lets you bait sandy shocks and gives you a voltturn answer in a pinch. This tera can be mix-and-matched easily.


Replays, more available on my account, Moltracer although unfortunately most of the high-level ones have been privated by my opponents :(

Screens destruction: https://replay.pokemonshowdown.com/gen9uu-2078658891
Good example of an unplayable matchup: https://replay.pokemonshowdown.com/gen9uu-2079289684
Winning into mamoswine: https://replay.pokemonshowdown.com/gen9uu-2078708348
How to play against ogerpon-cornerstone: https://replay.pokemonshowdown.com/gen9uu-2079640935?p2
 
https://pokepast.es/6f2c6890d655b59c (Yes it's almost the same team as last time)

I'll be skipping explanations for :Slowking:::Zapdos:::Lokix: since I have already covered it in the previous post
:lokix: No surprise here, Lokix are a neccessity when there is a lot of fast game ending sweepers around

:excadrill: No surprise here either, Excadrill is the best hazard remover for fast paced teams

:deoxys-speed: Deoxys is an insane pokemon to have in UU. It provides secondary speed control, can remove boots to increase the lethality of your pivot spam, aswell as being the primary breaker you pivot to when something hard to break enters the field

:zapdos: Zapdos helps spread chip damage along with paralysis. It also is a great priority absorber makes Deoxys harder to punish and answer

:slowking: Slowking spreads paralysis and chip same as Zapdos. It also allows you to slow pivot into breakers with little defensive value such as Lokix and Deoxys

:tinkaton: Last but certainly not least, Tinkaton provides your hazards. It also provides the best item removal due to its resistances towards common utility moves such knock off and u-turn along with the ability pickpocket, which allows you to remove items from unsuspecting pokemon. It also has encore, which cleanly stop cheesy defense boosting setup sweepers such as calm mind Latios, iron defense Iron Crown, bulk up Okidogi, calm mind Keldeo, etc
:Rhyperior: This guy is used to check zapdos and lokix (after you para it with static). Can take almost any hit in a pinch but do not use it to take unneccessary hits that your other members can handle

:Metagross: Takes latios and rockpons (use your zapdos to take hydrapples). If you are in range rockpon's knock click bullet punch, otherwise click eq to avoid getting spiky shielded

:Hydrapple: This thing is your primary breaker, don't be afraid to take hits that are not ohkos as you can just regen it back. 95% of the time you can win without predicting and clicking earth power
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