wait hero creation + veto actually works thats sick
two bad mons making an insane combo
two bad mons making an insane combo
I believe it's a base 80 SpA and Speed stat threshhold.https://replay.pokemonshowdown.com/gen8superstaffbros4-1515076696
The fact that Alphabet Soup can summon the normally physical Mega Garchomp makes me question if there is a stat threshold that a mons stats must reach in order to be considered an option for alphabet soup. Can we by any chance get an explanation for what is needed to qualify as an option for alphabet soup?
Looks like we can violate the endless battle clause. This is bad.https://replay.pokemonshowdown.com/gen8superstaffbros4-1541377041
Found out in this game that Sectonia actually has infinite PP. Once you hit 0.5PP, it won't reduce further. On further testing, this applies to all of Sectonia's moves.
(Can't wait for the Sectonia v Sectonia endgame matchup)
Instruct has very little bulk, so can only realistically come in after a KO. He then only has one move he's realistically clicking, soda break, allowing you to limit the mark to one or two mons quite easily. Soda break itself does minimal damage, and so Instruct just doesn't do much until he dies. The counterplay is to switch to the same mon every time they go Instruct, or simply accept the mark because 50% damage isn't the end of the world, and your opponent will probably use Instruct as a sack sooner rather than later, so they won't get marks on many pokémon.…for real tho, how?
SSB4 literally isn't getting updated anymore, tough luck bozo ;)Ok guys so I have had a genius idea. Homunculus' Vanity should heal the opponent by 50% of their health, restore 1 PP to all the user's moves, move the turn counter back one turn, and retain its current other effects. What do you guys think?