Seo.
Nice guys always finish last...
Surfin'
Heres my 3rd Monotype RMT featuring a Water Team i built
Heres my 3rd Monotype RMT featuring a Water Team i built
The Team
Gyarados @ Gyaradosite
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Substitute
- Dragon Dance
- Crunch
- Waterfall
Gyarados is my mega of preference on water so i decided to use this as my base, Gyarados is generally a great set up sweeper and has the potential to single handily sweep Psychic. I run Dragon Dance just to set up and increase both its speed and its attack. Substitute is generally to avoid hazards and gives you a free turn to either set up or attack. Crunch and Waterfall are both great STAB making Gyarados's role as a sweeper easier.
Volcanion @ Choice Specs
Ability: Water Absorb
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk / 30 SpA
- Steam Eruption
- Fire Blast
- Hidden Power [Grass]
- Sludge Bomb
Volcanion is a great special attacker, its typing allows it to be great in the Grass-type matchup. Its movepool can be very diverse and Choice Specs allows it to increase its total damage output potential. I use Steam Eruption because its Volcanions best Water STAB with 110 power and 30% chance to burn. I like Fire Blast over Flamethrower because it can easily OHKO/2HKO anything that doesnt resist it, and even if something does resist, it can dent it nicely. HP Grass is to check bulky Water/Ground types such as Seismitoad, Swampert and Gastrodon. Sludge Bomb is good coverage although other options could be Earth Power, Focus Blast or Rock Slide.
Keldeo @ Leftovers
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Calm Mind
- Scald
- Secret Sword
Keldeo is a great special attacker and is great against many matchups. I chose to use Substitute + Calm Mind over Choice Specs/Scarf because my team already has 2 Choiced users and id rather have a better variety. Substitute works great with Calm Mind as it prevents status and allows you to scout your opponents move, also getting in a Substitute allows you to either get in a free set up or a free attack. Scald and Secret Sword are just basic STAB.
Azumarill @ Choice Band
Ability: Huge Power
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Play Rough
- Aqua Jet
- Superpower
- Knock Off
Azumarills physical attacking abilities are amazing, Choice Band + Huge Power + Adamant + Max Attack Investment can dent almost everything. Choice Band is to maximize its total damage output along with the increase in nature + ability. Aqua Jet is good STAB plus priority, allows you to revenge kill weakened mons. Play Rough is aswell great STAB and OHKOs almost every Dragon, Fighting and Dark. Superpower is goo coverage for the Steel, Normal and Ice match-up and Knock Off helps vs item dependent mons such as Pory2 and Chansey as well as Psychic and Ghost types in general.
Tentacruel @ Black Sludge
Ability: Liquid Ooze
EVs: 248 HP / 244 SpD / 16 Spe
Calm Nature
IVs: 0 Atk
- Rapid Spin
- Scald
- Toxic Spikes
- Acid Spray
Tentacruel helps out my team with hazards aswell as provides Toxic Spikes, not much to say about Tentacruel other then Scald is a good STAB with a chance to burn and Acid Spray wears down some mons special defense. 16 Spe EVs is to outspeed Adamant base 70s such as Breloom and Bisharp.
Swampert @ Leftovers
Ability: Torrent
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
- Stealth Rock
- Scald
- Earthquake
- Roar
Swampert is a great addition to this team as it is immune to electric. It can also provide Stealth Rocks which can break sashes and take lil damage from some mons in order for the sweepers to clean easier. Scald and Earthquake are just basic STAB and Roar is to get rid of opposing set up sweepers. Its plays a pretty basic role but its great defensive support for the team
Ill add some in later
Gyarados @ Gyaradosite
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Substitute
- Dragon Dance
- Crunch
- Waterfall
Volcanion @ Choice Specs
Ability: Water Absorb
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk / 30 SpA
- Steam Eruption
- Fire Blast
- Hidden Power [Grass]
- Sludge Bomb
Keldeo @ Leftovers
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Calm Mind
- Scald
- Secret Sword
Azumarill @ Choice Band
Ability: Huge Power
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Play Rough
- Aqua Jet
- Superpower
- Knock Off
Tentacruel @ Black Sludge
Ability: Liquid Ooze
EVs: 248 HP / 244 SpD / 16 Spe
Calm Nature
IVs: 0 Atk
- Rapid Spin
- Scald
- Toxic Spikes
- Acid Spray
Swampert @ Leftovers
Ability: Torrent
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
- Stealth Rock
- Scald
- Earthquake
- Roar
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Substitute
- Dragon Dance
- Crunch
- Waterfall
Volcanion @ Choice Specs
Ability: Water Absorb
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk / 30 SpA
- Steam Eruption
- Fire Blast
- Hidden Power [Grass]
- Sludge Bomb
Keldeo @ Leftovers
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Calm Mind
- Scald
- Secret Sword
Azumarill @ Choice Band
Ability: Huge Power
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Play Rough
- Aqua Jet
- Superpower
- Knock Off
Tentacruel @ Black Sludge
Ability: Liquid Ooze
EVs: 248 HP / 244 SpD / 16 Spe
Calm Nature
IVs: 0 Atk
- Rapid Spin
- Scald
- Toxic Spikes
- Acid Spray
Swampert @ Leftovers
Ability: Torrent
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
- Stealth Rock
- Scald
- Earthquake
- Roar
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