[pimg]38[/pimg]@ Leftovers
Trait: Drought
EVs: 252 SDef / 252 HP / 4 SAtk
Calm Nature
- Sunny Day
- Flamethrower
- Pain Split
- Will-O-Wisp
Since I wanted to use a sun team, I naturally had to start building it with Ninetales. The Sunny Day variation seemed to be the most useful, since it makes weather wars some what easier, and Pain Split allows it to heal itself outside of rest. I decided to also make it the bulky version since being the worst of the weather starters, it needs as much bulk as possible to stay alive, and it also allows it to throw out a few Will-O-Wisps.
[pimg]3[/pimg]@ Life Orb
Trait: Chlorophyll
EVs: 252 Spd / 252 SAtk / 4 HP
Rash Nature
- Growth
- Giga Drain
- Earthquake
- Hidden Power [Fire]
Every sun team benefits from Venusaur. Originally, I ran a purely special version (Sludge Bomb), but Heatran start to annoy me enough that I added Earthquake to try to go mixed and hit things on both sides of the spectrum. I thought about dropping Growth and putting back on Sludge Bomb, but the power boost from Growth is just too impressive to make me actually go through with it.
[pimg]616[/pimg] @ Life Orb
Trait: Chlorophyll
EVs: 252 Spd / 252 Atk / 4 SDef
Jolly Nature
- Horn Leech
- Jump Kick
- Nature Power
- Return
The second half of the Chlorophyll duo. Sawsbuck is a personal favorite of mine. It gets great coverage between it's 4 moves. There honestly isn't much I can think of to say here, as I haven't actually changed anything about it while using this team, but I wouldn't be against replacing it to improve the team.
[pimg]667[/pimg] (M) @ Leftovers
Trait: Flame Body
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Quiver Dance
- Fiery Dance
- Bug Buzz
- Hidden Power [Ground]
Volcarona, the fearsome fire moth. I went for the offensive variation. I've been torn between Hidden Power and Giga Drain, but Heatran (again!) was annoying enough to deal with after getting a Quiver Dance that I decided to just replace it, since I can power through most waters with Bug Buzz, but I do miss the healing from Giga Drain. D:
[pimg]675[/pimg](M) @ Life Orb
Trait: Sheer Force
EVs: 252 Spd / 252 SAtk / 4 HP
Modest Nature
- Rock Polish
- Earth Power
- Focus Blast
- Psychic
I originally had Mamoswine here, but I heard about the special Sheer Force Landorus and I had to take some time to try it, and it has done a lot more than Mamoswine ever did. This thing was won battles on it's own. I'm still torn on whether I need Psychic/HP Ice/Sludge Wave for that last move, so I'm open to suggestions.
[pimg]450[/pimg] (M) @ Life Orb
Trait: Rough Skin
EVs: 252 Spd / 252 Atk / 4 SAtk
Naive Nature
- Outrage
- Earthquake
- Stealth Rock
- Fire Blast
Garchomp is the last and newest member of my team, replacing Calm Mind Latios. I wanted a Stealth Rock user because I had noticed that so many of my battles would have been easier if I had Stealth Rock on the field. Wanting to keep a Dragon Type, Garchomp was the first thing that came to mind. I've found the set to be effective, although I am open to criticism.
-----
I apologize for the short write ups. I usually build my teams by just throwing together sets I want to use and then replacing and fixing things, so there isn't so much strategy in my team. Because of this I am open to any and all suggestions on how to fix this team. Some problems I've noticed have been 4 Pokemon weak to Ice and no Steel types, but I'm sure most suggestions will fix these, so I'll leave this to the Team Raters to suggest things to change. ^_^
Trait: Drought
EVs: 252 SDef / 252 HP / 4 SAtk
Calm Nature
- Sunny Day
- Flamethrower
- Pain Split
- Will-O-Wisp
Since I wanted to use a sun team, I naturally had to start building it with Ninetales. The Sunny Day variation seemed to be the most useful, since it makes weather wars some what easier, and Pain Split allows it to heal itself outside of rest. I decided to also make it the bulky version since being the worst of the weather starters, it needs as much bulk as possible to stay alive, and it also allows it to throw out a few Will-O-Wisps.
[pimg]3[/pimg]@ Life Orb
Trait: Chlorophyll
EVs: 252 Spd / 252 SAtk / 4 HP
Rash Nature
- Growth
- Giga Drain
- Earthquake
- Hidden Power [Fire]
Every sun team benefits from Venusaur. Originally, I ran a purely special version (Sludge Bomb), but Heatran start to annoy me enough that I added Earthquake to try to go mixed and hit things on both sides of the spectrum. I thought about dropping Growth and putting back on Sludge Bomb, but the power boost from Growth is just too impressive to make me actually go through with it.
[pimg]616[/pimg] @ Life Orb
Trait: Chlorophyll
EVs: 252 Spd / 252 Atk / 4 SDef
Jolly Nature
- Horn Leech
- Jump Kick
- Nature Power
- Return
The second half of the Chlorophyll duo. Sawsbuck is a personal favorite of mine. It gets great coverage between it's 4 moves. There honestly isn't much I can think of to say here, as I haven't actually changed anything about it while using this team, but I wouldn't be against replacing it to improve the team.
[pimg]667[/pimg] (M) @ Leftovers
Trait: Flame Body
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Quiver Dance
- Fiery Dance
- Bug Buzz
- Hidden Power [Ground]
Volcarona, the fearsome fire moth. I went for the offensive variation. I've been torn between Hidden Power and Giga Drain, but Heatran (again!) was annoying enough to deal with after getting a Quiver Dance that I decided to just replace it, since I can power through most waters with Bug Buzz, but I do miss the healing from Giga Drain. D:
[pimg]675[/pimg](M) @ Life Orb
Trait: Sheer Force
EVs: 252 Spd / 252 SAtk / 4 HP
Modest Nature
- Rock Polish
- Earth Power
- Focus Blast
- Psychic
I originally had Mamoswine here, but I heard about the special Sheer Force Landorus and I had to take some time to try it, and it has done a lot more than Mamoswine ever did. This thing was won battles on it's own. I'm still torn on whether I need Psychic/HP Ice/Sludge Wave for that last move, so I'm open to suggestions.
[pimg]450[/pimg] (M) @ Life Orb
Trait: Rough Skin
EVs: 252 Spd / 252 Atk / 4 SAtk
Naive Nature
- Outrage
- Earthquake
- Stealth Rock
- Fire Blast
Garchomp is the last and newest member of my team, replacing Calm Mind Latios. I wanted a Stealth Rock user because I had noticed that so many of my battles would have been easier if I had Stealth Rock on the field. Wanting to keep a Dragon Type, Garchomp was the first thing that came to mind. I've found the set to be effective, although I am open to criticism.
-----
I apologize for the short write ups. I usually build my teams by just throwing together sets I want to use and then replacing and fixing things, so there isn't so much strategy in my team. Because of this I am open to any and all suggestions on how to fix this team. Some problems I've noticed have been 4 Pokemon weak to Ice and no Steel types, but I'm sure most suggestions will fix these, so I'll leave this to the Team Raters to suggest things to change. ^_^
Code:
Ninetales @ Leftovers
Trait: Drought
EVs: 252 SDef / 252 HP / 4 SAtk
Calm Nature
- Sunny Day
- Flamethrower
- Pain Split
- Will-O-Wisp
Landorus (M) @ Life Orb
Trait: Sheer Force
EVs: 252 Spd / 252 SAtk / 4 HP
Modest Nature
- Rock Polish
- Earth Power
- Focus Blast
- Psychic
Venusaur @ Life Orb
Trait: Chlorophyll
EVs: 252 Spd / 252 SAtk / 4 HP
Rash Nature
- Growth
- Giga Drain
- Earthquake
- Hidden Power [Fire]
Volcarona (M) @ Leftovers
Trait: Flame Body
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Quiver Dance
- Fiery Dance
- Bug Buzz
- Hidden Power [Ground]
Garchomp (M) @ Life Orb
Trait: Rough Skin
EVs: 252 Spd / 252 Atk / 4 SAtk
Naive Nature
- Fire Blast
- Outrage
- Earthquake
- Stealth Rock
Sawsbuck @ Life Orb
Trait: Chlorophyll
EVs: 252 Spd / 252 Atk / 4 SDef
Jolly Nature
- Horn Leech
- Jump Kick
- Nature Power
- Return